mirror of
https://github.com/syoyo/tinygltf.git
synced 2026-06-14 03:08:54 +00:00
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13
.github/FUNDING.yml
vendored
13
.github/FUNDING.yml
vendored
@@ -1,13 +0,0 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: syoyo
|
||||
#patreon: # Replace with a single Patreon username
|
||||
#open_collective: # Replace with a single Open Collective username
|
||||
#ko_fi: # Replace with a single Ko-fi username
|
||||
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
#liberapay: # Replace with a single Liberapay username
|
||||
#issuehunt: # Replace with a single IssueHunt username
|
||||
#otechie: # Replace with a single Otechie username
|
||||
#lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
1
.github/ISSUE_TEMPLATE/config.yml
vendored
1
.github/ISSUE_TEMPLATE/config.yml
vendored
@@ -1 +0,0 @@
|
||||
blank_issues_enabled: false
|
||||
30
.github/ISSUE_TEMPLATE/issue-report.md
vendored
30
.github/ISSUE_TEMPLATE/issue-report.md
vendored
@@ -1,30 +0,0 @@
|
||||
---
|
||||
name: Issue report
|
||||
about: Create a report
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the issue**
|
||||
|
||||
A clear and concise description of what the issue is.
|
||||
|
||||
**To Reproduce**
|
||||
|
||||
- OS
|
||||
- Compiler, compiler version, compile options
|
||||
- Please attach minimal and reproducible .glTF file if you got an issue related to .glTF data
|
||||
|
||||
**Expected behaviour**
|
||||
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
45
.github/PULL_REQUEST_TEMPLATE.md
vendored
45
.github/PULL_REQUEST_TEMPLATE.md
vendored
@@ -1,45 +0,0 @@
|
||||
## Description
|
||||
|
||||
What does this PR do? Provide a brief summary of the changes.
|
||||
|
||||
## Type of Change
|
||||
|
||||
- [ ] Bug fix
|
||||
- [ ] New feature
|
||||
- [ ] Refactoring (no functional changes)
|
||||
- [ ] Documentation update
|
||||
- [ ] Other (please describe):
|
||||
|
||||
## Checklist
|
||||
|
||||
### Required for All PRs
|
||||
|
||||
- [ ] Reproducible glTF test file(s) are included (e.g., `models/regression/`, `tests/issue-***.gltf`, etc.)
|
||||
- [ ] Unit tests are written and pass locally (`cd tests && ./tester`)
|
||||
|
||||
### Required for Feature PRs
|
||||
|
||||
- [ ] Specification document is included (e.g., `docs/spec/<feature-name>.md`)
|
||||
- The spec should cover: purpose, API design, usage examples, and edge cases
|
||||
|
||||
### Security Policy
|
||||
|
||||
This project manages CVE assignments exclusively through GitHub Security Advisories.
|
||||
PRs that include or reference independently obtained CVE IDs or external vulnerability disclosures will be closed.
|
||||
|
||||
## Test Instructions
|
||||
|
||||
How can reviewers verify your changes?
|
||||
|
||||
```
|
||||
# Example:
|
||||
cd build && cmake .. && make test
|
||||
```
|
||||
|
||||
## Related Issues
|
||||
|
||||
Link related issues:
|
||||
|
||||
## Additional Notes
|
||||
|
||||
Any other context, screenshots, or information relevant to the review.
|
||||
187
.github/workflows/c-cpp.yml
vendored
187
.github/workflows/c-cpp.yml
vendored
@@ -1,187 +0,0 @@
|
||||
name: C/C++ CI
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
|
||||
# gcc4.8 is too old and ubuntu-18.04 image is not supported in GitHub Actions anymore,
|
||||
# so disable this build.
|
||||
## compile with older gcc4.8
|
||||
#build-gcc48:
|
||||
|
||||
# runs-on: ubuntu-18.04
|
||||
# name: Build with gcc 4.8
|
||||
|
||||
# steps:
|
||||
# - name: Checkout
|
||||
# uses: actions/checkout@v5
|
||||
|
||||
# - name: Build
|
||||
# run: |
|
||||
# sudo apt-get update
|
||||
# sudo apt-get install -y build-essential
|
||||
# sudo apt-get install -y gcc-4.8 g++-4.8
|
||||
# g++-4.8 -std=c++11 -o loader_example loader_example.cc
|
||||
|
||||
# - name: NoexceptBuild
|
||||
# run: |
|
||||
# g++-4.8 -DTINYGLTF_NOEXCEPTION -std=c++11 -o loader_example loader_example.cc
|
||||
|
||||
# - name: RapidjsonBuild
|
||||
# run: |
|
||||
# git clone https://github.com/Tencent/rapidjson
|
||||
# g++-4.8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
|
||||
|
||||
# compile with mingw gcc cross
|
||||
build-mingw-cross:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
name: Build with MinGW gcc cross
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential
|
||||
sudo apt-get install -y mingw-w64
|
||||
x86_64-w64-mingw32-g++ -std=c++11 -o loader_example loader_example.cc
|
||||
|
||||
# Windows(x64) + Visual Studio 2022 build
|
||||
# Assume windows-latest have VS2022 installed
|
||||
build-windows-msvc:
|
||||
|
||||
runs-on: windows-latest
|
||||
name: Build for Windows(x64, MSVC)
|
||||
|
||||
# Use system installed cmake
|
||||
# https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Configure
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
cmake --help
|
||||
cmake -G "Visual Studio 17 2022" -A x64 -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On -DTINYGLTF_BUILD_TESTS=ON ..
|
||||
cd ..
|
||||
- name: Build
|
||||
run: cmake --build build --config Release
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build -C Release --output-on-failure
|
||||
|
||||
|
||||
build-linux:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
name: Buld with gcc
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: build
|
||||
run: |
|
||||
g++ -std=c++11 -o loader_example loader_example.cc
|
||||
- name: test
|
||||
run: |
|
||||
./loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: tests
|
||||
run: |
|
||||
cd tests
|
||||
g++ -I../ -std=c++11 -g -O0 -o tester tester.cc
|
||||
./tester
|
||||
cd ..
|
||||
|
||||
- name: noexcept_tests
|
||||
run: |
|
||||
cd tests
|
||||
g++ -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc
|
||||
./tester_noexcept
|
||||
cd ..
|
||||
|
||||
- name: v3_c_tests
|
||||
run: |
|
||||
cd tests
|
||||
cc -I../ -std=c11 -g -O0 -DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
./tester_v3_c
|
||||
cc -I../ -std=c11 -g -O0 -DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
./tester_v3_c_v1port
|
||||
cc -I../ -std=c11 -g -O0 \
|
||||
-o tester_v3_json_c tester_v3_json_c.c
|
||||
./tester_v3_json_c
|
||||
cc -I../ -std=c11 -ffreestanding -g -O0 \
|
||||
-o tester_v3_freestanding tester_v3_freestanding.c
|
||||
./tester_v3_freestanding
|
||||
cd ..
|
||||
|
||||
|
||||
build-rapidjson-linux:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
name: Buld with gcc + rapidjson
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
- name: build
|
||||
run: |
|
||||
git clone https://github.com/Tencent/rapidjson
|
||||
g++ -v
|
||||
g++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc
|
||||
|
||||
- name: loader_example_test
|
||||
run: |
|
||||
./loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: tests
|
||||
run: |
|
||||
cd tests
|
||||
g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -I../ -std=c++11 -g -O0 -o tester tester.cc
|
||||
./tester
|
||||
cd ..
|
||||
|
||||
- name: noexcept_tests
|
||||
run: |
|
||||
cd tests
|
||||
g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc
|
||||
./tester_noexcept
|
||||
cd ..
|
||||
|
||||
# Cross-compile for aarch64 linux target
|
||||
build-cross-aarch64:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
name: Build on cross aarch64
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Build
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential
|
||||
sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
|
||||
|
||||
git clone https://github.com/Tencent/rapidjson
|
||||
aarch64-linux-gnu-g++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc
|
||||
|
||||
# macOS clang
|
||||
build-macos:
|
||||
|
||||
runs-on: macos-latest
|
||||
name: Build on macOS
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Build
|
||||
run: |
|
||||
clang++ -std=c++11 -g -O0 -o loader_example loader_example.cc
|
||||
./loader_example models/Cube/Cube.gltf
|
||||
|
||||
git clone https://github.com/Tencent/rapidjson
|
||||
clang++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc
|
||||
537
.github/workflows/ci.yml
vendored
537
.github/workflows/ci.yml
vendored
@@ -1,537 +0,0 @@
|
||||
name: Comprehensive CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- release
|
||||
- devel
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
- release
|
||||
- devel
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
# Linux x64 - GCC
|
||||
linux-gcc-x64:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux x64 (GCC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -DTINYGLTF_BUILD_LOADER_EXAMPLE=ON -DTINYGLTF_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run loader_example
|
||||
run: ./build/loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Linux x64 - Clang 21
|
||||
linux-clang-x64:
|
||||
runs-on: ubuntu-24.04
|
||||
name: Linux x64 (Clang 21)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install Clang 21
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 21
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake -B build -DCMAKE_C_COMPILER=clang-21 -DCMAKE_CXX_COMPILER=clang++-21 -DTINYGLTF_BUILD_LOADER_EXAMPLE=ON -DTINYGLTF_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
./build/loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Linux ARM64 - GCC (native)
|
||||
linux-arm64:
|
||||
runs-on: ubuntu-24.04-arm
|
||||
name: Linux ARM64 (GCC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -DTINYGLTF_BUILD_LOADER_EXAMPLE=ON -DTINYGLTF_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run loader_example
|
||||
run: ./build/loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# macOS ARM64 Apple Silicon
|
||||
macos-arm64:
|
||||
runs-on: macos-14
|
||||
name: macOS ARM64 Apple Silicon (Clang)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: cmake -B build -DTINYGLTF_BUILD_LOADER_EXAMPLE=ON -DTINYGLTF_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run loader_example
|
||||
run: ./build/loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Windows x64 - MSVC
|
||||
windows-msvc-x64:
|
||||
runs-on: windows-latest
|
||||
name: Windows x64 (MSVC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G "Visual Studio 17 2022" -A x64 -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=Off -DTINYGLTF_BUILD_TESTS=ON ..
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Release
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
.\build\Release\loader_example.exe models\Cube\Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build -C Release --output-on-failure
|
||||
|
||||
# Windows x86 - MSVC
|
||||
windows-msvc-x86:
|
||||
runs-on: windows-latest
|
||||
name: Windows x86 (MSVC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G "Visual Studio 17 2022" -A Win32 -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=Off -DTINYGLTF_BUILD_TESTS=ON ..
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Release
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build -C Release --output-on-failure
|
||||
|
||||
# Windows ARM64 - MSVC (cross-compile)
|
||||
windows-msvc-arm64:
|
||||
runs-on: windows-latest
|
||||
name: Windows ARM64 (MSVC) - Cross-compile
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G "Visual Studio 17 2022" -A ARM64 -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=Off ..
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Release
|
||||
|
||||
# Windows MinGW - MSYS2
|
||||
windows-mingw-msys2:
|
||||
runs-on: windows-latest
|
||||
name: Windows x64 (MinGW MSYS2)
|
||||
defaults:
|
||||
run:
|
||||
shell: msys2 {0}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Setup MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: UCRT64
|
||||
install: base-devel
|
||||
pacboy: >-
|
||||
cc:p cmake:p ninja:p
|
||||
update: true
|
||||
release: false
|
||||
|
||||
- name: Build with CMake
|
||||
run: |
|
||||
cmake -G"Ninja" -S . -B build -DTINYGLTF_BUILD_TESTS=ON
|
||||
cmake --build build
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
./build/loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Linux -> Windows MinGW Cross-compile
|
||||
linux-mingw-cross:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux→Windows (MinGW Cross) - Build Only
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install MinGW
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y build-essential mingw-w64
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
x86_64-w64-mingw32-g++ -std=c++11 -o loader_example.exe loader_example.cc
|
||||
|
||||
# Special Configuration: No Exceptions
|
||||
linux-noexception:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux x64 (GCC) - No Exceptions
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build loader_example
|
||||
run: |
|
||||
g++ -DTINYGLTF_NOEXCEPTION -std=c++11 -o loader_example loader_example.cc
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
./loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Build and run unit tests
|
||||
run: |
|
||||
cd tests
|
||||
g++ -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc
|
||||
./tester_noexcept
|
||||
|
||||
# Special Configuration: Header-Only Mode
|
||||
linux-header-only:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux x64 (GCC) - Header-Only Mode
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build with CMake Header-Only
|
||||
run: |
|
||||
mkdir build
|
||||
cmake -B build -DTINYGLTF_HEADER_ONLY=ON -DTINYGLTF_BUILD_LOADER_EXAMPLE=ON -DTINYGLTF_BUILD_TESTS=ON
|
||||
cmake --build build
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
./build/loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# v3 C tests through Meson on the primary desktop platforms.
|
||||
v3-c-meson:
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: v3 C Meson (${{ matrix.os }})
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install Meson
|
||||
run: python -m pip install meson ninja
|
||||
|
||||
- name: Configure
|
||||
run: meson setup build-meson -Dtests=true
|
||||
|
||||
- name: Build
|
||||
run: meson compile -C build-meson
|
||||
|
||||
- name: Run v3 C tests
|
||||
run: meson test -C build-meson --print-errorlogs
|
||||
|
||||
# Special Configuration: RapidJSON Backend
|
||||
linux-rapidjson:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux x64 (GCC) - RapidJSON Backend
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Clone RapidJSON
|
||||
run: |
|
||||
git clone https://github.com/Tencent/rapidjson
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake -B build -DTINYGLTF_USE_RAPIDJSON=ON -DTINYGLTF_BUILD_LOADER_EXAMPLE=ON -DTINYGLTF_BUILD_TESTS=ON -DCMAKE_PREFIX_PATH=$PWD/rapidjson
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
./build/loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Run tests
|
||||
run: ctest --test-dir build --output-on-failure
|
||||
|
||||
# Special Configuration: AddressSanitizer
|
||||
linux-asan:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux x64 (Clang) - AddressSanitizer
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build loader_example with ASan
|
||||
run: |
|
||||
clang++ -fsanitize=address -std=c++11 -g -O1 -o loader_example loader_example.cc
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
./loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Build and run unit tests with ASan
|
||||
run: |
|
||||
cd tests
|
||||
clang++ -fsanitize=address -I../ -std=c++11 -g -O1 -o tester tester.cc
|
||||
./tester
|
||||
|
||||
# Special Configuration: UndefinedBehaviorSanitizer
|
||||
linux-ubsan:
|
||||
runs-on: ubuntu-latest
|
||||
name: Linux x64 (Clang) - UndefinedBehaviorSanitizer
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build loader_example with UBSan
|
||||
run: |
|
||||
clang++ -fsanitize=undefined -std=c++11 -g -O1 -o loader_example loader_example.cc
|
||||
|
||||
- name: Run loader_example
|
||||
run: |
|
||||
./loader_example models/Cube/Cube.gltf
|
||||
|
||||
- name: Build and run unit tests with UBSan
|
||||
run: |
|
||||
cd tests
|
||||
clang++ -fsanitize=undefined -I../ -std=c++11 -g -O1 -o tester tester.cc
|
||||
./tester
|
||||
|
||||
# v3 C runtime: internal security regression tests + ported v1 unit tests.
|
||||
v3-c-tests:
|
||||
runs-on: ubuntu-latest
|
||||
name: v3 C tests (Linux x64, GCC)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
cc -I../ -std=c11 -g -O0 -Wall -Wextra -Wpedantic -Werror -DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
cc -I../ -std=c11 -g -O0 -Wall -Wextra -Wpedantic -Werror -DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c (security regressions)
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port (18 ported unit tests)
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
|
||||
# v3 C runtime under stock Ubuntu clang.
|
||||
v3-c-tests-clang:
|
||||
runs-on: ubuntu-latest
|
||||
name: v3 C tests (Linux x64, Clang)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install clang
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y clang
|
||||
|
||||
- name: Build tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
|
||||
# v3 C runtime under bleeding-edge clang 21 (matches local dev environment).
|
||||
v3-c-tests-clang21:
|
||||
runs-on: ubuntu-24.04
|
||||
name: v3 C tests (Linux x64, Clang 21)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Install clang 21
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 21
|
||||
|
||||
- name: Build tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
clang-21 -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
clang-21 -I../ -std=c11 -g -O0 -Werror -Weverything \
|
||||
-Wno-padded -Wno-unsafe-buffer-usage -Wno-switch-default \
|
||||
-Wno-format-nonliteral -Wno-float-equal -Wno-cast-align \
|
||||
-Wno-declaration-after-statement -Wno-unknown-warning-option \
|
||||
-Wno-pre-c11-compat \
|
||||
-DTINYGLTF3_ENABLE_FS \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
|
||||
# v3 C runtime built with MSVC at warning-level 4 (/W4 /WX).
|
||||
v3-c-tests-msvc:
|
||||
runs-on: windows-latest
|
||||
name: v3 C tests (Windows x64, MSVC /W4)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build and run tester_v3_c
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
|
||||
cd tests
|
||||
cl /nologo /W4 /WX /std:c11 /Zi /Od /D_CRT_SECURE_NO_WARNINGS /DTINYGLTF3_ENABLE_FS /I.. tester_v3_c.c ..\tiny_gltf_v3.c /Fe:tester_v3_c.exe
|
||||
tester_v3_c.exe
|
||||
|
||||
- name: Build and run tester_v3_c_v1port
|
||||
shell: cmd
|
||||
run: |
|
||||
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
|
||||
cd tests
|
||||
cl /nologo /W4 /WX /std:c11 /Zi /Od /D_CRT_SECURE_NO_WARNINGS /DTINYGLTF3_ENABLE_FS /I.. tester_v3_c_v1port.c ..\tiny_gltf_v3.c /Fe:tester_v3_c_v1port.exe
|
||||
tester_v3_c_v1port.exe
|
||||
|
||||
# v3 C runtime under ASan + UBSan for memory-safety + UB checks.
|
||||
v3-c-tests-sanitizers:
|
||||
runs-on: ubuntu-latest
|
||||
name: v3 C tests (Clang ASan + UBSan)
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
|
||||
- name: Build tester_v3_c with ASan + UBSan
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O1 -DTINYGLTF3_ENABLE_FS \
|
||||
-fsanitize=address,undefined -fno-omit-frame-pointer \
|
||||
-o tester_v3_c tester_v3_c.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Build tester_v3_c_v1port with ASan + UBSan
|
||||
run: |
|
||||
cd tests
|
||||
clang -I../ -std=c11 -g -O1 -DTINYGLTF3_ENABLE_FS \
|
||||
-fsanitize=address,undefined -fno-omit-frame-pointer \
|
||||
-o tester_v3_c_v1port tester_v3_c_v1port.c ../tiny_gltf_v3.c
|
||||
|
||||
- name: Run tester_v3_c
|
||||
env:
|
||||
ASAN_OPTIONS: detect_leaks=1:halt_on_error=1
|
||||
UBSAN_OPTIONS: print_stacktrace=1:halt_on_error=1
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c
|
||||
|
||||
- name: Run tester_v3_c_v1port
|
||||
env:
|
||||
ASAN_OPTIONS: detect_leaks=1:halt_on_error=1
|
||||
UBSAN_OPTIONS: print_stacktrace=1:halt_on_error=1
|
||||
run: |
|
||||
cd tests
|
||||
./tester_v3_c_v1port
|
||||
53
.github/workflows/mingw-w64-msys2.yml
vendored
53
.github/workflows/mingw-w64-msys2.yml
vendored
@@ -1,53 +0,0 @@
|
||||
name: MSYS2 MinGW-w64 Windows 64bit Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- release
|
||||
- devel
|
||||
paths:
|
||||
- 'tiny_gltf.*'
|
||||
- 'tinygltf_json_c.h'
|
||||
- 'CMakeLists.txt'
|
||||
- 'meson.build'
|
||||
- 'meson_options.txt'
|
||||
- 'tests/tester_v3*.c'
|
||||
- '.github/workflows/mingw-w64-msys2.yml'
|
||||
pull_request:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
mingw-w64-msys2-build:
|
||||
name: MSYS2 MinGW-w64 Windows Build
|
||||
runs-on: windows-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: msys2 {0}
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
|
||||
- name: Install core & build dependencies
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: UCRT64
|
||||
install: base-devel
|
||||
pacboy: >-
|
||||
cc:p cmake:p ninja:p
|
||||
update: true
|
||||
release: false
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
cmake \
|
||||
-G"Ninja" \
|
||||
-S . \
|
||||
-B build \
|
||||
-DTINYGLTF_BUILD_TESTS=ON
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build build
|
||||
|
||||
- name: Run tests
|
||||
run: |
|
||||
ctest --test-dir build --output-on-failure
|
||||
38
.gitignore
vendored
38
.gitignore
vendored
@@ -1,5 +1,4 @@
|
||||
# CMake
|
||||
/build/
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
@@ -22,13 +21,9 @@ premake5.tar.gz
|
||||
*.vcxproj*
|
||||
.vs
|
||||
|
||||
# default cmake build dir
|
||||
build/
|
||||
|
||||
#binary directories
|
||||
bin/
|
||||
obj/
|
||||
out/
|
||||
|
||||
#runtime gui config
|
||||
imgui.ini
|
||||
@@ -70,39 +65,6 @@ imgui.ini
|
||||
*.app
|
||||
|
||||
loader_example
|
||||
# Compiled test binaries (built by tests/Makefile, CMakeLists.txt, meson.build)
|
||||
tests/tester
|
||||
tests/tester_noexcept
|
||||
tests/tester_customjson
|
||||
tests/tester_intensive_customjson
|
||||
tests/tester_v3
|
||||
tests/tester_v3_c
|
||||
tests/tester_v3_c_cpp
|
||||
tests/tester_v3_c_v1port
|
||||
tests/tester_v3_c_v1port_cpp
|
||||
tests/tester_v3_freestanding
|
||||
tests/tester_v3_json_c
|
||||
tests/fuzzer/fuzz_gltf
|
||||
tests/fuzzer/fuzz_gltf_customjson
|
||||
tests/issue-97.gltf
|
||||
tests/issue-261.gltf
|
||||
tests/issue-495-external.gltf
|
||||
# Test-generated output files (written by tester.cc during test run)
|
||||
tests/Cube.gltf
|
||||
tests/Cube.bin
|
||||
tests/Cube.glb
|
||||
tests/Cube_BaseColor.png
|
||||
tests/Cube_MetallicRoughness.png
|
||||
tests/Cube_with_embedded_images.gltf
|
||||
tests/Cube_with_image_files.gltf
|
||||
tests/tmp.glb
|
||||
tests/ issue-236.gltf
|
||||
tests/ issue-236.bin
|
||||
tests/ 2x2 image has multiple spaces.png
|
||||
|
||||
# unignore
|
||||
!Makefile
|
||||
!examples/build-gltf/Makefile
|
||||
!examples/raytrace/cornellbox_suzanne.obj
|
||||
!tests/Makefile
|
||||
!tools/windows/premake5.exe
|
||||
|
||||
10
.travis-before-install.sh
Executable file
10
.travis-before-install.sh
Executable file
@@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [[ "$TRAVIS_OS_NAME" == "osx" ]]
|
||||
then
|
||||
brew upgrade
|
||||
curl -o premake5.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-macosx.tar.gz
|
||||
else
|
||||
wget https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz -O premake5.tar.gz
|
||||
fi
|
||||
tar xzf premake5.tar.gz
|
||||
47
.travis.yml
Normal file
47
.travis.yml
Normal file
@@ -0,0 +1,47 @@
|
||||
language: cpp
|
||||
sudo: false
|
||||
matrix:
|
||||
include:
|
||||
- addons: &1
|
||||
apt:
|
||||
sources:
|
||||
- george-edison55-precise-backports
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-3.9
|
||||
packages:
|
||||
- g++-4.9
|
||||
- clang-3.9
|
||||
compiler: clang
|
||||
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug
|
||||
- addons: *1
|
||||
compiler: clang
|
||||
env: COMPILER_VERSION=3.9 BUILD_TYPE=Release
|
||||
- addons: &2
|
||||
apt:
|
||||
sources:
|
||||
- george-edison55-precise-backports
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-4.9
|
||||
compiler: gcc
|
||||
env: COMPILER_VERSION=4.9 BUILD_TYPE=Debug EXTRA_CXXFLAGS="-fsanitize=address"
|
||||
- addons: *2
|
||||
compiler: gcc
|
||||
env: COMPILER_VERSION=4.9 BUILD_TYPE=Release EXTRA_CXXFLAGS="-fsanitize=address"
|
||||
- addons: *1
|
||||
compiler: clang
|
||||
env: COMPILER_VERSION=3.9 BUILD_TYPE=Debug CFLAGS="-O0" CXXFLAGS="-O0"
|
||||
|
||||
before_install:
|
||||
- ./.travis-before-install.sh
|
||||
|
||||
|
||||
script:
|
||||
- export CC="${CC}-${COMPILER_VERSION}"
|
||||
- export CXX="${CXX}-${COMPILER_VERSION}"
|
||||
- ${CC} -v
|
||||
- ${CXX} ${EXTRA_CXXFLAGS} -std=c++11 -Wall -g -o loader_example loader_example.cc
|
||||
- ./loader_example ./models/Cube/Cube.gltf
|
||||
- cd examples/raytrace
|
||||
- ../../premake5 gmake
|
||||
- make
|
||||
157
CMakeLists.txt
157
CMakeLists.txt
@@ -1,157 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
|
||||
project(tinygltf)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED On)
|
||||
set(CMAKE_CXX_EXTENSIONS Off)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON)
|
||||
option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
|
||||
option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator exampe" OFF)
|
||||
option(TINYGLTF_BUILD_BUILDER_EXAMPLE "Build glTF builder example" OFF)
|
||||
option(TINYGLTF_BUILD_TESTS "Build unit tests" OFF)
|
||||
option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(No TINYGLTF_IMPLEMENTATION required in your project)" OFF)
|
||||
option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON)
|
||||
option(TINYGLTF_INSTALL_VENDOR "Install vendored nlohmann/json and nothings/stb headers" ON)
|
||||
option(TINYGLTF_USE_CUSTOM_JSON "Use the built-in fast JSON parser (tinygltf_json.h) instead of nlohmann/json" OFF)
|
||||
|
||||
if (TINYGLTF_BUILD_LOADER_EXAMPLE)
|
||||
add_executable(loader_example
|
||||
loader_example.cc
|
||||
)
|
||||
endif (TINYGLTF_BUILD_LOADER_EXAMPLE)
|
||||
|
||||
if (TINYGLTF_BUILD_GL_EXAMPLES)
|
||||
add_subdirectory( examples/gltfutil )
|
||||
add_subdirectory( examples/glview )
|
||||
endif (TINYGLTF_BUILD_GL_EXAMPLES)
|
||||
|
||||
if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
|
||||
add_subdirectory( examples/validator )
|
||||
endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
|
||||
|
||||
if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
|
||||
add_subdirectory ( examples/build-gltf )
|
||||
endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
|
||||
|
||||
if (TINYGLTF_BUILD_TESTS)
|
||||
enable_testing()
|
||||
|
||||
function(add_tinygltf_v3_c_test target)
|
||||
add_executable(${target} ${ARGN})
|
||||
target_include_directories(${target} PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tests
|
||||
)
|
||||
set_target_properties(${target} PROPERTIES
|
||||
C_STANDARD 11
|
||||
C_STANDARD_REQUIRED ON
|
||||
C_EXTENSIONS OFF
|
||||
)
|
||||
add_test(NAME ${target} COMMAND ${target} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/tests)
|
||||
endfunction()
|
||||
|
||||
add_executable(tester tests/tester.cc)
|
||||
target_include_directories(tester PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tests
|
||||
)
|
||||
add_test(NAME tester COMMAND tester WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/tests)
|
||||
|
||||
# Build and run tests with the custom JSON backend enabled to catch regressions
|
||||
add_executable(tester_customjson tests/tester.cc)
|
||||
target_include_directories(tester_customjson PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tests
|
||||
)
|
||||
target_compile_definitions(tester_customjson PRIVATE TINYGLTF_USE_CUSTOM_JSON)
|
||||
add_test(NAME tester_customjson COMMAND tester_customjson WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/tests)
|
||||
|
||||
# Intensive parser tests for the custom JSON backend
|
||||
add_executable(tester_intensive_customjson tests/tester_intensive_customjson.cc)
|
||||
target_include_directories(tester_intensive_customjson PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tests
|
||||
)
|
||||
target_compile_definitions(tester_intensive_customjson PRIVATE TINYGLTF_USE_CUSTOM_JSON)
|
||||
add_test(NAME tester_intensive_customjson COMMAND tester_intensive_customjson WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/tests)
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_c tests/tester_v3_c.c tiny_gltf_v3.c)
|
||||
target_compile_definitions(tester_v3_c PRIVATE TINYGLTF3_ENABLE_FS)
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_c_v1port tests/tester_v3_c_v1port.c tiny_gltf_v3.c)
|
||||
target_compile_definitions(tester_v3_c_v1port PRIVATE TINYGLTF3_ENABLE_FS)
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_json_c tests/tester_v3_json_c.c)
|
||||
|
||||
add_tinygltf_v3_c_test(tester_v3_freestanding tests/tester_v3_freestanding.c)
|
||||
if (CMAKE_C_COMPILER_ID MATCHES "Clang|GNU")
|
||||
target_compile_options(tester_v3_freestanding PRIVATE -ffreestanding)
|
||||
endif()
|
||||
endif (TINYGLTF_BUILD_TESTS)
|
||||
|
||||
#
|
||||
# for add_subdirectory and standalone build
|
||||
#
|
||||
if (TINYGLTF_HEADER_ONLY)
|
||||
add_library(tinygltf INTERFACE)
|
||||
|
||||
target_include_directories(tinygltf
|
||||
INTERFACE
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
)
|
||||
|
||||
else (TINYGLTF_HEADER_ONLY)
|
||||
add_library(tinygltf)
|
||||
target_sources(tinygltf PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tiny_gltf.cc)
|
||||
target_include_directories(tinygltf
|
||||
INTERFACE
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
)
|
||||
endif (TINYGLTF_HEADER_ONLY)
|
||||
|
||||
if (TINYGLTF_USE_CUSTOM_JSON)
|
||||
if (TINYGLTF_HEADER_ONLY)
|
||||
target_compile_definitions(tinygltf INTERFACE TINYGLTF_USE_CUSTOM_JSON)
|
||||
else ()
|
||||
target_compile_definitions(tinygltf PUBLIC TINYGLTF_USE_CUSTOM_JSON)
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
if (TINYGLTF_INSTALL)
|
||||
install(TARGETS tinygltf EXPORT tinygltfTargets)
|
||||
install(EXPORT tinygltfTargets NAMESPACE tinygltf:: FILE TinyGLTFTargets.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/tinygltf)
|
||||
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TinyGLTFConfig.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/tinygltf)
|
||||
# Do not install .lib even if !TINYGLTF_HEADER_ONLY
|
||||
|
||||
INSTALL ( FILES
|
||||
tiny_gltf.h
|
||||
tiny_gltf_v3.h
|
||||
tiny_gltf_v3.c
|
||||
tinygltf_json.h
|
||||
tinygltf_json_c.h
|
||||
${TINYGLTF_EXTRA_SOUECES}
|
||||
DESTINATION
|
||||
include
|
||||
)
|
||||
|
||||
if(TINYGLTF_INSTALL_VENDOR)
|
||||
INSTALL ( FILES
|
||||
json.hpp
|
||||
stb_image.h
|
||||
stb_image_write.h
|
||||
DESTINATION
|
||||
include
|
||||
)
|
||||
endif()
|
||||
|
||||
endif(TINYGLTF_INSTALL)
|
||||
8
Makefile
8
Makefile
@@ -2,12 +2,8 @@
|
||||
# Use this for strict compilation check(will work on clang 3.8+)
|
||||
#EXTRA_CXXFLAGS := -fsanitize=address -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat
|
||||
|
||||
# With draco
|
||||
# EXTRA_CXXFLAGS := -I../draco/src/ -I../draco/build -DTINYGLTF_ENABLE_DRACO -L../draco/build
|
||||
# EXTRA_LINKFLAGS := -L../draco/build/ -ldracodec -ldraco
|
||||
|
||||
all:
|
||||
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc $(EXTRA_LINKFLAGS)
|
||||
clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc
|
||||
|
||||
lint:
|
||||
deps/cpplint.py tiny_gltf.h
|
||||
./cpplint.py tiny_gltf_loader.h
|
||||
|
||||
220
README.md
220
README.md
@@ -1,101 +1,22 @@
|
||||
# Header only C++ tiny glTF library(loader/saver).
|
||||
|
||||
`TinyGLTF` is a header only C++ glTF 2.0 https://github.com/KhronosGroup/glTF library.
|
||||
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
|
||||
|
||||
## TinyGLTF v3 (new major release)
|
||||
|
||||
**`tiny_gltf_v3.h`** is the new major version of TinyGLTF.
|
||||
The new C implementation (`tiny_gltf_v3.c` + `tinygltf_json_c.h`) is currently **experimental**.
|
||||
|
||||
### What's new in v3
|
||||
|
||||
v3 is a ground-up rewrite with a C-centric, low-overhead design:
|
||||
|
||||
- **Pure C POD structs** — no STL containers in the public API; easy to bind to other languages.
|
||||
- **Arena-based memory management** — all parse-time allocations come from a single arena; a single `tg3_model_free()` frees everything.
|
||||
- **Structured error reporting** — `tg3_error_stack` provides machine-readable errors with severity levels and source locations.
|
||||
- **Custom JSON backend** — backed by `tinygltf_json_c.h`, a locale-independent pure-C JSON parser/serializer used by the v3 runtime.
|
||||
- **Streaming callbacks** — opt-in streaming parse/write via user-supplied callbacks.
|
||||
- **No RTTI, no exceptions required** — suitable for embedded and game-engine use.
|
||||
- **Opt-in filesystem and image I/O** — `TINYGLTF3_ENABLE_FS` / `TINYGLTF3_ENABLE_STB_IMAGE` are off by default; you control when and how assets are loaded.
|
||||
- **C++20 coroutine facade** (optional, auto-detected). C17/C++17 default.
|
||||
- **Hardened against untrusted input** — URI sanitization, post-parse index-bounds validation (default-on, opt-out via `tg3_parse_options.validate_indices = 0`), strict numeric range checks; exercised by a libFuzzer harness and by a cross-version verifier that compares parsed output against the v1 C++ reference loader. See the `Security Considerations` block at the top of `tiny_gltf_v3.h`.
|
||||
|
||||
### Quick start (v3)
|
||||
|
||||
Copy `tiny_gltf_v3.h`, `tiny_gltf_v3.c`, and `tinygltf_json_c.h` to your project.
|
||||
Compile `tiny_gltf_v3.c` as C11 or newer. Define `TINYGLTF3_ENABLE_FS` when
|
||||
building `tiny_gltf_v3.c` if you want `tg3_parse_file()` to use stdio-backed
|
||||
filesystem helpers. The legacy `TINYGLTF3_IMPLEMENTATION` include path remains
|
||||
available for compatibility.
|
||||
|
||||
```c
|
||||
#include "tiny_gltf_v3.h"
|
||||
```
|
||||
|
||||
Loading a glTF file:
|
||||
|
||||
```c
|
||||
tg3_parse_options opts;
|
||||
tg3_error_stack errors;
|
||||
tg3_model model;
|
||||
|
||||
tg3_parse_options_init(&opts);
|
||||
tg3_error_stack_init(&errors);
|
||||
|
||||
tg3_error_code err = tg3_parse_file(&model, &errors, "scene.gltf", 10, &opts);
|
||||
if (err != TG3_OK) {
|
||||
for (uint32_t i = 0; i < errors.count; i++) {
|
||||
fprintf(stderr, "[%d] %s\n", (int)errors.entries[i].severity,
|
||||
errors.entries[i].message ? errors.entries[i].message : "(null)");
|
||||
}
|
||||
}
|
||||
// ... use model ...
|
||||
tg3_model_free(&model);
|
||||
tg3_error_stack_free(&errors);
|
||||
```
|
||||
|
||||
### Testing & verification
|
||||
|
||||
The v3 C runtime ships with three layers of automated coverage:
|
||||
|
||||
- **`tests/tester_v3_c.c`** — internal unit checks plus security regression tests (path traversal, negative `byteStride`, OOB indices, error-message lifetime, …). Build via `make` in `tests/`; run `./tester_v3_c` for the internal suite or `./tester_v3_c <file.gltf|file.glb>` to parse a single asset.
|
||||
- **`test_runner.py`** — a cross-version verifier that runs the v1 C++ reference loader (`loader_example`) and the v3 C tester against every model in `glTF-Sample-Models/2.0`, then diffs a structured DIGEST block (buffer FNV64 hashes, accessor/bufferView fields, primitive attribute maps, node TRS, material PBR factors, skin/animation/scene topology, …). v1 is the ground truth.
|
||||
- **`tests/v3/fuzzer/`** — libFuzzer harness with ASan + UBSan (`make run` builds and runs `fuzz_gltf_v3_c`). Crafted regression inputs live in `tests/v3/security/` and are seeded into `tests/v3/fuzzer/corpus/`.
|
||||
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
|
||||
If you are looking for old, C++03 version, please use `devel-picojson` branch.
|
||||
|
||||
## Status
|
||||
|
||||
> ⚠️ **v2 deprecation notice:** `tiny_gltf.h` (v2) remains fully functional and is still supported,
|
||||
> but it is now in **maintenance mode only** — no new features will be added.
|
||||
> v2 will be **sunset after mid-2026**. `tiny_gltf_v3.h` is the intended successor, but the new C v3 runtime is still **experimental**.
|
||||
|
||||
TinyGLTF v3's C runtime (`tiny_gltf_v3.h` + `tiny_gltf_v3.c`) is available for evaluation and early adoption,
|
||||
but its API/behavior may still change while the implementation matures.
|
||||
|
||||
Currently TinyGLTF v2 is stable and in maintenance mode. No drastic changes and feature additions planned.
|
||||
- v2.9.0 Various fixes and improvements. Filesystem callback API change.
|
||||
- v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397
|
||||
- v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393
|
||||
- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
|
||||
- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
|
||||
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
|
||||
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
|
||||
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
|
||||
- v2.1.0 release(Draco decoding support)
|
||||
- v2.0.0 release(22 Aug, 2018)!
|
||||
|
||||
### Branches
|
||||
|
||||
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained.
|
||||
v2.0.0 release(22 Aug, 2018)!
|
||||
|
||||
## Builds
|
||||
|
||||

|
||||
[](https://travis-ci.org/syoyo/tinygltf)
|
||||
|
||||
[](https://ci.appveyor.com/project/syoyo/tinygltf)
|
||||
|
||||
## Features
|
||||
|
||||
Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207
|
||||
|
||||
* Written in portable C++. C++-11 with STL dependency only.
|
||||
* [x] macOS + clang(LLVM)
|
||||
* [x] iOS + clang
|
||||
@@ -103,74 +24,46 @@ Probably mostly feature-complete. Last missing feature is Draco encoding: https:
|
||||
* [x] Windows + MinGW
|
||||
* [x] Windows + Visual Studio 2015 Update 3 or later.
|
||||
* Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile `json.hpp`.
|
||||
* [x] Android NDK
|
||||
* [x] Android + CrystaX(NDK drop-in replacement) GCC
|
||||
* [x] Web using Emscripten(LLVM)
|
||||
* Moderate parsing time and memory consumption.
|
||||
* glTF specification v2.0.0
|
||||
* [x] ASCII glTF
|
||||
* [x] Load
|
||||
* [x] Save
|
||||
* [x] Binary glTF(GLB)
|
||||
* [x] Load
|
||||
* [x] Save(.bin embedded .glb)
|
||||
* [x] PBR material description
|
||||
* Buffers
|
||||
* [x] Parse BASE64 encoded embedded buffer data(DataURI).
|
||||
* [x] Parse BASE64 encoded embedded buffer fata(DataURI).
|
||||
* [x] Load `.bin` file.
|
||||
* Image(Using stb_image)
|
||||
* [x] Parse BASE64 encoded embedded image data(DataURI).
|
||||
* [x] Parse BASE64 encoded embedded image fata(DataURI).
|
||||
* [x] Load external image file.
|
||||
* [x] Load PNG(8bit and 16bit)
|
||||
* [x] Load JPEG(8bit only)
|
||||
* [x] Load BMP
|
||||
* [x] Load GIF
|
||||
* [x] Custom Image decoder callback(e.g. for decoding OpenEXR image)
|
||||
* Morph traget
|
||||
* [x] Sparse accessor
|
||||
* Load glTF from memory
|
||||
* Custom callback handler
|
||||
* [x] Image load
|
||||
* [x] Image save
|
||||
* Extensions
|
||||
* [x] Draco mesh decoding
|
||||
* [ ] Draco mesh encoding
|
||||
|
||||
## Note on extension property
|
||||
|
||||
In extension(`ExtensionMap`), JSON number value is parsed as int or float(number) and stored as `tinygltf::Value` object. If you want a floating point value from `tinygltf::Value`, use `GetNumberAsDouble()` method.
|
||||
|
||||
`IsNumber()` returns true if the underlying value is an int value or a floating point value.
|
||||
* [x] PNG(8bit only)
|
||||
* [x] JPEG(8bit only)
|
||||
* [x] BMP
|
||||
* [x] GIF
|
||||
|
||||
## Examples
|
||||
|
||||
* [glview](examples/glview) : Simple glTF geometry viewer.
|
||||
* [validator](examples/validator) : Simple glTF validator with JSON schema.
|
||||
* [basic](examples/basic) : Basic glTF viewer with texturing support.
|
||||
* [build-gltf](examples/build-gltf) : Build simple glTF scene from a scratch.
|
||||
|
||||
### WASI/WASM build
|
||||
|
||||
Users who want to run TinyGLTF securely and safely(e.g. need to handle malcious glTF file to serve online glTF conver),
|
||||
I recommend to build TinyGLTF for WASM target.
|
||||
WASI build example is located in [wasm](wasm) .
|
||||
## Projects using TinyGLTF
|
||||
|
||||
* px_render Single header C++ Libraries for Thread Scheduling, Rendering, and so on... https://github.com/pplux/px
|
||||
* Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
|
||||
* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
|
||||
* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
|
||||
* Your projects here! (Please send PR)
|
||||
|
||||
## TODOs
|
||||
|
||||
* [ ] Robust URI decoding/encoding. https://github.com/syoyo/tinygltf/issues/369
|
||||
* [ ] Mesh Compression/decompression(Open3DGC, etc)
|
||||
* [x] Load Draco compressed mesh
|
||||
* [ ] Save Draco compressed mesh
|
||||
* [ ] Open3DGC?
|
||||
* [x] Support `extensions` and `extras` property
|
||||
* [ ] Write C++ code generator from jSON schema for robust parsing.
|
||||
* [x] Serialization
|
||||
* [ ] Compression/decompression(Open3DGC, etc)
|
||||
* [ ] Support `extensions` and `extras` property
|
||||
* [ ] HDR image?
|
||||
* [ ] OpenEXR extension through TinyEXR.
|
||||
* [ ] 16bit PNG support in Serialization
|
||||
* [ ] Write example and tests for `animation` and `skin`
|
||||
|
||||
### Optional
|
||||
|
||||
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing?
|
||||
* [ ] Write tests for `animation` and `skin`
|
||||
|
||||
## Licenses
|
||||
|
||||
@@ -200,14 +93,13 @@ Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your pr
|
||||
|
||||
using namespace tinygltf;
|
||||
|
||||
Model model;
|
||||
Model model;
|
||||
TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
std::string filename = "input.gltf";
|
||||
|
||||
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
|
||||
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, filename); // for binary glTF(.glb)
|
||||
|
||||
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
|
||||
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
|
||||
|
||||
if (!warn.empty()) {
|
||||
printf("Warn: %s\n", warn.c_str());
|
||||
@@ -218,61 +110,26 @@ if (!err.empty()) {
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
printf("Failed to parse glTF: %s\n", filename.c_str());
|
||||
printf("Failed to parse glTF\n");
|
||||
return -1;
|
||||
}
|
||||
```
|
||||
|
||||
#### Loader options
|
||||
|
||||
* `TinyGLTF::SetPreserveimageChannels(bool onoff)`. `true` to preserve image channels as stored in image file for loaded image. `false` by default for backward compatibility(image channels are widen to `RGBA` 4 channels). Effective only when using builtin image loader(STB image loader).
|
||||
|
||||
## Compile options
|
||||
|
||||
* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
|
||||
* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
|
||||
* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
|
||||
* `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.
|
||||
* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
|
||||
* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.
|
||||
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
|
||||
* `TINYGLTF_NO_INCLUDE_RAPIDJSON `: Disable including RapidJson's header files from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
|
||||
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
|
||||
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
|
||||
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this feature.
|
||||
|
||||
|
||||
## CMake options
|
||||
|
||||
You can add tinygltf using `add_subdirectory` feature.
|
||||
If you add tinygltf to your project using `add_subdirectory`, it would be better to set `TINYGLTF_HEADER_ONLY` on(just add an include path to tinygltf) and `TINYGLTF_INSTALL` off(Which does not install tinygltf files).
|
||||
|
||||
```
|
||||
// Your project's CMakeLists.txt
|
||||
...
|
||||
|
||||
set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE)
|
||||
set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE)
|
||||
add_subdirectory(/path/to/tinygltf)
|
||||
```
|
||||
|
||||
NOTE: Using tinygltf as a submodule doesn't automatically add the headers to your include path (as standard for many libraries). To get this functionality, add the following to the CMakeLists.txt file from above:
|
||||
|
||||
```
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE "/path/to/tinygltf")
|
||||
```
|
||||
|
||||
### Saving gltTF 2.0 model
|
||||
|
||||
* Buffers.
|
||||
* [ ] Buffers.
|
||||
* [x] To file
|
||||
* [x] Embedded
|
||||
* [ ] Draco compressed?
|
||||
* [x] Images
|
||||
* [x] To file
|
||||
* [x] Embedded
|
||||
* Binary(.glb)
|
||||
* [x] .bin embedded single .glb
|
||||
* [ ] External .bin
|
||||
* [ ] Binary(.glb)
|
||||
|
||||
## Running tests.
|
||||
|
||||
@@ -280,7 +137,7 @@ target_include_directories(${PROJECT_NAME} PRIVATE "/path/to/tinygltf")
|
||||
|
||||
#### Setup
|
||||
|
||||
Python required.
|
||||
Python 2.6 or 2.7 required.
|
||||
Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
|
||||
|
||||
#### Run parsing test
|
||||
@@ -300,17 +157,8 @@ $ ./tester
|
||||
$ ./tester_noexcept
|
||||
```
|
||||
|
||||
### Fuzzing tests
|
||||
|
||||
See `tests/fuzzer` for details.
|
||||
|
||||
After running fuzzer on Ryzen9 3950X a week, at least `LoadASCIIFromString` looks safe except for out-of-memory error in Fuzzer.
|
||||
We may be better to introduce bounded memory size checking when parsing glTF data.
|
||||
|
||||
## Third party licenses
|
||||
|
||||
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
|
||||
* stb_image : Public domain.
|
||||
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
|
||||
* RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/
|
||||
* dlib(uridecode, uriencode) : Copyright (C) 2003 Davis E. King Boost Software License 1.0. http://dlib.net/dlib/server/server_http.cpp.html
|
||||
|
||||
18
appveyor.yml
Normal file
18
appveyor.yml
Normal file
@@ -0,0 +1,18 @@
|
||||
version: 0.9.{build}
|
||||
|
||||
image:
|
||||
- Visual Studio 2015
|
||||
|
||||
# scripts that runs after repo cloning.
|
||||
install:
|
||||
- vcsetup.bat
|
||||
|
||||
platform: x64
|
||||
configuration: Release
|
||||
|
||||
build:
|
||||
parallel: true
|
||||
project: TinyGLTFSolution.sln
|
||||
|
||||
after_build:
|
||||
- examples.bat
|
||||
@@ -1,70 +0,0 @@
|
||||
# benchmark/Makefile — Build and run tinygltf v3 benchmarks
|
||||
#
|
||||
# Targets:
|
||||
# make — build gen_synthetic + bench_v3
|
||||
# make generate — generate synthetic test scenes
|
||||
# make run — run benchmarks on all generated scenes
|
||||
# make report — run benchmarks and produce CSV report
|
||||
# make clean — remove binaries and generated scenes
|
||||
|
||||
CXX ?= g++
|
||||
CXXFLAGS ?= -O2 -std=c++17 -Wall -Wextra -Wno-unused-function
|
||||
CXXFLAGS += -fno-rtti -fno-exceptions
|
||||
INCLUDES = -I..
|
||||
|
||||
BINDIR = .
|
||||
GEN = $(BINDIR)/gen_synthetic
|
||||
BENCH_V3 = $(BINDIR)/bench_v3
|
||||
|
||||
# Iteration counts
|
||||
ITERATIONS ?= 10
|
||||
WARMUP ?= 2
|
||||
PREFIX ?= synthetic
|
||||
|
||||
.PHONY: all generate run report clean
|
||||
|
||||
all: $(GEN) $(BENCH_V3)
|
||||
|
||||
$(GEN): gen_synthetic.cpp
|
||||
$(CXX) $(CXXFLAGS) -o $@ $<
|
||||
|
||||
$(BENCH_V3): bench_v3.cpp ../tiny_gltf_v3.h ../tiny_gltf_v3.c ../tinygltf_json_c.h
|
||||
$(CXX) $(CXXFLAGS) $(INCLUDES) -o $@ $<
|
||||
|
||||
# Generate synthetic scenes of varying sizes
|
||||
generate: $(GEN)
|
||||
@echo "=== Generating synthetic scenes ==="
|
||||
./$(GEN) --prefix $(PREFIX)
|
||||
@echo ""
|
||||
@echo "Generated files (binary + GLB):"
|
||||
@ls -lh $(PREFIX)_*.gltf $(PREFIX)_*.glb $(PREFIX)_*.bin 2>/dev/null || true
|
||||
|
||||
# Run benchmarks on all generated scenes
|
||||
run: $(BENCH_V3) generate
|
||||
@echo ""
|
||||
@echo "================================================================="
|
||||
@echo " tinygltf v3 Benchmark"
|
||||
@echo "================================================================="
|
||||
@echo ""
|
||||
@for f in $(PREFIX)_*.glb $(PREFIX)_*.gltf; do \
|
||||
if [ -f "$$f" ]; then \
|
||||
./$(BENCH_V3) "$$f" --iterations $(ITERATIONS) --warmup $(WARMUP); \
|
||||
echo ""; \
|
||||
fi; \
|
||||
done
|
||||
|
||||
# Run benchmarks and produce CSV report
|
||||
report: $(BENCH_V3) generate
|
||||
@echo "file,size_bytes,iterations,parse_min_ms,parse_max_ms,parse_avg_ms,parse_median_ms,throughput_mbs,arena_peak_bytes,meshes,nodes,accessors,materials,animations" > benchmark_report.csv
|
||||
@for f in $(PREFIX)_*.glb $(PREFIX)_*.gltf; do \
|
||||
if [ -f "$$f" ]; then \
|
||||
./$(BENCH_V3) "$$f" --iterations $(ITERATIONS) --warmup $(WARMUP) --csv | tail -1 >> benchmark_report.csv; \
|
||||
fi; \
|
||||
done
|
||||
@echo "=== Report written to benchmark_report.csv ==="
|
||||
@cat benchmark_report.csv | column -t -s,
|
||||
|
||||
clean:
|
||||
rm -f $(GEN) $(BENCH_V3)
|
||||
rm -f $(PREFIX)_*.gltf $(PREFIX)_*.glb $(PREFIX)_*.bin
|
||||
rm -f benchmark_report.csv
|
||||
@@ -1,414 +0,0 @@
|
||||
/*
|
||||
* bench_v3.cpp — Benchmark tinygltf v3 parser: parse speed & memory.
|
||||
*
|
||||
* Measures:
|
||||
* - File read time
|
||||
* - JSON parse + model build time
|
||||
* - Peak arena memory usage
|
||||
* - Throughput (MB/s)
|
||||
*
|
||||
* Usage:
|
||||
* bench_v3 <file.gltf|file.glb> [--iterations N] [--warmup N] [--quiet]
|
||||
* bench_v3 --batch <file1> <file2> ... [--iterations N]
|
||||
*/
|
||||
|
||||
#define TINYGLTF3_IMPLEMENTATION
|
||||
#define TINYGLTF3_ENABLE_FS
|
||||
#include "tiny_gltf_v3.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
|
||||
#if defined(__linux__)
|
||||
#include <sys/resource.h>
|
||||
#endif
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Timing helpers */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
using TimePoint = Clock::time_point;
|
||||
|
||||
static double elapsed_ms(TimePoint start, TimePoint end) {
|
||||
return std::chrono::duration<double, std::milli>(end - start).count();
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Memory tracking allocator */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
struct MemTracker {
|
||||
size_t current;
|
||||
size_t peak;
|
||||
size_t total_allocs;
|
||||
size_t total_frees;
|
||||
};
|
||||
|
||||
static void *tracked_alloc(size_t size, void *ud) {
|
||||
MemTracker *mt = (MemTracker *)ud;
|
||||
void *ptr = malloc(size);
|
||||
if (ptr) {
|
||||
mt->current += size;
|
||||
if (mt->current > mt->peak) mt->peak = mt->current;
|
||||
mt->total_allocs++;
|
||||
}
|
||||
return ptr;
|
||||
}
|
||||
|
||||
static void *tracked_realloc(void *ptr, size_t old_size, size_t new_size, void *ud) {
|
||||
MemTracker *mt = (MemTracker *)ud;
|
||||
void *new_ptr = realloc(ptr, new_size);
|
||||
if (new_ptr) {
|
||||
mt->current -= old_size;
|
||||
mt->current += new_size;
|
||||
if (mt->current > mt->peak) mt->peak = mt->current;
|
||||
}
|
||||
return new_ptr;
|
||||
}
|
||||
|
||||
static void tracked_free(void *ptr, size_t size, void *ud) {
|
||||
MemTracker *mt = (MemTracker *)ud;
|
||||
if (ptr) {
|
||||
mt->current -= size;
|
||||
mt->total_frees++;
|
||||
free(ptr);
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* RSS measurement (Linux) */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static size_t get_rss_bytes() {
|
||||
#if defined(__linux__)
|
||||
FILE *f = fopen("/proc/self/statm", "r");
|
||||
if (!f) return 0;
|
||||
long pages = 0;
|
||||
if (fscanf(f, "%*s %ld", &pages) != 1) pages = 0;
|
||||
fclose(f);
|
||||
return (size_t)pages * 4096;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Benchmark result */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
struct BenchResult {
|
||||
std::string filename;
|
||||
uint64_t file_size;
|
||||
int iterations;
|
||||
|
||||
/* Parse timing (ms) */
|
||||
double parse_min;
|
||||
double parse_max;
|
||||
double parse_avg;
|
||||
double parse_median;
|
||||
|
||||
/* Memory */
|
||||
size_t arena_peak; /* Peak arena allocation */
|
||||
size_t rss_before;
|
||||
size_t rss_after;
|
||||
|
||||
/* Model stats */
|
||||
uint32_t meshes;
|
||||
uint32_t nodes;
|
||||
uint32_t accessors;
|
||||
uint32_t materials;
|
||||
uint32_t animations;
|
||||
uint32_t buffers;
|
||||
uint32_t buffer_views;
|
||||
uint32_t images;
|
||||
uint32_t textures;
|
||||
|
||||
/* Derived */
|
||||
double throughput_mbs; /* MB/s based on median */
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Run benchmark for a single file */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static BenchResult bench_file(const char *filename, int iterations, int warmup,
|
||||
bool quiet, int float32_mode = 0,
|
||||
int skip_extras_values = 0,
|
||||
int borrow_input_buffers = 0) {
|
||||
BenchResult r = {};
|
||||
r.filename = filename;
|
||||
r.iterations = iterations;
|
||||
|
||||
/* Read file into memory */
|
||||
FILE *f = fopen(filename, "rb");
|
||||
if (!f) {
|
||||
fprintf(stderr, "ERROR: Cannot open '%s'\n", filename);
|
||||
return r;
|
||||
}
|
||||
fseek(f, 0, SEEK_END);
|
||||
long sz = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
if (sz <= 0) { fclose(f); return r; }
|
||||
|
||||
std::vector<uint8_t> data((size_t)sz);
|
||||
size_t rd = fread(data.data(), 1, (size_t)sz, f);
|
||||
fclose(f);
|
||||
if ((long)rd != sz) { return r; }
|
||||
|
||||
r.file_size = (uint64_t)sz;
|
||||
|
||||
/* Extract base dir */
|
||||
std::string path(filename);
|
||||
std::string base_dir;
|
||||
size_t sep = path.find_last_of("/\\");
|
||||
if (sep != std::string::npos) base_dir = path.substr(0, sep);
|
||||
|
||||
/* Warmup iterations (not measured) */
|
||||
for (int i = 0; i < warmup; ++i) {
|
||||
tg3_model model;
|
||||
tg3_error_stack errors;
|
||||
tg3_error_stack_init(&errors);
|
||||
tg3_parse_auto(&model, &errors, data.data(), data.size(),
|
||||
base_dir.c_str(), (uint32_t)base_dir.size(), NULL);
|
||||
tg3_model_free(&model);
|
||||
tg3_error_stack_free(&errors);
|
||||
}
|
||||
|
||||
/* Benchmark iterations */
|
||||
std::vector<double> times;
|
||||
times.reserve(iterations);
|
||||
|
||||
MemTracker tracker_best;
|
||||
memset(&tracker_best, 0, sizeof(tracker_best));
|
||||
|
||||
r.rss_before = get_rss_bytes();
|
||||
|
||||
for (int i = 0; i < iterations; ++i) {
|
||||
MemTracker tracker;
|
||||
memset(&tracker, 0, sizeof(tracker));
|
||||
|
||||
tg3_parse_options opts;
|
||||
tg3_parse_options_init(&opts);
|
||||
opts.memory.allocator.alloc = tracked_alloc;
|
||||
opts.memory.allocator.realloc = tracked_realloc;
|
||||
opts.memory.allocator.free = tracked_free;
|
||||
opts.memory.allocator.user_data = &tracker;
|
||||
opts.parse_float32 = float32_mode;
|
||||
opts.skip_extras_values = skip_extras_values;
|
||||
opts.borrow_input_buffers = borrow_input_buffers;
|
||||
|
||||
tg3_model model;
|
||||
tg3_error_stack errors;
|
||||
tg3_error_stack_init(&errors);
|
||||
|
||||
TimePoint t0 = Clock::now();
|
||||
|
||||
tg3_error_code err = tg3_parse_auto(&model, &errors,
|
||||
data.data(), data.size(),
|
||||
base_dir.c_str(),
|
||||
(uint32_t)base_dir.size(),
|
||||
&opts);
|
||||
|
||||
TimePoint t1 = Clock::now();
|
||||
double ms = elapsed_ms(t0, t1);
|
||||
times.push_back(ms);
|
||||
|
||||
/* Capture model stats on first successful iteration */
|
||||
if (i == 0 && err == TG3_OK) {
|
||||
r.meshes = model.meshes_count;
|
||||
r.nodes = model.nodes_count;
|
||||
r.accessors = model.accessors_count;
|
||||
r.materials = model.materials_count;
|
||||
r.animations = model.animations_count;
|
||||
r.buffers = model.buffers_count;
|
||||
r.buffer_views = model.buffer_views_count;
|
||||
r.images = model.images_count;
|
||||
r.textures = model.textures_count;
|
||||
}
|
||||
|
||||
if (tracker.peak > tracker_best.peak) {
|
||||
tracker_best = tracker;
|
||||
}
|
||||
|
||||
tg3_model_free(&model);
|
||||
tg3_error_stack_free(&errors);
|
||||
|
||||
if (err != TG3_OK && !quiet) {
|
||||
fprintf(stderr, " Parse error on iteration %d: code %d\n", i, (int)err);
|
||||
}
|
||||
}
|
||||
|
||||
r.rss_after = get_rss_bytes();
|
||||
r.arena_peak = tracker_best.peak;
|
||||
|
||||
/* Compute stats */
|
||||
std::sort(times.begin(), times.end());
|
||||
r.parse_min = times.front();
|
||||
r.parse_max = times.back();
|
||||
double sum = 0;
|
||||
for (double t : times) sum += t;
|
||||
r.parse_avg = sum / times.size();
|
||||
r.parse_median = times[times.size() / 2];
|
||||
|
||||
/* Throughput: file_size / median_time */
|
||||
if (r.parse_median > 0) {
|
||||
r.throughput_mbs = ((double)r.file_size / (1024.0 * 1024.0)) /
|
||||
(r.parse_median / 1000.0);
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Print results */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static const char *human_bytes(size_t bytes, char *buf, size_t buf_sz) {
|
||||
if (bytes >= 1024ULL * 1024 * 1024)
|
||||
snprintf(buf, buf_sz, "%.2f GB", (double)bytes / (1024.0 * 1024 * 1024));
|
||||
else if (bytes >= 1024 * 1024)
|
||||
snprintf(buf, buf_sz, "%.2f MB", (double)bytes / (1024.0 * 1024));
|
||||
else if (bytes >= 1024)
|
||||
snprintf(buf, buf_sz, "%.2f KB", (double)bytes / 1024.0);
|
||||
else
|
||||
snprintf(buf, buf_sz, "%zu B", bytes);
|
||||
return buf;
|
||||
}
|
||||
|
||||
static void print_result(const BenchResult &r) {
|
||||
char buf1[64], buf2[64];
|
||||
|
||||
printf("┌─────────────────────────────────────────────────────────────────┐\n");
|
||||
printf("│ %-63s │\n", r.filename.c_str());
|
||||
printf("├─────────────────────────────────────────────────────────────────┤\n");
|
||||
printf("│ File size: %-47s │\n", human_bytes((size_t)r.file_size, buf1, sizeof(buf1)));
|
||||
printf("│ Iterations: %-47d │\n", r.iterations);
|
||||
printf("│ │\n");
|
||||
printf("│ Parse time (ms): │\n");
|
||||
printf("│ min: %10.3f │\n", r.parse_min);
|
||||
printf("│ max: %10.3f │\n", r.parse_max);
|
||||
printf("│ avg: %10.3f │\n", r.parse_avg);
|
||||
printf("│ median: %10.3f │\n", r.parse_median);
|
||||
printf("│ │\n");
|
||||
printf("│ Throughput: %-47s │\n",
|
||||
(snprintf(buf1, sizeof(buf1), "%.2f MB/s", r.throughput_mbs), buf1));
|
||||
printf("│ Arena peak: %-47s │\n", human_bytes(r.arena_peak, buf1, sizeof(buf1)));
|
||||
if (r.rss_before > 0) {
|
||||
printf("│ RSS before: %-47s │\n", human_bytes(r.rss_before, buf1, sizeof(buf1)));
|
||||
printf("│ RSS after: %-47s │\n", human_bytes(r.rss_after, buf2, sizeof(buf2)));
|
||||
}
|
||||
printf("│ │\n");
|
||||
printf("│ Model: %u meshes, %u nodes, %u accessors, %u materials",
|
||||
r.meshes, r.nodes, r.accessors, r.materials);
|
||||
printf(" │\n");
|
||||
printf("│ %u animations, %u buffers, %u images",
|
||||
r.animations, r.buffers, r.images);
|
||||
printf(" │\n");
|
||||
printf("└─────────────────────────────────────────────────────────────────┘\n");
|
||||
}
|
||||
|
||||
static void print_csv_header() {
|
||||
printf("file,size_bytes,iterations,parse_min_ms,parse_max_ms,parse_avg_ms,"
|
||||
"parse_median_ms,throughput_mbs,arena_peak_bytes,"
|
||||
"meshes,nodes,accessors,materials,animations\n");
|
||||
}
|
||||
|
||||
static void print_csv_row(const BenchResult &r) {
|
||||
printf("%s,%lu,%d,%.3f,%.3f,%.3f,%.3f,%.2f,%zu,%u,%u,%u,%u,%u\n",
|
||||
r.filename.c_str(), (unsigned long)r.file_size, r.iterations,
|
||||
r.parse_min, r.parse_max, r.parse_avg, r.parse_median,
|
||||
r.throughput_mbs, r.arena_peak,
|
||||
r.meshes, r.nodes, r.accessors, r.materials, r.animations);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Main */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static void usage() {
|
||||
fprintf(stderr,
|
||||
"Usage:\n"
|
||||
" bench_v3 <file> [--iterations N] [--warmup N] [--csv] [--quiet]\n"
|
||||
" bench_v3 --batch <file1> [file2] ... [--iterations N] [--csv]\n"
|
||||
"\n"
|
||||
"Options:\n"
|
||||
" --iterations N Number of timed parse iterations (default: 10)\n"
|
||||
" --warmup N Number of warmup iterations (default: 2)\n"
|
||||
" --csv Output in CSV format\n"
|
||||
" --quiet Suppress per-iteration error messages\n"
|
||||
" --batch Benchmark multiple files\n"
|
||||
" --float32 Parse JSON floats as float32 (faster, less precise)\n"
|
||||
" --skip-extras-values\n"
|
||||
" Skip materializing extras/unknown extension values\n"
|
||||
" --borrow-input-buffers\n"
|
||||
" Let GLB buffers reference caller-owned input bytes\n");
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 2) { usage(); return 1; }
|
||||
|
||||
int iterations = 10;
|
||||
int warmup = 2;
|
||||
bool csv = false;
|
||||
bool quiet = false;
|
||||
int float32_mode = 0;
|
||||
int skip_extras_values = 0;
|
||||
int borrow_input_buffers = 0;
|
||||
std::vector<std::string> files;
|
||||
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
if (strcmp(argv[i], "--iterations") == 0 && i + 1 < argc) {
|
||||
iterations = atoi(argv[++i]);
|
||||
} else if (strcmp(argv[i], "--warmup") == 0 && i + 1 < argc) {
|
||||
warmup = atoi(argv[++i]);
|
||||
} else if (strcmp(argv[i], "--csv") == 0) {
|
||||
csv = true;
|
||||
} else if (strcmp(argv[i], "--quiet") == 0) {
|
||||
quiet = true;
|
||||
} else if (strcmp(argv[i], "--float32") == 0) {
|
||||
float32_mode = 1;
|
||||
} else if (strcmp(argv[i], "--skip-extras-values") == 0) {
|
||||
skip_extras_values = 1;
|
||||
} else if (strcmp(argv[i], "--borrow-input-buffers") == 0) {
|
||||
borrow_input_buffers = 1;
|
||||
} else if (strcmp(argv[i], "--batch") == 0) {
|
||||
/* batch mode: just collect files */
|
||||
} else if (argv[i][0] != '-') {
|
||||
files.push_back(argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (files.empty()) { usage(); return 1; }
|
||||
|
||||
if (csv) print_csv_header();
|
||||
|
||||
for (const auto &file : files) {
|
||||
if (!csv && !quiet) {
|
||||
printf("Benchmarking: %s (%d iterations, %d warmup%s)\n",
|
||||
file.c_str(), iterations, warmup,
|
||||
float32_mode ? ", float32" :
|
||||
skip_extras_values ? ", skip extras" :
|
||||
borrow_input_buffers ? ", borrow buffers" : "");
|
||||
}
|
||||
|
||||
BenchResult r = bench_file(file.c_str(), iterations, warmup, quiet,
|
||||
float32_mode, skip_extras_values,
|
||||
borrow_input_buffers);
|
||||
|
||||
if (csv) {
|
||||
print_csv_row(r);
|
||||
} else {
|
||||
print_result(r);
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,740 +0,0 @@
|
||||
/*
|
||||
* gen_synthetic.cpp — Generate synthetic glTF 2.0 scenes for benchmarking.
|
||||
*
|
||||
* Produces .gltf (ASCII) and .glb (binary) files with configurable:
|
||||
* - Number of meshes, each with N vertices/triangles
|
||||
* - Number of nodes (flat hierarchy)
|
||||
* - Number of materials
|
||||
* - Number of animations with M keyframes
|
||||
*
|
||||
* Usage:
|
||||
* gen_synthetic [--meshes N] [--verts-per-mesh N] [--nodes N]
|
||||
* [--materials N] [--animations N] [--keyframes N]
|
||||
* [--prefix NAME]
|
||||
*
|
||||
* Outputs: <prefix>_<label>.gltf and <prefix>_<label>.glb
|
||||
*/
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Tiny JSON writer (no dependencies) */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
struct JsonWriter {
|
||||
std::string buf;
|
||||
int indent;
|
||||
bool need_comma;
|
||||
std::vector<bool> stack; /* true = array context */
|
||||
|
||||
JsonWriter() : indent(0), need_comma(false) {}
|
||||
|
||||
void comma() {
|
||||
if (need_comma) buf += ",";
|
||||
buf += "\n";
|
||||
for (int i = 0; i < indent; ++i) buf += " ";
|
||||
}
|
||||
|
||||
void begin_obj() {
|
||||
if (!stack.empty()) comma();
|
||||
buf += "{";
|
||||
indent++;
|
||||
need_comma = false;
|
||||
stack.push_back(false);
|
||||
}
|
||||
void end_obj() {
|
||||
indent--;
|
||||
buf += "\n";
|
||||
for (int i = 0; i < indent; ++i) buf += " ";
|
||||
buf += "}";
|
||||
stack.pop_back();
|
||||
need_comma = true;
|
||||
}
|
||||
|
||||
void begin_arr() {
|
||||
if (!stack.empty() && !need_comma) { /* first elem */ }
|
||||
buf += "[";
|
||||
indent++;
|
||||
need_comma = false;
|
||||
stack.push_back(true);
|
||||
}
|
||||
void end_arr() {
|
||||
indent--;
|
||||
buf += "\n";
|
||||
for (int i = 0; i < indent; ++i) buf += " ";
|
||||
buf += "]";
|
||||
stack.pop_back();
|
||||
need_comma = true;
|
||||
}
|
||||
|
||||
void key(const char *k) {
|
||||
comma();
|
||||
buf += "\"";
|
||||
buf += k;
|
||||
buf += "\": ";
|
||||
need_comma = false;
|
||||
}
|
||||
|
||||
void val_str(const char *v) {
|
||||
if (stack.back()) comma();
|
||||
buf += "\"";
|
||||
buf += v;
|
||||
buf += "\"";
|
||||
need_comma = true;
|
||||
}
|
||||
void val_int(int64_t v) {
|
||||
if (stack.back()) comma();
|
||||
buf += std::to_string(v);
|
||||
need_comma = true;
|
||||
}
|
||||
void val_double(double v) {
|
||||
if (stack.back()) comma();
|
||||
char tmp[64];
|
||||
snprintf(tmp, sizeof(tmp), "%.6g", v);
|
||||
buf += tmp;
|
||||
need_comma = true;
|
||||
}
|
||||
void val_bool(bool v) {
|
||||
if (stack.back()) comma();
|
||||
buf += v ? "true" : "false";
|
||||
need_comma = true;
|
||||
}
|
||||
|
||||
void kv_str(const char *k, const char *v) { key(k); val_str(v); need_comma = true; }
|
||||
void kv_int(const char *k, int64_t v) { key(k); val_int(v); need_comma = true; }
|
||||
void kv_double(const char *k, double v) { key(k); val_double(v); need_comma = true; }
|
||||
void kv_bool(const char *k, bool v) { key(k); val_bool(v); need_comma = true; }
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Binary buffer builder */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
struct BinBuffer {
|
||||
std::vector<uint8_t> data;
|
||||
|
||||
size_t offset() const { return data.size(); }
|
||||
|
||||
void push_float(float v) {
|
||||
const uint8_t *p = reinterpret_cast<const uint8_t*>(&v);
|
||||
data.insert(data.end(), p, p + 4);
|
||||
}
|
||||
void push_u16(uint16_t v) {
|
||||
const uint8_t *p = reinterpret_cast<const uint8_t*>(&v);
|
||||
data.insert(data.end(), p, p + 2);
|
||||
}
|
||||
void push_u32(uint32_t v) {
|
||||
const uint8_t *p = reinterpret_cast<const uint8_t*>(&v);
|
||||
data.insert(data.end(), p, p + 4);
|
||||
}
|
||||
void align4() {
|
||||
while (data.size() % 4 != 0) data.push_back(0);
|
||||
}
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Scene config */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
struct SceneConfig {
|
||||
int num_meshes;
|
||||
int verts_per_mesh;
|
||||
int num_nodes;
|
||||
int num_materials;
|
||||
int num_animations;
|
||||
int keyframes;
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Generate the scene */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
struct AccessorInfo {
|
||||
int buffer_view;
|
||||
int component_type;
|
||||
int count;
|
||||
const char *type;
|
||||
float min_vals[3];
|
||||
float max_vals[3];
|
||||
int min_max_components; /* 0 = none, 1 = scalar, 3 = vec3 */
|
||||
};
|
||||
|
||||
static void generate_scene(const SceneConfig &cfg,
|
||||
std::string &out_json,
|
||||
std::vector<uint8_t> &out_bin) {
|
||||
BinBuffer bin;
|
||||
|
||||
/* Pre-compute sizes */
|
||||
int tris_per_mesh = cfg.verts_per_mesh / 3;
|
||||
if (tris_per_mesh < 1) tris_per_mesh = 1;
|
||||
int actual_verts = tris_per_mesh * 3;
|
||||
|
||||
/*
|
||||
* For each mesh:
|
||||
* - positions: actual_verts * 3 floats
|
||||
* - normals: actual_verts * 3 floats
|
||||
* - indices: tris_per_mesh * 3 uint16 (or uint32 if >65535)
|
||||
*
|
||||
* For each animation:
|
||||
* - time keys: keyframes floats
|
||||
* - translation values: keyframes * 3 floats
|
||||
*/
|
||||
|
||||
/* Track buffer views and accessors */
|
||||
std::vector<size_t> bv_offsets;
|
||||
std::vector<size_t> bv_lengths;
|
||||
std::vector<AccessorInfo> accessors;
|
||||
int bv_idx = 0;
|
||||
|
||||
bool use_u32_indices = (actual_verts > 65535);
|
||||
|
||||
/* === Mesh data === */
|
||||
for (int m = 0; m < cfg.num_meshes; ++m) {
|
||||
float mesh_offset_x = (float)m * 5.0f;
|
||||
|
||||
/* Positions */
|
||||
size_t pos_off = bin.offset();
|
||||
float pmin[3] = {1e30f, 1e30f, 1e30f};
|
||||
float pmax[3] = {-1e30f, -1e30f, -1e30f};
|
||||
for (int v = 0; v < actual_verts; ++v) {
|
||||
float angle = (float)v / (float)actual_verts * 6.2831853f;
|
||||
float r = 1.0f + 0.3f * sinf(angle * 5.0f);
|
||||
float x = mesh_offset_x + r * cosf(angle);
|
||||
float y = r * sinf(angle);
|
||||
float z = 0.5f * sinf(angle * 3.0f + (float)m);
|
||||
bin.push_float(x); bin.push_float(y); bin.push_float(z);
|
||||
if (x < pmin[0]) pmin[0] = x;
|
||||
if (x > pmax[0]) pmax[0] = x;
|
||||
if (y < pmin[1]) pmin[1] = y;
|
||||
if (y > pmax[1]) pmax[1] = y;
|
||||
if (z < pmin[2]) pmin[2] = z;
|
||||
if (z > pmax[2]) pmax[2] = z;
|
||||
}
|
||||
size_t pos_len = bin.offset() - pos_off;
|
||||
bin.align4();
|
||||
bv_offsets.push_back(pos_off); bv_lengths.push_back(pos_len);
|
||||
int pos_bv = bv_idx++;
|
||||
|
||||
AccessorInfo pos_acc;
|
||||
pos_acc.buffer_view = pos_bv;
|
||||
pos_acc.component_type = 5126; /* FLOAT */
|
||||
pos_acc.count = actual_verts;
|
||||
pos_acc.type = "VEC3";
|
||||
memcpy(pos_acc.min_vals, pmin, sizeof(pmin));
|
||||
memcpy(pos_acc.max_vals, pmax, sizeof(pmax));
|
||||
pos_acc.min_max_components = 3;
|
||||
accessors.push_back(pos_acc);
|
||||
|
||||
/* Normals */
|
||||
size_t norm_off = bin.offset();
|
||||
for (int v = 0; v < actual_verts; ++v) {
|
||||
float angle = (float)v / (float)actual_verts * 6.2831853f;
|
||||
float nx = cosf(angle), ny = sinf(angle), nz = 0.0f;
|
||||
float len = sqrtf(nx*nx + ny*ny + nz*nz);
|
||||
if (len > 0) { nx /= len; ny /= len; nz /= len; }
|
||||
bin.push_float(nx); bin.push_float(ny); bin.push_float(nz);
|
||||
}
|
||||
size_t norm_len = bin.offset() - norm_off;
|
||||
bin.align4();
|
||||
bv_offsets.push_back(norm_off); bv_lengths.push_back(norm_len);
|
||||
int norm_bv = bv_idx++;
|
||||
|
||||
AccessorInfo norm_acc;
|
||||
norm_acc.buffer_view = norm_bv;
|
||||
norm_acc.component_type = 5126;
|
||||
norm_acc.count = actual_verts;
|
||||
norm_acc.type = "VEC3";
|
||||
norm_acc.min_max_components = 0;
|
||||
accessors.push_back(norm_acc);
|
||||
|
||||
/* Indices */
|
||||
size_t idx_off = bin.offset();
|
||||
for (int t = 0; t < tris_per_mesh; ++t) {
|
||||
if (use_u32_indices) {
|
||||
bin.push_u32((uint32_t)(t * 3));
|
||||
bin.push_u32((uint32_t)(t * 3 + 1));
|
||||
bin.push_u32((uint32_t)(t * 3 + 2));
|
||||
} else {
|
||||
bin.push_u16((uint16_t)(t * 3));
|
||||
bin.push_u16((uint16_t)(t * 3 + 1));
|
||||
bin.push_u16((uint16_t)(t * 3 + 2));
|
||||
}
|
||||
}
|
||||
size_t idx_len = bin.offset() - idx_off;
|
||||
bin.align4();
|
||||
bv_offsets.push_back(idx_off); bv_lengths.push_back(idx_len);
|
||||
int idx_bv = bv_idx++;
|
||||
|
||||
AccessorInfo idx_acc;
|
||||
idx_acc.buffer_view = idx_bv;
|
||||
idx_acc.component_type = use_u32_indices ? 5125 : 5123; /* UINT or USHORT */
|
||||
idx_acc.count = tris_per_mesh * 3;
|
||||
idx_acc.type = "SCALAR";
|
||||
idx_acc.min_max_components = 0;
|
||||
accessors.push_back(idx_acc);
|
||||
}
|
||||
|
||||
/* === Animation data === */
|
||||
int anim_time_accessor_start = (int)accessors.size();
|
||||
for (int a = 0; a < cfg.num_animations; ++a) {
|
||||
/* Time keys */
|
||||
size_t time_off = bin.offset();
|
||||
float tmin = 0.0f, tmax = 0.0f;
|
||||
for (int k = 0; k < cfg.keyframes; ++k) {
|
||||
float t = (float)k / (float)(cfg.keyframes - 1) * 10.0f;
|
||||
bin.push_float(t);
|
||||
if (k == 0) tmin = t;
|
||||
tmax = t;
|
||||
}
|
||||
size_t time_len = bin.offset() - time_off;
|
||||
bin.align4();
|
||||
bv_offsets.push_back(time_off); bv_lengths.push_back(time_len);
|
||||
int time_bv = bv_idx++;
|
||||
|
||||
AccessorInfo time_acc;
|
||||
time_acc.buffer_view = time_bv;
|
||||
time_acc.component_type = 5126;
|
||||
time_acc.count = cfg.keyframes;
|
||||
time_acc.type = "SCALAR";
|
||||
time_acc.min_vals[0] = tmin;
|
||||
time_acc.max_vals[0] = tmax;
|
||||
time_acc.min_max_components = 1;
|
||||
accessors.push_back(time_acc);
|
||||
|
||||
/* Translation values */
|
||||
size_t val_off = bin.offset();
|
||||
for (int k = 0; k < cfg.keyframes; ++k) {
|
||||
float t = (float)k / (float)(cfg.keyframes - 1) * 10.0f;
|
||||
float x = sinf(t * 0.5f + (float)a) * 2.0f;
|
||||
float y = cosf(t * 0.3f) * 1.5f;
|
||||
float z = sinf(t * 0.7f + (float)a * 0.5f);
|
||||
bin.push_float(x); bin.push_float(y); bin.push_float(z);
|
||||
}
|
||||
size_t val_len = bin.offset() - val_off;
|
||||
bin.align4();
|
||||
bv_offsets.push_back(val_off); bv_lengths.push_back(val_len);
|
||||
int val_bv = bv_idx++;
|
||||
|
||||
AccessorInfo val_acc;
|
||||
val_acc.buffer_view = val_bv;
|
||||
val_acc.component_type = 5126;
|
||||
val_acc.count = cfg.keyframes;
|
||||
val_acc.type = "VEC3";
|
||||
val_acc.min_max_components = 0;
|
||||
accessors.push_back(val_acc);
|
||||
}
|
||||
|
||||
size_t total_bin = bin.data.size();
|
||||
|
||||
/* === Build JSON === */
|
||||
JsonWriter w;
|
||||
w.begin_obj();
|
||||
|
||||
/* asset */
|
||||
w.key("asset"); w.begin_obj();
|
||||
w.kv_str("version", "2.0");
|
||||
w.kv_str("generator", "tinygltf_benchmark_gen");
|
||||
w.end_obj();
|
||||
|
||||
/* scene */
|
||||
w.kv_int("scene", 0);
|
||||
|
||||
/* scenes */
|
||||
w.key("scenes"); w.begin_arr();
|
||||
w.begin_obj();
|
||||
w.kv_str("name", "BenchmarkScene");
|
||||
w.key("nodes"); w.begin_arr();
|
||||
for (int n = 0; n < cfg.num_nodes; ++n) w.val_int(n);
|
||||
w.end_arr();
|
||||
w.end_obj();
|
||||
w.end_arr();
|
||||
|
||||
/* nodes */
|
||||
w.key("nodes"); w.begin_arr();
|
||||
for (int n = 0; n < cfg.num_nodes; ++n) {
|
||||
w.begin_obj();
|
||||
w.kv_str("name", ("Node_" + std::to_string(n)).c_str());
|
||||
if (n < cfg.num_meshes) {
|
||||
w.kv_int("mesh", n);
|
||||
}
|
||||
w.key("translation"); w.begin_arr();
|
||||
w.val_double((double)n * 3.0);
|
||||
w.val_double(0.0);
|
||||
w.val_double(0.0);
|
||||
w.end_arr();
|
||||
w.end_obj();
|
||||
}
|
||||
w.end_arr();
|
||||
|
||||
/* meshes */
|
||||
w.key("meshes"); w.begin_arr();
|
||||
for (int m = 0; m < cfg.num_meshes; ++m) {
|
||||
int base_acc = m * 3; /* pos, norm, idx per mesh */
|
||||
w.begin_obj();
|
||||
w.kv_str("name", ("Mesh_" + std::to_string(m)).c_str());
|
||||
w.key("primitives"); w.begin_arr();
|
||||
w.begin_obj();
|
||||
w.key("attributes"); w.begin_obj();
|
||||
w.kv_int("POSITION", base_acc);
|
||||
w.kv_int("NORMAL", base_acc + 1);
|
||||
w.end_obj();
|
||||
w.kv_int("indices", base_acc + 2);
|
||||
w.kv_int("material", m % cfg.num_materials);
|
||||
w.kv_int("mode", 4);
|
||||
w.end_obj();
|
||||
w.end_arr();
|
||||
w.end_obj();
|
||||
}
|
||||
w.end_arr();
|
||||
|
||||
/* materials */
|
||||
w.key("materials"); w.begin_arr();
|
||||
for (int m = 0; m < cfg.num_materials; ++m) {
|
||||
w.begin_obj();
|
||||
w.kv_str("name", ("Material_" + std::to_string(m)).c_str());
|
||||
w.key("pbrMetallicRoughness"); w.begin_obj();
|
||||
w.key("baseColorFactor"); w.begin_arr();
|
||||
float hue = (float)m / (float)cfg.num_materials;
|
||||
w.val_double(0.5 + 0.5 * sin(hue * 6.28));
|
||||
w.val_double(0.5 + 0.5 * sin(hue * 6.28 + 2.09));
|
||||
w.val_double(0.5 + 0.5 * sin(hue * 6.28 + 4.19));
|
||||
w.val_double(1.0);
|
||||
w.end_arr();
|
||||
w.kv_double("metallicFactor", 0.2 + 0.6 * ((double)m / cfg.num_materials));
|
||||
w.kv_double("roughnessFactor", 0.3 + 0.5 * ((double)(cfg.num_materials - m) / cfg.num_materials));
|
||||
w.end_obj();
|
||||
w.end_obj();
|
||||
}
|
||||
w.end_arr();
|
||||
|
||||
/* accessors */
|
||||
w.key("accessors"); w.begin_arr();
|
||||
for (size_t i = 0; i < accessors.size(); ++i) {
|
||||
const AccessorInfo &a = accessors[i];
|
||||
w.begin_obj();
|
||||
w.kv_int("bufferView", a.buffer_view);
|
||||
w.kv_int("componentType", a.component_type);
|
||||
w.kv_int("count", a.count);
|
||||
w.kv_str("type", a.type);
|
||||
if (a.min_max_components == 1) {
|
||||
w.key("min"); w.begin_arr(); w.val_double(a.min_vals[0]); w.end_arr();
|
||||
w.key("max"); w.begin_arr(); w.val_double(a.max_vals[0]); w.end_arr();
|
||||
} else if (a.min_max_components == 3) {
|
||||
w.key("min"); w.begin_arr();
|
||||
w.val_double(a.min_vals[0]); w.val_double(a.min_vals[1]); w.val_double(a.min_vals[2]);
|
||||
w.end_arr();
|
||||
w.key("max"); w.begin_arr();
|
||||
w.val_double(a.max_vals[0]); w.val_double(a.max_vals[1]); w.val_double(a.max_vals[2]);
|
||||
w.end_arr();
|
||||
}
|
||||
w.end_obj();
|
||||
}
|
||||
w.end_arr();
|
||||
|
||||
/* bufferViews */
|
||||
w.key("bufferViews"); w.begin_arr();
|
||||
for (int i = 0; i < bv_idx; ++i) {
|
||||
w.begin_obj();
|
||||
w.kv_int("buffer", 0);
|
||||
w.kv_int("byteOffset", (int64_t)bv_offsets[i]);
|
||||
w.kv_int("byteLength", (int64_t)bv_lengths[i]);
|
||||
w.end_obj();
|
||||
}
|
||||
w.end_arr();
|
||||
|
||||
/* buffers */
|
||||
w.key("buffers"); w.begin_arr();
|
||||
w.begin_obj();
|
||||
w.kv_int("byteLength", (int64_t)total_bin);
|
||||
/* URI will be set by caller for .gltf, omitted for .glb */
|
||||
w.end_obj();
|
||||
w.end_arr();
|
||||
|
||||
/* animations */
|
||||
if (cfg.num_animations > 0) {
|
||||
w.key("animations"); w.begin_arr();
|
||||
for (int a = 0; a < cfg.num_animations; ++a) {
|
||||
int time_acc = anim_time_accessor_start + a * 2;
|
||||
int val_acc = time_acc + 1;
|
||||
/* Target node: cycle through available nodes */
|
||||
int target_node = a % cfg.num_nodes;
|
||||
|
||||
w.begin_obj();
|
||||
w.kv_str("name", ("Anim_" + std::to_string(a)).c_str());
|
||||
|
||||
w.key("channels"); w.begin_arr();
|
||||
w.begin_obj();
|
||||
w.kv_int("sampler", 0);
|
||||
w.key("target"); w.begin_obj();
|
||||
w.kv_int("node", target_node);
|
||||
w.kv_str("path", "translation");
|
||||
w.end_obj();
|
||||
w.end_obj();
|
||||
w.end_arr();
|
||||
|
||||
w.key("samplers"); w.begin_arr();
|
||||
w.begin_obj();
|
||||
w.kv_int("input", time_acc);
|
||||
w.kv_int("output", val_acc);
|
||||
w.kv_str("interpolation", "LINEAR");
|
||||
w.end_obj();
|
||||
w.end_arr();
|
||||
|
||||
w.end_obj();
|
||||
}
|
||||
w.end_arr();
|
||||
}
|
||||
|
||||
w.end_obj();
|
||||
|
||||
out_json = w.buf;
|
||||
out_bin = bin.data;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Write .gltf + .bin */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static void write_gltf(const std::string &prefix, const std::string &label,
|
||||
const std::string &json_str,
|
||||
const std::vector<uint8_t> &bin_data) {
|
||||
std::string bin_name = prefix + "_" + label + ".bin";
|
||||
std::string gltf_name = prefix + "_" + label + ".gltf";
|
||||
|
||||
/* Inject "uri" into the buffer object in JSON */
|
||||
std::string json_patched = json_str;
|
||||
/* Find the buffers array and add uri before the closing } of the buffer */
|
||||
size_t pos = json_patched.find("\"byteLength\"");
|
||||
if (pos != std::string::npos) {
|
||||
/* Find the line end after byteLength value */
|
||||
size_t line_end = json_patched.find('\n', pos);
|
||||
if (line_end != std::string::npos) {
|
||||
/* Extract just the filename for uri */
|
||||
std::string bin_filename = prefix + "_" + label + ".bin";
|
||||
std::string uri_line = ",\n \"uri\": \"" + bin_filename + "\"";
|
||||
json_patched.insert(line_end, uri_line);
|
||||
}
|
||||
}
|
||||
|
||||
/* Write .bin */
|
||||
FILE *f = fopen(bin_name.c_str(), "wb");
|
||||
if (f) {
|
||||
fwrite(bin_data.data(), 1, bin_data.size(), f);
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
/* Write .gltf */
|
||||
f = fopen(gltf_name.c_str(), "w");
|
||||
if (f) {
|
||||
fwrite(json_patched.c_str(), 1, json_patched.size(), f);
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
printf(" Written: %s (%zu bytes JSON) + %s (%zu bytes binary)\n",
|
||||
gltf_name.c_str(), json_patched.size(),
|
||||
bin_name.c_str(), bin_data.size());
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Write .glb */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static void write_glb(const std::string &prefix, const std::string &label,
|
||||
const std::string &json_str,
|
||||
const std::vector<uint8_t> &bin_data) {
|
||||
std::string glb_name = prefix + "_" + label + ".glb";
|
||||
|
||||
uint32_t json_len = (uint32_t)json_str.size();
|
||||
uint32_t json_padded = (json_len + 3) & ~3u;
|
||||
uint32_t bin_len = (uint32_t)bin_data.size();
|
||||
uint32_t bin_padded = (bin_len + 3) & ~3u;
|
||||
|
||||
uint32_t total = 12 + 8 + json_padded + 8 + bin_padded;
|
||||
|
||||
FILE *f = fopen(glb_name.c_str(), "wb");
|
||||
if (!f) return;
|
||||
|
||||
/* Header */
|
||||
fwrite("glTF", 1, 4, f);
|
||||
uint32_t version = 2;
|
||||
fwrite(&version, 4, 1, f);
|
||||
fwrite(&total, 4, 1, f);
|
||||
|
||||
/* JSON chunk */
|
||||
uint32_t json_type = 0x4E4F534A;
|
||||
fwrite(&json_padded, 4, 1, f);
|
||||
fwrite(&json_type, 4, 1, f);
|
||||
fwrite(json_str.c_str(), 1, json_len, f);
|
||||
for (uint32_t i = json_len; i < json_padded; ++i) {
|
||||
char sp = ' ';
|
||||
fwrite(&sp, 1, 1, f);
|
||||
}
|
||||
|
||||
/* BIN chunk */
|
||||
uint32_t bin_type = 0x004E4942;
|
||||
fwrite(&bin_padded, 4, 1, f);
|
||||
fwrite(&bin_type, 4, 1, f);
|
||||
fwrite(bin_data.data(), 1, bin_len, f);
|
||||
for (uint32_t i = bin_len; i < bin_padded; ++i) {
|
||||
char z = 0;
|
||||
fwrite(&z, 1, 1, f);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
printf(" Written: %s (%u bytes)\n", glb_name.c_str(), total);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Preset configurations */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
struct Preset {
|
||||
const char *label;
|
||||
SceneConfig cfg;
|
||||
};
|
||||
|
||||
static Preset presets[] = {
|
||||
{"tiny", {1, 100, 2, 1, 0, 0}},
|
||||
{"small", {5, 1000, 10, 3, 2, 50}},
|
||||
{"medium", {20, 5000, 50, 10, 5, 200}},
|
||||
{"large", {100, 10000, 200, 20, 10, 500}},
|
||||
{"huge", {500, 50000, 1000, 50, 50, 1000}},
|
||||
};
|
||||
|
||||
static const int num_presets = (int)(sizeof(presets) / sizeof(presets[0]));
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Generate float-heavy scene (~500MB of ASCII float values in JSON) */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
static void generate_float_heavy(const std::string &prefix, size_t target_mb) {
|
||||
std::string gltf_name = prefix + "_float_heavy.gltf";
|
||||
FILE *f = fopen(gltf_name.c_str(), "w");
|
||||
if (!f) {
|
||||
fprintf(stderr, "Cannot open %s\n", gltf_name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
/* Write minimal valid glTF with massive extras float array */
|
||||
fprintf(f, "{\n");
|
||||
fprintf(f, " \"asset\": {\"version\": \"2.0\", \"generator\": \"tinygltf_benchmark_gen\"},\n");
|
||||
fprintf(f, " \"scene\": 0,\n");
|
||||
fprintf(f, " \"scenes\": [{\"name\": \"FloatHeavy\", \"nodes\": [0]}],\n");
|
||||
fprintf(f, " \"nodes\": [{\"name\": \"Root\"}],\n");
|
||||
fprintf(f, " \"extras\": {\n");
|
||||
|
||||
size_t target_bytes = target_mb * 1024ULL * 1024ULL;
|
||||
size_t total_written = 0;
|
||||
int num_channels = 10;
|
||||
size_t per_channel = target_bytes / (size_t)num_channels;
|
||||
|
||||
for (int ch = 0; ch < num_channels; ++ch) {
|
||||
fprintf(f, " \"channel_%d\": [\n ", ch);
|
||||
size_t ch_written = 0;
|
||||
size_t count = 0;
|
||||
uint64_t seed = (uint64_t)ch * 7919ULL + 1;
|
||||
bool first = true;
|
||||
|
||||
while (ch_written < per_channel) {
|
||||
/* Comma before every value except the first */
|
||||
if (!first) {
|
||||
fwrite(",\n ", 1, 8, f);
|
||||
ch_written += 8;
|
||||
}
|
||||
first = false;
|
||||
|
||||
/* Generate varied float values: mix of magnitudes and precisions */
|
||||
seed = seed * 6364136223846793005ULL + 1442695040888963407ULL;
|
||||
double raw = (double)(int64_t)seed / (double)INT64_MAX;
|
||||
|
||||
double val;
|
||||
int kind = (int)(count % 5);
|
||||
switch (kind) {
|
||||
case 0: val = raw * 1000.0; break; /* large: -999.xxx */
|
||||
case 1: val = raw * 0.001; break; /* small: 0.000xxx */
|
||||
case 2: val = raw * 3.14159265358979; break; /* medium: -3.14..3.14 */
|
||||
case 3: val = raw * 1e6; break; /* very large */
|
||||
case 4: val = raw * 1e-6; break; /* very small */
|
||||
default: val = raw; break;
|
||||
}
|
||||
|
||||
char buf[64];
|
||||
int len = snprintf(buf, sizeof(buf), "%.8g", val);
|
||||
fwrite(buf, 1, (size_t)len, f);
|
||||
ch_written += (size_t)len;
|
||||
count++;
|
||||
}
|
||||
|
||||
total_written += ch_written;
|
||||
|
||||
if (ch < num_channels - 1) {
|
||||
fprintf(f, "\n ],\n");
|
||||
} else {
|
||||
fprintf(f, "\n ]\n");
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(f, " }\n");
|
||||
fprintf(f, "}\n");
|
||||
fclose(f);
|
||||
|
||||
/* Report actual file size */
|
||||
f = fopen(gltf_name.c_str(), "rb");
|
||||
if (f) {
|
||||
fseek(f, 0, SEEK_END);
|
||||
long sz = ftell(f);
|
||||
fclose(f);
|
||||
printf(" Written: %s (%.1f MB, ~%zu float values across %d channels)\n",
|
||||
gltf_name.c_str(), (double)sz / (1024.0 * 1024.0),
|
||||
total_written / 12, num_channels);
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------ */
|
||||
/* Main */
|
||||
/* ------------------------------------------------------------------ */
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
std::string prefix = "synthetic";
|
||||
|
||||
/* Parse args */
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
if (strcmp(argv[i], "--prefix") == 0 && i + 1 < argc) {
|
||||
prefix = argv[++i];
|
||||
}
|
||||
}
|
||||
|
||||
printf("Generating synthetic glTF benchmark scenes...\n\n");
|
||||
|
||||
for (int p = 0; p < num_presets; ++p) {
|
||||
const Preset &pr = presets[p];
|
||||
|
||||
printf("[%s] meshes=%d verts/mesh=%d nodes=%d materials=%d "
|
||||
"animations=%d keyframes=%d\n",
|
||||
pr.label, pr.cfg.num_meshes, pr.cfg.verts_per_mesh,
|
||||
pr.cfg.num_nodes, pr.cfg.num_materials,
|
||||
pr.cfg.num_animations, pr.cfg.keyframes);
|
||||
|
||||
std::string json;
|
||||
std::vector<uint8_t> bin;
|
||||
generate_scene(pr.cfg, json, bin);
|
||||
|
||||
write_gltf(prefix, pr.label, json, bin);
|
||||
write_glb(prefix, pr.label, json, bin);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
/* Float-heavy scene: ~500MB of ASCII floats in JSON */
|
||||
printf("[float_heavy] ~500MB of ASCII float values in JSON extras\n");
|
||||
generate_float_heavy(prefix, 500);
|
||||
printf("\n");
|
||||
|
||||
printf("Done.\n");
|
||||
return 0;
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
@PACKAGE_INIT@
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/TinyGLTFTargets.cmake)
|
||||
8
examples/basic/.gitignore
vendored
8
examples/basic/.gitignore
vendored
@@ -1,8 +0,0 @@
|
||||
.vs
|
||||
Debug
|
||||
Release
|
||||
x64
|
||||
packages
|
||||
|
||||
!*.sln
|
||||
!*.vcxproj*
|
||||
@@ -1,25 +0,0 @@
|
||||
# Basic glTF viewer
|
||||
|
||||
## Requirements
|
||||
|
||||
* glew
|
||||
* glfw3
|
||||
* premake5(linux)
|
||||
* OpenGL 3.3+ GPU
|
||||
|
||||
## Build on Linux and macOS
|
||||
|
||||
```
|
||||
$ premake5 gmake
|
||||
$ make
|
||||
```
|
||||
|
||||
## Build on Visual Studio
|
||||
|
||||
Plese use solution file located at `basic` folder.
|
||||
|
||||
|
||||
## Limitation
|
||||
|
||||
There are so many limitations in this example(e.g. no PBR shader. the shader only shows texture of textures[0] if available).
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28010.2050
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic", "basic.vcxproj", "{0589AC44-0CF3-40D8-8D89-68393CFD40F3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.Build.0 = Debug|x64
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.ActiveCfg = Release|x64
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.Build.0 = Release|x64
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {055E97C4-43DC-41B4-8D61-4FDDBC7B1EF7}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,159 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{0589AC44-0CF3-40D8-8D89-68393CFD40F3}</ProjectGuid>
|
||||
<RootNamespace>basic</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\main.cpp" />
|
||||
<ClCompile Include="..\shaders.cpp" />
|
||||
<ClCompile Include="..\window.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\shaders.h" />
|
||||
<ClInclude Include="..\window.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets" Condition="Exists('packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" />
|
||||
<Import Project="packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets" Condition="Exists('packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" />
|
||||
<Import Project="packages\glm.0.9.9.200\build\native\glm.targets" Condition="Exists('packages\glm.0.9.9.200\build\native\glm.targets')" />
|
||||
</ImportGroup>
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets'))" />
|
||||
<Error Condition="!Exists('packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets'))" />
|
||||
<Error Condition="!Exists('packages\glm.0.9.9.200\build\native\glm.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\glm.0.9.9.200\build\native\glm.targets'))" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -1,39 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\window.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\shaders.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\window.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\shaders.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="glm" version="0.9.9.200" targetFramework="native" />
|
||||
<package id="nupengl.core" version="0.1.0.1" targetFramework="native" />
|
||||
<package id="nupengl.core.redist" version="0.1.0.1" targetFramework="native" />
|
||||
</packages>
|
||||
@@ -1,394 +0,0 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include "shaders.h"
|
||||
#include "window.h"
|
||||
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#define TINYGLTF_NOEXCEPTION
|
||||
#define JSON_NOEXCEPTION
|
||||
#include "../../tiny_gltf.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
bool loadModel(tinygltf::Model &model, const char *filename) {
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
|
||||
if (!warn.empty()) {
|
||||
std::cout << "WARN: " << warn << std::endl;
|
||||
}
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cout << "ERR: " << err << std::endl;
|
||||
}
|
||||
|
||||
if (!res)
|
||||
std::cout << "Failed to load glTF: " << filename << std::endl;
|
||||
else
|
||||
std::cout << "Loaded glTF: " << filename << std::endl;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void bindMesh(std::map<int, GLuint>& vbos,
|
||||
tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
|
||||
const tinygltf::BufferView &bufferView = model.bufferViews[i];
|
||||
if (bufferView.target == 0) { // TODO impl drawarrays
|
||||
std::cout << "WARN: bufferView.target is zero" << std::endl;
|
||||
continue; // Unsupported bufferView.
|
||||
/*
|
||||
From spec2.0 readme:
|
||||
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
|
||||
... drawArrays function should be used with a count equal to
|
||||
the count property of any of the accessors referenced by the
|
||||
attributes property (they are all equal for a given
|
||||
primitive).
|
||||
*/
|
||||
}
|
||||
|
||||
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
|
||||
std::cout << "bufferview.target " << bufferView.target << std::endl;
|
||||
|
||||
GLuint vbo;
|
||||
glGenBuffers(1, &vbo);
|
||||
vbos[i] = vbo;
|
||||
glBindBuffer(bufferView.target, vbo);
|
||||
|
||||
std::cout << "buffer.data.size = " << buffer.data.size()
|
||||
<< ", bufferview.byteOffset = " << bufferView.byteOffset
|
||||
<< std::endl;
|
||||
|
||||
glBufferData(bufferView.target, bufferView.byteLength,
|
||||
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
|
||||
tinygltf::Primitive primitive = mesh.primitives[i];
|
||||
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
|
||||
|
||||
for (auto &attrib : primitive.attributes) {
|
||||
tinygltf::Accessor accessor = model.accessors[attrib.second];
|
||||
int byteStride =
|
||||
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
|
||||
|
||||
int size = 1;
|
||||
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
|
||||
size = accessor.type;
|
||||
}
|
||||
|
||||
int vaa = -1;
|
||||
if (attrib.first.compare("POSITION") == 0) vaa = 0;
|
||||
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
|
||||
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
|
||||
if (vaa > -1) {
|
||||
glEnableVertexAttribArray(vaa);
|
||||
glVertexAttribPointer(vaa, size, accessor.componentType,
|
||||
accessor.normalized ? GL_TRUE : GL_FALSE,
|
||||
byteStride, BUFFER_OFFSET(accessor.byteOffset));
|
||||
} else
|
||||
std::cout << "vaa missing: " << attrib.first << std::endl;
|
||||
}
|
||||
|
||||
if (model.textures.size() > 0) {
|
||||
// fixme: Use material's baseColor
|
||||
tinygltf::Texture &tex = model.textures[0];
|
||||
|
||||
if (tex.source > -1) {
|
||||
|
||||
GLuint texid;
|
||||
glGenTextures(1, &texid);
|
||||
|
||||
tinygltf::Image &image = model.images[tex.source];
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texid);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
GLenum format = GL_RGBA;
|
||||
|
||||
if (image.component == 1) {
|
||||
format = GL_RED;
|
||||
} else if (image.component == 2) {
|
||||
format = GL_RG;
|
||||
} else if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
} else {
|
||||
// ???
|
||||
}
|
||||
|
||||
GLenum type = GL_UNSIGNED_BYTE;
|
||||
if (image.bits == 8) {
|
||||
// ok
|
||||
} else if (image.bits == 16) {
|
||||
type = GL_UNSIGNED_SHORT;
|
||||
} else {
|
||||
// ???
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
|
||||
format, type, &image.image.at(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// bind models
|
||||
void bindModelNodes(std::map<int, GLuint>& vbos, tinygltf::Model &model,
|
||||
tinygltf::Node &node) {
|
||||
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
|
||||
bindMesh(vbos, model, model.meshes[node.mesh]);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < node.children.size(); i++) {
|
||||
assert((node.children[i] >= 0) && (node.children[i] < model.nodes.size()));
|
||||
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<GLuint, std::map<int, GLuint>> bindModel(tinygltf::Model &model) {
|
||||
std::map<int, GLuint> vbos;
|
||||
GLuint vao;
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
|
||||
for (size_t i = 0; i < scene.nodes.size(); ++i) {
|
||||
assert((scene.nodes[i] >= 0) && (scene.nodes[i] < model.nodes.size()));
|
||||
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
// cleanup vbos but do not delete index buffers yet
|
||||
for (auto it = vbos.cbegin(); it != vbos.cend();) {
|
||||
tinygltf::BufferView bufferView = model.bufferViews[it->first];
|
||||
if (bufferView.target != GL_ELEMENT_ARRAY_BUFFER) {
|
||||
glDeleteBuffers(1, &vbos[it->first]);
|
||||
vbos.erase(it++);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
return {vao, vbos};
|
||||
}
|
||||
|
||||
void drawMesh(const std::map<int, GLuint>& vbos,
|
||||
tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
|
||||
tinygltf::Primitive primitive = mesh.primitives[i];
|
||||
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbos.at(indexAccessor.bufferView));
|
||||
|
||||
glDrawElements(primitive.mode, indexAccessor.count,
|
||||
indexAccessor.componentType,
|
||||
BUFFER_OFFSET(indexAccessor.byteOffset));
|
||||
}
|
||||
}
|
||||
|
||||
// recursively draw node and children nodes of model
|
||||
void drawModelNodes(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
|
||||
tinygltf::Model &model, tinygltf::Node &node) {
|
||||
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
|
||||
drawMesh(vaoAndEbos.second, model, model.meshes[node.mesh]);
|
||||
}
|
||||
for (size_t i = 0; i < node.children.size(); i++) {
|
||||
drawModelNodes(vaoAndEbos, model, model.nodes[node.children[i]]);
|
||||
}
|
||||
}
|
||||
void drawModel(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
|
||||
tinygltf::Model &model) {
|
||||
glBindVertexArray(vaoAndEbos.first);
|
||||
|
||||
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
|
||||
for (size_t i = 0; i < scene.nodes.size(); ++i) {
|
||||
drawModelNodes(vaoAndEbos, model, model.nodes[scene.nodes[i]]);
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void dbgModel(tinygltf::Model &model) {
|
||||
for (auto &mesh : model.meshes) {
|
||||
std::cout << "mesh : " << mesh.name << std::endl;
|
||||
for (auto &primitive : mesh.primitives) {
|
||||
const tinygltf::Accessor &indexAccessor =
|
||||
model.accessors[primitive.indices];
|
||||
|
||||
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
|
||||
<< indexAccessor.componentType << std::endl;
|
||||
|
||||
tinygltf::Material &mat = model.materials[primitive.material];
|
||||
for (auto &mats : mat.values) {
|
||||
std::cout << "mat : " << mats.first.c_str() << std::endl;
|
||||
}
|
||||
|
||||
for (auto &image : model.images) {
|
||||
std::cout << "image name : " << image.uri << std::endl;
|
||||
std::cout << " size : " << image.image.size() << std::endl;
|
||||
std::cout << " w/h : " << image.width << "/" << image.height
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
std::cout << "indices : " << primitive.indices << std::endl;
|
||||
std::cout << "mode : "
|
||||
<< "(" << primitive.mode << ")" << std::endl;
|
||||
|
||||
for (auto &attrib : primitive.attributes) {
|
||||
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
|
||||
// Camera matrix
|
||||
glm::mat4 view = glm::lookAt(
|
||||
pos, // Camera in World Space
|
||||
lookat, // and looks at the origin
|
||||
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
|
||||
);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
|
||||
int h) {
|
||||
glm::mat4 Projection =
|
||||
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
|
||||
|
||||
// Or, for an ortho camera :
|
||||
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
|
||||
// // In world coordinates
|
||||
|
||||
glm::mat4 mvp = Projection * view_mat * model_mat;
|
||||
|
||||
return mvp;
|
||||
}
|
||||
|
||||
void displayLoop(Window &window, const std::string &filename) {
|
||||
Shaders shader = Shaders();
|
||||
glUseProgram(shader.pid);
|
||||
|
||||
// grab uniforms to modify
|
||||
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
|
||||
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
|
||||
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
|
||||
|
||||
tinygltf::Model model;
|
||||
if (!loadModel(model, filename.c_str())) return;
|
||||
|
||||
std::pair<GLuint, std::map<int, GLuint>> vaoAndEbos = bindModel(model);
|
||||
// dbgModel(model); return;
|
||||
|
||||
// Model matrix : an identity matrix (model will be at the origin)
|
||||
glm::mat4 model_mat = glm::mat4(1.0f);
|
||||
glm::mat4 model_rot = glm::mat4(1.0f);
|
||||
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
|
||||
|
||||
// generate a camera view, based on eye-position and lookAt world-position
|
||||
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
|
||||
|
||||
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
|
||||
glm::vec3 sun_color = glm::vec3(1.0);
|
||||
|
||||
while (!window.Close()) {
|
||||
window.Resize();
|
||||
|
||||
glClearColor(0.2, 0.2, 0.2, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glm::mat4 trans =
|
||||
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
|
||||
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
|
||||
glm::vec3(0, 1, 0)); // rotate model on y axis
|
||||
model_mat = trans * model_rot;
|
||||
|
||||
// build a model-view-projection
|
||||
GLint w, h;
|
||||
glfwGetWindowSize(window.window, &w, &h);
|
||||
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
|
||||
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
|
||||
|
||||
glUniform3fv(sun_position_u, 1, &sun_position[0]);
|
||||
glUniform3fv(sun_color_u, 1, &sun_color[0]);
|
||||
|
||||
drawModel(vaoAndEbos, model);
|
||||
glfwSwapBuffers(window.window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glDeleteVertexArrays(1, &vaoAndEbos.first);
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char *description) {
|
||||
(void)error;
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
std::string filename = "../../../models/Cube/Cube.gltf";
|
||||
|
||||
if (argc > 1) {
|
||||
filename = argv[1];
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit()) return -1;
|
||||
|
||||
// Force create OpenGL 3.3
|
||||
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
|
||||
// Note (PE): On laptops with intel hd graphics card you can overcome the segfault by enabling experimental, see below (tested on lenovo thinkpad)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
#endif
|
||||
|
||||
Window window = Window(800, 600, "TinyGLTF basic example");
|
||||
glfwMakeContextCurrent(window.window);
|
||||
|
||||
#ifdef __APPLE__
|
||||
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
|
||||
glewExperimental = GL_TRUE;
|
||||
#endif
|
||||
|
||||
glewInit();
|
||||
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
|
||||
<< std::endl;
|
||||
|
||||
if (!GLEW_VERSION_3_3) {
|
||||
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
displayLoop(window, filename);
|
||||
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 36 KiB |
@@ -1,114 +0,0 @@
|
||||
#include "shaders.h"
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
std::string FragmentShaderCode =
|
||||
"#version 330 core\n\
|
||||
in vec3 normal;\n\
|
||||
in vec3 position;\n\
|
||||
in vec2 texcoord;\n\
|
||||
\n\
|
||||
uniform sampler2D tex;\n\
|
||||
uniform vec3 sun_position; \n\
|
||||
uniform vec3 sun_color; \n\
|
||||
\n\
|
||||
out vec4 color;\n\
|
||||
void main() {\n\
|
||||
float lum = max(dot(normal, normalize(sun_position)), 0.0);\n\
|
||||
color = texture(tex, texcoord) * vec4((0.3 + 0.7 * lum) * sun_color, 1.0);\n\
|
||||
}\n\
|
||||
";
|
||||
|
||||
std::string VertexShaderCode =
|
||||
"#version 330 core\n\
|
||||
layout(location = 0) in vec3 in_vertex;\n\
|
||||
layout(location = 1) in vec3 in_normal;\n\
|
||||
layout(location = 2) in vec2 in_texcoord;\n\
|
||||
\n\
|
||||
uniform mat4 MVP;\n\
|
||||
\n\
|
||||
out vec3 normal;\n\
|
||||
out vec3 position;\n\
|
||||
out vec2 texcoord;\n\
|
||||
\n\
|
||||
void main(){\n\
|
||||
gl_Position = MVP * vec4(in_vertex, 1);\n\
|
||||
position = gl_Position.xyz;\n\
|
||||
normal = normalize(mat3(MVP) * in_normal);\n\
|
||||
position = in_vertex;\n\
|
||||
texcoord = in_texcoord;\n\
|
||||
}";
|
||||
|
||||
|
||||
Shaders::Shaders()
|
||||
{
|
||||
|
||||
// Create the shaders
|
||||
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
|
||||
GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
|
||||
GLint Result = GL_FALSE;
|
||||
int InfoLogLength;
|
||||
|
||||
// Compile Vertex Shader
|
||||
char const * VertexSourcePointer = VertexShaderCode.c_str();
|
||||
glShaderSource(VertexShaderID, 1, &VertexSourcePointer, NULL);
|
||||
glCompileShader(VertexShaderID);
|
||||
|
||||
// Check Vertex Shader
|
||||
glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
|
||||
glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
|
||||
if (InfoLogLength > 0) {
|
||||
std::vector<char> VertexShaderErrorMessage(InfoLogLength + 1);
|
||||
glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
|
||||
printf("%s\n", &VertexShaderErrorMessage[0]);
|
||||
}
|
||||
|
||||
// Compile Fragment Shader
|
||||
char const * FragmentSourcePointer = FragmentShaderCode.c_str();
|
||||
glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer, NULL);
|
||||
glCompileShader(FragmentShaderID);
|
||||
|
||||
// Check Fragment Shader
|
||||
glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
|
||||
glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
|
||||
if (InfoLogLength > 0) {
|
||||
std::vector<char> FragmentShaderErrorMessage(InfoLogLength + 1);
|
||||
glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
|
||||
printf("%s\n", &FragmentShaderErrorMessage[0]);
|
||||
}
|
||||
|
||||
// Link the program
|
||||
printf("Linking program\n");
|
||||
GLuint ProgramID = glCreateProgram();
|
||||
glAttachShader(ProgramID, VertexShaderID);
|
||||
glAttachShader(ProgramID, FragmentShaderID);
|
||||
glLinkProgram(ProgramID);
|
||||
|
||||
// Check the program
|
||||
glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
|
||||
glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
|
||||
if (InfoLogLength > 0) {
|
||||
std::vector<char> ProgramErrorMessage(InfoLogLength + 1);
|
||||
glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
|
||||
printf("%s\n", &ProgramErrorMessage[0]);
|
||||
}
|
||||
|
||||
glDetachShader(ProgramID, VertexShaderID);
|
||||
glDetachShader(ProgramID, FragmentShaderID);
|
||||
|
||||
glDeleteShader(VertexShaderID);
|
||||
glDeleteShader(FragmentShaderID);
|
||||
|
||||
this->pid = ProgramID;
|
||||
}
|
||||
|
||||
|
||||
Shaders::~Shaders()
|
||||
{
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
class Shaders
|
||||
{
|
||||
public:
|
||||
GLuint pid;
|
||||
Shaders();
|
||||
~Shaders();
|
||||
};
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
#include "window.h"
|
||||
|
||||
|
||||
|
||||
Window::Window(int x, int y, const char* title)
|
||||
{
|
||||
GLFWwindow* window = glfwCreateWindow(x, y, title, NULL, NULL);
|
||||
this->window = window;
|
||||
}
|
||||
|
||||
|
||||
Window::~Window()
|
||||
{
|
||||
glfwDestroyWindow(this->window);
|
||||
}
|
||||
|
||||
void Window::Resize()
|
||||
{
|
||||
GLint w, h;
|
||||
glfwGetWindowSize(this->window, &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
}
|
||||
|
||||
int Window::Close()
|
||||
{
|
||||
return glfwWindowShouldClose(this->window);
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
GLFWwindow* window;
|
||||
|
||||
Window(int x, int y, const char* title);
|
||||
~Window();
|
||||
void Resize();
|
||||
int Close();
|
||||
};
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
|
||||
include_directories(${CMAKE_SOURCE_DIR})
|
||||
add_executable(create_triangle_gltf create_triangle_gltf.cpp)
|
||||
target_compile_options(create_triangle_gltf PUBLIC -Wall)
|
||||
target_link_libraries(create_triangle_gltf )
|
||||
@@ -1,2 +0,0 @@
|
||||
all:
|
||||
$(CXX) -o create_triangle_gltf -I../../ create_triangle_gltf.cpp
|
||||
@@ -1,121 +0,0 @@
|
||||
// An example of how to generate a gltf file from scratch. This example
|
||||
// was translated from the pygltlib documentation in the pypi project page,
|
||||
// which in turn is based on the Khronos Sample Models at:
|
||||
//
|
||||
// https://github.com/KhronosGroup/glTF-Sample-Models
|
||||
//
|
||||
// This example is released under the MIT license.
|
||||
//
|
||||
// 2021-02-25 Thu
|
||||
// Dov Grobgeld <dov.grobgeld@gmail.com>
|
||||
|
||||
|
||||
// Define these only in *one* .cc file.
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Create a model with a single mesh and save it as a gltf file
|
||||
tinygltf::Model m;
|
||||
tinygltf::Scene scene;
|
||||
tinygltf::Mesh mesh;
|
||||
tinygltf::Primitive primitive;
|
||||
tinygltf::Node node;
|
||||
tinygltf::Buffer buffer;
|
||||
tinygltf::BufferView bufferView1;
|
||||
tinygltf::BufferView bufferView2;
|
||||
tinygltf::Accessor accessor1;
|
||||
tinygltf::Accessor accessor2;
|
||||
tinygltf::Asset asset;
|
||||
|
||||
// This is the raw data buffer.
|
||||
buffer.data = {
|
||||
// 6 bytes of indices and two bytes of padding
|
||||
0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00,
|
||||
// 36 bytes of floating point numbers
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f,
|
||||
0x00,0x00,0x00,0x00};
|
||||
|
||||
// "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the
|
||||
// start of the buffer.
|
||||
bufferView1.buffer = 0;
|
||||
bufferView1.byteOffset=0;
|
||||
bufferView1.byteLength=6;
|
||||
bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER;
|
||||
|
||||
// The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes)
|
||||
// at position 8 in the buffer and are of type ARRAY_BUFFER
|
||||
bufferView2.buffer = 0;
|
||||
bufferView2.byteOffset=8;
|
||||
bufferView2.byteLength=36;
|
||||
bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER;
|
||||
|
||||
// Describe the layout of bufferView1, the indices of the vertices
|
||||
accessor1.bufferView = 0;
|
||||
accessor1.byteOffset = 0;
|
||||
accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT;
|
||||
accessor1.count = 3;
|
||||
accessor1.type = TINYGLTF_TYPE_SCALAR;
|
||||
accessor1.maxValues.push_back(2);
|
||||
accessor1.minValues.push_back(0);
|
||||
|
||||
// Describe the layout of bufferView2, the vertices themself
|
||||
accessor2.bufferView = 1;
|
||||
accessor2.byteOffset = 0;
|
||||
accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT;
|
||||
accessor2.count = 3;
|
||||
accessor2.type = TINYGLTF_TYPE_VEC3;
|
||||
accessor2.maxValues = {1.0, 1.0, 0.0};
|
||||
accessor2.minValues = {0.0, 0.0, 0.0};
|
||||
|
||||
// Build the mesh primitive and add it to the mesh
|
||||
primitive.indices = 0; // The index of the accessor for the vertex indices
|
||||
primitive.attributes["POSITION"] = 1; // The index of the accessor for positions
|
||||
primitive.material = 0;
|
||||
primitive.mode = TINYGLTF_MODE_TRIANGLES;
|
||||
mesh.primitives.push_back(primitive);
|
||||
|
||||
// Other tie ups
|
||||
node.mesh = 0;
|
||||
scene.nodes.push_back(0); // Default scene
|
||||
|
||||
// Define the asset. The version is required
|
||||
asset.version = "2.0";
|
||||
asset.generator = "tinygltf";
|
||||
|
||||
// Now all that remains is to tie back all the loose objects into the
|
||||
// our single model.
|
||||
m.scenes.push_back(scene);
|
||||
m.meshes.push_back(mesh);
|
||||
m.nodes.push_back(node);
|
||||
m.buffers.push_back(buffer);
|
||||
m.bufferViews.push_back(bufferView1);
|
||||
m.bufferViews.push_back(bufferView2);
|
||||
m.accessors.push_back(accessor1);
|
||||
m.accessors.push_back(accessor2);
|
||||
m.asset = asset;
|
||||
|
||||
// Create a simple material
|
||||
tinygltf::Material mat;
|
||||
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f};
|
||||
mat.doubleSided = true;
|
||||
m.materials.push_back(mat);
|
||||
|
||||
// Save it to a file
|
||||
tinygltf::TinyGLTF gltf;
|
||||
gltf.WriteGltfSceneToFile(&m, "triangle.gltf",
|
||||
true, // embedImages
|
||||
true, // embedBuffers
|
||||
true, // pretty print
|
||||
false); // write binary
|
||||
|
||||
exit(0);
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
Copyright (c) 2005-2018 Lode Vandevenne
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -99,6 +99,28 @@ void Matrix::LookAt(float m[4][4], float eye[3], float lookat[3],
|
||||
#endif
|
||||
}
|
||||
|
||||
void Matrix::Identity(float m[4][4]) {
|
||||
m[0][0] = 1.0f;
|
||||
m[0][1] = 0.0f;
|
||||
m[0][2] = 0.0f;
|
||||
m[0][3] = 0.0f;
|
||||
|
||||
m[1][0] = 0.0f;
|
||||
m[1][1] = 1.0f;
|
||||
m[1][2] = 0.0f;
|
||||
m[1][3] = 0.0f;
|
||||
|
||||
m[2][0] = 0.0f;
|
||||
m[2][1] = 0.0f;
|
||||
m[2][2] = 1.0f;
|
||||
m[2][3] = 0.0f;
|
||||
|
||||
m[3][0] = 0.0f;
|
||||
m[3][1] = 0.0f;
|
||||
m[3][2] = 0.0f;
|
||||
m[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
void Matrix::Inverse(float m[4][4]) {
|
||||
/*
|
||||
* codes from intel web
|
||||
@@ -195,7 +217,16 @@ void Matrix::Inverse(float m[4][4]) {
|
||||
}
|
||||
}
|
||||
|
||||
void Matrix::Mult(float dst[4][4], float m0[4][4], float m1[4][4]) {
|
||||
void Matrix::Add(float dst[4][4], const float m0[4][4], const float m1[4][4]) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
dst[i][j] += m0[i][j] + m1[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Matrix::Mult(float dst[4][4], const float m0[4][4], const float m1[4][4]) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
dst[i][j] = 0;
|
||||
@@ -206,7 +237,7 @@ void Matrix::Mult(float dst[4][4], float m0[4][4], float m1[4][4]) {
|
||||
}
|
||||
}
|
||||
|
||||
void Matrix::MultV(float dst[3], float m[4][4], float v[3]) {
|
||||
void Matrix::MultV(float dst[3], const float m[4][4], const float v[3]) {
|
||||
// printf("v = %f, %f, %f\n", v[0], v[1], v[2]);
|
||||
dst[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
|
||||
dst[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
|
||||
@@ -214,3 +245,10 @@ void Matrix::MultV(float dst[3], float m[4][4], float v[3]) {
|
||||
// printf("m = %f, %f, %f\n", m[3][0], m[3][1], m[3][2]);
|
||||
// printf("dst = %f, %f, %f\n", dst[0], dst[1], dst[2]);
|
||||
}
|
||||
|
||||
void Matrix::MultV4(float dst[4], const float m[4][4], const float v[4]) {
|
||||
dst[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3];
|
||||
dst[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3];
|
||||
dst[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3];
|
||||
dst[3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3];
|
||||
}
|
||||
|
||||
@@ -10,8 +10,11 @@ public:
|
||||
static void LookAt(float m[4][4], float eye[3], float lookat[3],
|
||||
float up[3]);
|
||||
static void Inverse(float m[4][4]);
|
||||
static void Mult(float dst[4][4], float m0[4][4], float m1[4][4]);
|
||||
static void MultV(float dst[3], float m[4][4], float v[3]);
|
||||
static void Identity(float m[4][4]);
|
||||
static void Add(float dst[4][4], const float m0[4][4], const float m1[4][4]);
|
||||
static void Mult(float dst[4][4], const float m0[4][4], const float m1[4][4]);
|
||||
static void MultV(float dst[3], const float m[4][4], const float v[3]);
|
||||
static void MultV4(float dst[4], const float m[4][4], const float v[4]);
|
||||
};
|
||||
|
||||
#endif //
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52,11 +52,6 @@
|
||||
#include <math.h>
|
||||
#include "trackball.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4244)
|
||||
#pragma warning(disable : 4305)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
@@ -173,11 +168,11 @@ void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0f)
|
||||
t = 1.0f;
|
||||
if (t < -1.0f)
|
||||
t = -1.0f;
|
||||
phi = 2.0f * asinf(t);
|
||||
if (t > 1.0)
|
||||
t = 1.0;
|
||||
if (t < -1.0)
|
||||
t = -1.0;
|
||||
phi = 2.0 * asin(t);
|
||||
|
||||
axis_to_quat(a, phi, q);
|
||||
}
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(dxview)
|
||||
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
find_package(spdlog CONFIG REQUIRED)
|
||||
|
||||
add_executable(dxview
|
||||
src/Viewer.h
|
||||
src/Viewer.cc
|
||||
src/dxview.cc
|
||||
)
|
||||
|
||||
target_include_directories(dxview
|
||||
PRIVATE
|
||||
../../
|
||||
)
|
||||
|
||||
target_compile_definitions(dxview
|
||||
PRIVATE
|
||||
DXVIEW_SWAP_CHAIN_BUFFER_COUNT=3
|
||||
DXVIEW_RES_DIR=L"${PROJECT_SOURCE_DIR}/res"
|
||||
)
|
||||
|
||||
target_link_libraries(dxview
|
||||
PRIVATE
|
||||
dxgi
|
||||
d3dcompiler
|
||||
d3d12
|
||||
glfw
|
||||
spdlog::spdlog
|
||||
)
|
||||
|
||||
set_target_properties(dxview
|
||||
PROPERTIES
|
||||
CXX_STANDARD 17
|
||||
)
|
||||
@@ -1,37 +0,0 @@
|
||||
# DirectX glTF Viewer
|
||||
|
||||
## Overview
|
||||
|
||||
This project was motivated by a lack of sample code demonstrating the graphics API agnostic nature of the glTF specification. The sample code is written using modern C++ and DirectX 12 for the client application.
|
||||
|
||||
## Features
|
||||
|
||||
* [x] DirectX 12
|
||||
* [ ] Loader
|
||||
* [ ] Animation
|
||||
* [ ] Morph Target
|
||||
* [ ] Physical Base Rendering
|
||||
* [ ] Environment Map
|
||||
|
||||
## Dependencies
|
||||
|
||||
* [CMake](https://github.com/Kitware/CMake)
|
||||
* [Vcpkg](https://github.com/Microsoft/vcpkg)
|
||||
* [GLFW](https://github.com/glfw/glfw)
|
||||
* [spdlog](https://github.com/gabime/spdlog)
|
||||
|
||||
## Building
|
||||
|
||||
### Install dependencies
|
||||
|
||||
```
|
||||
vcpkg install glfw3:x64-windows
|
||||
vcpkg install spdlog:x64-windows
|
||||
```
|
||||
|
||||
### Generate Project Files
|
||||
|
||||
```
|
||||
mkdir build
|
||||
cmake . -B build -DCMAKE_TOOLCHAIN_FILE=${VCPKG_DIR}/script/buildsystem/vcpkg.cmake
|
||||
```
|
||||
@@ -1,3 +0,0 @@
|
||||
float4 main() : SV_Target {
|
||||
return float4(0.5, 0.5, 0.5, 1.0);
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
struct RS2PS {
|
||||
float4 position : SV_POSITION;
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
float2 texcoord_0: TEXCOORD_0;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct TextureInfo {
|
||||
uint textureIndex;
|
||||
uint samplerIndex;
|
||||
};
|
||||
|
||||
struct PBRMetallicRoughness {
|
||||
float4 baseColorFactor;
|
||||
TextureInfo baseColorTexture;
|
||||
float metallicFactor;
|
||||
float roughnessFactor;
|
||||
TextureInfo metallicRoughnessTexture;
|
||||
};
|
||||
|
||||
cbuffer Material : register(b2) {
|
||||
PBRMetallicRoughness pbrMetallicRoughness;
|
||||
};
|
||||
|
||||
Texture2D textures[5] : register(t0);
|
||||
SamplerState samplerState[5] : register(s0);
|
||||
|
||||
float4 getBaseColor(float2 uv) {
|
||||
float4 baseColor = pbrMetallicRoughness.baseColorFactor;
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
TextureInfo baseColorTexture = pbrMetallicRoughness.baseColorTexture;
|
||||
if (baseColorTexture.textureIndex >= 0) {
|
||||
baseColor *= textures[baseColorTexture.textureIndex].Sample(samplerState[baseColorTexture.samplerIndex], uv);
|
||||
}
|
||||
#endif
|
||||
|
||||
return baseColor;
|
||||
}
|
||||
|
||||
float4 main(RS2PS input) : SV_Target {
|
||||
float2 uv = float2(0.0, 0.0);
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
uv = input.texcoord_0;
|
||||
#endif
|
||||
|
||||
float4 color = getBaseColor(uv);
|
||||
|
||||
return color;
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
struct IA2VS {
|
||||
float3 position : POSITION;
|
||||
|
||||
#ifdef HAS_NORMAL
|
||||
float3 normal : NORMAL;
|
||||
#endif
|
||||
|
||||
#ifdef HAS_TANGENT
|
||||
float4 tangent : TANGENT;
|
||||
#endif
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
float2 texcoord_0: TEXCOORD_0;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct VS2RS {
|
||||
float4 position : SV_POSITION;
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
float2 texcoord_0: TEXCOORD_0;
|
||||
#endif
|
||||
};
|
||||
|
||||
cbuffer Camera : register(b0) {
|
||||
float4x4 V;
|
||||
float4x4 P;
|
||||
float4x4 VP;
|
||||
};
|
||||
|
||||
cbuffer Node : register(b1) {
|
||||
float4x4 M;
|
||||
};
|
||||
|
||||
VS2RS main(IA2VS input) {
|
||||
VS2RS output;
|
||||
output.position = mul(float4(input.position, 1.0), M);
|
||||
output.position = mul(output.position, V);
|
||||
output.position = mul(output.position, P);
|
||||
|
||||
#ifdef HAS_TEXCOORD_0
|
||||
output.texcoord_0 = input.texcoord_0;
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,130 +0,0 @@
|
||||
#ifndef DXVIEW_VIEWER_GUARD
|
||||
#define DXVIEW_VIEWER_GUARD
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_6.h>
|
||||
#include <tiny_gltf.h>
|
||||
#include <wrl.h>
|
||||
|
||||
#include <filesystem>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
enum RenderPassType { RENDER_PASS_TYPE_PRESENT = 0, RENDER_PASS_TYPE_COUNT };
|
||||
|
||||
struct RenderTarget {
|
||||
ComPtr<ID3D12Resource> pTexture;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE viewDescriptor;
|
||||
};
|
||||
|
||||
struct TextureInfo {
|
||||
int32_t textureIndex;
|
||||
int32_t samplerIndex;
|
||||
};
|
||||
|
||||
struct PBRMetallicRoughness {
|
||||
DirectX::XMFLOAT4 baseColorFactor;
|
||||
TextureInfo baseColorTexture;
|
||||
float metallicFactor;
|
||||
float roughnessFactor;
|
||||
TextureInfo metallicRoughnessTexture;
|
||||
};
|
||||
|
||||
struct Material {
|
||||
std::string name;
|
||||
D3D12_BLEND_DESC blendDesc;
|
||||
D3D12_RASTERIZER_DESC rasterizerDesc;
|
||||
ComPtr<ID3D12Resource> pBuffer;
|
||||
void* pBufferData;
|
||||
ComPtr<ID3D12DescriptorHeap> pSRVDescriptorHeap;
|
||||
ComPtr<ID3D12DescriptorHeap> pSamplerDescriptorHeap;
|
||||
};
|
||||
|
||||
struct Attribute {
|
||||
std::string name;
|
||||
DXGI_FORMAT format;
|
||||
D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
|
||||
};
|
||||
|
||||
struct Primitive {
|
||||
std::vector<Attribute> attributes;
|
||||
uint32_t vertexCount;
|
||||
D3D12_PRIMITIVE_TOPOLOGY primitiveTopology;
|
||||
D3D12_INDEX_BUFFER_VIEW indexBufferView;
|
||||
uint32_t indexCount;
|
||||
Material* pMaterial;
|
||||
ComPtr<ID3D12RootSignature> pRootSignature;
|
||||
ComPtr<ID3D12PipelineState> pPipelineState;
|
||||
};
|
||||
|
||||
struct Mesh {
|
||||
std::string name;
|
||||
std::vector<Primitive> primitives;
|
||||
};
|
||||
|
||||
struct Node {
|
||||
DirectX::XMFLOAT4X4 M;
|
||||
};
|
||||
|
||||
struct Camera {
|
||||
DirectX::XMFLOAT4X4 V;
|
||||
DirectX::XMFLOAT4X4 P;
|
||||
DirectX::XMFLOAT4X4 VP;
|
||||
};
|
||||
|
||||
class Viewer {
|
||||
public:
|
||||
Viewer(HWND window, tinygltf::Model* pModel);
|
||||
|
||||
void update(double deltaTime);
|
||||
void render(double deltaTime);
|
||||
|
||||
private:
|
||||
void initDirectX(HWND window);
|
||||
void buildRenderTargets();
|
||||
void buildResources();
|
||||
void buildBuffers(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
|
||||
void buildImages(std::vector<ComPtr<ID3D12Resource> >* pStagingResources);
|
||||
void buildSamplerDescs();
|
||||
void buildMaterials();
|
||||
void buildMeshes();
|
||||
void buildNodes();
|
||||
|
||||
void drawNode(uint64_t nodeIndex);
|
||||
|
||||
private:
|
||||
tinygltf::Model* pModel_;
|
||||
ComPtr<IDXGIFactory1> pFactory_;
|
||||
ComPtr<IDXGIAdapter1> pAdapter_;
|
||||
ComPtr<ID3D12Device> pDevice_;
|
||||
ComPtr<ID3D12CommandQueue> pDirectCommandQueue_;
|
||||
UINT64 directFenceValue_;
|
||||
ComPtr<ID3D12Fence> pDirectFence_;
|
||||
ComPtr<ID3D12CommandQueue> pCopyCommandQueue_;
|
||||
UINT64 copyFenceValue_;
|
||||
ComPtr<ID3D12Fence> pCopyFence_;
|
||||
ComPtr<IDXGISwapChain3> pSwapChain_;
|
||||
ComPtr<ID3D12Resource> pSwapChainBuffers_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
ComPtr<ID3D12CommandAllocator>
|
||||
pDirectCommandAllocators_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
ComPtr<ID3D12GraphicsCommandList> pDirectCommandList_;
|
||||
ComPtr<ID3D12CommandAllocator> pCopyCommandAllocator_;
|
||||
ComPtr<ID3D12GraphicsCommandList> pCopyCommandList_;
|
||||
UINT descriptorIncrementSize_[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
|
||||
ComPtr<ID3D12DescriptorHeap>
|
||||
pRTVDescriptorHeaps_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
std::vector<RenderTarget> renderTargets_[DXVIEW_SWAP_CHAIN_BUFFER_COUNT];
|
||||
std::vector<ComPtr<ID3D12Resource> > pBuffers_;
|
||||
std::vector<ComPtr<ID3D12Resource> > pTextures_;
|
||||
std::vector<D3D12_SAMPLER_DESC> samplerDescs_;
|
||||
std::vector<Material> materials_;
|
||||
std::vector<Mesh> meshes_;
|
||||
std::vector<ComPtr<ID3D12Resource> > pNodeBuffers_;
|
||||
ComPtr<ID3D12Resource> pCameraBuffer_;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,90 +0,0 @@
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STBI_MSC_SECURE_CRT
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <GLFW/glfw3native.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <tiny_gltf.h>
|
||||
|
||||
#undef GLFW_EXPOSE_NATIVE_WIN32
|
||||
#undef TINYGLTF_IMPLEMENTATION
|
||||
#undef STBI_MSC_SECURE_CRT
|
||||
#undef STB_IMAGE_IMPLEMENTATION
|
||||
#undef STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "Viewer.h"
|
||||
|
||||
static void onError(int error, const char* message) {
|
||||
spdlog::error("[{}] {}", error, message);
|
||||
}
|
||||
|
||||
static void onRender(Viewer* pViewer, double deltaTime) {
|
||||
pViewer->update(deltaTime);
|
||||
pViewer->render(deltaTime);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
tinygltf::TinyGLTF context;
|
||||
|
||||
tinygltf::Model model;
|
||||
std::string error;
|
||||
std::string warning;
|
||||
if (!context.LoadASCIIFromFile(&model, &error, &warning, argv[1])) {
|
||||
if (!error.empty()) {
|
||||
spdlog::error("{}", error);
|
||||
}
|
||||
|
||||
if (!warning.empty()) {
|
||||
spdlog::warn("{}", warning);
|
||||
}
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
GLFWwindow* pWindow;
|
||||
|
||||
glfwSetErrorCallback(onError);
|
||||
|
||||
if (!glfwInit()) {
|
||||
spdlog::error("Fail to initialize GLFW!!!");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
|
||||
pWindow = glfwCreateWindow(512, 512, "dxview", nullptr, nullptr);
|
||||
if (!pWindow) {
|
||||
spdlog::error("Fail to create GLFWwindow!!!");
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
auto pViewer = std::make_unique<Viewer>(glfwGetWin32Window(pWindow), &model);
|
||||
if (!pViewer) {
|
||||
spdlog::error("Fail to create Viewer");
|
||||
glfwDestroyWindow(pWindow);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
auto prevTimeStamp = glfwGetTime();
|
||||
while (!glfwWindowShouldClose(pWindow)) {
|
||||
auto currTimeStamp = glfwGetTime();
|
||||
|
||||
onRender(pViewer.get(), currTimeStamp - prevTimeStamp);
|
||||
prevTimeStamp = currTimeStamp;
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwDestroyWindow(pWindow);
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
@@ -4,13 +4,6 @@ project(gltfutil)
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
include_directories(../../)
|
||||
include_directories(../common/)
|
||||
|
||||
file(GLOB gltfutil_sources *.cc *.h)
|
||||
add_executable(gltfutil ${gltfutil_sources} ../common/lodepng.cpp)
|
||||
|
||||
install ( TARGETS
|
||||
gltfutil
|
||||
DESTINATION
|
||||
bin
|
||||
)
|
||||
add_executable(gltfutil ${gltfutil_sources})
|
||||
|
||||
@@ -49,7 +49,6 @@ struct configuration {
|
||||
cli_action action = cli_action::not_set;
|
||||
texture_dumper::texture_output_format requested_format =
|
||||
texture_dumper::texture_output_format::not_specified;
|
||||
bool use_exr = false;
|
||||
|
||||
bool has_output_dir;
|
||||
bool is_valid() {
|
||||
|
||||
@@ -11,9 +11,6 @@
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "stb_image_write.h"
|
||||
|
||||
#define TINYEXR_IMPLEMENTATION
|
||||
#include "tinyexr.h"
|
||||
|
||||
namespace gltfutil {
|
||||
int usage(int ret = 0) {
|
||||
using std::cout;
|
||||
@@ -23,9 +20,8 @@ int usage(int ret = 0) {
|
||||
"[path to output directory])\n\n"
|
||||
//<< "\t\t -i: start in interactive mode\n"
|
||||
<< "\t\t -d: dump enclosed content (image assets)\n"
|
||||
<< "\t\t -f: file format for image output\n"
|
||||
<< "\t\t -o: ouptput directory path\n"
|
||||
<< "\t\t -e: Use OpenEXR format for 16bit image\n"
|
||||
<< "\t\t -f: file format for image output"
|
||||
<< "\t\t -o: ouptput directory path"
|
||||
<< "\t\t -h: print this help\n";
|
||||
return ret;
|
||||
}
|
||||
@@ -48,9 +44,6 @@ int parse_args(int argc, char** argv) {
|
||||
config.mode = ui_mode::cli;
|
||||
config.action = cli_action::dump;
|
||||
break;
|
||||
case 'e':
|
||||
config.use_exr = true;
|
||||
break;
|
||||
case 'i':
|
||||
config.mode = ui_mode::interactive;
|
||||
break;
|
||||
@@ -104,11 +97,6 @@ int parse_args(int argc, char** argv) {
|
||||
|
||||
case cli_action::dump: {
|
||||
texture_dumper dumper(model);
|
||||
|
||||
if (config.use_exr) {
|
||||
dumper.set_use_exr(true);
|
||||
}
|
||||
|
||||
if (config.requested_format !=
|
||||
texture_dumper::texture_output_format::not_specified)
|
||||
dumper.set_output_format(config.requested_format);
|
||||
|
||||
@@ -1,84 +1,15 @@
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
|
||||
#include "stb_image_write.h"
|
||||
#include "texture_dumper.h"
|
||||
|
||||
#include "lodepng.h" // ../common
|
||||
|
||||
#include "tinyexr.h"
|
||||
|
||||
#include <tiny_gltf.h>
|
||||
|
||||
using namespace gltfutil;
|
||||
using namespace tinygltf;
|
||||
using std::cout;
|
||||
|
||||
static LodePNGColorType GetLodePNGColorType(int channels) {
|
||||
if (channels == 1) {
|
||||
return LodePNGColorType::LCT_GREY;
|
||||
} else if (channels == 2) {
|
||||
return LodePNGColorType::LCT_GREY_ALPHA;
|
||||
} else if (channels == 3) {
|
||||
return LodePNGColorType::LCT_RGB;
|
||||
} else if (channels == 4) {
|
||||
return LodePNGColorType::LCT_RGBA;
|
||||
} else {
|
||||
std::cerr << "??? unsupported channels " << channels << "\n";
|
||||
return LodePNGColorType::LCT_RGB; // FIXME(syoyo): Raise error
|
||||
}
|
||||
}
|
||||
|
||||
static void ToBigEndian(std::vector<uint8_t>* image) {
|
||||
|
||||
assert(image->size() % 2 == 0);
|
||||
|
||||
union {
|
||||
unsigned int i;
|
||||
char c[4];
|
||||
} bint = {0x01020304};
|
||||
|
||||
bool is_big_endian = (bint.c[0] == 1);
|
||||
|
||||
if (is_big_endian) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t *ptr = reinterpret_cast<uint16_t *>(image->data());
|
||||
size_t n = image->size() / 2;
|
||||
|
||||
for (size_t i = 0; i < n; i++) {
|
||||
ptr[i] = ((0xFF00 & ptr[i]) >> 8) | ((0x00FF & ptr[i]) << 8);
|
||||
}
|
||||
}
|
||||
|
||||
static bool Save16bitImageAsEXR(const std::string& filename,
|
||||
const tinygltf::Image& image) {
|
||||
assert(image.bits == 16);
|
||||
|
||||
std::vector<float> buf(image.width * image.height * image.component);
|
||||
|
||||
// widen to float image.
|
||||
// Store as is(i.e, pixel value range is [0.0, 65535.0])
|
||||
const unsigned short* ptr =
|
||||
reinterpret_cast<const unsigned short*>(image.image.data());
|
||||
for (size_t i = 0; i < image.width * image.height * image.component; i++) {
|
||||
buf[i] = float(ptr[i]);
|
||||
}
|
||||
|
||||
const char* err = nullptr;
|
||||
int ret = SaveEXR(buf.data(), image.width, image.height, image.component,
|
||||
/* save_as_fp16 */ 0, filename.c_str(), &err);
|
||||
|
||||
if (err) {
|
||||
std::cerr << "EXR err: " << err << std::endl;
|
||||
FreeEXRErrorMessage(err);
|
||||
return false;
|
||||
}
|
||||
|
||||
return (ret == TINYEXR_SUCCESS);
|
||||
}
|
||||
|
||||
texture_dumper::texture_dumper(const Model& input)
|
||||
: model(input), configured_format(texture_output_format::png) {
|
||||
cout << "Texture dumper\n";
|
||||
@@ -95,58 +26,26 @@ void texture_dumper::dump_to_folder(const std::string& path) {
|
||||
cout << "image name is: \"" << image.name << "\"\n";
|
||||
cout << "image size is: " << image.width << 'x' << image.height << '\n';
|
||||
cout << "pixel channel count :" << image.component << '\n';
|
||||
cout << "pixel bit depth :" << image.bits << '\n';
|
||||
std::string basename =
|
||||
image.name.empty() ? std::to_string(index) : image.name;
|
||||
std::string name = image.name.empty() ? std::to_string(index) : image.name;
|
||||
|
||||
unsigned char* bytes_to_write =
|
||||
const_cast<unsigned char*>(image.image.data());
|
||||
|
||||
std::string filename;
|
||||
switch (configured_format) {
|
||||
case texture_output_format::png:
|
||||
filename = path + "/" + basename + ".png";
|
||||
|
||||
if (this->use_exr) {
|
||||
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
|
||||
filename = path + "/" + basename + ".exr";
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Image will be written to " << filename << '\n';
|
||||
|
||||
if (image.pixel_type == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
|
||||
if (this->use_exr) {
|
||||
bool ret = Save16bitImageAsEXR(filename, image);
|
||||
assert(ret);
|
||||
} else {
|
||||
// Use lodepng to save 16bit PNG.
|
||||
// NOTE(syoyo): `loadpng::encode` requires image data must be stored in big endian.
|
||||
std::vector<uint8_t> tmp = image.image; // copy
|
||||
ToBigEndian(&tmp);
|
||||
|
||||
unsigned ret = lodepng::encode(
|
||||
filename, tmp.data(), image.width, image.height,
|
||||
GetLodePNGColorType(image.component), /* bits */ 16);
|
||||
assert(ret == 0); // 0 = no err.
|
||||
}
|
||||
} else {
|
||||
// TODO(syoyo): check status
|
||||
stbi_write_png(filename.c_str(), image.width, image.height,
|
||||
image.component, bytes_to_write, 0);
|
||||
}
|
||||
name = path + "/" + name + ".png";
|
||||
std::cout << "Image will be written to " << name << '\n';
|
||||
stbi_write_png(name.c_str(), image.width, image.height, image.component,
|
||||
image.image.data(), 0);
|
||||
break;
|
||||
case texture_output_format::bmp:
|
||||
filename = path + "/" + basename + ".bmp";
|
||||
std::cout << "Image will be written to " << filename << '\n';
|
||||
stbi_write_bmp(filename.c_str(), image.width, image.height,
|
||||
image.component, bytes_to_write);
|
||||
std::cout << "Image will be written to " << name << '\n';
|
||||
name = path + "/" + name + ".bmp";
|
||||
stbi_write_bmp(name.c_str(), image.width, image.height, image.component,
|
||||
image.image.data());
|
||||
break;
|
||||
case texture_output_format::tga:
|
||||
filename = path + "/" + basename + ".tga";
|
||||
std::cout << "Image will be written to " << filename << '\n';
|
||||
stbi_write_tga(filename.c_str(), image.width, image.height,
|
||||
image.component, bytes_to_write);
|
||||
std::cout << "Image will be written to " << name << '\n';
|
||||
name = path + "/" + name + ".tga";
|
||||
stbi_write_tga(name.c_str(), image.width, image.height, image.component,
|
||||
image.image.data());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,15 +12,11 @@ class texture_dumper {
|
||||
private:
|
||||
const tinygltf::Model& model;
|
||||
texture_output_format configured_format;
|
||||
bool use_exr = false; // Use EXR for 16bit image?
|
||||
|
||||
public:
|
||||
texture_dumper(const tinygltf::Model& inputModel);
|
||||
void dump_to_folder(const std::string& path = "./");
|
||||
void set_output_format(texture_output_format format);
|
||||
void set_use_exr(const bool value) {
|
||||
use_exr = value;
|
||||
}
|
||||
|
||||
static texture_output_format get_fromat_from_string(const std::string& str);
|
||||
};
|
||||
|
||||
7
examples/glview/.gitignore
vendored
7
examples/glview/.gitignore
vendored
@@ -1,7 +0,0 @@
|
||||
.vs
|
||||
Debug
|
||||
x64
|
||||
packages
|
||||
|
||||
!*.sln
|
||||
!*.vcxproj*
|
||||
@@ -1,69 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(glview)
|
||||
|
||||
set ( CMAKE_PREFIX_PATH cmake )
|
||||
|
||||
set ( DRACO_DIR "" CACHE STRING "Path to draco" )
|
||||
|
||||
find_package ( GLEW REQUIRED )
|
||||
find_package ( GLFW3 REQUIRED )
|
||||
find_package ( OpenGL REQUIRED )
|
||||
|
||||
if (APPLE)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(COREVIDEO_LIBRARY CoreVideo)
|
||||
find_library(IOKIT_LIBRARY IOKit)
|
||||
else ()
|
||||
if (NOT WIN32)
|
||||
# This means it is Unices
|
||||
set ( GLFW3_UNIX_LINK_LIBRARIES X11 Xxf86vm Xrandr Xi Xinerama Xcursor )
|
||||
find_package (Threads)
|
||||
endif()
|
||||
endif (APPLE)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
if (DEFINED DRACO_DIR)
|
||||
if (DRACO_DIR STREQUAL "")
|
||||
else ()
|
||||
# TODO(syoyo): better CMake script for draco
|
||||
add_definitions(-DTINYGLTF_ENABLE_DRACO)
|
||||
include_directories(${DRACO_DIR}/include)
|
||||
|
||||
link_directories(${DRACO_DIR}/lib)
|
||||
set(DRACO_LIBRARY draco)
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
../../
|
||||
../common
|
||||
# ${OPENGL_INCLUDE_DIR}
|
||||
${GLEW_INCLUDE_DIR}
|
||||
${GLFW3_INCLUDE_DIR}
|
||||
)
|
||||
|
||||
add_executable(glview
|
||||
glview.cc
|
||||
../common/trackball.cc
|
||||
)
|
||||
|
||||
target_link_libraries ( glview
|
||||
${DRACO_LIBRARY}
|
||||
${GLFW3_UNIX_LINK_LIBRARIES}
|
||||
${GLEW_LIBRARIES}
|
||||
${GLFW3_glfw_LIBRARY}
|
||||
${OPENGL_gl_LIBRARY}
|
||||
${OPENGL_glu_LIBRARY}
|
||||
${COCOA_LIBRARY}
|
||||
${COREVIDEO_LIBRARY}
|
||||
${IOKIT_LIBRARY}
|
||||
${CMAKE_DL_LIBS}
|
||||
${CMAKE_THREAD_LIBS_INIT}
|
||||
)
|
||||
|
||||
install ( TARGETS
|
||||
glview
|
||||
DESTINATION
|
||||
bin
|
||||
)
|
||||
@@ -27,17 +27,6 @@ Open .sln in Visual Studio 2013
|
||||
|
||||
When running .exe, glew and glfw dll must exist in the working directory.
|
||||
|
||||
#### Build with Draco(optional)
|
||||
|
||||
Assume CMake build.
|
||||
|
||||
```
|
||||
$ mkdir build
|
||||
$ cd build
|
||||
$ cmake -DDRACO_DIR=/path/to/draco ../
|
||||
$ make
|
||||
```
|
||||
|
||||
## TODO
|
||||
|
||||
* [ ] PBR Material
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
#-*-cmake-*-
|
||||
#
|
||||
# yue.nicholas@gmail.com
|
||||
#
|
||||
# This auxiliary CMake file helps in find the glfw3 headers and libraries
|
||||
#
|
||||
# GLFW3_FOUND set if glfw3 is found.
|
||||
# GLFW3_INCLUDE_DIR glfw3's include directory
|
||||
# GLFW3_LIBRARY_DIR glfw3's library directory
|
||||
# GLFW3_LIBRARIES all glfw3 libraries
|
||||
|
||||
FIND_PACKAGE (Threads)
|
||||
|
||||
FIND_PACKAGE ( PackageHandleStandardArgs )
|
||||
|
||||
FIND_PATH( GLFW3_LOCATION include/GLFW/glfw3.h
|
||||
"$ENV{GLFW3_HOME}"
|
||||
)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS ( GLFW3
|
||||
REQUIRED_VARS GLFW3_LOCATION
|
||||
)
|
||||
|
||||
IF (GLFW3_FOUND)
|
||||
SET( GLFW3_INCLUDE_DIR "${GLFW3_LOCATION}/include" CACHE STRING "GLFW3 include path")
|
||||
IF (GLFW3_USE_STATIC_LIBS)
|
||||
FIND_LIBRARY ( GLFW3_glfw_LIBRARY libglfw3.a ${GLFW3_LOCATION}/lib
|
||||
)
|
||||
ELSE (GLFW3_USE_STATIC_LIBS)
|
||||
# On windows build, we need to look for glfw3
|
||||
IF (WIN32)
|
||||
SET ( GLFW3_LIBRARY_NAME glfw3 )
|
||||
ELSE ()
|
||||
SET ( GLFW3_LIBRARY_NAME glfw )
|
||||
ENDIF()
|
||||
FIND_LIBRARY ( GLFW3_glfw_LIBRARY ${GLFW3_LIBRARY_NAME} ${GLFW3_LOCATION}/lib
|
||||
)
|
||||
ENDIF (GLFW3_USE_STATIC_LIBS)
|
||||
|
||||
IF (APPLE)
|
||||
FIND_LIBRARY ( COCOA_LIBRARY Cocoa )
|
||||
FIND_LIBRARY ( IOKIT_LIBRARY IOKit )
|
||||
FIND_LIBRARY ( COREVIDEO_LIBRARY CoreVideo )
|
||||
ELSEIF (UNIX AND NOT APPLE)
|
||||
SET ( GLFW3_REQUIRED_X11_LIBRARIES
|
||||
X11
|
||||
Xi
|
||||
Xrandr
|
||||
Xinerama
|
||||
Xcursor
|
||||
Xxf86vm
|
||||
m
|
||||
${CMAKE_DL_LIBS}
|
||||
${CMAKE_THREAD_LIBS_INIT}
|
||||
)
|
||||
ENDIF ()
|
||||
|
||||
SET ( GLFW3_LIBRARIES
|
||||
${OPENGL_gl_LIBRARY}
|
||||
${OPENGL_glu_LIBRARY}
|
||||
${GLFW3_glfw_LIBRARY}
|
||||
# UNIX
|
||||
${GLFW3_REQUIRED_X11_LIBRARIES}
|
||||
# APPLE
|
||||
${COCOA_LIBRARY}
|
||||
${IOKIT_LIBRARY}
|
||||
${COREVIDEO_LIBRARY}
|
||||
CACHE STRING "GLFW3 required libraries"
|
||||
)
|
||||
|
||||
ENDIF ()
|
||||
@@ -12,23 +12,15 @@
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "../common/trackball.h"
|
||||
#else
|
||||
#include "trackball.h"
|
||||
#endif
|
||||
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "../../tiny_gltf.h"
|
||||
#else
|
||||
#include "tiny_gltf.h"
|
||||
#endif
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
//#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
#define BUFFER_OFFSET(i) (reinterpret_cast<void *>(i))
|
||||
|
||||
#define CheckGLErrors(desc) \
|
||||
{ \
|
||||
@@ -54,9 +46,7 @@ float eye[3], lookat[3], up[3];
|
||||
|
||||
GLFWwindow *window;
|
||||
|
||||
typedef struct {
|
||||
GLuint vb;
|
||||
} GLBufferState;
|
||||
typedef struct { GLuint vb; } GLBufferState;
|
||||
|
||||
typedef struct {
|
||||
std::vector<GLuint> diffuseTex; // for each primitive in mesh
|
||||
@@ -255,26 +245,6 @@ void motionFunc(GLFWwindow *window, double mouse_x, double mouse_y) {
|
||||
prevMouseY = mouse_y;
|
||||
}
|
||||
|
||||
static size_t ComponentTypeByteSize(int type) {
|
||||
switch (type) {
|
||||
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
|
||||
case TINYGLTF_COMPONENT_TYPE_BYTE:
|
||||
return sizeof(char);
|
||||
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
|
||||
case TINYGLTF_COMPONENT_TYPE_SHORT:
|
||||
return sizeof(short);
|
||||
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
|
||||
case TINYGLTF_COMPONENT_TYPE_INT:
|
||||
return sizeof(int);
|
||||
case TINYGLTF_COMPONENT_TYPE_FLOAT:
|
||||
return sizeof(float);
|
||||
case TINYGLTF_COMPONENT_TYPE_DOUBLE:
|
||||
return sizeof(double);
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
|
||||
// Buffer
|
||||
{
|
||||
@@ -282,24 +252,7 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
|
||||
const tinygltf::BufferView &bufferView = model.bufferViews[i];
|
||||
if (bufferView.target == 0) {
|
||||
std::cout << "WARN: bufferView.target is zero" << std::endl;
|
||||
continue; // Unsupported bufferView.
|
||||
}
|
||||
|
||||
int sparse_accessor = -1;
|
||||
for (size_t a_i = 0; a_i < model.accessors.size(); ++a_i) {
|
||||
const auto &accessor = model.accessors[a_i];
|
||||
if (accessor.bufferView == i) {
|
||||
std::cout << i << " is used by accessor " << a_i << std::endl;
|
||||
if (accessor.sparse.isSparse) {
|
||||
std::cout
|
||||
<< "WARN: this bufferView has at least one sparse accessor to "
|
||||
"it. We are going to load the data as patched by this "
|
||||
"sparse accessor, not the original data"
|
||||
<< std::endl;
|
||||
sparse_accessor = a_i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
continue; // Unsupported or not directly used bufferView.
|
||||
}
|
||||
|
||||
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
|
||||
@@ -308,94 +261,8 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
|
||||
glBindBuffer(bufferView.target, state.vb);
|
||||
std::cout << "buffer.size= " << buffer.data.size()
|
||||
<< ", byteOffset = " << bufferView.byteOffset << std::endl;
|
||||
|
||||
if (sparse_accessor < 0)
|
||||
glBufferData(bufferView.target, bufferView.byteLength,
|
||||
&buffer.data.at(0) + bufferView.byteOffset,
|
||||
GL_STATIC_DRAW);
|
||||
else {
|
||||
const auto accessor = model.accessors[sparse_accessor];
|
||||
// copy the buffer to a temporary one for sparse patching
|
||||
unsigned char *tmp_buffer = new unsigned char[bufferView.byteLength];
|
||||
memcpy(tmp_buffer, buffer.data.data() + bufferView.byteOffset,
|
||||
bufferView.byteLength);
|
||||
|
||||
const size_t size_of_object_in_buffer =
|
||||
ComponentTypeByteSize(accessor.componentType);
|
||||
const size_t size_of_sparse_indices =
|
||||
ComponentTypeByteSize(accessor.sparse.indices.componentType);
|
||||
|
||||
const auto &indices_buffer_view =
|
||||
model.bufferViews[accessor.sparse.indices.bufferView];
|
||||
const auto &indices_buffer = model.buffers[indices_buffer_view.buffer];
|
||||
|
||||
const auto &values_buffer_view =
|
||||
model.bufferViews[accessor.sparse.values.bufferView];
|
||||
const auto &values_buffer = model.buffers[values_buffer_view.buffer];
|
||||
|
||||
for (size_t sparse_index = 0; sparse_index < accessor.sparse.count;
|
||||
++sparse_index) {
|
||||
int index = 0;
|
||||
// std::cout << "accessor.sparse.indices.componentType = " <<
|
||||
// accessor.sparse.indices.componentType << std::endl;
|
||||
switch (accessor.sparse.indices.componentType) {
|
||||
case TINYGLTF_COMPONENT_TYPE_BYTE:
|
||||
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
|
||||
index = (int)*(
|
||||
unsigned char *)(indices_buffer.data.data() +
|
||||
indices_buffer_view.byteOffset +
|
||||
accessor.sparse.indices.byteOffset +
|
||||
(sparse_index * size_of_sparse_indices));
|
||||
break;
|
||||
case TINYGLTF_COMPONENT_TYPE_SHORT:
|
||||
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
|
||||
index = (int)*(
|
||||
unsigned short *)(indices_buffer.data.data() +
|
||||
indices_buffer_view.byteOffset +
|
||||
accessor.sparse.indices.byteOffset +
|
||||
(sparse_index * size_of_sparse_indices));
|
||||
break;
|
||||
case TINYGLTF_COMPONENT_TYPE_INT:
|
||||
case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
|
||||
index = (int)*(
|
||||
unsigned int *)(indices_buffer.data.data() +
|
||||
indices_buffer_view.byteOffset +
|
||||
accessor.sparse.indices.byteOffset +
|
||||
(sparse_index * size_of_sparse_indices));
|
||||
break;
|
||||
}
|
||||
std::cout << "updating sparse data at index : " << index
|
||||
<< std::endl;
|
||||
// index is now the target of the sparse index to patch in
|
||||
const unsigned char *read_from =
|
||||
values_buffer.data.data() +
|
||||
(values_buffer_view.byteOffset +
|
||||
accessor.sparse.values.byteOffset) +
|
||||
(sparse_index * (size_of_object_in_buffer * accessor.type));
|
||||
|
||||
/*
|
||||
std::cout << ((float*)read_from)[0] << "\n";
|
||||
std::cout << ((float*)read_from)[1] << "\n";
|
||||
std::cout << ((float*)read_from)[2] << "\n";
|
||||
*/
|
||||
|
||||
unsigned char *write_to =
|
||||
tmp_buffer + index * (size_of_object_in_buffer * accessor.type);
|
||||
|
||||
memcpy(write_to, read_from, size_of_object_in_buffer * accessor.type);
|
||||
}
|
||||
|
||||
// debug:
|
||||
/*for(size_t p = 0; p < bufferView.byteLength/sizeof(float); p++)
|
||||
{
|
||||
float* b = (float*)tmp_buffer;
|
||||
std::cout << "modified_buffer [" << p << "] = " << b[p] << '\n';
|
||||
}*/
|
||||
|
||||
glBufferData(bufferView.target, bufferView.byteLength, tmp_buffer,
|
||||
GL_STATIC_DRAW);
|
||||
delete[] tmp_buffer;
|
||||
}
|
||||
glBufferData(bufferView.target, bufferView.byteLength,
|
||||
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
|
||||
glBindBuffer(bufferView.target, 0);
|
||||
|
||||
gBufferState[i] = state;
|
||||
@@ -403,55 +270,55 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
|
||||
}
|
||||
|
||||
#if 0 // TODO(syoyo): Implement
|
||||
// Texture
|
||||
{
|
||||
for (size_t i = 0; i < model.meshes.size(); i++) {
|
||||
const tinygltf::Mesh &mesh = model.meshes[i];
|
||||
// Texture
|
||||
{
|
||||
for (size_t i = 0; i < model.meshes.size(); i++) {
|
||||
const tinygltf::Mesh &mesh = model.meshes[i];
|
||||
|
||||
gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
|
||||
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
|
||||
const tinygltf::Primitive &primitive = mesh.primitives[primId];
|
||||
gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
|
||||
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
|
||||
const tinygltf::Primitive &primitive = mesh.primitives[primId];
|
||||
|
||||
gMeshState[mesh.name].diffuseTex[primId] = 0;
|
||||
gMeshState[mesh.name].diffuseTex[primId] = 0;
|
||||
|
||||
if (primitive.material < 0) {
|
||||
continue;
|
||||
}
|
||||
tinygltf::Material &mat = model.materials[primitive.material];
|
||||
// printf("material.name = %s\n", mat.name.c_str());
|
||||
if (mat.values.find("diffuse") != mat.values.end()) {
|
||||
std::string diffuseTexName = mat.values["diffuse"].string_value;
|
||||
if (model.textures.find(diffuseTexName) != model.textures.end()) {
|
||||
tinygltf::Texture &tex = model.textures[diffuseTexName];
|
||||
if (scene.images.find(tex.source) != model.images.end()) {
|
||||
tinygltf::Image &image = model.images[tex.source];
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(tex.target, texId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
if (primitive.material < 0) {
|
||||
continue;
|
||||
}
|
||||
tinygltf::Material &mat = model.materials[primitive.material];
|
||||
// printf("material.name = %s\n", mat.name.c_str());
|
||||
if (mat.values.find("diffuse") != mat.values.end()) {
|
||||
std::string diffuseTexName = mat.values["diffuse"].string_value;
|
||||
if (model.textures.find(diffuseTexName) != model.textures.end()) {
|
||||
tinygltf::Texture &tex = model.textures[diffuseTexName];
|
||||
if (scene.images.find(tex.source) != model.images.end()) {
|
||||
tinygltf::Image &image = model.images[tex.source];
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(tex.target, texId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Ignore Texture.fomat.
|
||||
GLenum format = GL_RGBA;
|
||||
if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
}
|
||||
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
|
||||
image.height, 0, format, tex.type,
|
||||
&image.image.at(0));
|
||||
// Ignore Texture.fomat.
|
||||
GLenum format = GL_RGBA;
|
||||
if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
}
|
||||
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
|
||||
image.height, 0, format, tex.type,
|
||||
&image.image.at(0));
|
||||
|
||||
CheckErrors("texImage2D");
|
||||
glBindTexture(tex.target, 0);
|
||||
CheckErrors("texImage2D");
|
||||
glBindTexture(tex.target, 0);
|
||||
|
||||
printf("TexId = %d\n", texId);
|
||||
gMeshState[mesh.name].diffuseTex[primId] = texId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("TexId = %d\n", texId);
|
||||
gMeshState[mesh.name].diffuseTex[primId] = texId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
glUseProgram(progId);
|
||||
@@ -472,164 +339,164 @@ static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
|
||||
#if 0 // TODO(syoyo): Implement
|
||||
// Setup curves geometry extension
|
||||
static void SetupCurvesState(tinygltf::Scene &scene, GLuint progId) {
|
||||
// Find curves primitive.
|
||||
{
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator it(
|
||||
scene.meshes.begin());
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(
|
||||
scene.meshes.end());
|
||||
// Find curves primitive.
|
||||
{
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator it(
|
||||
scene.meshes.begin());
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(
|
||||
scene.meshes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
const tinygltf::Mesh &mesh = it->second;
|
||||
for (; it != itEnd; it++) {
|
||||
const tinygltf::Mesh &mesh = it->second;
|
||||
|
||||
// Currently we only support one primitive per mesh.
|
||||
if (mesh.primitives.size() > 1) {
|
||||
continue;
|
||||
}
|
||||
// Currently we only support one primitive per mesh.
|
||||
if (mesh.primitives.size() > 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
|
||||
const tinygltf::Primitive &primitive = mesh.primitives[primId];
|
||||
for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
|
||||
const tinygltf::Primitive &primitive = mesh.primitives[primId];
|
||||
|
||||
gMeshState[mesh.name].diffuseTex[primId] = 0;
|
||||
gMeshState[mesh.name].diffuseTex[primId] = 0;
|
||||
|
||||
if (primitive.material.empty()) {
|
||||
continue;
|
||||
}
|
||||
if (primitive.material.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool has_curves = false;
|
||||
if (primitive.extras.IsObject()) {
|
||||
if (primitive.extras.Has("ext_mode")) {
|
||||
const tinygltf::Value::Object &o =
|
||||
primitive.extras.Get<tinygltf::Value::Object>();
|
||||
const tinygltf::Value &ext_mode = o.find("ext_mode")->second;
|
||||
bool has_curves = false;
|
||||
if (primitive.extras.IsObject()) {
|
||||
if (primitive.extras.Has("ext_mode")) {
|
||||
const tinygltf::Value::Object &o =
|
||||
primitive.extras.Get<tinygltf::Value::Object>();
|
||||
const tinygltf::Value &ext_mode = o.find("ext_mode")->second;
|
||||
|
||||
if (ext_mode.IsString()) {
|
||||
const std::string &str = ext_mode.Get<std::string>();
|
||||
if (str.compare("curves") == 0) {
|
||||
has_curves = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ext_mode.IsString()) {
|
||||
const std::string &str = ext_mode.Get<std::string>();
|
||||
if (str.compare("curves") == 0) {
|
||||
has_curves = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!has_curves) {
|
||||
continue;
|
||||
}
|
||||
if (!has_curves) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Construct curves buffer
|
||||
const tinygltf::Accessor &vtx_accessor =
|
||||
scene.accessors[primitive.attributes.find("POSITION")->second];
|
||||
const tinygltf::Accessor &nverts_accessor =
|
||||
scene.accessors[primitive.attributes.find("NVERTS")->second];
|
||||
const tinygltf::BufferView &vtx_bufferView =
|
||||
scene.bufferViews[vtx_accessor.bufferView];
|
||||
const tinygltf::BufferView &nverts_bufferView =
|
||||
scene.bufferViews[nverts_accessor.bufferView];
|
||||
const tinygltf::Buffer &vtx_buffer =
|
||||
scene.buffers[vtx_bufferView.buffer];
|
||||
const tinygltf::Buffer &nverts_buffer =
|
||||
scene.buffers[nverts_bufferView.buffer];
|
||||
// Construct curves buffer
|
||||
const tinygltf::Accessor &vtx_accessor =
|
||||
scene.accessors[primitive.attributes.find("POSITION")->second];
|
||||
const tinygltf::Accessor &nverts_accessor =
|
||||
scene.accessors[primitive.attributes.find("NVERTS")->second];
|
||||
const tinygltf::BufferView &vtx_bufferView =
|
||||
scene.bufferViews[vtx_accessor.bufferView];
|
||||
const tinygltf::BufferView &nverts_bufferView =
|
||||
scene.bufferViews[nverts_accessor.bufferView];
|
||||
const tinygltf::Buffer &vtx_buffer =
|
||||
scene.buffers[vtx_bufferView.buffer];
|
||||
const tinygltf::Buffer &nverts_buffer =
|
||||
scene.buffers[nverts_bufferView.buffer];
|
||||
|
||||
// std::cout << "vtx_bufferView = " << vtx_accessor.bufferView <<
|
||||
// std::endl;
|
||||
// std::cout << "nverts_bufferView = " << nverts_accessor.bufferView <<
|
||||
// std::endl;
|
||||
// std::cout << "vtx_buffer.size = " << vtx_buffer.data.size() <<
|
||||
// std::endl;
|
||||
// std::cout << "nverts_buffer.size = " << nverts_buffer.data.size() <<
|
||||
// std::endl;
|
||||
// std::cout << "vtx_bufferView = " << vtx_accessor.bufferView <<
|
||||
// std::endl;
|
||||
// std::cout << "nverts_bufferView = " << nverts_accessor.bufferView <<
|
||||
// std::endl;
|
||||
// std::cout << "vtx_buffer.size = " << vtx_buffer.data.size() <<
|
||||
// std::endl;
|
||||
// std::cout << "nverts_buffer.size = " << nverts_buffer.data.size() <<
|
||||
// std::endl;
|
||||
|
||||
const int *nverts =
|
||||
reinterpret_cast<const int *>(nverts_buffer.data.data());
|
||||
const float *vtx =
|
||||
reinterpret_cast<const float *>(vtx_buffer.data.data());
|
||||
const int *nverts =
|
||||
reinterpret_cast<const int *>(nverts_buffer.data.data());
|
||||
const float *vtx =
|
||||
reinterpret_cast<const float *>(vtx_buffer.data.data());
|
||||
|
||||
// Convert to GL_LINES data.
|
||||
std::vector<float> line_pts;
|
||||
size_t vtx_offset = 0;
|
||||
for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
|
||||
for (int n = 0; n < nverts[k] - 1; n++) {
|
||||
// Convert to GL_LINES data.
|
||||
std::vector<float> line_pts;
|
||||
size_t vtx_offset = 0;
|
||||
for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
|
||||
for (int n = 0; n < nverts[k] - 1; n++) {
|
||||
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n) + 2]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n) + 2]);
|
||||
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 0]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 1]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 2]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 0]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 1]);
|
||||
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 2]);
|
||||
|
||||
// std::cout << "p0 " << vtx[3 * (vtx_offset + n) + 0] << ", "
|
||||
// << vtx[3 * (vtx_offset + n) + 1] << ", "
|
||||
// << vtx[3 * (vtx_offset + n) + 2] << std::endl;
|
||||
// std::cout << "p0 " << vtx[3 * (vtx_offset + n) + 0] << ", "
|
||||
// << vtx[3 * (vtx_offset + n) + 1] << ", "
|
||||
// << vtx[3 * (vtx_offset + n) + 2] << std::endl;
|
||||
|
||||
// std::cout << "p1 " << vtx[3 * (vtx_offset + n+1) + 0] << ", "
|
||||
// << vtx[3 * (vtx_offset + n+1) + 1] << ", "
|
||||
// << vtx[3 * (vtx_offset + n+1) + 2] << std::endl;
|
||||
}
|
||||
// std::cout << "p1 " << vtx[3 * (vtx_offset + n+1) + 0] << ", "
|
||||
// << vtx[3 * (vtx_offset + n+1) + 1] << ", "
|
||||
// << vtx[3 * (vtx_offset + n+1) + 2] << std::endl;
|
||||
}
|
||||
|
||||
vtx_offset += nverts[k];
|
||||
}
|
||||
vtx_offset += nverts[k];
|
||||
}
|
||||
|
||||
GLCurvesState state;
|
||||
glGenBuffers(1, &state.vb);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
|
||||
glBufferData(GL_ARRAY_BUFFER, line_pts.size() * sizeof(float),
|
||||
line_pts.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
GLCurvesState state;
|
||||
glGenBuffers(1, &state.vb);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
|
||||
glBufferData(GL_ARRAY_BUFFER, line_pts.size() * sizeof(float),
|
||||
line_pts.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
state.count = line_pts.size() / 3;
|
||||
gCurvesMesh[mesh.name] = state;
|
||||
state.count = line_pts.size() / 3;
|
||||
gCurvesMesh[mesh.name] = state;
|
||||
|
||||
// Material
|
||||
tinygltf::Material &mat = scene.materials[primitive.material];
|
||||
// printf("material.name = %s\n", mat.name.c_str());
|
||||
if (mat.values.find("diffuse") != mat.values.end()) {
|
||||
std::string diffuseTexName = mat.values["diffuse"].string_value;
|
||||
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
|
||||
tinygltf::Texture &tex = scene.textures[diffuseTexName];
|
||||
if (scene.images.find(tex.source) != scene.images.end()) {
|
||||
tinygltf::Image &image = scene.images[tex.source];
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(tex.target, texId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// Material
|
||||
tinygltf::Material &mat = scene.materials[primitive.material];
|
||||
// printf("material.name = %s\n", mat.name.c_str());
|
||||
if (mat.values.find("diffuse") != mat.values.end()) {
|
||||
std::string diffuseTexName = mat.values["diffuse"].string_value;
|
||||
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
|
||||
tinygltf::Texture &tex = scene.textures[diffuseTexName];
|
||||
if (scene.images.find(tex.source) != scene.images.end()) {
|
||||
tinygltf::Image &image = scene.images[tex.source];
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(tex.target, texId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Ignore Texture.fomat.
|
||||
GLenum format = GL_RGBA;
|
||||
if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
}
|
||||
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
|
||||
image.height, 0, format, tex.type,
|
||||
&image.image.at(0));
|
||||
// Ignore Texture.fomat.
|
||||
GLenum format = GL_RGBA;
|
||||
if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
}
|
||||
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
|
||||
image.height, 0, format, tex.type,
|
||||
&image.image.at(0));
|
||||
|
||||
CheckErrors("texImage2D");
|
||||
glBindTexture(tex.target, 0);
|
||||
CheckErrors("texImage2D");
|
||||
glBindTexture(tex.target, 0);
|
||||
|
||||
printf("TexId = %d\n", texId);
|
||||
gMeshState[mesh.name].diffuseTex[primId] = texId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("TexId = %d\n", texId);
|
||||
gMeshState[mesh.name].diffuseTex[primId] = texId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glUseProgram(progId);
|
||||
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
|
||||
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
|
||||
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
|
||||
glUseProgram(progId);
|
||||
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
|
||||
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
|
||||
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
|
||||
|
||||
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
|
||||
GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
|
||||
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
|
||||
GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
|
||||
|
||||
gGLProgramState.attribs["POSITION"] = vtloc;
|
||||
gGLProgramState.attribs["NORMAL"] = nrmloc;
|
||||
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
|
||||
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
|
||||
gGLProgramState.uniforms["uIsCurves"] = isCurvesLoc;
|
||||
gGLProgramState.attribs["POSITION"] = vtloc;
|
||||
gGLProgramState.attribs["NORMAL"] = nrmloc;
|
||||
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
|
||||
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
|
||||
gGLProgramState.uniforms["uIsCurves"] = isCurvesLoc;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -662,6 +529,13 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
|
||||
for (; it != itEnd; it++) {
|
||||
assert(it->second >= 0);
|
||||
const tinygltf::Accessor &accessor = model.accessors[it->second];
|
||||
const tinygltf::BufferView &bufferView = model.bufferViews[accessor.bufferView];
|
||||
|
||||
if (bufferView.target == 0) {
|
||||
// Unsupported or not directly used buffer
|
||||
continue;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gBufferState[accessor.bufferView].vb);
|
||||
CheckErrors("bind buffer");
|
||||
int size = 1;
|
||||
@@ -682,13 +556,12 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
|
||||
(it->first.compare("TEXCOORD_0") == 0)) {
|
||||
if (gGLProgramState.attribs[it->first] >= 0) {
|
||||
// Compute byteStride from Accessor + BufferView combination.
|
||||
int byteStride =
|
||||
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
|
||||
int byteStride = accessor.ByteStride(model.bufferViews[accessor.bufferView]);
|
||||
assert(byteStride != -1);
|
||||
glVertexAttribPointer(gGLProgramState.attribs[it->first], size,
|
||||
accessor.componentType,
|
||||
accessor.normalized ? GL_TRUE : GL_FALSE,
|
||||
byteStride, BUFFER_OFFSET(accessor.byteOffset));
|
||||
accessor.componentType, accessor.normalized ? GL_TRUE : GL_FALSE,
|
||||
byteStride,
|
||||
BUFFER_OFFSET(accessor.byteOffset));
|
||||
CheckErrors("vertex attrib pointer");
|
||||
glEnableVertexAttribArray(gGLProgramState.attribs[it->first]);
|
||||
CheckErrors("enable vertex attrib array");
|
||||
@@ -742,60 +615,34 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
|
||||
|
||||
#if 0 // TODO(syoyo): Implement
|
||||
static void DrawCurves(tinygltf::Scene &scene, const tinygltf::Mesh &mesh) {
|
||||
(void)scene;
|
||||
(void)scene;
|
||||
|
||||
if (gCurvesMesh.find(mesh.name) == gCurvesMesh.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
|
||||
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 1);
|
||||
}
|
||||
|
||||
GLCurvesState &state = gCurvesMesh[mesh.name];
|
||||
|
||||
if (gGLProgramState.attribs["POSITION"] >= 0) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
|
||||
glVertexAttribPointer(gGLProgramState.attribs["POSITION"], 3, GL_FLOAT,
|
||||
GL_FALSE, /* stride */ 0, BUFFER_OFFSET(0));
|
||||
CheckErrors("curve: vertex attrib pointer");
|
||||
glEnableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
|
||||
CheckErrors("curve: enable vertex attrib array");
|
||||
}
|
||||
|
||||
glDrawArrays(GL_LINES, 0, state.count);
|
||||
|
||||
if (gGLProgramState.attribs["POSITION"] >= 0) {
|
||||
glDisableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void QuatToAngleAxis(const std::vector<double> quaternion,
|
||||
double &outAngleDegrees,
|
||||
double *axis) {
|
||||
double qx = quaternion[0];
|
||||
double qy = quaternion[1];
|
||||
double qz = quaternion[2];
|
||||
double qw = quaternion[3];
|
||||
|
||||
double angleRadians = 2 * acos(qw);
|
||||
if (angleRadians == 0.0) {
|
||||
outAngleDegrees = 0.0;
|
||||
axis[0] = 0.0;
|
||||
axis[1] = 0.0;
|
||||
axis[2] = 1.0;
|
||||
if (gCurvesMesh.find(mesh.name) == gCurvesMesh.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr double pi = 3.14159265358979323846;
|
||||
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
|
||||
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 1);
|
||||
}
|
||||
|
||||
double denom = sqrt(1-qw*qw);
|
||||
outAngleDegrees = angleRadians * 180.0 / pi;
|
||||
axis[0] = qx / denom;
|
||||
axis[1] = qy / denom;
|
||||
axis[2] = qz / denom;
|
||||
GLCurvesState &state = gCurvesMesh[mesh.name];
|
||||
|
||||
if (gGLProgramState.attribs["POSITION"] >= 0) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
|
||||
glVertexAttribPointer(gGLProgramState.attribs["POSITION"], 3, GL_FLOAT,
|
||||
GL_FALSE, /* stride */ 0, BUFFER_OFFSET(0));
|
||||
CheckErrors("curve: vertex attrib pointer");
|
||||
glEnableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
|
||||
CheckErrors("curve: enable vertex attrib array");
|
||||
}
|
||||
|
||||
glDrawArrays(GL_LINES, 0, state.count);
|
||||
|
||||
if (gGLProgramState.attribs["POSITION"] >= 0) {
|
||||
glDisableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Hierarchically draw nodes
|
||||
static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
|
||||
@@ -807,22 +654,18 @@ static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
|
||||
glMultMatrixd(node.matrix.data());
|
||||
} else {
|
||||
// Assume Trans x Rotate x Scale order
|
||||
if (node.scale.size() == 3) {
|
||||
glScaled(node.scale[0], node.scale[1], node.scale[2]);
|
||||
}
|
||||
|
||||
if (node.rotation.size() == 4) {
|
||||
glRotated(node.rotation[0], node.rotation[1], node.rotation[2],
|
||||
node.rotation[3]);
|
||||
}
|
||||
|
||||
if (node.translation.size() == 3) {
|
||||
glTranslated(node.translation[0], node.translation[1],
|
||||
node.translation[2]);
|
||||
}
|
||||
|
||||
if (node.rotation.size() == 4) {
|
||||
double angleDegrees;
|
||||
double axis[3];
|
||||
|
||||
QuatToAngleAxis(node.rotation, angleDegrees, axis);
|
||||
|
||||
glRotated(angleDegrees, axis[0], axis[1], axis[2]);
|
||||
}
|
||||
|
||||
if (node.scale.size() == 3) {
|
||||
glScaled(node.scale[0], node.scale[1], node.scale[2]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -832,35 +675,32 @@ static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
|
||||
// std::cout << it->first << std::endl;
|
||||
// FIXME(syoyo): Refactor.
|
||||
// DrawCurves(scene, it->second);
|
||||
if (node.mesh > -1) {
|
||||
assert(node.mesh < model.meshes.size());
|
||||
|
||||
if ((node.mesh >= 0) && (node.mesh < int(model.meshes.size()))) {
|
||||
DrawMesh(model, model.meshes[node.mesh]);
|
||||
}
|
||||
|
||||
// Draw child nodes.
|
||||
for (size_t i = 0; i < node.children.size(); i++) {
|
||||
assert(node.children[i] < model.nodes.size());
|
||||
DrawNode(model, model.nodes[node.children[i]]);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static void DrawModel(tinygltf::Model &model) {
|
||||
static void DrawModel(tinygltf::Model &model, size_t scene_idx) {
|
||||
#if 0
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
DrawMesh(scene, it->second);
|
||||
DrawCurves(scene, it->second);
|
||||
}
|
||||
for (; it != itEnd; it++) {
|
||||
DrawMesh(scene, it->second);
|
||||
DrawCurves(scene, it->second);
|
||||
}
|
||||
#else
|
||||
// If the glTF asset has at least one scene, and doesn't define a default one
|
||||
// just show the first one we can find
|
||||
assert(model.scenes.size() > 0);
|
||||
int scene_to_display = model.defaultScene > -1 ? model.defaultScene : 0;
|
||||
const tinygltf::Scene &scene = model.scenes[scene_to_display];
|
||||
|
||||
assert(scene_idx < model.scenes.size());
|
||||
const tinygltf::Scene &scene = model.scenes[scene_idx];
|
||||
for (size_t i = 0; i < scene.nodes.size(); i++) {
|
||||
DrawNode(model, model.nodes[scene.nodes[i]]);
|
||||
}
|
||||
@@ -891,8 +731,8 @@ static void PrintNodes(const tinygltf::Scene &scene) {
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 2) {
|
||||
std::cout << "glview input.gltf <scale>" << std::endl;
|
||||
std::cout << "defaulting to example cube model" << std::endl;
|
||||
std::cout << "glview input.gltf <scale>\n" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
float scale = 1.0f;
|
||||
@@ -904,23 +744,13 @@ int main(int argc, char **argv) {
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _DEBUG
|
||||
std::string input_filename(argv[1] ? argv[1]
|
||||
: "../../../models/Cube/Cube.gltf");
|
||||
#endif
|
||||
#else
|
||||
std::string input_filename(argv[1] ? argv[1] : "../../models/Cube/Cube.gltf");
|
||||
#endif
|
||||
|
||||
std::string input_filename(argv[1]);
|
||||
std::string ext = GetFilePathExtension(input_filename);
|
||||
|
||||
bool ret = false;
|
||||
if (ext.compare("glb") == 0) {
|
||||
// assume binary glTF.
|
||||
ret =
|
||||
loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
ret = loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
} else {
|
||||
// assume ascii glTF.
|
||||
ret = loader.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
@@ -940,20 +770,28 @@ int main(int argc, char **argv) {
|
||||
|
||||
Init();
|
||||
|
||||
if (model.scenes.empty()) {
|
||||
std::cerr << "glTF model does not have scenes" << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// DBG
|
||||
PrintNodes(model.scenes[model.defaultScene > -1 ? model.defaultScene : 0]);
|
||||
size_t scene_idx = size_t(model.defaultScene);
|
||||
if (model.defaultScene == -1) {
|
||||
scene_idx = 0;
|
||||
}
|
||||
|
||||
PrintNodes(model.scenes[scene_idx]);
|
||||
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "Simple glTF viewer: " << input_filename;
|
||||
char title[1024];
|
||||
sprintf(title, "Simple glTF viewer: %s", input_filename.c_str());
|
||||
|
||||
std::string title = ss.str();
|
||||
|
||||
window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
|
||||
window = glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (window == NULL) {
|
||||
std::cerr << "Failed to open GLFW window. " << std::endl;
|
||||
glfwTerminate();
|
||||
@@ -979,23 +817,12 @@ int main(int argc, char **argv) {
|
||||
reshapeFunc(window, width, height);
|
||||
|
||||
GLuint vertId = 0, fragId = 0, progId = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _DEBUG
|
||||
const char *shader_frag_filename = "../shader.frag";
|
||||
const char *shader_vert_filename = "../shader.vert";
|
||||
#endif
|
||||
#else
|
||||
const char *shader_frag_filename = "shader.frag";
|
||||
const char *shader_vert_filename = "shader.vert";
|
||||
#endif
|
||||
|
||||
if (false == LoadShader(GL_VERTEX_SHADER, vertId, shader_vert_filename)) {
|
||||
if (false == LoadShader(GL_VERTEX_SHADER, vertId, "shader.vert")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load vert shader");
|
||||
|
||||
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, shader_frag_filename)) {
|
||||
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, "shader.frag")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load frag shader");
|
||||
@@ -1046,7 +873,7 @@ int main(int argc, char **argv) {
|
||||
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
DrawModel(model);
|
||||
DrawModel(model, scene_idx);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28010.2050
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glview", "glview\glview.vcxproj", "{D078BB24-377E-497B-8045-03AF2A0547ED}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x64.Build.0 = Debug|x64
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Debug|x86.Build.0 = Debug|Win32
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x64.ActiveCfg = Release|x64
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x64.Build.0 = Release|x64
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x86.ActiveCfg = Release|Win32
|
||||
{D078BB24-377E-497B-8045-03AF2A0547ED}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {DB7C2F91-06C9-4BD8-95BF-04814E0C62DA}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,152 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{D078BB24-377E-497B-8045-03AF2A0547ED}</ProjectGuid>
|
||||
<RootNamespace>glview</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib;glu32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib;glu32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib;glu32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib;glu32.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\common\trackball.cc" />
|
||||
<ClCompile Include="..\glview.cc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets" Condition="Exists('..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" />
|
||||
<Import Project="..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets" Condition="Exists('..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" />
|
||||
</ImportGroup>
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\nupengl.core.redist.0.1.0.1\build\native\nupengl.core.redist.targets'))" />
|
||||
<Error Condition="!Exists('..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\nupengl.core.0.1.0.1\build\native\nupengl.core.targets'))" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\glview.cc">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\common\trackball.cc">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="nupengl.core" version="0.1.0.1" targetFramework="native" />
|
||||
<package id="nupengl.core.redist" version="0.1.0.1" targetFramework="native" />
|
||||
</packages>
|
||||
@@ -1,19 +1,34 @@
|
||||
newoption {
|
||||
trigger = "asan",
|
||||
description = "Enable Address Sanitizer(gcc5+ ang clang only)"
|
||||
}
|
||||
|
||||
solution "glview"
|
||||
-- location ( "build" )
|
||||
configurations { "Debug", "Release" }
|
||||
platforms {"native", "x64", "x32"}
|
||||
|
||||
|
||||
project "glview"
|
||||
|
||||
-- Use clang for better asan expericen
|
||||
if _OPTIONS["asan"] then
|
||||
toolset "clang"
|
||||
end
|
||||
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
cppdialect "C++11"
|
||||
files { "glview.cc", "../common/trackball.cc" }
|
||||
files { "glview.cc", "trackball.cc" }
|
||||
includedirs { "./" }
|
||||
includedirs { "../../" }
|
||||
includedirs { "../common/" }
|
||||
|
||||
configuration { "linux" }
|
||||
|
||||
if _OPTIONS["asan"] then
|
||||
buildoptions { "-fsanitize=address,undefined" }
|
||||
linkoptions { "-fsanitize=address,undefined" }
|
||||
end
|
||||
|
||||
linkoptions { "`pkg-config --libs glfw3`" }
|
||||
links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
|
||||
|
||||
|
||||
292
examples/glview/trackball.cc
Normal file
292
examples/glview/trackball.cc
Normal file
@@ -0,0 +1,292 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* Trackball code:
|
||||
*
|
||||
* Implementation of a virtual trackball.
|
||||
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
|
||||
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
|
||||
*
|
||||
* Vector manip code:
|
||||
*
|
||||
* Original code from:
|
||||
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
|
||||
*
|
||||
* Much mucking with by:
|
||||
* Gavin Bell
|
||||
*/
|
||||
#include <math.h>
|
||||
#include "trackball.h"
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
* point would then track the mouse as closely as possible. This is a
|
||||
* simple example, though, so that is left as an Exercise for the
|
||||
* Programmer.
|
||||
*/
|
||||
#define TRACKBALLSIZE (0.8)
|
||||
|
||||
/*
|
||||
* Local function prototypes (not defined in trackball.h)
|
||||
*/
|
||||
static float tb_project_to_sphere(float, float, float);
|
||||
static void normalize_quat(float[4]);
|
||||
|
||||
static void vzero(float *v) {
|
||||
v[0] = 0.0;
|
||||
v[1] = 0.0;
|
||||
v[2] = 0.0;
|
||||
}
|
||||
|
||||
static void vset(float *v, float x, float y, float z) {
|
||||
v[0] = x;
|
||||
v[1] = y;
|
||||
v[2] = z;
|
||||
}
|
||||
|
||||
static void vsub(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] - src2[0];
|
||||
dst[1] = src1[1] - src2[1];
|
||||
dst[2] = src1[2] - src2[2];
|
||||
}
|
||||
|
||||
static void vcopy(const float *v1, float *v2) {
|
||||
int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
v2[i] = v1[i];
|
||||
}
|
||||
|
||||
static void vcross(const float *v1, const float *v2, float *cross) {
|
||||
float temp[3];
|
||||
|
||||
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
|
||||
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
|
||||
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
|
||||
vcopy(temp, cross);
|
||||
}
|
||||
|
||||
static float vlength(const float *v) {
|
||||
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
}
|
||||
|
||||
static void vscale(float *v, float div) {
|
||||
v[0] *= div;
|
||||
v[1] *= div;
|
||||
v[2] *= div;
|
||||
}
|
||||
|
||||
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
|
||||
|
||||
static float vdot(const float *v1, const float *v2) {
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
static void vadd(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] + src2[0];
|
||||
dst[1] = src1[1] + src2[1];
|
||||
dst[2] = src1[2] + src2[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
|
||||
float a[3]; /* Axis of rotation */
|
||||
float phi; /* how much to rotate about axis */
|
||||
float p1[3], p2[3], d[3];
|
||||
float t;
|
||||
|
||||
if (p1x == p2x && p1y == p2y) {
|
||||
/* Zero rotation */
|
||||
vzero(q);
|
||||
q[3] = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
|
||||
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
vcross(p2, p1, a);
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
vsub(p1, p2, d);
|
||||
t = vlength(d) / (2.0 * TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0)
|
||||
t = 1.0;
|
||||
if (t < -1.0)
|
||||
t = -1.0;
|
||||
phi = 2.0 * asin(t);
|
||||
|
||||
axis_to_quat(a, phi, q);
|
||||
}
|
||||
|
||||
/*
|
||||
* Given an axis and angle, compute quaternion.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]) {
|
||||
vnormal(a);
|
||||
vcopy(a, q);
|
||||
vscale(q, sin(phi / 2.0));
|
||||
q[3] = cos(phi / 2.0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
static float tb_project_to_sphere(float r, float x, float y) {
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x * x + y * y);
|
||||
if (d < r * 0.70710678118654752440) { /* Inside sphere */
|
||||
z = sqrt(r * r - d * d);
|
||||
} else { /* On hyperbola */
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t * t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
||||
|
||||
/*
|
||||
* Given two rotations, e1 and e2, expressed as quaternion rotations,
|
||||
* figure out the equivalent single rotation and stuff it into dest.
|
||||
*
|
||||
* This routine also normalizes the result every RENORMCOUNT times it is
|
||||
* called, to keep error from creeping in.
|
||||
*
|
||||
* NOTE: This routine is written so that q1 or q2 may be the same
|
||||
* as dest (or each other).
|
||||
*/
|
||||
|
||||
#define RENORMCOUNT 97
|
||||
|
||||
void add_quats(float q1[4], float q2[4], float dest[4]) {
|
||||
static int count = 0;
|
||||
float t1[4], t2[4], t3[4];
|
||||
float tf[4];
|
||||
|
||||
vcopy(q1, t1);
|
||||
vscale(t1, q2[3]);
|
||||
|
||||
vcopy(q2, t2);
|
||||
vscale(t2, q1[3]);
|
||||
|
||||
vcross(q2, q1, t3);
|
||||
vadd(t1, t2, tf);
|
||||
vadd(t3, tf, tf);
|
||||
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
|
||||
|
||||
dest[0] = tf[0];
|
||||
dest[1] = tf[1];
|
||||
dest[2] = tf[2];
|
||||
dest[3] = tf[3];
|
||||
|
||||
if (++count > RENORMCOUNT) {
|
||||
count = 0;
|
||||
normalize_quat(dest);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
|
||||
* If they don't add up to 1.0, dividing by their magnitued will
|
||||
* renormalize them.
|
||||
*
|
||||
* Note: See the following for more information on quaternions:
|
||||
*
|
||||
* - Shoemake, K., Animating rotation with quaternion curves, Computer
|
||||
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
|
||||
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
|
||||
* graphics, The Visual Computer 5, 2-13, 1989.
|
||||
*/
|
||||
static void normalize_quat(float q[4]) {
|
||||
int i;
|
||||
float mag;
|
||||
|
||||
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
|
||||
for (i = 0; i < 4; i++)
|
||||
q[i] /= mag;
|
||||
}
|
||||
|
||||
/*
|
||||
* Build a rotation matrix, given a quaternion rotation.
|
||||
*
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]) {
|
||||
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
|
||||
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
|
||||
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
|
||||
m[0][3] = 0.0;
|
||||
|
||||
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0;
|
||||
|
||||
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0;
|
||||
|
||||
m[3][0] = 0.0;
|
||||
m[3][1] = 0.0;
|
||||
m[3][2] = 0.0;
|
||||
m[3][3] = 1.0;
|
||||
}
|
||||
75
examples/glview/trackball.h
Normal file
75
examples/glview/trackball.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* trackball.h
|
||||
* A virtual trackball implementation
|
||||
* Written by Gavin Bell for Silicon Graphics, November 1988.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Pass the x and y coordinates of the last and current positions of
|
||||
* the mouse, scaled so they are from (-1.0 ... 1.0).
|
||||
*
|
||||
* The resulting rotation is returned as a quaternion rotation in the
|
||||
* first paramater.
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
|
||||
|
||||
void negate_quat(float *q, float *qn);
|
||||
|
||||
/*
|
||||
* Given two quaternions, add them together to get a third quaternion.
|
||||
* Adding quaternions to get a compound rotation is analagous to adding
|
||||
* translations to get a compound translation. When incrementally
|
||||
* adding rotations, the first argument here should be the new
|
||||
* rotation, the second and third the total rotation (which will be
|
||||
* over-written with the resulting new total rotation).
|
||||
*/
|
||||
void add_quats(float *q1, float *q2, float *dest);
|
||||
|
||||
/*
|
||||
* A useful function, builds a rotation matrix in Matrix based on
|
||||
* given quaternion.
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]);
|
||||
|
||||
/*
|
||||
* This function computes a quaternion based on an axis (defined by
|
||||
* the given vector) and an angle about which to rotate. The angle is
|
||||
* expressed in radians. The result is put into the third argument.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]);
|
||||
2507
examples/skinning/HandmadeMath.h
Normal file
2507
examples/skinning/HandmadeMath.h
Normal file
File diff suppressed because it is too large
Load Diff
19
examples/skinning/README.md
Normal file
19
examples/skinning/README.md
Normal file
@@ -0,0 +1,19 @@
|
||||
# Simple glTF skinning sample with CPU skinning implementation.
|
||||
|
||||
Example use CPU implementation of skinning for the explanation of how to process skin property in glTF format.
|
||||
|
||||
Animation and skinning code is based on SacchaWillems' Vulkan-glTF-PBR: https://github.com/SaschaWillems/Vulkan-glTF-PBR
|
||||
|
||||
OpenGL is still used to display renderings.
|
||||
|
||||
## Build on Linux and macOS
|
||||
|
||||
```
|
||||
$ premake5 gmake
|
||||
$ make
|
||||
$ ./bin/native/Debug/skinning simple-skin.gltf
|
||||
```
|
||||
|
||||
## Note on asset
|
||||
|
||||
`simple-skin.gltf` is grabbed from gltfTutorial https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_019_SimpleSkin.md
|
||||
1043
examples/skinning/main.cc
Normal file
1043
examples/skinning/main.cc
Normal file
File diff suppressed because it is too large
Load Diff
22
examples/skinning/morph-targets.cc
Normal file
22
examples/skinning/morph-targets.cc
Normal file
@@ -0,0 +1,22 @@
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
#include <cassert>
|
||||
|
||||
void MorthTargets(std::vector<float> &weights,
|
||||
std::vector<std::vector<float>> &targets,
|
||||
std::vector<float> *output)
|
||||
{
|
||||
assert(weights.size() > 0);
|
||||
assert(targets.size() > 0);
|
||||
assert(weights.size() == targets.size());
|
||||
|
||||
// Assume all position has same number of vertices;
|
||||
|
||||
// TODO(parallelize)
|
||||
for (size_t v = 0; v < targets[0].size(); v++) { // for each vertex
|
||||
(*output)[v] = 0.0f;
|
||||
for (size_t i = 0; i < weights.size(); i++) {
|
||||
(*output)[v] += weights[i] * targets[i][v];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,34 @@
|
||||
solution "basic_viewer"
|
||||
newoption {
|
||||
trigger = "asan",
|
||||
description = "Enable Address Sanitizer(gcc5+ ang clang only)"
|
||||
}
|
||||
|
||||
solution "skinning"
|
||||
-- location ( "build" )
|
||||
configurations { "Debug", "Release" }
|
||||
platforms {"native", "x64", "x32"}
|
||||
|
||||
project "basic_viewer"
|
||||
project "skinning"
|
||||
|
||||
-- Use clang for better asan expericen
|
||||
if _OPTIONS["asan"] then
|
||||
toolset "clang"
|
||||
end
|
||||
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
cppdialect "C++11"
|
||||
files { "main.cpp", "shaders.cpp", "window.cpp" }
|
||||
files { "main.cc", "skinning.cc", "morph-targets.cc", "../common/trackball.cc", "../common/matrix.cc" }
|
||||
includedirs { "./" }
|
||||
includedirs { "../../" }
|
||||
includedirs { "../common/glm" }
|
||||
|
||||
configuration { "linux" }
|
||||
|
||||
if _OPTIONS["asan"] then
|
||||
buildoptions { "-fsanitize=address" }
|
||||
linkoptions { "-fsanitize=address" }
|
||||
end
|
||||
|
||||
linkoptions { "`pkg-config --libs glfw3`" }
|
||||
links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
|
||||
|
||||
16
examples/skinning/shader.frag
Normal file
16
examples/skinning/shader.frag
Normal file
@@ -0,0 +1,16 @@
|
||||
uniform sampler2D diffuseTex;
|
||||
uniform int uIsCurve;
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texcoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
//gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
|
||||
//gl_FragColor = vec4(texcoord, 0.0, 1.0);
|
||||
if (uIsCurve > 0) {
|
||||
gl_FragColor = texture2D(diffuseTex, texcoord);
|
||||
} else {
|
||||
gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
|
||||
}
|
||||
}
|
||||
16
examples/skinning/shader.vert
Normal file
16
examples/skinning/shader.vert
Normal file
@@ -0,0 +1,16 @@
|
||||
attribute vec3 in_vertex;
|
||||
attribute vec3 in_normal;
|
||||
attribute vec2 in_texcoord;
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texcoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 p = gl_ModelViewProjectionMatrix * vec4(in_vertex, 1);
|
||||
gl_Position = p;
|
||||
vec4 nn = gl_ModelViewMatrixInverseTranspose * vec4(normalize(in_normal), 0);
|
||||
normal = nn.xyz;
|
||||
|
||||
texcoord = in_texcoord;
|
||||
}
|
||||
148
examples/skinning/simple-skin.gltf
Normal file
148
examples/skinning/simple-skin.gltf
Normal file
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"scenes" : [ {
|
||||
"nodes" : [ 0 ]
|
||||
} ],
|
||||
|
||||
"nodes" : [ {
|
||||
"skin" : 0,
|
||||
"mesh" : 0,
|
||||
"children" : [ 1 ]
|
||||
}, {
|
||||
"children" : [ 2 ],
|
||||
"translation" : [ 0.0, 1.0, 0.0 ]
|
||||
}, {
|
||||
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
|
||||
} ],
|
||||
|
||||
"meshes" : [ {
|
||||
"primitives" : [ {
|
||||
"attributes" : {
|
||||
"POSITION" : 1,
|
||||
"JOINTS_0" : 2,
|
||||
"WEIGHTS_0" : 3
|
||||
},
|
||||
"indices" : 0
|
||||
} ]
|
||||
} ],
|
||||
|
||||
"skins" : [ {
|
||||
"inverseBindMatrices" : 4,
|
||||
"joints" : [ 1, 2 ]
|
||||
} ],
|
||||
|
||||
"animations" : [ {
|
||||
"channels" : [ {
|
||||
"sampler" : 0,
|
||||
"target" : {
|
||||
"node" : 2,
|
||||
"path" : "rotation"
|
||||
}
|
||||
} ],
|
||||
"samplers" : [ {
|
||||
"input" : 5,
|
||||
"interpolation" : "LINEAR",
|
||||
"output" : 6
|
||||
} ]
|
||||
} ],
|
||||
|
||||
"buffers" : [ {
|
||||
"uri" : "data:application/gltf-buffer;base64,AAABAAMAAAADAAIAAgADAAUAAgAFAAQABAAFAAcABAAHAAYABgAHAAkABgAJAAgAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAD8AAAAAAACAPwAAAD8AAAAAAAAAAAAAgD8AAAAAAACAPwAAgD8AAAAAAAAAAAAAwD8AAAAAAACAPwAAwD8AAAAAAAAAAAAAAEAAAAAAAACAPwAAAEAAAAAA",
|
||||
"byteLength" : 168
|
||||
}, {
|
||||
"uri" : "data:application/gltf-buffer;base64,AAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAABAPwAAgD4AAAAAAAAAAAAAQD8AAIA+AAAAAAAAAAAAAAA/AAAAPwAAAAAAAAAAAAAAPwAAAD8AAAAAAAAAAAAAgD4AAEA/AAAAAAAAAAAAAIA+AABAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAA=",
|
||||
"byteLength" : 320
|
||||
}, {
|
||||
"uri" : "data:application/gltf-buffer;base64,AACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAvwAAgL8AAAAAAACAPwAAgD8AAAAAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAL8AAIC/AAAAAAAAgD8=",
|
||||
"byteLength" : 128
|
||||
}, {
|
||||
"uri" : "data:application/gltf-buffer;base64,AAAAAAAAAD8AAIA/AADAPwAAAEAAACBAAABAQAAAYEAAAIBAAACQQAAAoEAAALBAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAPT9ND/0/TQ/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAPT9NL/0/TQ/AAAAAAAAAAD0/TS/9P00PwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAAAAAAAAAIA/",
|
||||
"byteLength" : 240
|
||||
} ],
|
||||
|
||||
"bufferViews" : [ {
|
||||
"buffer" : 0,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 48,
|
||||
"target" : 34963
|
||||
}, {
|
||||
"buffer" : 0,
|
||||
"byteOffset" : 48,
|
||||
"byteLength" : 120,
|
||||
"target" : 34962
|
||||
}, {
|
||||
"buffer" : 1,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 320,
|
||||
"byteStride" : 16
|
||||
}, {
|
||||
"buffer" : 2,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 128
|
||||
}, {
|
||||
"buffer" : 3,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 240
|
||||
} ],
|
||||
|
||||
"accessors" : [ {
|
||||
"bufferView" : 0,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5123,
|
||||
"count" : 24,
|
||||
"type" : "SCALAR",
|
||||
"max" : [ 9 ],
|
||||
"min" : [ 0 ]
|
||||
}, {
|
||||
"bufferView" : 1,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 10,
|
||||
"type" : "VEC3",
|
||||
"max" : [ 1.0, 2.0, 0.0 ],
|
||||
"min" : [ 0.0, 0.0, 0.0 ]
|
||||
}, {
|
||||
"bufferView" : 2,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5123,
|
||||
"count" : 10,
|
||||
"type" : "VEC4",
|
||||
"max" : [ 0, 1, 0, 0 ],
|
||||
"min" : [ 0, 1, 0, 0 ]
|
||||
}, {
|
||||
"bufferView" : 2,
|
||||
"byteOffset" : 160,
|
||||
"componentType" : 5126,
|
||||
"count" : 10,
|
||||
"type" : "VEC4",
|
||||
"max" : [ 1.0, 1.0, 0.0, 0.0 ],
|
||||
"min" : [ 0.0, 0.0, 0.0, 0.0 ]
|
||||
}, {
|
||||
"bufferView" : 3,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 2,
|
||||
"type" : "MAT4",
|
||||
"max" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ],
|
||||
"min" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ]
|
||||
}, {
|
||||
"bufferView" : 4,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 12,
|
||||
"type" : "SCALAR",
|
||||
"max" : [ 5.5 ],
|
||||
"min" : [ 0.0 ]
|
||||
}, {
|
||||
"bufferView" : 4,
|
||||
"byteOffset" : 48,
|
||||
"componentType" : 5126,
|
||||
"count" : 12,
|
||||
"type" : "VEC4",
|
||||
"max" : [ 0.0, 0.0, 0.707, 1.0 ],
|
||||
"min" : [ 0.0, 0.0, -0.707, 0.707 ]
|
||||
} ],
|
||||
|
||||
"asset" : {
|
||||
"version" : "2.0"
|
||||
}
|
||||
}
|
||||
252
examples/skinning/skinning.cc
Normal file
252
examples/skinning/skinning.cc
Normal file
@@ -0,0 +1,252 @@
|
||||
#include "skinning.h"
|
||||
|
||||
#include "../common/matrix.h"
|
||||
#include "../common/trackball.h" // for quaternion
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Weverything"
|
||||
#endif
|
||||
|
||||
#define HANDMADE_MATH_IMPLEMENTATION
|
||||
#include "HandmadeMath.h"
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
|
||||
namespace example {
|
||||
|
||||
struct Node {
|
||||
|
||||
float translation[3] = {0.0f, 0.0f, 0.0f};
|
||||
float scale[4] = {1.0f, 1.0f, 1.0f};
|
||||
float rotation[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
|
||||
void update() {
|
||||
}
|
||||
};
|
||||
|
||||
static inline vec4 mix(vec4 x, vec4 y, float a) {
|
||||
vec4 v;
|
||||
v.f[0] = (1.0f - a) * x.f[0] + a * y.f[0];
|
||||
v.f[1] = (1.0f - a) * x.f[1] + a * y.f[1];
|
||||
v.f[2] = (1.0f - a) * x.f[2] + a * y.f[2];
|
||||
v.f[3] = (1.0f - a) * x.f[3] + a * y.f[3];
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
void BuildTransofrmMatrix(const float translate[3],
|
||||
const float rotation[4], // as quaternion in glTF
|
||||
const float scale[3], mat4 *transform_matrix) {
|
||||
float T[4][4];
|
||||
T[0][0] = 1.0f;
|
||||
T[0][1] = 0.0f;
|
||||
T[0][2] = 0.0f;
|
||||
T[0][3] = 0.0f;
|
||||
|
||||
T[1][0] = 0.0f;
|
||||
T[1][1] = 1.0f;
|
||||
T[1][2] = 0.0f;
|
||||
T[1][3] = 0.0f;
|
||||
|
||||
T[2][0] = 0.0f;
|
||||
T[2][1] = 0.0f;
|
||||
T[2][2] = 1.0f;
|
||||
T[2][3] = 0.0f;
|
||||
|
||||
T[3][0] = translate[0];
|
||||
T[3][1] = translate[1];
|
||||
T[3][2] = translate[2];
|
||||
T[3][3] = 1.0f;
|
||||
|
||||
float R[4][4];
|
||||
|
||||
build_rotmatrix(R, rotation);
|
||||
|
||||
float S[4][4];
|
||||
S[0][0] = scale[0];
|
||||
S[0][1] = 0.0f;
|
||||
S[0][2] = 0.0f;
|
||||
S[0][3] = 0.0f;
|
||||
|
||||
S[1][0] = 0.0f;
|
||||
S[1][1] = scale[1];
|
||||
S[1][2] = 0.0f;
|
||||
S[1][3] = 0.0f;
|
||||
|
||||
S[2][0] = 0.0f;
|
||||
S[2][1] = 0.0f;
|
||||
S[2][2] = scale[2];
|
||||
S[2][3] = 0.0f;
|
||||
|
||||
S[3][0] = 0.0f;
|
||||
S[3][1] = 0.0f;
|
||||
S[3][2] = 0.0f;
|
||||
S[3][3] = 1.0f;
|
||||
|
||||
float RS[4][4];
|
||||
|
||||
Matrix::Mult(RS, R, S);
|
||||
|
||||
Matrix::Mult(transform_matrix->m, T, RS);
|
||||
}
|
||||
|
||||
void ComputeJointMatrices(
|
||||
const std::vector<mat4> global_transform_of_nodes,
|
||||
const std::vector<mat4> global_transform_of_joint_nodes,
|
||||
const std::vector<mat4> inverse_bind_matrix_for_joints,
|
||||
std::vector<mat4> *output_joint_matrices) {
|
||||
const size_t n = global_transform_of_nodes.size();
|
||||
|
||||
output_joint_matrices->resize(n);
|
||||
|
||||
for (size_t i = 0; i < n; i++) {
|
||||
mat4 g_inv = global_transform_of_nodes[i];
|
||||
Matrix::Inverse(g_inv.m);
|
||||
|
||||
mat4 g_joint = global_transform_of_joint_nodes[i];
|
||||
mat4 inverse_bind_matrix = inverse_bind_matrix_for_joints[i];
|
||||
|
||||
float a[4][4]; // temp matrix
|
||||
Matrix::Mult(a, g_joint.m, inverse_bind_matrix.m);
|
||||
|
||||
Matrix::Mult((*output_joint_matrices)[i].m, g_inv.m, a);
|
||||
}
|
||||
}
|
||||
|
||||
void Skining(const std::vector<float> vertices,
|
||||
const std::vector<float> weights, const std::vector<size_t> joints,
|
||||
const size_t num_skinning_weights,
|
||||
const std::vector<mat4> joint_matrices, const float t,
|
||||
std::vector<float> *skinned_vertices) {
|
||||
assert((vertices.size() % 4) == 0);
|
||||
const size_t num_vertices = vertices.size() / 4;
|
||||
|
||||
skinned_vertices->resize(vertices.size());
|
||||
|
||||
// TODO(syoyo): Ensure sum(weights) = 1.0;
|
||||
|
||||
for (size_t v = 0; v < num_vertices; v++) {
|
||||
const float *w_p = weights.data() + v * num_skinning_weights;
|
||||
const size_t *j_p = joints.data() + v * num_skinning_weights;
|
||||
|
||||
mat4 skin_mat;
|
||||
memset(skin_mat.m, 0, sizeof(float) * 4 * 4);
|
||||
|
||||
for (size_t k = 0; k < num_skinning_weights; k++) {
|
||||
const float w = w_p[k];
|
||||
const mat4 &m = joint_matrices[j_p[k]];
|
||||
|
||||
for (size_t j = 0; j < 4; j++) {
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
skin_mat.m[j][i] += w * m.m[j][i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// M = lerp I and skin_mat
|
||||
mat4 M;
|
||||
|
||||
mat4 I;
|
||||
Matrix::Identity(I.m);
|
||||
|
||||
for (size_t j = 0; j < 4; j++) {
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
M.m[j][i] = I.m[j][i] * t + (1.0f - t) * skin_mat.m[j][i];
|
||||
}
|
||||
}
|
||||
|
||||
float vtx[4];
|
||||
vtx[0] = vertices[4 * v + 0];
|
||||
vtx[1] = vertices[4 * v + 1];
|
||||
vtx[2] = vertices[4 * v + 2];
|
||||
vtx[3] = vertices[4 * v + 3];
|
||||
|
||||
float ret[4];
|
||||
Matrix::MultV4(ret, M.m, vtx);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAnimation(std::vector<Animation> &animations, uint32_t index,
|
||||
float time, std::vector<Node*> &nodes) {
|
||||
if (index > uint32_t(animations.size() - 1)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Animation &animation = animations[index];
|
||||
|
||||
bool updated = false;
|
||||
for (auto &channel : animation.channels) {
|
||||
const AnimationSampler &sampler = animation.samplers[channel.samplerIndex];
|
||||
if (sampler.inputs.size() > sampler.outputsVec4.size()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO(LTE): support interpolation other than LINEAR
|
||||
for (size_t i = 0; i < sampler.inputs.size() - 1; i++) {
|
||||
if ((time >= sampler.inputs[i]) && (time <= sampler.inputs[i + 1])) {
|
||||
float u = std::max(0.0f, time - sampler.inputs[i]) /
|
||||
(sampler.inputs[i + 1] - sampler.inputs[i]);
|
||||
if (u <= 1.0f) {
|
||||
switch (channel.path) {
|
||||
case AnimationChannel::PathType::TRANSLATION: {
|
||||
example::vec4 trans =
|
||||
mix(sampler.outputsVec4[i], sampler.outputsVec4[i + 1], u);
|
||||
channel.node->translation[0] = trans.f[0];
|
||||
channel.node->translation[1] = trans.f[1];
|
||||
channel.node->translation[2] = trans.f[2];
|
||||
// drop w
|
||||
break;
|
||||
}
|
||||
case AnimationChannel::PathType::SCALE: {
|
||||
example::vec4 scale =
|
||||
mix(sampler.outputsVec4[i], sampler.outputsVec4[i + 1], u);
|
||||
channel.node->scale[0] = scale.f[0];
|
||||
channel.node->scale[1] = scale.f[1];
|
||||
channel.node->scale[2] = scale.f[2];
|
||||
break;
|
||||
}
|
||||
case AnimationChannel::PathType::ROTATION: {
|
||||
|
||||
hmm_quaternion q1 = HMM_Quaternion(
|
||||
sampler.outputsVec4[i].f[0],
|
||||
sampler.outputsVec4[i].f[1],
|
||||
sampler.outputsVec4[i].f[2],
|
||||
sampler.outputsVec4[i].f[3]);
|
||||
|
||||
hmm_quaternion q2 = HMM_Quaternion(
|
||||
sampler.outputsVec4[i + 1].f[0],
|
||||
sampler.outputsVec4[i + 1].f[1],
|
||||
sampler.outputsVec4[i + 1].f[2],
|
||||
sampler.outputsVec4[i + 1].f[3]);
|
||||
|
||||
hmm_quaternion q = HMM_NormalizeQuaternion(HMM_Slerp(q1, u, q2));
|
||||
|
||||
channel.node->rotation[0] = q.Elements[0];
|
||||
channel.node->rotation[1] = q.Elements[1];
|
||||
channel.node->rotation[2] = q.Elements[2];
|
||||
channel.node->rotation[3] = q.Elements[3];
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (updated) {
|
||||
for (auto &node : nodes) {
|
||||
node->update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace example
|
||||
95
examples/skinning/skinning.h
Normal file
95
examples/skinning/skinning.h
Normal file
@@ -0,0 +1,95 @@
|
||||
#ifndef EXAMPLE_SKINNING_H_
|
||||
#define EXAMPLE_SKINNING_H_
|
||||
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <limits>
|
||||
|
||||
namespace example {
|
||||
|
||||
struct mat4 {
|
||||
float m[4][4];
|
||||
};
|
||||
|
||||
struct vec4 {
|
||||
float f[4];
|
||||
};
|
||||
|
||||
// glTF node
|
||||
struct Node;
|
||||
|
||||
|
||||
struct AnimationChannel {
|
||||
enum PathType { TRANSLATION, ROTATION, SCALE };
|
||||
PathType path;
|
||||
Node *node;
|
||||
uint32_t samplerIndex;
|
||||
};
|
||||
|
||||
struct AnimationSampler {
|
||||
enum InterpolationType { LINEAR, STEP, CUBICSPLINE };
|
||||
InterpolationType interpolation;
|
||||
std::vector<float> inputs;
|
||||
std::vector<example::vec4> outputsVec4;
|
||||
};
|
||||
|
||||
struct Animation {
|
||||
std::string name;
|
||||
std::vector<AnimationSampler> samplers;
|
||||
std::vector<AnimationChannel> channels;
|
||||
float start = std::numeric_limits<float>::max();
|
||||
float end = std::numeric_limits<float>::min();
|
||||
};
|
||||
|
||||
///
|
||||
/// Utility function to build transformation matrix from translate/rotation/scale
|
||||
///
|
||||
/// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md
|
||||
///
|
||||
/// M = T * R * S
|
||||
///
|
||||
void BuildTransofrmMatrix(
|
||||
const float translate[3],
|
||||
const float rotation[4], // as quaternion in glTF
|
||||
const float scale[3],
|
||||
mat4 *transform_matrix);
|
||||
|
||||
|
||||
///
|
||||
/// Compute joint matrices.
|
||||
///
|
||||
/// jointMatrix(j) =
|
||||
/// globalTransformOfNodeThatTheMeshIsAttachedTo^-1 *
|
||||
/// globalTransformOfJointNode(j) *
|
||||
/// inverseBindMatrixForJoint(j);
|
||||
///
|
||||
|
||||
void ComputeJointMatrices(
|
||||
const std::vector<mat4> global_transform_of_nodes,
|
||||
const std::vector<mat4> global_transform_of_joint_nodes,
|
||||
const std::vector<mat4> inverse_bind_matrix_for_joints,
|
||||
std::vector<mat4> output_joint_matrices);
|
||||
|
||||
|
||||
///
|
||||
///
|
||||
/// @param[in] vertices Input vertices(# of elements = num_vertices * 4(xyzw))
|
||||
/// @param[in] weights Linearized weights(# of elements = num_vertices * num_skinning_weights)
|
||||
/// @param[in] weights Linearized weights(# of elements = num_vertices * num_skinning_weights)
|
||||
/// @param[in] num_weights Linearized weights(# of elements = num_vertices *
|
||||
/// @param[in] joint_matrices Array of joint matricies.
|
||||
/// @param[in] t Interpolator. [0.0, 1.0]
|
||||
/// @param[in] skinned_vertices Resulting skinned vertices
|
||||
///
|
||||
void Skining(const std::vector<float> vertices,
|
||||
const std::vector<float> weights, const std::vector<size_t> joints,
|
||||
const size_t num_skinning_weights,
|
||||
const std::vector<mat4> joint_matrices,
|
||||
const float t,
|
||||
std::vector<float> *skinned_vertices);
|
||||
|
||||
} // namespace example
|
||||
|
||||
#endif // EXAMPLE_SKINNING_H_
|
||||
@@ -45,9 +45,3 @@ endif()
|
||||
|
||||
# test-zone
|
||||
# enable_testing()
|
||||
|
||||
install ( TARGETS
|
||||
tinygltf-validator
|
||||
DESTINATION
|
||||
bin
|
||||
)
|
||||
|
||||
@@ -6,10 +6,7 @@
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "tiny_gltf.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
@@ -33,7 +30,8 @@ static std::string PrintMode(int mode) {
|
||||
} else if (mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
|
||||
return "TRIANGLE_STRIP";
|
||||
}
|
||||
return "**UNKNOWN**";
|
||||
|
||||
return "**UNKNOWN**(" + std::to_string(mode) + ")";
|
||||
}
|
||||
|
||||
static std::string PrintTarget(int target) {
|
||||
@@ -42,7 +40,7 @@ static std::string PrintTarget(int target) {
|
||||
} else if (target == 34963) {
|
||||
return "GL_ELEMENT_ARRAY_BUFFER";
|
||||
} else {
|
||||
return "**UNKNOWN**";
|
||||
return "**UNKNOWN**(" + std::to_string(target) + ")";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +64,7 @@ static std::string PrintType(int ty) {
|
||||
} else if (ty == TINYGLTF_TYPE_MAT4) {
|
||||
return "MAT4";
|
||||
}
|
||||
return "**UNKNOWN**";
|
||||
return "**UNKNOWN**(" + std::to_string(ty) + ")";
|
||||
}
|
||||
|
||||
static std::string PrintComponentType(int ty) {
|
||||
@@ -88,7 +86,7 @@ static std::string PrintComponentType(int ty) {
|
||||
return "DOUBLE";
|
||||
}
|
||||
|
||||
return "**UNKNOWN**";
|
||||
return "**UNKNOWN**(" + std::to_string(ty) + ")";
|
||||
}
|
||||
|
||||
#if 0
|
||||
@@ -150,7 +148,7 @@ static std::string PrintWrapMode(int mode) {
|
||||
return "MIRRORED_REPEAT";
|
||||
}
|
||||
|
||||
return "**UNKNOWN**";
|
||||
return "**UNKNOWN**(" + std::to_string(mode) + ")";
|
||||
}
|
||||
|
||||
static std::string PrintFilterMode(int mode) {
|
||||
@@ -167,7 +165,7 @@ static std::string PrintFilterMode(int mode) {
|
||||
} else if (mode == TINYGLTF_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR) {
|
||||
return "LINEAR_MIPMAP_LINEAR";
|
||||
}
|
||||
return "**UNKNOWN**";
|
||||
return "**UNKNOWN**(" + std::to_string(mode) + ")";
|
||||
}
|
||||
|
||||
static std::string PrintIntArray(const std::vector<int> &arr) {
|
||||
@@ -178,10 +176,7 @@ static std::string PrintIntArray(const std::vector<int> &arr) {
|
||||
std::stringstream ss;
|
||||
ss << "[ ";
|
||||
for (size_t i = 0; i < arr.size(); i++) {
|
||||
ss << arr[i];
|
||||
if (i != arr.size() - 1) {
|
||||
ss << ", ";
|
||||
}
|
||||
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
|
||||
}
|
||||
ss << " ]";
|
||||
|
||||
@@ -196,10 +191,7 @@ static std::string PrintFloatArray(const std::vector<double> &arr) {
|
||||
std::stringstream ss;
|
||||
ss << "[ ";
|
||||
for (size_t i = 0; i < arr.size(); i++) {
|
||||
ss << arr[i];
|
||||
if (i != arr.size() - 1) {
|
||||
ss << ", ";
|
||||
}
|
||||
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
|
||||
}
|
||||
ss << " ]";
|
||||
|
||||
@@ -237,8 +229,7 @@ static std::string PrintParameterMap(const tinygltf::ParameterMap &pmap) {
|
||||
#endif
|
||||
|
||||
static std::string PrintValue(const std::string &name,
|
||||
const tinygltf::Value &value, const int indent,
|
||||
const bool tag = true) {
|
||||
const tinygltf::Value &value, const int indent, const bool tag = true) {
|
||||
std::stringstream ss;
|
||||
|
||||
if (value.IsObject()) {
|
||||
@@ -252,36 +243,36 @@ static std::string PrintValue(const std::string &name,
|
||||
if (tag) {
|
||||
ss << Indent(indent) << name << " : " << value.Get<std::string>();
|
||||
} else {
|
||||
ss << Indent(indent) << value.Get<std::string>() << " ";
|
||||
ss << " " << value.Get<std::string>() << " ";
|
||||
}
|
||||
} else if (value.IsBool()) {
|
||||
if (tag) {
|
||||
ss << Indent(indent) << name << " : " << value.Get<bool>();
|
||||
} else {
|
||||
ss << Indent(indent) << value.Get<bool>() << " ";
|
||||
ss << " " << value.Get<bool>() << " ";
|
||||
}
|
||||
} else if (value.IsNumber()) {
|
||||
if (tag) {
|
||||
ss << Indent(indent) << name << " : " << value.Get<double>();
|
||||
} else {
|
||||
ss << Indent(indent) << value.Get<double>() << " ";
|
||||
ss << " " << value.Get<double>() << " ";
|
||||
}
|
||||
} else if (value.IsInt()) {
|
||||
if (tag) {
|
||||
ss << Indent(indent) << name << " : " << value.Get<int>();
|
||||
} else {
|
||||
ss << Indent(indent) << value.Get<int>() << " ";
|
||||
ss << " " << value.Get<int>() << " ";
|
||||
}
|
||||
} else if (value.IsArray()) {
|
||||
// TODO(syoyo): Better pretty printing of array item
|
||||
ss << Indent(indent) << name << " [ \n";
|
||||
ss << Indent(indent) << name << " [ ";
|
||||
for (size_t i = 0; i < value.Size(); i++) {
|
||||
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */ false);
|
||||
if (i != (value.ArrayLen() - 1)) {
|
||||
ss << ", \n";
|
||||
ss << PrintValue("", value.Get(int(i)), indent + 1, /* tag */false);
|
||||
if (i != (value.ArrayLen()-1)) {
|
||||
ss << ", ";
|
||||
}
|
||||
|
||||
}
|
||||
ss << "\n" << Indent(indent) << "] ";
|
||||
ss << Indent(indent) << "] ";
|
||||
}
|
||||
|
||||
// @todo { binary }
|
||||
@@ -325,15 +316,6 @@ static void DumpStringIntMap(const std::map<std::string, int> &m, int indent) {
|
||||
}
|
||||
}
|
||||
|
||||
static void DumpExtensions(const tinygltf::ExtensionMap &extension,
|
||||
const int indent) {
|
||||
// TODO(syoyo): pritty print Value
|
||||
for (auto &e : extension) {
|
||||
std::cout << Indent(indent) << e.first << std::endl;
|
||||
std::cout << PrintValue("extensions", e.second, indent + 1) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
|
||||
std::cout << Indent(indent) << "material : " << primitive.material
|
||||
<< std::endl;
|
||||
@@ -345,80 +327,17 @@ static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
|
||||
<< std::endl;
|
||||
DumpStringIntMap(primitive.attributes, indent + 1);
|
||||
|
||||
DumpExtensions(primitive.extensions, indent);
|
||||
std::cout << Indent(indent) << "extras :" << std::endl
|
||||
<< PrintValue("extras", primitive.extras, indent + 1) << std::endl;
|
||||
|
||||
if (!primitive.extensions_json_string.empty()) {
|
||||
std::cout << Indent(indent + 1) << "extensions(JSON string) = "
|
||||
<< primitive.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!primitive.extras_json_string.empty()) {
|
||||
std::cout << Indent(indent + 1)
|
||||
<< "extras(JSON string) = " << primitive.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void DumpTextureInfo(const tinygltf::TextureInfo &texinfo,
|
||||
const int indent) {
|
||||
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
|
||||
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
|
||||
<< "\n";
|
||||
DumpExtensions(texinfo.extensions, indent + 1);
|
||||
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
|
||||
|
||||
if (!texinfo.extensions_json_string.empty()) {
|
||||
std::cout << Indent(indent)
|
||||
<< "extensions(JSON string) = " << texinfo.extensions_json_string
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
if (!texinfo.extras_json_string.empty()) {
|
||||
std::cout << Indent(indent)
|
||||
<< "extras(JSON string) = " << texinfo.extras_json_string << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
static void DumpNormalTextureInfo(const tinygltf::NormalTextureInfo &texinfo,
|
||||
const int indent) {
|
||||
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
|
||||
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
|
||||
<< "\n";
|
||||
std::cout << Indent(indent) << "scale : " << texinfo.scale << "\n";
|
||||
DumpExtensions(texinfo.extensions, indent + 1);
|
||||
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
|
||||
}
|
||||
|
||||
static void DumpOcclusionTextureInfo(
|
||||
const tinygltf::OcclusionTextureInfo &texinfo, const int indent) {
|
||||
std::cout << Indent(indent) << "index : " << texinfo.index << "\n";
|
||||
std::cout << Indent(indent) << "texCoord : TEXCOORD_" << texinfo.texCoord
|
||||
<< "\n";
|
||||
std::cout << Indent(indent) << "strength : " << texinfo.strength << "\n";
|
||||
DumpExtensions(texinfo.extensions, indent + 1);
|
||||
std::cout << PrintValue("extras", texinfo.extras, indent + 1) << "\n";
|
||||
}
|
||||
|
||||
static void DumpPbrMetallicRoughness(const tinygltf::PbrMetallicRoughness &pbr,
|
||||
const int indent) {
|
||||
std::cout << Indent(indent)
|
||||
<< "baseColorFactor : " << PrintFloatArray(pbr.baseColorFactor)
|
||||
<< "\n";
|
||||
std::cout << Indent(indent) << "baseColorTexture :\n";
|
||||
DumpTextureInfo(pbr.baseColorTexture, indent + 1);
|
||||
|
||||
std::cout << Indent(indent) << "metallicFactor : " << pbr.metallicFactor
|
||||
<< "\n";
|
||||
std::cout << Indent(indent) << "roughnessFactor : " << pbr.roughnessFactor
|
||||
<< "\n";
|
||||
|
||||
std::cout << Indent(indent) << "metallicRoughnessTexture :\n";
|
||||
DumpTextureInfo(pbr.metallicRoughnessTexture, indent + 1);
|
||||
DumpExtensions(pbr.extensions, indent + 1);
|
||||
std::cout << PrintValue("extras", pbr.extras, indent + 1) << "\n";
|
||||
static void DumpExtensions(const tinygltf::ExtensionMap &extension, const int indent)
|
||||
{
|
||||
// TODO(syoyo): pritty print Value
|
||||
for (auto &e : extension) {
|
||||
std::cout << Indent(indent) << e.first << std::endl;
|
||||
std::cout << PrintValue("extensions", e.second, indent+1) << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
static void Dump(const tinygltf::Model &model) {
|
||||
@@ -491,30 +410,6 @@ static void Dump(const tinygltf::Model &model) {
|
||||
}
|
||||
std::cout << "]" << std::endl;
|
||||
}
|
||||
|
||||
if (accessor.sparse.isSparse) {
|
||||
std::cout << Indent(2) << "sparse:" << std::endl;
|
||||
std::cout << Indent(3) << "count : " << accessor.sparse.count
|
||||
<< std::endl;
|
||||
std::cout << Indent(3) << "indices: " << std::endl;
|
||||
std::cout << Indent(4)
|
||||
<< "bufferView : " << accessor.sparse.indices.bufferView
|
||||
<< std::endl;
|
||||
std::cout << Indent(4)
|
||||
<< "byteOffset : " << accessor.sparse.indices.byteOffset
|
||||
<< std::endl;
|
||||
std::cout << Indent(4) << "componentType: "
|
||||
<< PrintComponentType(accessor.sparse.indices.componentType)
|
||||
<< "(" << accessor.sparse.indices.componentType << ")"
|
||||
<< std::endl;
|
||||
std::cout << Indent(3) << "values : " << std::endl;
|
||||
std::cout << Indent(4)
|
||||
<< "bufferView : " << accessor.sparse.values.bufferView
|
||||
<< std::endl;
|
||||
std::cout << Indent(4)
|
||||
<< "byteOffset : " << accessor.sparse.values.byteOffset
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -527,7 +422,7 @@ static void Dump(const tinygltf::Model &model) {
|
||||
<< std::endl;
|
||||
|
||||
std::cout << Indent(1) << "channels : [ " << std::endl;
|
||||
for (size_t j = 0; j < animation.channels.size(); j++) {
|
||||
for (size_t j = 0; i < animation.channels.size(); i++) {
|
||||
std::cout << Indent(2)
|
||||
<< "sampler : " << animation.channels[j].sampler
|
||||
<< std::endl;
|
||||
@@ -573,21 +468,6 @@ static void Dump(const tinygltf::Model &model) {
|
||||
std::cout << Indent(2)
|
||||
<< "target : " << PrintTarget(bufferView.target)
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "-------------------------------------\n";
|
||||
|
||||
DumpExtensions(bufferView.extensions, 1);
|
||||
std::cout << PrintValue("extras", bufferView.extras, 2) << std::endl;
|
||||
|
||||
if (!bufferView.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2) << "extensions(JSON string) = "
|
||||
<< bufferView.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!bufferView.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << bufferView.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -598,21 +478,6 @@ static void Dump(const tinygltf::Model &model) {
|
||||
std::cout << Indent(1) << "name : " << buffer.name << std::endl;
|
||||
std::cout << Indent(2) << "byteLength : " << buffer.data.size()
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "-------------------------------------\n";
|
||||
|
||||
DumpExtensions(buffer.extensions, 1);
|
||||
std::cout << PrintValue("extras", buffer.extras, 2) << std::endl;
|
||||
|
||||
if (!buffer.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2) << "extensions(JSON string) = "
|
||||
<< buffer.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!buffer.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << buffer.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -621,55 +486,16 @@ static void Dump(const tinygltf::Model &model) {
|
||||
<< std::endl;
|
||||
for (size_t i = 0; i < model.materials.size(); i++) {
|
||||
const tinygltf::Material &material = model.materials[i];
|
||||
std::cout << Indent(1) << "name : " << material.name
|
||||
<< std::endl;
|
||||
|
||||
std::cout << Indent(1) << "alphaMode : " << material.alphaMode
|
||||
<< std::endl;
|
||||
std::cout << Indent(1)
|
||||
<< "alphaCutoff : " << material.alphaCutoff
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "doubleSided : "
|
||||
<< (material.doubleSided ? "true" : "false") << std::endl;
|
||||
std::cout << Indent(1) << "emissiveFactor : "
|
||||
<< PrintFloatArray(material.emissiveFactor) << std::endl;
|
||||
|
||||
std::cout << Indent(1) << "pbrMetallicRoughness :\n";
|
||||
DumpPbrMetallicRoughness(material.pbrMetallicRoughness, 2);
|
||||
|
||||
std::cout << Indent(1) << "normalTexture :\n";
|
||||
DumpNormalTextureInfo(material.normalTexture, 2);
|
||||
|
||||
std::cout << Indent(1) << "occlusionTexture :\n";
|
||||
DumpOcclusionTextureInfo(material.occlusionTexture, 2);
|
||||
|
||||
std::cout << Indent(1) << "emissiveTexture :\n";
|
||||
DumpTextureInfo(material.emissiveTexture, 2);
|
||||
|
||||
std::cout << Indent(1) << "---- legacy material parameter ----\n";
|
||||
std::cout << Indent(1) << "name : " << material.name << std::endl;
|
||||
std::cout << Indent(1) << "values(items=" << material.values.size() << ")"
|
||||
<< std::endl;
|
||||
|
||||
tinygltf::ParameterMap::const_iterator p(material.values.begin());
|
||||
tinygltf::ParameterMap::const_iterator pEnd(material.values.end());
|
||||
for (; p != pEnd; p++) {
|
||||
std::cout << Indent(2) << p->first << ": "
|
||||
<< PrintParameterValue(p->second) << std::endl;
|
||||
}
|
||||
std::cout << Indent(1) << "-------------------------------------\n";
|
||||
|
||||
DumpExtensions(material.extensions, 1);
|
||||
std::cout << PrintValue("extras", material.extras, 2) << std::endl;
|
||||
|
||||
if (!material.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2) << "extensions(JSON string) = "
|
||||
<< material.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!material.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << material.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -693,18 +519,6 @@ static void Dump(const tinygltf::Model &model) {
|
||||
std::cout << Indent(2) << "height : " << image.height << std::endl;
|
||||
std::cout << Indent(2) << "component : " << image.component << std::endl;
|
||||
DumpExtensions(image.extensions, 1);
|
||||
std::cout << PrintValue("extras", image.extras, 2) << std::endl;
|
||||
|
||||
if (!image.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2) << "extensions(JSON string) = "
|
||||
<< image.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!image.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << image.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -717,18 +531,6 @@ static void Dump(const tinygltf::Model &model) {
|
||||
std::cout << Indent(1) << "source : " << texture.source
|
||||
<< std::endl;
|
||||
DumpExtensions(texture.extensions, 1);
|
||||
std::cout << PrintValue("extras", texture.extras, 2) << std::endl;
|
||||
|
||||
if (!texture.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2) << "extensions(JSON string) = "
|
||||
<< texture.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!texture.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << texture.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -750,20 +552,6 @@ static void Dump(const tinygltf::Model &model) {
|
||||
std::cout << Indent(2)
|
||||
<< "wrapT : " << PrintWrapMode(sampler.wrapT)
|
||||
<< std::endl;
|
||||
|
||||
DumpExtensions(sampler.extensions, 1);
|
||||
std::cout << PrintValue("extras", sampler.extras, 2) << std::endl;
|
||||
|
||||
if (!sampler.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2) << "extensions(JSON string) = "
|
||||
<< sampler.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!sampler.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << sampler.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -796,304 +584,45 @@ static void Dump(const tinygltf::Model &model) {
|
||||
<< "znear : " << camera.orthographic.znear
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
std::cout << Indent(1) << "-------------------------------------\n";
|
||||
|
||||
DumpExtensions(camera.extensions, 1);
|
||||
std::cout << PrintValue("extras", camera.extras, 2) << std::endl;
|
||||
|
||||
if (!camera.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2) << "extensions(JSON string) = "
|
||||
<< camera.extensions_json_string << "\n";
|
||||
}
|
||||
|
||||
if (!camera.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << camera.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::cout << "skins(items=" << model.skins.size() << ")" << std::endl;
|
||||
for (size_t i = 0; i < model.skins.size(); i++) {
|
||||
const tinygltf::Skin &skin = model.skins[i];
|
||||
std::cout << Indent(1) << "name : " << skin.name << std::endl;
|
||||
std::cout << Indent(2)
|
||||
<< "inverseBindMatrices : " << skin.inverseBindMatrices
|
||||
<< std::endl;
|
||||
std::cout << Indent(2) << "skeleton : " << skin.skeleton
|
||||
<< std::endl;
|
||||
std::cout << Indent(2)
|
||||
<< "joints : " << PrintIntArray(skin.joints)
|
||||
<< std::endl;
|
||||
std::cout << Indent(1) << "-------------------------------------\n";
|
||||
|
||||
DumpExtensions(skin.extensions, 1);
|
||||
std::cout << PrintValue("extras", skin.extras, 2) << std::endl;
|
||||
|
||||
if (!skin.extensions_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extensions(JSON string) = " << skin.extensions_json_string
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
if (!skin.extras_json_string.empty()) {
|
||||
std::cout << Indent(2)
|
||||
<< "extras(JSON string) = " << skin.extras_json_string
|
||||
<< "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// toplevel extensions
|
||||
{
|
||||
std::cout << "extensions(items=" << model.extensions.size() << ")"
|
||||
<< std::endl;
|
||||
std::cout << "extensions(items=" << model.extensions.size() << ")" << std::endl;
|
||||
DumpExtensions(model.extensions, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/* ===== Digest helpers (used to compare v1 vs v3 parses) ===================== */
|
||||
|
||||
static uint64_t fnv64(const unsigned char *data, size_t n) {
|
||||
uint64_t h = 0xcbf29ce484222325ULL;
|
||||
for (size_t i = 0; i < n; ++i) { h ^= data[i]; h *= 0x100000001b3ULL; }
|
||||
return h;
|
||||
}
|
||||
|
||||
static void d_str(const std::string &s) {
|
||||
putchar('"');
|
||||
for (unsigned char c : s) {
|
||||
if (c == '"' || c == '\\') { putchar('\\'); putchar((char)c); }
|
||||
else if (c < 0x20 || c >= 0x7f) putchar('?');
|
||||
else putchar((char)c);
|
||||
}
|
||||
putchar('"');
|
||||
}
|
||||
|
||||
static void d_dbl(double v) { printf("%.7g", v); }
|
||||
|
||||
static void d_dbl_arr(const double *v, size_t n) {
|
||||
putchar('[');
|
||||
for (size_t i = 0; i < n; ++i) { if (i) putchar(','); d_dbl(v[i]); }
|
||||
putchar(']');
|
||||
}
|
||||
|
||||
static void d_dbl_vec(const std::vector<double> &v) {
|
||||
d_dbl_arr(v.data(), v.size());
|
||||
}
|
||||
|
||||
static void PrintDigest(const tinygltf::Model &m) {
|
||||
printf("DIGEST_BEGIN\n");
|
||||
|
||||
printf("asset version=");
|
||||
d_str(m.asset.version);
|
||||
printf(" generator=");
|
||||
d_str(m.asset.generator);
|
||||
printf("\n");
|
||||
|
||||
for (size_t i = 0; i < m.buffers.size(); ++i) {
|
||||
const auto &b = m.buffers[i];
|
||||
uint64_t h = b.data.empty() ? 0 : fnv64(b.data.data(), b.data.size());
|
||||
printf("buffer %zu byte_length=%llu fnv64=0x%016llx\n",
|
||||
i, (unsigned long long)b.data.size(), (unsigned long long)h);
|
||||
}
|
||||
for (size_t i = 0; i < m.bufferViews.size(); ++i) {
|
||||
const auto &bv = m.bufferViews[i];
|
||||
printf("buffer_view %zu buffer=%d byte_offset=%llu byte_length=%llu byte_stride=%u\n",
|
||||
i, bv.buffer, (unsigned long long)bv.byteOffset,
|
||||
(unsigned long long)bv.byteLength, (unsigned)bv.byteStride);
|
||||
}
|
||||
for (size_t i = 0; i < m.accessors.size(); ++i) {
|
||||
const auto &a = m.accessors[i];
|
||||
printf("accessor %zu buffer_view=%d byte_offset=%llu component_type=%d count=%llu type=%d normalized=%d min=",
|
||||
i, a.bufferView, (unsigned long long)a.byteOffset, a.componentType,
|
||||
(unsigned long long)a.count, a.type, a.normalized ? 1 : 0);
|
||||
d_dbl_vec(a.minValues);
|
||||
printf(" max=");
|
||||
d_dbl_vec(a.maxValues);
|
||||
printf(" sparse=%d\n", a.sparse.isSparse ? 1 : 0);
|
||||
}
|
||||
for (size_t i = 0; i < m.meshes.size(); ++i) {
|
||||
const auto &me = m.meshes[i];
|
||||
printf("mesh %zu primitives_count=%zu weights_count=%zu\n",
|
||||
i, me.primitives.size(), me.weights.size());
|
||||
for (size_t j = 0; j < me.primitives.size(); ++j) {
|
||||
const auto &p = me.primitives[j];
|
||||
printf("prim %zu %zu indices=%d material=%d mode=%d attrs=[",
|
||||
i, j, p.indices, p.material, p.mode);
|
||||
// attributes is std::map → already sorted by key
|
||||
bool first = true;
|
||||
for (const auto &kv : p.attributes) {
|
||||
if (!first) putchar(',');
|
||||
printf("%s:%d", kv.first.c_str(), kv.second);
|
||||
first = false;
|
||||
}
|
||||
printf("] targets_count=%zu\n", p.targets.size());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m.nodes.size(); ++i) {
|
||||
const auto &n = m.nodes[i];
|
||||
double t[3] = {0, 0, 0};
|
||||
double r[4] = {0, 0, 0, 1};
|
||||
double s[3] = {1, 1, 1};
|
||||
double mat[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
|
||||
int has_matrix = (n.matrix.size() == 16) ? 1 : 0;
|
||||
if (n.translation.size() == 3) std::copy(n.translation.begin(), n.translation.end(), t);
|
||||
if (n.rotation.size() == 4) std::copy(n.rotation.begin(), n.rotation.end(), r);
|
||||
if (n.scale.size() == 3) std::copy(n.scale.begin(), n.scale.end(), s);
|
||||
if (has_matrix) std::copy(n.matrix.begin(), n.matrix.end(), mat);
|
||||
printf("node %zu mesh=%d skin=%d camera=%d light=%d children_count=%zu has_matrix=%d t=",
|
||||
i, n.mesh, n.skin, n.camera, n.light, n.children.size(), has_matrix);
|
||||
d_dbl_arr(t, 3);
|
||||
printf(" r=");
|
||||
d_dbl_arr(r, 4);
|
||||
printf(" s=");
|
||||
d_dbl_arr(s, 3);
|
||||
printf(" matrix=");
|
||||
d_dbl_arr(mat, 16);
|
||||
printf(" weights_count=%zu\n", n.weights.size());
|
||||
}
|
||||
for (size_t i = 0; i < m.materials.size(); ++i) {
|
||||
const auto &mat = m.materials[i];
|
||||
double ef[3] = {0, 0, 0};
|
||||
double bcf[4] = {1, 1, 1, 1};
|
||||
if (mat.emissiveFactor.size() == 3)
|
||||
std::copy(mat.emissiveFactor.begin(), mat.emissiveFactor.end(), ef);
|
||||
if (mat.pbrMetallicRoughness.baseColorFactor.size() == 4)
|
||||
std::copy(mat.pbrMetallicRoughness.baseColorFactor.begin(),
|
||||
mat.pbrMetallicRoughness.baseColorFactor.end(), bcf);
|
||||
printf("material %zu alpha_mode=", i);
|
||||
d_str(mat.alphaMode);
|
||||
printf(" alpha_cutoff=");
|
||||
d_dbl(mat.alphaCutoff);
|
||||
printf(" double_sided=%d emissive=", mat.doubleSided ? 1 : 0);
|
||||
d_dbl_arr(ef, 3);
|
||||
printf(" base_color_factor=");
|
||||
d_dbl_arr(bcf, 4);
|
||||
printf(" metallic=");
|
||||
d_dbl(mat.pbrMetallicRoughness.metallicFactor);
|
||||
printf(" roughness=");
|
||||
d_dbl(mat.pbrMetallicRoughness.roughnessFactor);
|
||||
printf(" base_color_tex=%d normal_tex=%d occlusion_tex=%d emissive_tex=%d\n",
|
||||
mat.pbrMetallicRoughness.baseColorTexture.index,
|
||||
mat.normalTexture.index,
|
||||
mat.occlusionTexture.index,
|
||||
mat.emissiveTexture.index);
|
||||
}
|
||||
for (size_t i = 0; i < m.textures.size(); ++i) {
|
||||
const auto &t = m.textures[i];
|
||||
printf("texture %zu source=%d sampler=%d\n", i, t.source, t.sampler);
|
||||
}
|
||||
for (size_t i = 0; i < m.samplers.size(); ++i) {
|
||||
const auto &s = m.samplers[i];
|
||||
printf("sampler %zu min_filter=%d mag_filter=%d wrap_s=%d wrap_t=%d\n",
|
||||
i, s.minFilter, s.magFilter, s.wrapS, s.wrapT);
|
||||
}
|
||||
for (size_t i = 0; i < m.images.size(); ++i) {
|
||||
const auto &im = m.images[i];
|
||||
/* mime_type and uri normalization differ between v1/v3 (data URIs,
|
||||
extension inference); buffer_view reference is the parse-fidelity bit. */
|
||||
printf("image %zu buffer_view=%d\n", i, im.bufferView);
|
||||
}
|
||||
for (size_t i = 0; i < m.skins.size(); ++i) {
|
||||
const auto &s = m.skins[i];
|
||||
printf("skin %zu inverse_bind_matrices=%d skeleton=%d joints_count=%zu\n",
|
||||
i, s.inverseBindMatrices, s.skeleton, s.joints.size());
|
||||
}
|
||||
for (size_t i = 0; i < m.animations.size(); ++i) {
|
||||
const auto &a = m.animations[i];
|
||||
printf("animation %zu channels_count=%zu samplers_count=%zu\n",
|
||||
i, a.channels.size(), a.samplers.size());
|
||||
for (size_t j = 0; j < a.channels.size(); ++j) {
|
||||
const auto &c = a.channels[j];
|
||||
printf("chan %zu %zu sampler=%d target_node=%d target_path=", i, j,
|
||||
c.sampler, c.target_node);
|
||||
d_str(c.target_path);
|
||||
printf("\n");
|
||||
}
|
||||
for (size_t j = 0; j < a.samplers.size(); ++j) {
|
||||
const auto &as = a.samplers[j];
|
||||
printf("samp %zu %zu input=%d output=%d interpolation=", i, j,
|
||||
as.input, as.output);
|
||||
d_str(as.interpolation);
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m.cameras.size(); ++i) {
|
||||
const auto &c = m.cameras[i];
|
||||
bool is_persp = (c.type == "perspective");
|
||||
printf("camera %zu type=", i);
|
||||
d_str(c.type);
|
||||
if (is_persp) {
|
||||
printf(" yfov=");
|
||||
d_dbl(c.perspective.yfov);
|
||||
printf(" znear=");
|
||||
d_dbl(c.perspective.znear);
|
||||
printf(" zfar=");
|
||||
d_dbl(c.perspective.zfar);
|
||||
printf(" aspect=");
|
||||
d_dbl(c.perspective.aspectRatio);
|
||||
} else {
|
||||
printf(" xmag=");
|
||||
d_dbl(c.orthographic.xmag);
|
||||
printf(" ymag=");
|
||||
d_dbl(c.orthographic.ymag);
|
||||
printf(" znear=");
|
||||
d_dbl(c.orthographic.znear);
|
||||
printf(" zfar=");
|
||||
d_dbl(c.orthographic.zfar);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
for (size_t i = 0; i < m.scenes.size(); ++i) {
|
||||
const auto &s = m.scenes[i];
|
||||
printf("scene %zu nodes_count=%zu\n", i, s.nodes.size());
|
||||
}
|
||||
printf("DIGEST_END\n");
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 2) {
|
||||
printf("Needs input.gltf\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Store original JSON string for `extras` and `extensions`
|
||||
bool store_original_json_for_extras_and_extensions = false;
|
||||
if (argc > 2) {
|
||||
store_original_json_for_extras_and_extensions = true;
|
||||
}
|
||||
|
||||
tinygltf::Model model;
|
||||
tinygltf::TinyGLTF gltf_ctx;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
std::string warn;
|
||||
std::string input_filename(argv[1]);
|
||||
std::string ext = GetFilePathExtension(input_filename);
|
||||
|
||||
gltf_ctx.SetStoreOriginalJSONForExtrasAndExtensions(
|
||||
store_original_json_for_extras_and_extensions);
|
||||
|
||||
bool ret = false;
|
||||
if (ext.compare("glb") == 0) {
|
||||
std::cout << "Reading binary glTF" << std::endl;
|
||||
// assume binary glTF.
|
||||
ret = gltf_ctx.LoadBinaryFromFile(&model, &err, &warn,
|
||||
input_filename.c_str());
|
||||
ret = gltf_ctx.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
} else {
|
||||
std::cout << "Reading ASCII glTF" << std::endl;
|
||||
// assume ascii glTF.
|
||||
ret =
|
||||
gltf_ctx.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
ret = gltf_ctx.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
}
|
||||
|
||||
if (!warn.empty()) {
|
||||
printf("Warn: %s\n", warn.c_str());
|
||||
}
|
||||
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("Err: %s\n", err.c_str());
|
||||
}
|
||||
@@ -1103,20 +632,6 @@ int main(int argc, char **argv) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
printf("COUNTS"
|
||||
" accessors=%zu animations=%zu buffers=%zu bufferViews=%zu"
|
||||
" cameras=%zu images=%zu materials=%zu meshes=%zu nodes=%zu"
|
||||
" samplers=%zu scenes=%zu skins=%zu textures=%zu lights=%zu\n",
|
||||
model.accessors.size(), model.animations.size(),
|
||||
model.buffers.size(), model.bufferViews.size(),
|
||||
model.cameras.size(), model.images.size(),
|
||||
model.materials.size(), model.meshes.size(),
|
||||
model.nodes.size(), model.samplers.size(),
|
||||
model.scenes.size(), model.skins.size(),
|
||||
model.textures.size(), model.lights.size());
|
||||
|
||||
PrintDigest(model);
|
||||
|
||||
Dump(model);
|
||||
|
||||
return 0;
|
||||
|
||||
52
meson.build
52
meson.build
@@ -1,52 +0,0 @@
|
||||
project(
|
||||
'tinygltf',
|
||||
'c',
|
||||
default_options: ['c_std=c11'],
|
||||
meson_version: '>=0.55.0',
|
||||
)
|
||||
|
||||
tinygltf_inc = include_directories('.', 'tests')
|
||||
|
||||
if get_option('tests')
|
||||
tests_workdir = join_paths(meson.current_source_dir(), 'tests')
|
||||
cc = meson.get_compiler('c')
|
||||
|
||||
tester_v3_c = executable(
|
||||
'tester_v3_c',
|
||||
['tests/tester_v3_c.c', 'tiny_gltf_v3.c'],
|
||||
include_directories: tinygltf_inc,
|
||||
c_args: ['-DTINYGLTF3_ENABLE_FS'],
|
||||
install: false,
|
||||
)
|
||||
test('tester_v3_c', tester_v3_c, workdir: tests_workdir)
|
||||
|
||||
tester_v3_c_v1port = executable(
|
||||
'tester_v3_c_v1port',
|
||||
['tests/tester_v3_c_v1port.c', 'tiny_gltf_v3.c'],
|
||||
include_directories: tinygltf_inc,
|
||||
c_args: ['-DTINYGLTF3_ENABLE_FS'],
|
||||
install: false,
|
||||
)
|
||||
test('tester_v3_c_v1port', tester_v3_c_v1port, workdir: tests_workdir)
|
||||
|
||||
tester_v3_json_c = executable(
|
||||
'tester_v3_json_c',
|
||||
'tests/tester_v3_json_c.c',
|
||||
include_directories: tinygltf_inc,
|
||||
install: false,
|
||||
)
|
||||
test('tester_v3_json_c', tester_v3_json_c, workdir: tests_workdir)
|
||||
|
||||
freestanding_args = []
|
||||
if cc.get_id() in ['clang', 'gcc']
|
||||
freestanding_args += ['-ffreestanding']
|
||||
endif
|
||||
tester_v3_freestanding = executable(
|
||||
'tester_v3_freestanding',
|
||||
'tests/tester_v3_freestanding.c',
|
||||
include_directories: tinygltf_inc,
|
||||
c_args: freestanding_args,
|
||||
install: false,
|
||||
)
|
||||
test('tester_v3_freestanding', tester_v3_freestanding, workdir: tests_workdir)
|
||||
endif
|
||||
@@ -1 +0,0 @@
|
||||
option('tests', type: 'boolean', value: true, description: 'Build and run tinygltf tests')
|
||||
@@ -1,67 +0,0 @@
|
||||
{
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [0]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 1
|
||||
},
|
||||
"indices": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "simpleTriangle.bin",
|
||||
"byteLength": 44
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 1e300,
|
||||
"target": 34963
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 8,
|
||||
"byteLength": 36,
|
||||
"target": 34962
|
||||
}
|
||||
],
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5123,
|
||||
"count": 3,
|
||||
"type": "SCALAR",
|
||||
"max": [2],
|
||||
"min": [0]
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 3,
|
||||
"type": "VEC3",
|
||||
"max": [1, 1, 0],
|
||||
"min": [0, 0, 0]
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"version": "2.0"
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"scenes": [],
|
||||
"nodes": [],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {},
|
||||
"indices": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "simpleTriangle.bin",
|
||||
"byteLength": 44
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 6,
|
||||
"target": 34963
|
||||
},
|
||||
{
|
||||
"buffer": 1,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 6,
|
||||
"target": 34963
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"bufferView": 1,
|
||||
"mimeType": "image/png"
|
||||
}
|
||||
],
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5123,
|
||||
"count": 3,
|
||||
"type": "SCALAR",
|
||||
"max": [2],
|
||||
"min": [0]
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"version": "2.0"
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
{
|
||||
"scenes": [],
|
||||
"nodes": [],
|
||||
"buffers": [],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {},
|
||||
"indices": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 6,
|
||||
"target": 34963
|
||||
}
|
||||
],
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5123,
|
||||
"count": 3,
|
||||
"type": "SCALAR",
|
||||
"max": [2],
|
||||
"min": [0]
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"version": "2.0"
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
{
|
||||
"scenes": [],
|
||||
"nodes": [],
|
||||
"buffers": [],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {},
|
||||
"indices": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 6,
|
||||
"target": 34963
|
||||
}
|
||||
],
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5123,
|
||||
"count": 3,
|
||||
"type": "SCALAR",
|
||||
"max": [2],
|
||||
"min": [0]
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"version": "2.0"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 44 B |
@@ -1,224 +0,0 @@
|
||||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5123,
|
||||
"count": 36,
|
||||
"max": [
|
||||
35
|
||||
],
|
||||
"min": [
|
||||
0
|
||||
],
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"max": [
|
||||
1,
|
||||
1,
|
||||
1.000001
|
||||
],
|
||||
"min": [
|
||||
-1,
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"max": [
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"min": [
|
||||
-1,
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 3,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"max": [
|
||||
1,
|
||||
-0,
|
||||
-0,
|
||||
1
|
||||
],
|
||||
"min": [
|
||||
0,
|
||||
-0,
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
"type": "VEC4"
|
||||
},
|
||||
{
|
||||
"bufferView": 4,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 36,
|
||||
"max": [
|
||||
1,
|
||||
1
|
||||
],
|
||||
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"mip_gamma": 2.200000047683716,
|
||||
"mip_saturation": 1.0,
|
||||
"mip_vignetting": 0.00019999999494757503,
|
||||
"mip_whitepoint": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"tm_enable_tonemapper": true,
|
||||
"tm_tonemapper": "mia_exposure_photographic"
|
||||
}
|
||||
},
|
||||
"extras": {
|
||||
"resolution": [
|
||||
640,
|
||||
480
|
||||
]
|
||||
},
|
||||
"name": "default",
|
||||
"perspective": {
|
||||
"aspectRatio": 1.3333333730697632,
|
||||
"yfov": 0.9272952079772949,
|
||||
"zfar": 1000.0,
|
||||
"znear": 0.1
|
||||
},
|
||||
"type": "perspective"
|
||||
}
|
||||
],
|
||||
"extensions": {
|
||||
"KHR_lights_punctual": {
|
||||
"lights": [
|
||||
{
|
||||
"color": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"intensity": 1000.0,
|
||||
"name": "light",
|
||||
"type": "point"
|
||||
}
|
||||
]
|
||||
},
|
||||
"NV_MDL": {
|
||||
"modules": [
|
||||
"mdl::base",
|
||||
"mdl::nvidia::core_definitions",
|
||||
"mdl::state"
|
||||
],
|
||||
"shaders": [
|
||||
{
|
||||
"definition": "mdl::base::environment_spherical(texture_2d)",
|
||||
"name": "env_shd"
|
||||
},
|
||||
{
|
||||
"arguments": {
|
||||
"base_color": [
|
||||
0.0055217444896698,
|
||||
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|
||||
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|
||||
],
|
||||
"normal=": 2
|
||||
},
|
||||
"definition": "mdl::nvidia::core_definitions::flex_material",
|
||||
"name": "cube_instance_material"
|
||||
},
|
||||
{
|
||||
"definition": "mdl::state::normal()",
|
||||
"name": "mdl::state::normal_341"
|
||||
},
|
||||
{
|
||||
"arguments": {
|
||||
"base_color": [
|
||||
0.0055217444896698,
|
||||
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|
||||
0.0041161770932376385
|
||||
],
|
||||
"normal=": 4
|
||||
},
|
||||
"definition": "mdl::nvidia::core_definitions::flex_material",
|
||||
"name": "cube_instance_material"
|
||||
},
|
||||
{
|
||||
"definition": "mdl::state::normal()",
|
||||
"name": "mdl::state::normal_341"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"extensionsUsed": [
|
||||
"NV_MDL",
|
||||
"NV_Iray",
|
||||
"KHR_lights_punctual"
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"doubleSided": true,
|
||||
"extras": {
|
||||
"mdl_shader": 1
|
||||
},
|
||||
"name": "cube_instance_material",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorFactor": [
|
||||
0.0055217444896698,
|
||||
0.36859095096588135,
|
||||
0.0041161770932376385,
|
||||
1.0
|
||||
]
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"name": "cube",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0
|
||||
},
|
||||
"indices": 1,
|
||||
"material": 0,
|
||||
"mode": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"camera": 0,
|
||||
"extensions": {
|
||||
"NV_Iray": {
|
||||
"iview:fkey": -1,
|
||||
"iview:fov": 53.130104064941406,
|
||||
"iview:interest": [
|
||||
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|
||||
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|
||||
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||||
],
|
||||
"iview:position": [
|
||||
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||||
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||||
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||||
],
|
||||
"iview:roll": 0.0,
|
||||
"iview:up": [
|
||||
0.0,
|
||||
1.0,
|
||||
0.0
|
||||
]
|
||||
}
|
||||
},
|
||||
"matrix": [
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
],
|
||||
"name": "CamInst"
|
||||
},
|
||||
{
|
||||
"extensions": {
|
||||
"NV_Iray": {
|
||||
"caustic": true,
|
||||
"caustic_cast": true,
|
||||
"caustic_recv": true,
|
||||
"face_back": true,
|
||||
"face_front": true,
|
||||
"finalgather": true,
|
||||
"finalgather_cast": true,
|
||||
"finalgather_recv": true,
|
||||
"globillum": true,
|
||||
"globillum_cast": true,
|
||||
"globillum_recv": true,
|
||||
"material=": 3,
|
||||
"pickable": true,
|
||||
"reflection_cast": true,
|
||||
"reflection_recv": true,
|
||||
"refraction_cast": true,
|
||||
"refraction_recv": true,
|
||||
"shadow_cast": true,
|
||||
"shadow_recv": true,
|
||||
"transparency_cast": true,
|
||||
"transparency_recv": true,
|
||||
"visible": true
|
||||
}
|
||||
},
|
||||
"mesh": 0,
|
||||
"name": "cube_instance"
|
||||
},
|
||||
{
|
||||
"extensions": {
|
||||
"KHR_lights_punctual": {
|
||||
"light": 0
|
||||
},
|
||||
"NV_Iray": {
|
||||
"shadow_cast": true,
|
||||
"visible": false
|
||||
}
|
||||
},
|
||||
"matrix": [
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
1.0
|
||||
],
|
||||
"name": "light_inst"
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"extensions": {
|
||||
"NV_Iray": {
|
||||
"CP_canny_threshold1": 40,
|
||||
"CP_canny_threshold2": 120,
|
||||
"CP_color_quantization": 8,
|
||||
"IVP_color": [
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
],
|
||||
"TM_drago_bias": 0.8500000238418579,
|
||||
"TM_drago_gamma2": 2.200000047683716,
|
||||
"TM_drago_saturation": 1.0,
|
||||
"TM_durand_contrast": 4.0,
|
||||
"TM_durand_gamma": 2.200000047683716,
|
||||
"TM_durand_saturation": 1.0,
|
||||
"TM_durand_sigma_color": 2.0,
|
||||
"TM_durand_sigma_space": 2.0,
|
||||
"TM_linear_gamma": 2.200000047683716,
|
||||
"TM_reinhard_color_adapt": 0.8999999761581421,
|
||||
"TM_reinhard_gamma": 1.0,
|
||||
"TM_reinhard_intensity": 0.0,
|
||||
"TM_reinhard_light_adapt": 1.0,
|
||||
"TM_reye_Ywhite": 1000000.0,
|
||||
"TM_reye_bsize": 2,
|
||||
"TM_reye_bthres": 3.0,
|
||||
"TM_reye_gamma": 2.200000047683716,
|
||||
"TM_reye_key": 0.5,
|
||||
"TM_reye_saturation": 1.0,
|
||||
"TM_reye_whitebalance": [
|
||||
1.0,
|
||||
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|
||||
0.9805564880371094,
|
||||
0.0
|
||||
],
|
||||
"environment_dome_depth": 200.0,
|
||||
"environment_dome_height": 200.0,
|
||||
"environment_dome_mode": "infinite",
|
||||
"environment_dome_position": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"environment_dome_radius": 100.0,
|
||||
"environment_dome_rotation_angle": 0.0,
|
||||
"environment_dome_width": 200.0,
|
||||
"environment_function=": 0,
|
||||
"environment_function_intensity": 1.9900000095367432,
|
||||
"iray_instancing": "off",
|
||||
"iview::inline_color": [
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
],
|
||||
"iview::inline_width": 1.0,
|
||||
"iview::magnifier_size": 300,
|
||||
"iview::offset": 10.0,
|
||||
"iview::outline_color": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
],
|
||||
"iview::outline_width": 2.0,
|
||||
"iview::overview": true,
|
||||
"iview::zoom_factor": 1.0,
|
||||
"samples": 4.0,
|
||||
"shadow_cast": true,
|
||||
"shadow_recv": true
|
||||
}
|
||||
},
|
||||
"nodes": [
|
||||
0,
|
||||
1,
|
||||
2
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user