Compare commits

..

1 Commits

Author SHA1 Message Date
Syoyo Fujita
bafde6a53e Use TINYGLTF_ENABLE_SERIALIZER ifdef to enable/disable serialization code. 2020-06-08 16:46:33 +09:00
44 changed files with 8386 additions and 19598 deletions

13
.github/FUNDING.yml vendored
View File

@@ -1,13 +0,0 @@
# These are supported funding model platforms
github: syoyo
#patreon: # Replace with a single Patreon username
#open_collective: # Replace with a single Open Collective username
#ko_fi: # Replace with a single Ko-fi username
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
#liberapay: # Replace with a single Liberapay username
#issuehunt: # Replace with a single IssueHunt username
#otechie: # Replace with a single Otechie username
#lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

View File

@@ -1 +0,0 @@
blank_issues_enabled: false

View File

@@ -1,30 +0,0 @@
---
name: Issue report
about: Create a report
title: ''
labels: ''
assignees: ''
---
**Describe the issue**
A clear and concise description of what the issue is.
**To Reproduce**
- OS
- Compiler, compiler version, compile options
- Please attach minimal and reproducible .glTF file if you got an issue related to .glTF data
**Expected behaviour**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

View File

@@ -4,43 +4,41 @@ on: [push, pull_request]
jobs:
# gcc4.8 is too old and ubuntu-18.04 image is not supported in GitHub Actions anymore,
# so disable this build.
## compile with older gcc4.8
#build-gcc48:
# compile with older gcc4.8
build-gcc48:
# runs-on: ubuntu-18.04
# name: Build with gcc 4.8
runs-on: ubuntu-18.04
name: Build with gcc 4.8
# steps:
# - name: Checkout
# uses: actions/checkout@v1
steps:
- name: Checkout
uses: actions/checkout@v1
# - name: Build
# run: |
# sudo apt-get update
# sudo apt-get install -y build-essential
# sudo apt-get install -y gcc-4.8 g++-4.8
# g++-4.8 -std=c++11 -o loader_example loader_example.cc
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y gcc-4.8 g++-4.8
g++-4.8 -std=c++11 -o loader_example loader_example.cc
# - name: NoexceptBuild
# run: |
# g++-4.8 -DTINYGLTF_NOEXCEPTION -std=c++11 -o loader_example loader_example.cc
- name: NoexceptBuild
run: |
g++-4.8 -DTINYGLTF_NOEXCEPTION -std=c++11 -o loader_example loader_example.cc
# - name: RapidjsonBuild
# run: |
# git clone https://github.com/Tencent/rapidjson
# g++-4.8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
- name: RapidjsonBuild
run: |
git clone https://github.com/Tencent/rapidjson
g++-4.8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
# compile with mingw gcc cross
build-mingw-cross:
runs-on: ubuntu-latest
runs-on: ubuntu-18.04
name: Build with MinGW gcc cross
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v1
- name: Build
run: |
@@ -49,8 +47,7 @@ jobs:
sudo apt-get install -y mingw-w64
x86_64-w64-mingw32-g++ -std=c++11 -o loader_example loader_example.cc
# Windows(x64) + Visual Studio 2022 build
# Assume windows-latest have VS2022 installed
# Windows(x64) + Visual Studio 2019 build
build-windows-msvc:
runs-on: windows-latest
@@ -65,8 +62,7 @@ jobs:
run: |
mkdir build
cd build
cmake --help
cmake -G "Visual Studio 17 2022" -A x64 -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On ..
cmake -G "Visual Studio 16 2019" -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On ..
cd ..
- name: Build
run: cmake --build build --config Release
@@ -135,20 +131,20 @@ jobs:
# Cross-compile for aarch64 linux target
build-cross-aarch64:
runs-on: ubuntu-latest
runs-on: ubuntu-18.04
name: Build on cross aarch64
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v1
- name: Build
run: |
sudo apt-get update
sudo apt-get install -y build-essential
sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
sudo apt-get install -y gcc-8-aarch64-linux-gnu g++-8-aarch64-linux-gnu
git clone https://github.com/Tencent/rapidjson
aarch64-linux-gnu-g++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc
aarch64-linux-gnu-g++-8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc
# macOS clang
build-macos:

View File

@@ -1,72 +0,0 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ "master" ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ "master" ]
schedule:
- cron: '21 20 * * 5'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'cpp', 'python' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
# If the Autobuild fails above, remove it and uncomment the following three lines.
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
# - run: |
# echo "Run, Build Application using script"
# ./location_of_script_within_repo/buildscript.sh
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2

View File

@@ -1,45 +0,0 @@
name: MSYS2 MinGW-w64 Windows 64bit Build
on:
push:
branches:
- release
- devel
paths:
- 'tiny_gltf.*'
- 'CMakeLists.txt'
- '.github/workflows/mingw-w64-msys2.yml'
pull_request:
workflow_dispatch:
jobs:
mingw-w64-msys2-build:
name: MSYS2 MinGW-w64 Windows Build
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- uses: actions/checkout@v3
- name: Install core & build dependencies
uses: msys2/setup-msys2@v2
with:
msystem: UCRT64
install: base-devel
pacboy: >-
cc:p cmake:p ninja:p
update: true
release: false
- name: Configure
run: |
cmake \
-G"Ninja" \
-S . \
-B build
- name: Build
run: |
cmake --build build

8
.gitignore vendored
View File

@@ -24,7 +24,6 @@ premake5.tar.gz
#binary directories
bin/
obj/
out/
#runtime gui config
imgui.ini
@@ -69,11 +68,4 @@ loader_example
tests/tester
tests/tester_noexcept
tests/issue-97.gltf
tests/issue-261.gltf
# unignore
!Makefile
!examples/build-gltf/Makefile
!examples/raytrace/cornellbox_suzanne.obj
!tests/Makefile
!tools/windows/premake5.exe

10
.travis-before-install.sh Executable file
View File

@@ -0,0 +1,10 @@
#!/bin/bash
if [[ "$TRAVIS_OS_NAME" == "osx" ]]
then
brew upgrade
curl -o premake5.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-macosx.tar.gz
else
wget https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz -O premake5.tar.gz
fi
tar xzf premake5.tar.gz

63
.travis.yml Normal file
View File

@@ -0,0 +1,63 @@
language: cpp
sudo: false
matrix:
include:
- addons: &1
apt:
sources:
- george-edison55-precise-backports
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-3.9
packages:
- g++-4.9
- clang-3.9
compiler: clang
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug
- addons: *1
compiler: clang
env: COMPILER_VERSION=3.9 BUILD_TYPE=Release
- addons: &2
apt:
sources:
- george-edison55-precise-backports
- ubuntu-toolchain-r-test
packages:
- g++-4.9
compiler: gcc
env: COMPILER_VERSION=4.9 BUILD_TYPE=Debug EXTRA_CXXFLAGS="-fsanitize=address"
- addons: *2
compiler: gcc
env: COMPILER_VERSION=4.9 BUILD_TYPE=Release EXTRA_CXXFLAGS="-fsanitize=address"
- addons: *1
compiler: clang
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
- addons: &3
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-4.8
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Debug
- addons: *3
compiler: gcc
env: COMPILER_VERSION=4.8 BUILD_TYPE=Release
before_install:
- ./.travis-before-install.sh
script:
- export CC="${CC}-${COMPILER_VERSION}"
- export CXX="${CXX}-${COMPILER_VERSION}"
- ${CC} -v
- ${CXX} ${EXTRA_CXXFLAGS} -std=c++11 -Wall -g -o loader_example loader_example.cc
- ./loader_example ./models/Cube/Cube.gltf
- cd tests
- clang++ -v
- make
- ./tester
- ./tester_noexcept
- cd ../examples/raytrace
- ../../premake5 gmake
- make

View File

@@ -1,87 +1,41 @@
cmake_minimum_required(VERSION 3.6)
project(tinygltf)
PROJECT (tinygltf)
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
SET(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED On)
set(CMAKE_CXX_EXTENSIONS Off)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON)
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example" ON)
option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator exampe" OFF)
option(TINYGLTF_BUILD_BUILDER_EXAMPLE "Build glTF builder example" OFF)
option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(No TINYGLTF_IMPLEMENTATION required in your project)" OFF)
option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON)
option(TINYGLTF_INSTALL_VENDOR "Install vendored nlohmann/json and nothings/stb headers" ON)
if (TINYGLTF_BUILD_LOADER_EXAMPLE)
add_executable(loader_example
ADD_EXECUTABLE ( loader_example
loader_example.cc
)
endif (TINYGLTF_BUILD_LOADER_EXAMPLE)
if (TINYGLTF_BUILD_GL_EXAMPLES)
add_subdirectory( examples/gltfutil )
add_subdirectory( examples/glview )
ADD_SUBDIRECTORY ( examples/gltfutil )
ADD_SUBDIRECTORY ( examples/glview )
endif (TINYGLTF_BUILD_GL_EXAMPLES)
if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
add_subdirectory( examples/validator )
ADD_SUBDIRECTORY ( examples/validator )
endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
add_subdirectory ( examples/build-gltf )
endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
#
# for add_subdirectory and standalone build
# TinuGLTF is a header-only library, so no library build. just install header files.
#
if (TINYGLTF_HEADER_ONLY)
add_library(tinygltf INTERFACE)
target_include_directories(tinygltf
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
INSTALL ( FILES
json.hpp
stb_image.h
stb_image_write.h
tiny_gltf.h
DESTINATION
include
)
else (TINYGLTF_HEADER_ONLY)
add_library(tinygltf)
target_sources(tinygltf PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/tiny_gltf.cc)
target_include_directories(tinygltf
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
endif (TINYGLTF_HEADER_ONLY)
if (TINYGLTF_INSTALL)
install(TARGETS tinygltf EXPORT tinygltfTargets)
install(EXPORT tinygltfTargets NAMESPACE tinygltf:: FILE TinyGLTFTargets.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/tinygltf)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TinyGLTFConfig.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/tinygltf)
# Do not install .lib even if !TINYGLTF_HEADER_ONLY
INSTALL ( FILES
tiny_gltf.h
${TINYGLTF_EXTRA_SOUECES}
DESTINATION
include
)
if(TINYGLTF_INSTALL_VENDOR)
INSTALL ( FILES
json.hpp
stb_image.h
stb_image_write.h
DESTINATION
include
)
endif()
endif(TINYGLTF_INSTALL)
INSTALL ( FILES
cmake/TinyGLTFConfig.cmake
DESTINATION
cmake
)

View File

@@ -2,38 +2,27 @@
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library (https://github.com/nlohmann/json), so now it requires C++11 compiler.
(Also, you can use RadpidJSON as an JSON backend)
If you are looking for old, C++03 version, please use `devel-picojson` branch (but not maintained anymore).
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use `devel-picojson` branch.
## Status
Currently TinyGLTF is stable and maintenance mode. No drastic changes and feature additions planned.
- v2.9.0 Various fixes and improvements. Filesystem callback API change.
- v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397
- v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393
- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco decoding support)
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
### Branches
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained.
## Builds
[![Build Status](https://travis-ci.org/syoyo/tinygltf.svg?branch=devel)](https://travis-ci.org/syoyo/tinygltf)
[![Build status](https://ci.appveyor.com/api/projects/status/warngenu9wjjhlm8?svg=true)](https://ci.appveyor.com/project/syoyo/tinygltf)
![C/C++ CI](https://github.com/syoyo/tinygltf/workflows/C/C++%20CI/badge.svg)
## Features
Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207
* Written in portable C++. C++-11 with STL dependency only.
* [x] macOS + clang(LLVM)
* [x] iOS + clang
@@ -84,13 +73,6 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
* [glview](examples/glview) : Simple glTF geometry viewer.
* [validator](examples/validator) : Simple glTF validator with JSON schema.
* [basic](examples/basic) : Basic glTF viewer with texturing support.
* [build-gltf](examples/build-gltf) : Build simple glTF scene from a scratch.
### WASI/WASM build
Users who want to run TinyGLTF securely and safely(e.g. need to handle malcious glTF file to serve online glTF conver),
I recommend to build TinyGLTF for WASM target.
WASI build example is located in [wasm](wasm) .
## Projects using TinyGLTF
@@ -104,15 +86,11 @@ WASI build example is located in [wasm](wasm) .
* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux
* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and professional development of its developer
* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
* [Supernova Engine](https://github.com/supernovaengine/supernova) - Game engine for 2D and 3D projects with Lua or C++ in data oriented design.
* [Wicked Engine<img src="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png" width="28px" align="center"/>](https://github.com/turanszkij/WickedEngine) - 3D engine with modern graphics
* Your projects here! (Please send PR)
## TODOs
* [ ] Robust URI decoding/encoding. https://github.com/syoyo/tinygltf/issues/369
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
* [ ] Mesh Compression/decompression(Open3DGC, etc)
* [x] Load Draco compressed mesh
* [ ] Save Draco compressed mesh
@@ -123,10 +101,6 @@ WASI build example is located in [wasm](wasm) .
* [ ] 16bit PNG support in Serialization
* [ ] Write example and tests for `animation` and `skin`
### Optional
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing?
## Licenses
TinyGLTF is licensed under MIT license.
@@ -177,12 +151,9 @@ if (!ret) {
}
```
#### Loader options
* `TinyGLTF::SetPreserveimageChannels(bool onoff)`. `true` to preserve image channels as stored in image file for loaded image. `false` by default for backward compatibility(image channels are widen to `RGBA` 4 channels). Effective only when using builtin image loader(STB image loader).
## Compile options
* `TINYGLTF_ENABLE_SERIALIZER` : Enable glTF serialization feature.
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
@@ -190,33 +161,12 @@ if (!ret) {
* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_RAPIDJSON `: Disable including RapidJson's header files from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this feature.
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
## CMake options
You can add tinygltf using `add_subdirectory` feature.
If you add tinygltf to your project using `add_subdirectory`, it would be better to set `TINYGLTF_HEADER_ONLY` on(just add an include path to tinygltf) and `TINYGLTF_INSTALL` off(Which does not install tinygltf files).
```
// Your project's CMakeLists.txt
...
set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE)
set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE)
add_subdirectory(/path/to/tinygltf)
```
NOTE: Using tinygltf as a submodule doesn't automatically add the headers to your include path (as standard for many libraries). To get this functionality, add the following to the CMakeLists.txt file from above:
```
target_include_directories(${PROJECT_NAME} PRIVATE "/path/to/tinygltf")
```
### Saving gltTF 2.0 model
* Buffers.
@@ -236,7 +186,7 @@ target_include_directories(${PROJECT_NAME} PRIVATE "/path/to/tinygltf")
#### Setup
Python required.
Python 2.6 or 2.7 required.
Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
#### Run parsing test

View File

@@ -0,0 +1,15 @@
# -*- cmake -*-
# - Find TinyGLTF
# TinyGLTF_INCLUDE_DIR TinyGLTF's include directory
FIND_PACKAGE ( PackageHandleStandardArgs )
SET ( TinyGLTF_INCLUDE_DIR "${TinyGLTF_DIR}/../include" CACHE STRING "TinyGLTF include directory")
FIND_FILE ( TinyGLTF_HEADER tiny_gltf.h PATHS ${TinyGLTF_INCLUDE_DIR} )
IF (NOT TinyGLTF_HEADER)
MESSAGE ( FATAL_ERROR "Unable to find tiny_gltf.h, TinyGLTF_INCLUDE_DIR = ${TinyGLTF_INCLUDE_DIR}")
ENDIF ()

View File

@@ -1,3 +0,0 @@
@PACKAGE_INIT@
include(${CMAKE_CURRENT_LIST_DIR}/TinyGLTFTargets.cmake)

View File

@@ -1,6 +1,5 @@
.vs
Debug
Release
x64
packages

View File

@@ -22,32 +22,32 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{0589AC44-0CF3-40D8-8D89-68393CFD40F3}</ProjectGuid>
<RootNamespace>basic</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>

View File

@@ -39,8 +39,8 @@ bool loadModel(tinygltf::Model &model, const char *filename) {
return res;
}
void bindMesh(std::map<int, GLuint>& vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
@@ -144,10 +144,12 @@ void bindMesh(std::map<int, GLuint>& vbos,
}
}
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint>& vbos, tinygltf::Model &model,
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
bindMesh(vbos, model, model.meshes[node.mesh]);
@@ -158,8 +160,7 @@ void bindModelNodes(std::map<int, GLuint>& vbos, tinygltf::Model &model,
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
std::pair<GLuint, std::map<int, GLuint>> bindModel(tinygltf::Model &model) {
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
@@ -172,29 +173,19 @@ std::pair<GLuint, std::map<int, GLuint>> bindModel(tinygltf::Model &model) {
}
glBindVertexArray(0);
// cleanup vbos but do not delete index buffers yet
for (auto it = vbos.cbegin(); it != vbos.cend();) {
tinygltf::BufferView bufferView = model.bufferViews[it->first];
if (bufferView.target != GL_ELEMENT_ARRAY_BUFFER) {
glDeleteBuffers(1, &vbos[it->first]);
vbos.erase(it++);
}
else {
++it;
}
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return {vao, vbos};
return vao;
}
void drawMesh(const std::map<int, GLuint>& vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbos.at(indexAccessor.bufferView));
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
@@ -202,22 +193,20 @@ void drawMesh(const std::map<int, GLuint>& vbos,
}
// recursively draw node and children nodes of model
void drawModelNodes(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
tinygltf::Model &model, tinygltf::Node &node) {
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
drawMesh(vaoAndEbos.second, model, model.meshes[node.mesh]);
drawMesh(model, model.meshes[node.mesh]);
}
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(vaoAndEbos, model, model.nodes[node.children[i]]);
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
tinygltf::Model &model) {
glBindVertexArray(vaoAndEbos.first);
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(vaoAndEbos, model, model.nodes[scene.nodes[i]]);
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
@@ -293,7 +282,7 @@ void displayLoop(Window &window, const std::string &filename) {
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
std::pair<GLuint, std::map<int, GLuint>> vaoAndEbos = bindModel(model);
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
@@ -328,12 +317,10 @@ void displayLoop(Window &window, const std::string &filename) {
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vaoAndEbos, model);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
glDeleteVertexArrays(1, &vaoAndEbos.first);
}
static void error_callback(int error, const char *description) {
@@ -342,7 +329,7 @@ static void error_callback(int error, const char *description) {
}
int main(int argc, char **argv) {
std::string filename = "../../../models/Cube/Cube.gltf";
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
@@ -354,12 +341,9 @@ int main(int argc, char **argv) {
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
// Note (PE): On laptops with intel hd graphics card you can overcome the segfault by enabling experimental, see below (tested on lenovo thinkpad)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glewExperimental = GL_TRUE;
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif

View File

@@ -1,5 +0,0 @@
include_directories(${CMAKE_SOURCE_DIR})
add_executable(create_triangle_gltf create_triangle_gltf.cpp)
target_compile_options(create_triangle_gltf PUBLIC -Wall)
target_link_libraries(create_triangle_gltf )

View File

@@ -1,2 +0,0 @@
all:
$(CXX) -o create_triangle_gltf -I../../ create_triangle_gltf.cpp

View File

@@ -1,121 +0,0 @@
// An example of how to generate a gltf file from scratch. This example
// was translated from the pygltlib documentation in the pypi project page,
// which in turn is based on the Khronos Sample Models at:
//
// https://github.com/KhronosGroup/glTF-Sample-Models
//
// This example is released under the MIT license.
//
// 2021-02-25 Thu
// Dov Grobgeld <dov.grobgeld@gmail.com>
// Define these only in *one* .cc file.
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"
int main(int argc, char **argv)
{
// Create a model with a single mesh and save it as a gltf file
tinygltf::Model m;
tinygltf::Scene scene;
tinygltf::Mesh mesh;
tinygltf::Primitive primitive;
tinygltf::Node node;
tinygltf::Buffer buffer;
tinygltf::BufferView bufferView1;
tinygltf::BufferView bufferView2;
tinygltf::Accessor accessor1;
tinygltf::Accessor accessor2;
tinygltf::Asset asset;
// This is the raw data buffer.
buffer.data = {
// 6 bytes of indices and two bytes of padding
0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00,
// 36 bytes of floating point numbers
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
0x00,0x00,0x00,0x00};
// "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the
// start of the buffer.
bufferView1.buffer = 0;
bufferView1.byteOffset=0;
bufferView1.byteLength=6;
bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER;
// The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes)
// at position 8 in the buffer and are of type ARRAY_BUFFER
bufferView2.buffer = 0;
bufferView2.byteOffset=8;
bufferView2.byteLength=36;
bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER;
// Describe the layout of bufferView1, the indices of the vertices
accessor1.bufferView = 0;
accessor1.byteOffset = 0;
accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT;
accessor1.count = 3;
accessor1.type = TINYGLTF_TYPE_SCALAR;
accessor1.maxValues.push_back(2);
accessor1.minValues.push_back(0);
// Describe the layout of bufferView2, the vertices themself
accessor2.bufferView = 1;
accessor2.byteOffset = 0;
accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT;
accessor2.count = 3;
accessor2.type = TINYGLTF_TYPE_VEC3;
accessor2.maxValues = {1.0, 1.0, 0.0};
accessor2.minValues = {0.0, 0.0, 0.0};
// Build the mesh primitive and add it to the mesh
primitive.indices = 0; // The index of the accessor for the vertex indices
primitive.attributes["POSITION"] = 1; // The index of the accessor for positions
primitive.material = 0;
primitive.mode = TINYGLTF_MODE_TRIANGLES;
mesh.primitives.push_back(primitive);
// Other tie ups
node.mesh = 0;
scene.nodes.push_back(0); // Default scene
// Define the asset. The version is required
asset.version = "2.0";
asset.generator = "tinygltf";
// Now all that remains is to tie back all the loose objects into the
// our single model.
m.scenes.push_back(scene);
m.meshes.push_back(mesh);
m.nodes.push_back(node);
m.buffers.push_back(buffer);
m.bufferViews.push_back(bufferView1);
m.bufferViews.push_back(bufferView2);
m.accessors.push_back(accessor1);
m.accessors.push_back(accessor2);
m.asset = asset;
// Create a simple material
tinygltf::Material mat;
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
mat.doubleSided = true;
m.materials.push_back(mat);
// Save it to a file
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToFile(&m, "triangle.gltf",
true, // embedImages
true, // embedBuffers
true, // pretty print
false); // write binary
exit(0);
}

View File

@@ -1,36 +0,0 @@
cmake_minimum_required(VERSION 3.5)
project(dxview)
find_package(glfw3 CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
add_executable(dxview
src/Viewer.h
src/Viewer.cc
src/dxview.cc
)
target_include_directories(dxview
PRIVATE
../../
)
target_compile_definitions(dxview
PRIVATE
DXVIEW_SWAP_CHAIN_BUFFER_COUNT=3
DXVIEW_RES_DIR=L"${PROJECT_SOURCE_DIR}/res"
)
target_link_libraries(dxview
PRIVATE
dxgi
d3dcompiler
d3d12
glfw
spdlog::spdlog
)
set_target_properties(dxview
PROPERTIES
CXX_STANDARD 17
)

View File

@@ -1,37 +0,0 @@
# DirectX glTF Viewer
## Overview
This project was motivated by a lack of sample code demonstrating the graphics API agnostic nature of the glTF specification. The sample code is written using modern C++ and DirectX 12 for the client application.
## Features
* [x] DirectX 12
* [ ] Loader
* [ ] Animation
* [ ] Morph Target
* [ ] Physical Base Rendering
* [ ] Environment Map
## Dependencies
* [CMake](https://github.com/Kitware/CMake)
* [Vcpkg](https://github.com/Microsoft/vcpkg)
* [GLFW](https://github.com/glfw/glfw)
* [spdlog](https://github.com/gabime/spdlog)
## Building
### Install dependencies
```
vcpkg install glfw3:x64-windows
vcpkg install spdlog:x64-windows
```
### Generate Project Files
```
mkdir build
cmake . -B build -DCMAKE_TOOLCHAIN_FILE=${VCPKG_DIR}/script/buildsystem/vcpkg.cmake
```

View File

@@ -1,3 +0,0 @@
float4 main() : SV_Target {
return float4(0.5, 0.5, 0.5, 1.0);
}

View File

@@ -1,52 +0,0 @@
struct RS2PS {
float4 position : SV_POSITION;
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
struct TextureInfo {
uint textureIndex;
uint samplerIndex;
};
struct PBRMetallicRoughness {
float4 baseColorFactor;
TextureInfo baseColorTexture;
float metallicFactor;
float roughnessFactor;
TextureInfo metallicRoughnessTexture;
};
cbuffer Material : register(b2) {
PBRMetallicRoughness pbrMetallicRoughness;
};
Texture2D textures[5] : register(t0);
SamplerState samplerState[5] : register(s0);
float4 getBaseColor(float2 uv) {
float4 baseColor = pbrMetallicRoughness.baseColorFactor;
#ifdef HAS_TEXCOORD_0
TextureInfo baseColorTexture = pbrMetallicRoughness.baseColorTexture;
if (baseColorTexture.textureIndex >= 0) {
baseColor *= textures[baseColorTexture.textureIndex].Sample(samplerState[baseColorTexture.samplerIndex], uv);
}
#endif
return baseColor;
}
float4 main(RS2PS input) : SV_Target {
float2 uv = float2(0.0, 0.0);
#ifdef HAS_TEXCOORD_0
uv = input.texcoord_0;
#endif
float4 color = getBaseColor(uv);
return color;
}

View File

@@ -1,46 +0,0 @@
struct IA2VS {
float3 position : POSITION;
#ifdef HAS_NORMAL
float3 normal : NORMAL;
#endif
#ifdef HAS_TANGENT
float4 tangent : TANGENT;
#endif
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
struct VS2RS {
float4 position : SV_POSITION;
#ifdef HAS_TEXCOORD_0
float2 texcoord_0: TEXCOORD_0;
#endif
};
cbuffer Camera : register(b0) {
float4x4 V;
float4x4 P;
float4x4 VP;
};
cbuffer Node : register(b1) {
float4x4 M;
};
VS2RS main(IA2VS input) {
VS2RS output;
output.position = mul(float4(input.position, 1.0), M);
output.position = mul(output.position, V);
output.position = mul(output.position, P);
#ifdef HAS_TEXCOORD_0
output.texcoord_0 = input.texcoord_0;
#endif
return output;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,130 +0,0 @@
#ifndef DXVIEW_VIEWER_GUARD
#define DXVIEW_VIEWER_GUARD
#include <DirectXMath.h>
#include <d3d12.h>
#include <dxgi1_6.h>
#include <tiny_gltf.h>
#include <wrl.h>
#include <filesystem>
#include <map>
#include <string>
#include <vector>
using Microsoft::WRL::ComPtr;
enum RenderPassType { RENDER_PASS_TYPE_PRESENT = 0, RENDER_PASS_TYPE_COUNT };
struct RenderTarget {
ComPtr<ID3D12Resource> pTexture;
D3D12_CPU_DESCRIPTOR_HANDLE viewDescriptor;
};
struct TextureInfo {
int32_t textureIndex;
int32_t samplerIndex;
};
struct PBRMetallicRoughness {
DirectX::XMFLOAT4 baseColorFactor;
TextureInfo baseColorTexture;
float metallicFactor;
float roughnessFactor;
TextureInfo metallicRoughnessTexture;
};
struct Material {
std::string name;
D3D12_BLEND_DESC blendDesc;
D3D12_RASTERIZER_DESC rasterizerDesc;
ComPtr<ID3D12Resource> pBuffer;
void* pBufferData;
ComPtr<ID3D12DescriptorHeap> pSRVDescriptorHeap;
ComPtr<ID3D12DescriptorHeap> pSamplerDescriptorHeap;
};
struct Attribute {
std::string name;
DXGI_FORMAT format;
D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
};
struct Primitive {
std::vector<Attribute> attributes;
uint32_t vertexCount;
D3D12_PRIMITIVE_TOPOLOGY primitiveTopology;
D3D12_INDEX_BUFFER_VIEW indexBufferView;
uint32_t indexCount;
Material* pMaterial;
ComPtr<ID3D12RootSignature> pRootSignature;
ComPtr<ID3D12PipelineState> pPipelineState;
};
struct Mesh {
std::string name;
std::vector<Primitive> primitives;
};
struct Node {
DirectX::XMFLOAT4X4 M;
};
struct Camera {
DirectX::XMFLOAT4X4 V;
DirectX::XMFLOAT4X4 P;
DirectX::XMFLOAT4X4 VP;
};
class Viewer {
public:
Viewer(HWND window, tinygltf::Model* pModel);
void update(double deltaTime);
void render(double deltaTime);
private:
void initDirectX(HWND window);
void buildRenderTargets();
void buildResources();
void buildBuffers(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
void buildImages(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
void buildSamplerDescs();
void buildMaterials();
void buildMeshes();
void buildNodes();
void drawNode(uint64_t nodeIndex);
private:
tinygltf::Model* pModel_;
ComPtr<IDXGIFactory1> pFactory_;
ComPtr<IDXGIAdapter1> pAdapter_;
ComPtr<ID3D12Device> pDevice_;
ComPtr<ID3D12CommandQueue> pDirectCommandQueue_;
UINT64 directFenceValue_;
ComPtr<ID3D12Fence> pDirectFence_;
ComPtr<ID3D12CommandQueue> pCopyCommandQueue_;
UINT64 copyFenceValue_;
ComPtr<ID3D12Fence> pCopyFence_;
ComPtr<IDXGISwapChain3> pSwapChain_;
ComPtr<ID3D12Resource> pSwapChainBuffers_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
ComPtr<ID3D12CommandAllocator>
pDirectCommandAllocators_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
ComPtr<ID3D12GraphicsCommandList> pDirectCommandList_;
ComPtr<ID3D12CommandAllocator> pCopyCommandAllocator_;
ComPtr<ID3D12GraphicsCommandList> pCopyCommandList_;
UINT descriptorIncrementSize_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
ComPtr<ID3D12DescriptorHeap>
pRTVDescriptorHeaps_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
std::vector<RenderTarget> renderTargets_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
std::vector<ComPtr<ID3D12Resource> > pBuffers_;
std::vector<ComPtr<ID3D12Resource> > pTextures_;
std::vector<D3D12_SAMPLER_DESC> samplerDescs_;
std::vector<Material> materials_;
std::vector<Mesh> meshes_;
std::vector<ComPtr<ID3D12Resource> > pNodeBuffers_;
ComPtr<ID3D12Resource> pCameraBuffer_;
};
#endif

View File

@@ -1,90 +0,0 @@
#define GLFW_EXPOSE_NATIVE_WIN32
#define TINYGLTF_IMPLEMENTATION
#define STBI_MSC_SECURE_CRT
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#include <spdlog/spdlog.h>
#include <tiny_gltf.h>
#undef GLFW_EXPOSE_NATIVE_WIN32
#undef TINYGLTF_IMPLEMENTATION
#undef STBI_MSC_SECURE_CRT
#undef STB_IMAGE_IMPLEMENTATION
#undef STB_IMAGE_WRITE_IMPLEMENTATION
#include <iostream>
#include <string>
#include "Viewer.h"
static void onError(int error, const char* message) {
spdlog::error("[{}] {}", error, message);
}
static void onRender(Viewer* pViewer, double deltaTime) {
pViewer->update(deltaTime);
pViewer->render(deltaTime);
}
int main(int argc, char* argv[]) {
tinygltf::TinyGLTF context;
tinygltf::Model model;
std::string error;
std::string warning;
if (!context.LoadASCIIFromFile(&model, &error, &warning, argv[1])) {
if (!error.empty()) {
spdlog::error("{}", error);
}
if (!warning.empty()) {
spdlog::warn("{}", warning);
}
exit(EXIT_FAILURE);
}
GLFWwindow* pWindow;
glfwSetErrorCallback(onError);
if (!glfwInit()) {
spdlog::error("Fail to initialize GLFW!!!");
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
pWindow = glfwCreateWindow(512, 512, "dxview", nullptr, nullptr);
if (!pWindow) {
spdlog::error("Fail to create GLFWwindow!!!");
glfwTerminate();
exit(EXIT_FAILURE);
}
auto pViewer = std::make_unique<Viewer>(glfwGetWin32Window(pWindow), &model);
if (!pViewer) {
spdlog::error("Fail to create Viewer");
glfwDestroyWindow(pWindow);
glfwTerminate();
exit(EXIT_FAILURE);
}
auto prevTimeStamp = glfwGetTime();
while (!glfwWindowShouldClose(pWindow)) {
auto currTimeStamp = glfwGetTime();
onRender(pViewer.get(), currTimeStamp - prevTimeStamp);
prevTimeStamp = currTimeStamp;
glfwPollEvents();
}
glfwDestroyWindow(pWindow);
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@@ -29,7 +29,7 @@ if (DEFINED DRACO_DIR)
# TODO(syoyo): better CMake script for draco
add_definitions(-DTINYGLTF_ENABLE_DRACO)
include_directories(${DRACO_DIR}/include)
link_directories(${DRACO_DIR}/lib)
set(DRACO_LIBRARY draco)
endif ()
@@ -49,9 +49,9 @@ add_executable(glview
)
target_link_libraries ( glview
${DRACO_LIBRARY}
${DRACO_LIBRARY}
${GLFW3_UNIX_LINK_LIBRARIES}
${GLEW_LIBRARIES}
${GLEW_LIBRARY}
${GLFW3_glfw_LIBRARY}
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}

View File

@@ -771,32 +771,6 @@ static void DrawCurves(tinygltf::Scene &scene, const tinygltf::Mesh &mesh) {
}
#endif
static void QuatToAngleAxis(const std::vector<double> quaternion,
double &outAngleDegrees,
double *axis) {
double qx = quaternion[0];
double qy = quaternion[1];
double qz = quaternion[2];
double qw = quaternion[3];
double angleRadians = 2 * acos(qw);
if (angleRadians == 0.0) {
outAngleDegrees = 0.0;
axis[0] = 0.0;
axis[1] = 0.0;
axis[2] = 1.0;
return;
}
constexpr double pi = 3.14159265358979323846;
double denom = sqrt(1-qw*qw);
outAngleDegrees = angleRadians * 180.0 / pi;
axis[0] = qx / denom;
axis[1] = qy / denom;
axis[2] = qz / denom;
}
// Hierarchically draw nodes
static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
// Apply xform
@@ -807,22 +781,18 @@ static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
glMultMatrixd(node.matrix.data());
} else {
// Assume Trans x Rotate x Scale order
if (node.scale.size() == 3) {
glScaled(node.scale[0], node.scale[1], node.scale[2]);
}
if (node.rotation.size() == 4) {
glRotated(node.rotation[0], node.rotation[1], node.rotation[2],
node.rotation[3]);
}
if (node.translation.size() == 3) {
glTranslated(node.translation[0], node.translation[1],
node.translation[2]);
}
if (node.rotation.size() == 4) {
double angleDegrees;
double axis[3];
QuatToAngleAxis(node.rotation, angleDegrees, axis);
glRotated(angleDegrees, axis[0], axis[1], axis[2]);
}
if (node.scale.size() == 3) {
glScaled(node.scale[0], node.scale[1], node.scale[2]);
}
}

18675
json.hpp

File diff suppressed because it is too large Load Diff

View File

@@ -524,7 +524,7 @@ static void Dump(const tinygltf::Model &model) {
<< std::endl;
std::cout << Indent(1) << "channels : [ " << std::endl;
for (size_t j = 0; j < animation.channels.size(); j++) {
for (size_t j = 0; i < animation.channels.size(); i++) {
std::cout << Indent(2)
<< "sampler : " << animation.channels[j].sampler
<< std::endl;

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
/* stb_image_write - v1.16 - public domain - http://nothings.org/stb
/* stb_image_write - v1.11 - public domain - http://nothings.org/stb/stb_image_write.h
writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
no warranty implied; use at your own risk
@@ -10,6 +10,11 @@
Will probably not work correctly with strict-aliasing optimizations.
If using a modern Microsoft Compiler, non-safe versions of CRT calls may cause
compilation warnings or even errors. To avoid this, also before #including,
#define STBI_MSC_SECURE_CRT
ABOUT:
This header file is a library for writing images to C stdio or a callback.
@@ -105,7 +110,7 @@ USAGE:
TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
data, set the global variable 'stbi_write_tga_with_rle' to 0.
JPEG does ignore alpha channels in input data; quality is between 1 and 100.
Higher quality looks better but results in a bigger image.
JPEG baseline (no JPEG progressive).
@@ -113,7 +118,7 @@ USAGE:
CREDITS:
Sean Barrett - PNG/BMP/TGA
Sean Barrett - PNG/BMP/TGA
Baldur Karlsson - HDR
Jean-Sebastien Guay - TGA monochrome
Tim Kelsey - misc enhancements
@@ -140,7 +145,6 @@ CREDITS:
Ivan Tikhonov
github:ignotion
Adam Schackart
Andrew Kensler
LICENSE
@@ -167,9 +171,9 @@ LICENSE
#endif
#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations
STBIWDEF int stbi_write_tga_with_rle;
STBIWDEF int stbi_write_png_compression_level;
STBIWDEF int stbi_write_force_png_filter;
extern int stbi_write_tga_with_rle;
extern int stbi_write_png_compression_level;
extern int stbi_write_force_png_filter;
#endif
#ifndef STBI_WRITE_NO_STDIO
@@ -179,7 +183,7 @@ STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const
STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality);
#ifdef STBIW_WINDOWS_UTF8
#ifdef STBI_WINDOWS_UTF8
STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
#endif
#endif
@@ -248,17 +252,17 @@ STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
#ifdef STB_IMAGE_WRITE_STATIC
static int stbi__flip_vertically_on_write=0;
static int stbi_write_png_compression_level = 8;
static int stbi_write_tga_with_rle = 1;
static int stbi_write_force_png_filter = -1;
#else
int stbi_write_png_compression_level = 8;
int stbi__flip_vertically_on_write=0;
int stbi_write_tga_with_rle = 1;
int stbi_write_force_png_filter = -1;
#endif
static int stbi__flip_vertically_on_write = 0;
STBIWDEF void stbi_flip_vertically_on_write(int flag)
{
stbi__flip_vertically_on_write = flag;
@@ -268,8 +272,6 @@ typedef struct
{
stbi_write_func *func;
void *context;
unsigned char buffer[64];
int buf_used;
} stbi__write_context;
// initialize a callback-based context
@@ -286,7 +288,7 @@ static void stbi__stdio_write(void *context, void *data, int size)
fwrite(data,1,size,(FILE*) context);
}
#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8)
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
#ifdef __cplusplus
#define STBIW_EXTERN extern "C"
#else
@@ -297,25 +299,25 @@ STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned in
STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
{
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, bufferlen, NULL, NULL);
}
#endif
static FILE *stbiw__fopen(char const *filename, char const *mode)
{
FILE *f;
#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8)
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
wchar_t wMode[64];
wchar_t wFilename[1024];
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
return 0;
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
return 0;
if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
return 0;
#if defined(_MSC_VER) && _MSC_VER >= 1400
if (0 != _wfopen_s(&f, wFilename, wMode))
f = 0;
#if _MSC_VER >= 1400
if (0 != _wfopen_s(&f, wFilename, wMode))
f = 0;
#else
f = _wfopen(wFilename, wMode);
#endif
@@ -383,36 +385,16 @@ static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
va_end(v);
}
static void stbiw__write_flush(stbi__write_context *s)
{
if (s->buf_used) {
s->func(s->context, &s->buffer, s->buf_used);
s->buf_used = 0;
}
}
static void stbiw__putc(stbi__write_context *s, unsigned char c)
{
s->func(s->context, &c, 1);
}
static void stbiw__write1(stbi__write_context *s, unsigned char a)
{
if ((size_t)s->buf_used + 1 > sizeof(s->buffer))
stbiw__write_flush(s);
s->buffer[s->buf_used++] = a;
}
static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
{
int n;
if ((size_t)s->buf_used + 3 > sizeof(s->buffer))
stbiw__write_flush(s);
n = s->buf_used;
s->buf_used = n+3;
s->buffer[n+0] = a;
s->buffer[n+1] = b;
s->buffer[n+2] = c;
unsigned char arr[3];
arr[0] = a, arr[1] = b, arr[2] = c;
s->func(s->context, arr, 3);
}
static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
@@ -421,7 +403,7 @@ static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, in
int k;
if (write_alpha < 0)
stbiw__write1(s, d[comp - 1]);
s->func(s->context, &d[comp - 1], 1);
switch (comp) {
case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case
@@ -429,7 +411,7 @@ static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, in
if (expand_mono)
stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
else
stbiw__write1(s, d[0]); // monochrome TGA
s->func(s->context, d, 1); // monochrome TGA
break;
case 4:
if (!write_alpha) {
@@ -445,7 +427,7 @@ static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, in
break;
}
if (write_alpha > 0)
stbiw__write1(s, d[comp - 1]);
s->func(s->context, &d[comp - 1], 1);
}
static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
@@ -459,18 +441,16 @@ static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, i
if (stbi__flip_vertically_on_write)
vdir *= -1;
if (vdir < 0) {
j_end = -1; j = y-1;
} else {
j_end = y; j = 0;
}
if (vdir < 0)
j_end = -1, j = y-1;
else
j_end = y, j = 0;
for (; j != j_end; j += vdir) {
for (i=0; i < x; ++i) {
unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
}
stbiw__write_flush(s);
s->func(s->context, &zero, scanline_pad);
}
}
@@ -491,27 +471,16 @@ static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x,
static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
{
if (comp != 4) {
// write RGB bitmap
int pad = (-x*3) & 3;
return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
"11 4 22 4" "4 44 22 444444",
'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
} else {
// RGBA bitmaps need a v4 header
// use BI_BITFIELDS mode with 32bpp and alpha mask
// (straight BI_RGB with alpha mask doesn't work in most readers)
return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *)data,1,0,
"11 4 22 4" "4 44 22 444444 4444 4 444 444 444 444",
'B', 'M', 14+108+x*y*4, 0, 0, 14+108, // file header
108, x,y, 1,32, 3,0,0,0,0,0, 0xff0000,0xff00,0xff,0xff000000u, 0, 0,0,0, 0,0,0, 0,0,0, 0,0,0); // bitmap V4 header
}
int pad = (-x*3) & 3;
return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
"11 4 22 4" "4 44 22 444444",
'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
}
STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
{
stbi__write_context s = { 0 };
stbi__write_context s;
stbi__start_write_callbacks(&s, func, context);
return stbi_write_bmp_core(&s, x, y, comp, data);
}
@@ -519,7 +488,7 @@ STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x,
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
{
stbi__write_context s = { 0 };
stbi__write_context s;
if (stbi__start_write_file(&s,filename)) {
int r = stbi_write_bmp_core(&s, x, y, comp, data);
stbi__end_write_file(&s);
@@ -592,25 +561,24 @@ static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, v
if (diff) {
unsigned char header = STBIW_UCHAR(len - 1);
stbiw__write1(s, header);
s->func(s->context, &header, 1);
for (k = 0; k < len; ++k) {
stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
}
} else {
unsigned char header = STBIW_UCHAR(len - 129);
stbiw__write1(s, header);
s->func(s->context, &header, 1);
stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
}
}
}
stbiw__write_flush(s);
}
return 1;
}
STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
{
stbi__write_context s = { 0 };
stbi__write_context s;
stbi__start_write_callbacks(&s, func, context);
return stbi_write_tga_core(&s, x, y, comp, (void *) data);
}
@@ -618,7 +586,7 @@ STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x,
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
{
stbi__write_context s = { 0 };
stbi__write_context s;
if (stbi__start_write_file(&s,filename)) {
int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
stbi__end_write_file(&s);
@@ -634,8 +602,6 @@ STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const
#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
#ifndef STBI_WRITE_NO_STDIO
static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
{
int exponent;
@@ -770,10 +736,10 @@ static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, f
char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
s->func(s->context, header, sizeof(header)-1);
#ifdef __STDC_LIB_EXT1__
len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
#ifdef STBI_MSC_SECURE_CRT
len = sprintf_s(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
#else
len = snprintf(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
#endif
s->func(s->context, buffer, len);
@@ -786,14 +752,15 @@ static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, f
STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
{
stbi__write_context s = { 0 };
stbi__write_context s;
stbi__start_write_callbacks(&s, func, context);
return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
}
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
{
stbi__write_context s = { 0 };
stbi__write_context s;
if (stbi__start_write_file(&s,filename)) {
int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
stbi__end_write_file(&s);
@@ -811,7 +778,7 @@ STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const
#ifndef STBIW_ZLIB_COMPRESS
// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
#define stbiw__sbraw(a) ((int *) (void *) (a) - 2)
#define stbiw__sbraw(a) ((int *) (a) - 2)
#define stbiw__sbm(a) stbiw__sbraw(a)[0]
#define stbiw__sbn(a) stbiw__sbraw(a)[1]
@@ -905,7 +872,7 @@ STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, i
unsigned int bitbuf=0;
int i,j, bitcount=0;
unsigned char *out = NULL;
unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char**));
unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**));
if (hash_table == NULL)
return NULL;
if (quality < 5) quality = 5;
@@ -928,7 +895,7 @@ STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, i
for (j=0; j < n; ++j) {
if (hlist[j]-data > i-32768) { // if entry lies within window
int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
if (d >= best) { best=d; bestloc=hlist[j]; }
if (d >= best) best=d,bestloc=hlist[j];
}
}
// when hash table entry is too long, delete half the entries
@@ -981,31 +948,14 @@ STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, i
(void) stbiw__sbfree(hash_table[i]);
STBIW_FREE(hash_table);
// store uncompressed instead if compression was worse
if (stbiw__sbn(out) > data_len + 2 + ((data_len+32766)/32767)*5) {
stbiw__sbn(out) = 2; // truncate to DEFLATE 32K window and FLEVEL = 1
for (j = 0; j < data_len;) {
int blocklen = data_len - j;
if (blocklen > 32767) blocklen = 32767;
stbiw__sbpush(out, data_len - j == blocklen); // BFINAL = ?, BTYPE = 0 -- no compression
stbiw__sbpush(out, STBIW_UCHAR(blocklen)); // LEN
stbiw__sbpush(out, STBIW_UCHAR(blocklen >> 8));
stbiw__sbpush(out, STBIW_UCHAR(~blocklen)); // NLEN
stbiw__sbpush(out, STBIW_UCHAR(~blocklen >> 8));
memcpy(out+stbiw__sbn(out), data+j, blocklen);
stbiw__sbn(out) += blocklen;
j += blocklen;
}
}
{
// compute adler32 on input
unsigned int s1=1, s2=0;
int blocklen = (int) (data_len % 5552);
j=0;
while (j < data_len) {
for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; }
s1 %= 65521; s2 %= 65521;
for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
s1 %= 65521, s2 %= 65521;
j += blocklen;
blocklen = 5552;
}
@@ -1098,13 +1048,13 @@ static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int
int type = mymap[filter_type];
unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y);
int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
if (type==0) {
memcpy(line_buffer, z, width*n);
return;
}
// first loop isn't optimized since it's just one pixel
// first loop isn't optimized since it's just one pixel
for (i = 0; i < n; ++i) {
switch (type) {
case 1: line_buffer[i] = z[i]; break;
@@ -1325,31 +1275,26 @@ static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {
bits[0] = val & ((1<<bits[1])-1);
}
static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, int du_stride, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] };
const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0][1] };
int dataOff, i, j, n, diff, end0pos, x, y;
int dataOff, i, diff, end0pos;
int DU[64];
// DCT rows
for(dataOff=0, n=du_stride*8; dataOff<n; dataOff+=du_stride) {
for(dataOff=0; dataOff<64; dataOff+=8) {
stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+1], &CDU[dataOff+2], &CDU[dataOff+3], &CDU[dataOff+4], &CDU[dataOff+5], &CDU[dataOff+6], &CDU[dataOff+7]);
}
// DCT columns
for(dataOff=0; dataOff<8; ++dataOff) {
stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+du_stride], &CDU[dataOff+du_stride*2], &CDU[dataOff+du_stride*3], &CDU[dataOff+du_stride*4],
&CDU[dataOff+du_stride*5], &CDU[dataOff+du_stride*6], &CDU[dataOff+du_stride*7]);
stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+8], &CDU[dataOff+16], &CDU[dataOff+24], &CDU[dataOff+32], &CDU[dataOff+40], &CDU[dataOff+48], &CDU[dataOff+56]);
}
// Quantize/descale/zigzag the coefficients
for(y = 0, j=0; y < 8; ++y) {
for(x = 0; x < 8; ++x,++j) {
float v;
i = y*du_stride+x;
v = CDU[i]*fdtbl[j];
// DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
// ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
}
for(i=0; i<64; ++i) {
float v = CDU[i]*fdtbl[i];
// DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
// ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
}
// Encode DC
@@ -1464,10 +1409,10 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in
37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99};
static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99,
99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99};
static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f };
int row, col, i, k, subsample;
int row, col, i, k;
float fdtbl_Y[64], fdtbl_UV[64];
unsigned char YTable[64], UVTable[64];
@@ -1476,7 +1421,6 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in
}
quality = quality ? quality : 90;
subsample = quality <= 90 ? 1 : 0;
quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
@@ -1499,7 +1443,7 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in
static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 };
static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 };
const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width),
3,1,(unsigned char)(subsample?0x22:0x11),0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 };
3,1,0x11,0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 };
s->func(s->context, (void*)head0, sizeof(head0));
s->func(s->context, (void*)YTable, sizeof(YTable));
stbiw__putc(s, 1);
@@ -1522,74 +1466,36 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in
// Encode 8x8 macroblocks
{
static const unsigned short fillBits[] = {0x7F, 7};
const unsigned char *imageData = (const unsigned char *)data;
int DCY=0, DCU=0, DCV=0;
int bitBuf=0, bitCnt=0;
// comp == 2 is grey+alpha (alpha is ignored)
int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
const unsigned char *dataR = (const unsigned char *)data;
const unsigned char *dataG = dataR + ofsG;
const unsigned char *dataB = dataR + ofsB;
int x, y, pos;
if(subsample) {
for(y = 0; y < height; y += 16) {
for(x = 0; x < width; x += 16) {
float Y[256], U[256], V[256];
for(row = y, pos = 0; row < y+16; ++row) {
// row >= height => use last input row
int clamped_row = (row < height) ? row : height - 1;
int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
for(col = x; col < x+16; ++col, ++pos) {
// if col >= width => use pixel from last input column
int p = base_p + ((col < width) ? col : (width-1))*comp;
float r = dataR[p], g = dataG[p], b = dataB[p];
Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
}
}
DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
for(y = 0; y < height; y += 8) {
for(x = 0; x < width; x += 8) {
float YDU[64], UDU[64], VDU[64];
for(row = y, pos = 0; row < y+8; ++row) {
// row >= height => use last input row
int clamped_row = (row < height) ? row : height - 1;
int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
for(col = x; col < x+8; ++col, ++pos) {
float r, g, b;
// if col >= width => use pixel from last input column
int p = base_p + ((col < width) ? col : (width-1))*comp;
// subsample U,V
{
float subU[64], subV[64];
int yy, xx;
for(yy = 0, pos = 0; yy < 8; ++yy) {
for(xx = 0; xx < 8; ++xx, ++pos) {
int j = yy*32+xx*2;
subU[pos] = (U[j+0] + U[j+1] + U[j+16] + U[j+17]) * 0.25f;
subV[pos] = (V[j+0] + V[j+1] + V[j+16] + V[j+17]) * 0.25f;
}
}
DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
r = imageData[p+0];
g = imageData[p+ofsG];
b = imageData[p+ofsB];
YDU[pos]=+0.29900f*r+0.58700f*g+0.11400f*b-128;
UDU[pos]=-0.16874f*r-0.33126f*g+0.50000f*b;
VDU[pos]=+0.50000f*r-0.41869f*g-0.08131f*b;
}
}
}
} else {
for(y = 0; y < height; y += 8) {
for(x = 0; x < width; x += 8) {
float Y[64], U[64], V[64];
for(row = y, pos = 0; row < y+8; ++row) {
// row >= height => use last input row
int clamped_row = (row < height) ? row : height - 1;
int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
for(col = x; col < x+8; ++col, ++pos) {
// if col >= width => use pixel from last input column
int p = base_p + ((col < width) ? col : (width-1))*comp;
float r = dataR[p], g = dataG[p], b = dataB[p];
Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
}
}
DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
}
DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
}
}
@@ -1606,7 +1512,7 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in
STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality)
{
stbi__write_context s = { 0 };
stbi__write_context s;
stbi__start_write_callbacks(&s, func, context);
return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality);
}
@@ -1615,7 +1521,7 @@ STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x,
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality)
{
stbi__write_context s = { 0 };
stbi__write_context s;
if (stbi__start_write_file(&s,filename)) {
int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
stbi__end_write_file(&s);
@@ -1628,17 +1534,8 @@ STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const
#endif // STB_IMAGE_WRITE_IMPLEMENTATION
/* Revision history
1.16 (2021-07-11)
make Deflate code emit uncompressed blocks when it would otherwise expand
support writing BMPs with alpha channel
1.15 (2020-07-13) unknown
1.14 (2020-02-02) updated JPEG writer to downsample chroma channels
1.13
1.12
1.11 (2019-08-11)
1.10 (2019-02-07)
support utf8 filenames in Windows; fix warnings and platform ifdefs
support utf8 filenames in Windows; fix warnings and platform ifdefs
1.09 (2018-02-11)
fix typo in zlib quality API, improve STB_I_W_STATIC in C++
1.08 (2018-01-29)
@@ -1669,7 +1566,7 @@ STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const
add HDR output
fix monochrome BMP
0.95 (2014-08-17)
add monochrome TGA output
add monochrome TGA output
0.94 (2014-05-31)
rename private functions to avoid conflicts with stb_image.h
0.93 (2014-05-27)
@@ -1687,38 +1584,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

View File

@@ -1,5 +1,7 @@
#!/usr/bin/env python
# Assume python 2.6 or 2.7
import glob
import os
import subprocess

View File

@@ -1 +0,0 @@
{"images":[{"uri":"%!QAAAQAAA5"}],"asset":{"version":""}}

Binary file not shown.

View File

@@ -3,9 +3,6 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "tiny_gltf.h"
// Nlohmann json(include ../json.hpp)
#include "json.hpp"
#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one cpp file
#include "catch.hpp"
@@ -16,10 +13,10 @@
#include <sstream>
#include <fstream>
static tinygltf::detail::JsonDocument JsonConstruct(const char* str)
static JsonDocument JsonConstruct(const char* str)
{
tinygltf::detail::JsonDocument doc;
tinygltf::detail::JsonParse(doc, str, strlen(str));
JsonDocument doc;
JsonParse(doc, str, strlen(str));
return doc;
}
@@ -275,9 +272,9 @@ TEST_CASE("parse-integer", "[bounds-checking]") {
err.clear();
{
tinygltf::detail::JsonDocument o;
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::detail::JsonAddMember(o, "int", tinygltf::detail::json(nan));
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseIntegerProperty(
&result, &err, o,
"int", true));
@@ -321,9 +318,9 @@ TEST_CASE("parse-unsigned", "[bounds-checking]") {
err.clear();
{
tinygltf::detail::JsonDocument o;
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::detail::JsonAddMember(o, "int", tinygltf::detail::json(nan));
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseUnsignedProperty(
&result, &err, o,
"int", true));
@@ -392,156 +389,27 @@ TEST_CASE("pbr-khr-texture-transform", "[material]") {
TEST_CASE("image-uri-spaces", "[issue-236]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Test image file with single spaces.
{
tinygltf::Model model;
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/CubeImageUriSpaces/CubeImageUriSpaces.gltf");
if (!warn.empty()) {
std::cerr << warn << std::endl;
}
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(warn.empty());
REQUIRE(err.empty());
REQUIRE(model.images.size() == 1);
REQUIRE(model.images[0].uri.find(' ') != std::string::npos);
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
// Test image file with a beginning space, trailing space, and greater than
// one consecutive spaces.
tinygltf::Model model;
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/CubeImageUriSpaces/CubeImageUriMultipleSpaces.gltf");
if (!warn.empty()) {
std::cerr << warn << std::endl;
}
ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriMultipleSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(warn.empty());
REQUIRE(err.empty());
REQUIRE(model.images.size() == 1);
REQUIRE(model.images[0].uri.size() > 1);
REQUIRE(model.images[0].uri[0] == ' ');
// Test the URI encoding API by saving and re-load the file, without embedding
// the image.
// TODO(syoyo): create temp directory.
{
// Encoder that only replaces spaces with "%20".
auto uriencode = [](const std::string &in_uri,
const std::string &object_type, std::string *out_uri,
void *user_data) -> bool {
(void)user_data;
bool imageOrBuffer = object_type == "image" || object_type == "buffer";
REQUIRE(true == imageOrBuffer);
*out_uri = {};
for (char c : in_uri) {
if (c == ' ')
*out_uri += "%20";
else
*out_uri += c;
}
return true;
};
// Remove the buffer URI, so a new one is generated based on the gltf
// filename and then encoded with the above callback.
model.buffers[0].uri.clear();
tinygltf::URICallbacks uri_cb{uriencode, tinygltf::URIDecode, nullptr};
ctx.SetURICallbacks(uri_cb);
ret = ctx.WriteGltfSceneToFile(&model, " issue-236.gltf", false, false);
REQUIRE(true == ret);
// read back serialized glTF
tinygltf::Model saved;
bool ret = ctx.LoadASCIIFromFile(&saved, &err, &warn, " issue-236.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(err.empty());
REQUIRE(warn.empty());
REQUIRE(saved.images.size() == model.images.size());
// The image uri in CubeImageUriMultipleSpaces.gltf is not encoded and
// should be different after encoding spaces with %20.
REQUIRE(model.images[0].uri != saved.images[0].uri);
// Verify the image path remains the same after uri decoding
std::string image_uri, image_uri_saved;
(void)tinygltf::URIDecode(model.images[0].uri, &image_uri, nullptr);
(void)tinygltf::URIDecode(saved.images[0].uri, &image_uri_saved, nullptr);
REQUIRE(image_uri == image_uri_saved);
// Verify the buffer's generated and encoded URI
REQUIRE(saved.buffers.size() == model.buffers.size());
REQUIRE(saved.buffers[0].uri == "%20issue-236.bin");
}
}
TEST_CASE("serialize-empty-material", "[issue-294]") {
tinygltf::Model m;
// Add default constructed material to model
m.materials.push_back({});
// Serialize model to output stream
std::stringstream os;
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
// Parse serialized model
nlohmann::json j = nlohmann::json::parse(os.str());
// Serialized materials shall hold an empty object that
// represents the default constructed material
REQUIRE(j.find("materials") != j.end());
REQUIRE(j["materials"].is_array());
REQUIRE(1 == j["materials"].size());
CHECK(j["materials"][0].is_object());
CHECK(j["materials"][0].empty());
}
TEST_CASE("empty-skeleton-id", "[issue-321]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/regression/unassigned-skeleton.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(model.skins.size() == 1);
REQUIRE(model.skins[0].skeleton == -1); // unassigned
std::stringstream os;
ret = ctx.WriteGltfSceneToStream(&model, os, false, false);
REQUIRE(true == ret);
// use nlohmann json
nlohmann::json j = nlohmann::json::parse(os.str());
// Ensure `skeleton` property is not written to .gltf(was serialized as -1)
REQUIRE(1 == j["skins"].size());
REQUIRE(j["skins"][0].is_object());
REQUIRE(j["skins"][0].count("skeleton") == 0);
}
#ifndef TINYGLTF_NO_FS
@@ -560,690 +428,3 @@ TEST_CASE("expandpath-utf-8", "[pr-226]") {
}
#endif
TEST_CASE("empty-bin-buffer", "[issue-382]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
tinygltf::Model model_empty;
std::stringstream stream;
bool ret = ctx.WriteGltfSceneToStream(&model_empty, stream, false, true);
REQUIRE(ret == true);
std::string str = stream.str();
const unsigned char* bytes = (unsigned char*)str.data();
ret = ctx.LoadBinaryFromMemory(&model, &err, &warn, bytes, str.size());
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
err.clear();
warn.clear();
tinygltf::Model model_empty_buffer;
model_empty_buffer.buffers.push_back(tinygltf::Buffer());
stream = std::stringstream();
ret = ctx.WriteGltfSceneToStream(&model_empty_buffer, stream, false, true);
REQUIRE(ret == true);
str = stream.str();
bytes = (unsigned char*)str.data();
ret = ctx.LoadBinaryFromMemory(&model, &err, &warn, bytes, str.size());
if (err.empty()) {
std::cerr << "there should have been an error reported" << std::endl;
}
REQUIRE(false == ret);
err.clear();
warn.clear();
tinygltf::Model model_single_byte_buffer;
tinygltf::Buffer buffer;
buffer.data.push_back(0);
model_single_byte_buffer.buffers.push_back(buffer);
stream = std::stringstream();
ret = ctx.WriteGltfSceneToStream(&model_single_byte_buffer, stream, false, true);
REQUIRE(ret == true);
str = stream.str();
{
std::ofstream ofs("tmp.glb");
ofs.write(str.data(), str.size());
}
bytes = (unsigned char*)str.data();
ret = ctx.LoadBinaryFromMemory(&model_single_byte_buffer, &err, &warn, bytes, str.size());
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}
TEST_CASE("serialize-const-image", "[issue-394]") {
tinygltf::Model m;
tinygltf::Image i;
i.width = 1;
i.height = 1;
i.component = 4;
i.bits = 8;
i.pixel_type = TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE;
i.image = {255, 255, 255, 255};
i.uri = "image.png";
m.images.push_back(i);
std::stringstream os;
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
false);
REQUIRE(true == ret);
REQUIRE(m.images[0].uri == i.uri);
// use nlohmann json
nlohmann::json j = nlohmann::json::parse(os.str());
REQUIRE(1 == j["images"].size());
REQUIRE(j["images"][0].is_object());
REQUIRE(j["images"][0]["uri"].get<std::string>() != i.uri);
REQUIRE(j["images"][0]["uri"].get<std::string>().rfind("data:", 0) == 0);
}
TEST_CASE("serialize-image-callback", "[issue-394]") {
tinygltf::Model m;
tinygltf::Image i;
i.width = 1;
i.height = 1;
i.bits = 32;
i.image = {255, 255, 255, 255};
i.uri = "foo";
m.images.push_back(i);
std::stringstream os;
auto writer = [](const std::string *basepath, const std::string *filename,
const tinygltf::Image *image, bool embedImages,
const tinygltf::FsCallbacks* fs, const tinygltf::URICallbacks *uri_cb,
std::string *out_uri, void *user_pointer) -> bool {
(void)basepath;
(void)image;
(void)fs;
(void)uri_cb;
REQUIRE(*filename == "foo");
REQUIRE(embedImages == true);
REQUIRE(user_pointer == (void *)0xba5e1e55);
*out_uri = "bar";
return true;
};
tinygltf::TinyGLTF ctx;
ctx.SetImageWriter(writer, (void *)0xba5e1e55);
bool result = ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
false);
// use nlohmann json
nlohmann::json j = nlohmann::json::parse(os.str());
REQUIRE(true == result);
REQUIRE(1 == j["images"].size());
REQUIRE(j["images"][0].is_object());
REQUIRE(j["images"][0]["uri"].get<std::string>() == "bar");
}
TEST_CASE("serialize-image-failure", "[issue-394]") {
tinygltf::Model m;
tinygltf::Image i;
// Set some data so the ImageWriter callback will be called
i.image = {255, 255, 255, 255};
m.images.push_back(i);
std::stringstream os;
auto writer = [](const std::string *basepath, const std::string *filename,
const tinygltf::Image *image, bool embedImages,
const tinygltf::FsCallbacks* fs, const tinygltf::URICallbacks *uri_cb,
std::string *out_uri, void *user_pointer) -> bool {
(void)basepath;
(void)filename;
(void)image;
(void)embedImages;
(void)fs;
(void)uri_cb;
(void)out_uri;
(void)user_pointer;
return false;
};
tinygltf::TinyGLTF ctx;
ctx.SetImageWriter(writer, (void *)0xba5e1e55);
bool result = ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
false);
REQUIRE(false == result);
REQUIRE(os.str().size() == 0);
}
TEST_CASE("filesize-check", "[issue-416]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
ctx.SetMaxExternalFileSize(10); // 10 bytes. will fail to load texture image.
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Cube/Cube.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(false == ret);
}
TEST_CASE("load-issue-416-model", "[issue-416]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "issue-416.gltf");
if (!warn.empty()) {
std::cout << "WARN:" << warn << std::endl;
}
if (!err.empty()) {
std::cerr << "ERR:" << err << std::endl;
}
// external file load fails, but reading glTF itself is ok.
REQUIRE(true == ret);
}
TEST_CASE("serialize-empty-node", "[issue-457]") {
tinygltf::Model m;
// Add default constructed node to model
m.nodes.push_back({});
// Add scene to model
m.scenes.push_back({});
// The scene's only node is the empty node
m.scenes.front().nodes.push_back(0);
// Serialize model to output stream
std::stringstream os;
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
// Parse serialized model
nlohmann::json j = nlohmann::json::parse(os.str());
// Serialized nodes shall hold an empty object that
// represents the default constructed node
REQUIRE(j.find("nodes") != j.end());
REQUIRE(j["nodes"].is_array());
REQUIRE(1 == j["nodes"].size());
CHECK(j["nodes"][0].is_object());
CHECK(j["nodes"][0].empty());
// We also want to make sure that the serialized scene
// is referencing the empty node.
// There shall be a single serialized scene
auto scenes = j.find("scenes");
REQUIRE(scenes != j.end());
REQUIRE(scenes->is_array());
REQUIRE(1 == scenes->size());
auto scene = scenes->at(0);
REQUIRE(scene.is_object());
// The scene's nodes array shall hold a reference
// to the single node
auto nodes = scene.find("nodes");
REQUIRE(nodes != scene.end());
REQUIRE(nodes->is_array());
REQUIRE(1 == nodes->size());
auto node = nodes->at(0);
CHECK(node.is_number_integer());
int idx = -1;
node.get_to(idx);
CHECK(0 == idx);
}
TEST_CASE("serialize-light-index", "[issue-458]") {
// Create the light
tinygltf::Light light;
light.type = "point";
light.intensity = 0.75;
light.color = std::vector<double>{1.0, 0.8, 0.95};
// Stream to serialize to
std::stringstream os;
{
tinygltf::Model m;
tinygltf::Scene scene;
// Add the light to the model
m.lights.push_back(light);
// Create a node that uses the light
tinygltf::Node node;
node.light = 0;
// Add the node to the model
m.nodes.push_back(node);
// Add the node to the scene
scene.nodes.push_back(0);
// Add the scene to the model
m.scenes.push_back(scene);
// Serialize model to output stream
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
}
{
tinygltf::Model m;
tinygltf::TinyGLTF ctx;
// Parse the serialized model
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
REQUIRE(true == ok);
// Check if the light was correctly serialized
REQUIRE(1 == m.lights.size());
CHECK(m.lights[0] == light);
// Check that the node properly references the light
REQUIRE(1 == m.nodes.size());
CHECK(m.nodes[0].light == 0);
}
}
TEST_CASE("default-material", "[issue-459]") {
const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
const std::string default_alpha_mode = "OPAQUE";
const double default_alpha_cutoff = 0.5;
const bool default_double_sided = false;
const double default_metallic_factor = 1.0;
const double default_roughness_factor = 1.0;
// Check that default constructed material
// holds actual default GLTF material properties
tinygltf::Material mat;
CHECK(mat.alphaMode == default_alpha_mode);
CHECK(mat.alphaCutoff == default_alpha_cutoff);
CHECK(mat.doubleSided == default_double_sided);
CHECK(mat.emissiveFactor == default_emissive_factor);
CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
// None of the textures should be set
CHECK(mat.normalTexture.index == -1);
CHECK(mat.occlusionTexture.index == -1);
CHECK(mat.emissiveTexture.index == -1);
}
TEST_CASE("serialize-empty-scene", "[issue-464]") {
// Stream to serialize to
std::stringstream os;
{
tinygltf::Model m;
// Add empty scene to the model
m.scenes.push_back({});
// Serialize model to output stream
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
}
{
tinygltf::Model m;
tinygltf::TinyGLTF ctx;
// Parse the serialized model
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
REQUIRE(true == ok);
// Make sure the empty scene is there
REQUIRE(1 == m.scenes.size());
tinygltf::Scene scene{};
// Check that the scene is empty
CHECK(m.scenes[0] == scene);
}
}
TEST_CASE("zero-sized-bin-chunk-glb", "[issue-440]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Input glb has zero-sized data in bin chunk(8 bytes for BIN chunk, and chunksize == 0)
// The spec https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#binary-buffer says
//
// When the binary buffer is empty or when it is stored by other means, this chunk SHOULD be omitted.
//
// 'SHOULD' mean 'RECOMMENDED', so we'll need to allow such zero-sized bin chunk is NOT omitted.
bool ret = ctx.LoadBinaryFromFile(&model, &err, &warn, "../models/regression/zero-sized-bin-chunk-issue-440.glb");
if (!warn.empty()) {
std::cout << "WARN: " << warn << "\n";
}
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
}
TEST_CASE("serialize-node-emitter", "[KHR_audio]") {
// Stream to serialize to
std::stringstream os;
{
tinygltf::Model m;
// Create a default audio emitter
m.audioEmitters.resize(1);
// Create a single node
m.nodes.resize(1);
// The node references the single emitter
m.nodes[0].emitter = 0;
// Create a single scene
m.scenes.resize(1);
// Make the scene reference the single node
m.scenes[0].nodes.push_back(0);
// Serialize model to output stream
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
}
{
tinygltf::Model m;
tinygltf::TinyGLTF ctx;
// Parse the serialized model
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
REQUIRE(true == ok);
// Make sure the single scene is there
REQUIRE(1 == m.scenes.size());
// Make sure all three nodes are there
REQUIRE(1 == m.nodes.size());
// Make sure the single root node of the scene is there
REQUIRE(1 == m.scenes[0].nodes.size());
REQUIRE(0 == m.scenes[0].nodes[0]);
// Retrieve the scene root node
const tinygltf::Node& node = m.nodes[m.scenes[0].nodes[0]];
// Make sure the single root node has both lod nodes
REQUIRE(0 == node.emitter);
}
}
TEST_CASE("serialize-lods", "[lods]") {
// Stream to serialize to
std::stringstream os;
{
tinygltf::Model m;
m.nodes.resize(4);
// Add Node 1 and Node 2 as lods to Node 0
m.nodes[0].lods.push_back(1);
m.nodes[0].lods.push_back(2);
// Add Material 1 and Material 2 as lods to Material 0
m.materials.resize(4);
m.materials[0].lods.push_back(1);
m.materials[0].lods.push_back(2);
tinygltf::Scene scene;
// Scene uses Node 0 and 3 as root node
scene.nodes.push_back(0);
scene.nodes.push_back(3);
// Add scene to the model
m.scenes.push_back(scene);
// Serialize model to output stream
tinygltf::TinyGLTF ctx;
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
REQUIRE(true == ret);
}
{
tinygltf::Model m;
tinygltf::TinyGLTF ctx;
// Parse the serialized model
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
REQUIRE(true == ok);
// Make sure the model's used extensions hold MSFT_lod
CHECK(m.extensionsUsed.size() == 1);
CHECK(m.extensionsUsed[0].compare("MSFT_lod") == 0);
// MSFT_lod is not a required extension
CHECK(m.extensionsRequired.size() == 0);
// Make sure all four materials are there
REQUIRE(4 == m.materials.size());
// Make sure the first material has both lod materials
REQUIRE(2 == m.materials[0].lods.size());
// Make sure the order is still the same after serialization and deserialization
CHECK(1 == m.materials[0].lods[0]);
CHECK(2 == m.materials[0].lods[1]);
// Make sure the material with lods exposes the MSFT_lod extension
CHECK(m.materials[0].extensions.size() == 1);
CHECK(m.materials[0].extensions.count("MSFT_lod") == 1);
// Make sure the last material has no lod materials
CHECK(0 == m.materials[3].lods.size());
// Make sure the material without lods does not exposes the MSFT_lod extension
CHECK(m.materials[3].extensions.size() == 0);
CHECK(m.materials[3].extensions.count("MSFT_lod") == 0);
// Make sure the single scene is there
REQUIRE(1 == m.scenes.size());
// Make sure all four nodes are there
REQUIRE(4 == m.nodes.size());
// Make sure the two root nodes of the scene are there
REQUIRE(2 == m.scenes[0].nodes.size());
REQUIRE(0 == m.scenes[0].nodes[0]);
REQUIRE(3 == m.scenes[0].nodes[1]);
// Retrieve the node with lods
const tinygltf::Node& nodeWithLods = m.nodes[m.scenes[0].nodes[0]];
// Make sure the node has both lod nodes
REQUIRE(2 == nodeWithLods.lods.size());
// Make sure the order is still the same after serialization and deserialization
CHECK(1 == nodeWithLods.lods[0]);
CHECK(2 == nodeWithLods.lods[1]);
// Make sure the node with lods exposes the MSFT_lod extension
CHECK(nodeWithLods.extensions.size() == 1);
CHECK(nodeWithLods.extensions.count("MSFT_lod") == 1);
// Retrieve the node without lods
const tinygltf::Node& nodeWithoutLods = m.nodes[m.scenes[0].nodes[1]];
// Make sure the node has no lod nodes
CHECK(0 == nodeWithoutLods.lods.size());
// Make sure the node without lods does not exposes the MSFT_lod extension
CHECK(nodeWithoutLods.extensions.size() == 0);
CHECK(nodeWithoutLods.extensions.count("MSFT_lod") == 0);
}
}
TEST_CASE("write-image-issue", "[issue-473]") {
std::string err;
std::string warn;
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
bool ok = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Cube/Cube.gltf");
REQUIRE(ok);
REQUIRE(err.empty());
REQUIRE(warn.empty());
REQUIRE(model.images.size() == 2);
REQUIRE(model.images[0].uri == "Cube_BaseColor.png");
REQUIRE(model.images[1].uri == "Cube_MetallicRoughness.png");
REQUIRE_FALSE(model.images[0].image.empty());
REQUIRE_FALSE(model.images[1].image.empty());
ok = ctx.WriteGltfSceneToFile(&model, "Cube.gltf");
REQUIRE(ok);
for (const auto& image : model.images) {
std::fstream file(image.uri);
CHECK(file.good());
}
}
TEST_CASE("images-as-is", "[issue-487]") {
std::string err;
std::string warn;
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
ctx.SetImagesAsIs(true);
bool ok = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Cube/Cube.gltf");
REQUIRE(ok);
REQUIRE(err.empty());
REQUIRE(warn.empty());
for (const auto& image : model.images) {
CHECK(image.as_is == true);
CHECK_FALSE(image.uri.empty());
CHECK_FALSE(image.image.empty());
#ifndef TINYGLTF_NO_STB_IMAGE
// Make sure we can decode the images
int w = -1, h = -1, component = -1;
unsigned char *data = stbi_load_from_memory(image.image.data(), static_cast<int>(image.image.size()), &w, &h, &component, 0);
CHECK(data != nullptr);
CHECK(w == 512);
CHECK(h == 512);
CHECK(component >= 3);
stbi_image_free(data);
#endif
}
// Write glTF model to disk, and images as separate files
{
ok = ctx.WriteGltfSceneToFile(&model, "Cube_with_image_files.gltf");
REQUIRE(ok);
// All the images should have been written to disk with their original data
for (const auto& image : model.images) {
// Make sure the image files exist
std::fstream file(image.uri);
CHECK(file.good());
#ifndef TINYGLTF_NO_STB_IMAGE
// Make sure we can load the images
int w = -1, h = -1, component = -1;
unsigned char *data = stbi_load(image.uri.c_str(), &w, &h, &component, 0);
CHECK(data != nullptr);
CHECK(w == 512);
CHECK(h == 512);
CHECK(component >= 3);
stbi_image_free(data);
#endif
}
}
// Write glTF model to disk, and embed images as data URIs
{
ok = ctx.WriteGltfSceneToFile(&model, "Cube_with_embedded_images.gltf", true, false);
REQUIRE(ok);
// Load above model again, and check if the images are loaded properly
tinygltf::Model embeddedImages;
ctx.SetImagesAsIs(false);
bool ok = ctx.LoadASCIIFromFile(&embeddedImages, &err, &warn, "Cube_with_embedded_images.gltf");
REQUIRE(ok);
REQUIRE(err.empty());
REQUIRE(warn.empty());
for (const auto& image : embeddedImages.images) {
CHECK(image.as_is == false);
CHECK_FALSE(image.mimeType.empty());
CHECK_FALSE(image.image.empty());
CHECK(image.width == 512);
CHECK(image.height == 512);
CHECK(image.component >= 3);
}
}
// Write glTF model to disk, as GLB
{
ok = ctx.WriteGltfSceneToFile(&model, "Cube.glb", true, true, true, true);
REQUIRE(ok);
// Load above model again, and check if the images are loaded properly
tinygltf::Model glbModel;
ctx.SetImagesAsIs(false);
bool ok = ctx.LoadBinaryFromFile(&glbModel, &err, &warn, "Cube.glb");
REQUIRE(ok);
REQUIRE(err.empty());
REQUIRE(warn.empty());
for (const auto& image : glbModel.images) {
CHECK(image.as_is == false);
CHECK_FALSE(image.mimeType.empty());
CHECK_FALSE(image.image.empty());
CHECK(image.width == 512);
CHECK(image.height == 512);
CHECK(image.component >= 3);
}
}
}
TEST_CASE("inverse-bind-matrices-optional", "[issue-492]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
bool ret = ctx.LoadBinaryFromFile(&model, &err, &warn, "issue-492.glb");
if (!warn.empty()) {
std::cout << "WARN:" << warn << std::endl;
}
if (!err.empty()) {
std::cerr << "ERR:" << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(err.empty());
}
bool LoadImageData(tinygltf::Image * /* image */, const int /* image_idx */, std::string * /* err */,
std::string * /* warn */, int /* req_width */, int /* req_height */,
const unsigned char * /* bytes */, int /* size */, void * /*user_data */) {
return true;
}
bool WriteImageData(const std::string * /* basepath */, const std::string * /* filename */,
const tinygltf::Image *image, bool /* embedImages */,
const tinygltf::FsCallbacks * /* fs_cb */, const tinygltf::URICallbacks * /* uri_cb */,
std::string * /* out_uri */, void * user_pointer) {
REQUIRE(user_pointer != nullptr);
auto counter = static_cast<int*>(user_pointer);
*counter = *counter + 1;
return true;
}
TEST_CASE("empty-images-not-written", "[issue-495]") {
std::string err;
std::string warn;
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
ctx.SetImageLoader(LoadImageData, nullptr);
bool ok = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/Cube/Cube.gltf");
REQUIRE(ok);
REQUIRE(err.empty());
REQUIRE(warn.empty());
CHECK(model.images.size() == 2);
for (const auto& image : model.images) {
// No data loaded or decoded
CHECK(image.image.empty());
// The URI is kept
CHECK_FALSE(image.uri.empty());
// The URI should not be a data URI
CHECK(image.uri.find("data:") != 0);
}
// Now write the loaded model
int counter = 0;
ctx.SetImageWriter(WriteImageData, &counter);
ok = ctx.WriteGltfSceneToFile(&model, "issue-495-external.gltf");
CHECK(ok);
// WriteImageData should be invoked for both images
CHECK(counter == 2);
}

View File

@@ -1,4 +0,0 @@
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "tiny_gltf.h"

File diff suppressed because it is too large Load Diff

View File

@@ -1,11 +0,0 @@
WASI_VERSION=16
WASI_VERSION_FULL=${WASI_VERSION}.0
WASI_SDK_PATH=$(HOME)/local/wasi-sdk-${WASI_VERSION_FULL}
CC=${WASI_SDK_PATH}/bin/clang
CXX=${WASI_SDK_PATH}/bin/clang++
CXXFLAGS=-fno-rtti -fno-exceptions -g -Os
all:
$(CXX) ../loader_example.cc $(CXXFLAGS) -I../

View File

@@ -1,31 +0,0 @@
Experimental WASI/WASM build
## Build
Download wasi-sdk https://github.com/WebAssembly/wasi-sdk
Compile tinygltf without C++ exceptions and threads. See `Makefile` for details
(NOTE: TinyGLTF itself does not use RTTI and threading feature(C++ threads, posix, win32 thread))
## Build examples and Run
Build `loader_example.cc`
```
$ /path/to/wasi-sdk-16.0/bin/clang++ ../loader_example.cc -fno-rtti -fno-exceptions -g -Os -I../ -o loader_example.wasi
```
Tested with wasmtime. https://github.com/bytecodealliance/wasmtime
Set a folder containing .gltf file to `--dir`
```
$ wasmtime --dir=../models loader_example.wasi ../models/Cube/Cube.gltf
```
## Emscripen
T.B.W. ...
EoL.