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v2.8.18
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45
.github/workflows/mingw-w64-msys2.yml
vendored
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45
.github/workflows/mingw-w64-msys2.yml
vendored
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@@ -0,0 +1,45 @@
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name: MSYS2 MinGW-w64 Windows 64bit Build
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on:
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push:
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branches:
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- release
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- devel
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paths:
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- 'tiny_gltf.*'
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- 'CMakeLists.txt'
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- '.github/workflows/mingw-w64-msys2.yml'
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pull_request:
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workflow_dispatch:
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jobs:
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mingw-w64-msys2-build:
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name: MSYS2 MinGW-w64 Windows Build
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runs-on: windows-latest
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defaults:
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run:
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shell: msys2 {0}
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steps:
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- uses: actions/checkout@v3
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- name: Install core & build dependencies
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uses: msys2/setup-msys2@v2
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with:
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msystem: UCRT64
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install: base-devel
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pacboy: >-
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cc:p cmake:p ninja:p
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update: true
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release: false
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- name: Configure
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run: |
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cmake \
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-G"Ninja" \
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-S . \
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-B build
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- name: Build
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run: |
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cmake --build build
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1
.gitignore
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1
.gitignore
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@@ -24,6 +24,7 @@ premake5.tar.gz
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#binary directories
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bin/
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obj/
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out/
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#runtime gui config
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imgui.ini
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@@ -1,11 +1,14 @@
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cmake_minimum_required(VERSION 3.6)
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PROJECT (tinygltf)
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project(tinygltf)
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include(GNUInstallDirs)
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include(CMakePackageConfigHelpers)
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SET(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED On)
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set(CMAKE_CXX_EXTENSIONS Off)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON)
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option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
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@@ -15,22 +18,22 @@ option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(
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option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON)
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if (TINYGLTF_BUILD_LOADER_EXAMPLE)
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ADD_EXECUTABLE ( loader_example
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add_executable(loader_example
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loader_example.cc
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)
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endif (TINYGLTF_BUILD_LOADER_EXAMPLE)
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if (TINYGLTF_BUILD_GL_EXAMPLES)
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ADD_SUBDIRECTORY ( examples/gltfutil )
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ADD_SUBDIRECTORY ( examples/glview )
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add_subdirectory( examples/gltfutil )
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add_subdirectory( examples/glview )
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endif (TINYGLTF_BUILD_GL_EXAMPLES)
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if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
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ADD_SUBDIRECTORY ( examples/validator )
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add_subdirectory( examples/validator )
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endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
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if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
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ADD_SUBDIRECTORY ( examples/build-gltf )
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add_subdirectory ( examples/build-gltf )
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endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
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#
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@@ -109,6 +109,7 @@ WASI build example is located in [wasm](wasm) .
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* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and professional development of its developer
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* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
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* [Supernova Engine](https://github.com/supernovaengine/supernova) - Game engine for 2D and 3D projects with Lua or C++ in data oriented design.
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* [Wicked Engine<img src="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png" width="28px" align="center"/>](https://github.com/turanszkij/WickedEngine) - 3D engine with modern graphics
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* Your projects here! (Please send PR)
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## TODOs
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5
examples/build-gltf/CMakeLists.txt
Normal file
5
examples/build-gltf/CMakeLists.txt
Normal file
@@ -0,0 +1,5 @@
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include_directories(${CMAKE_SOURCE_DIR})
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add_executable(create_triangle_gltf create_triangle_gltf.cpp)
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target_compile_options(create_triangle_gltf PUBLIC -Wall)
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target_link_libraries(create_triangle_gltf )
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1399
tiny_gltf.h
1399
tiny_gltf.h
File diff suppressed because it is too large
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