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8 Commits
v2.4.0
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empty-mate
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51e5508fa0 |
@@ -3,7 +3,7 @@
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`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
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`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
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If you are looking for old, C++03 version, please use `devel-picojson` branch.
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If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore).
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## Status
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@@ -13,6 +13,10 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
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- v2.1.0 release(Draco support)
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- v2.0.0 release(22 Aug, 2018)!
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### Branches
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* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson)
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## Builds
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[](https://travis-ci.org/syoyo/tinygltf)
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1
examples/basic/.gitignore
vendored
1
examples/basic/.gitignore
vendored
@@ -1,5 +1,6 @@
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.vs
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Debug
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Release
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x64
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packages
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@@ -22,32 +22,32 @@
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{0589AC44-0CF3-40D8-8D89-68393CFD40F3}</ProjectGuid>
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<RootNamespace>basic</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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@@ -329,7 +329,7 @@ static void error_callback(int error, const char *description) {
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}
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int main(int argc, char **argv) {
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std::string filename = "../../models/Cube/Cube.gltf";
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std::string filename = "../../../models/Cube/Cube.gltf";
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if (argc > 1) {
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filename = argv[1];
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@@ -341,9 +341,12 @@ int main(int argc, char **argv) {
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// Force create OpenGL 3.3
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// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
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// Note (PE): On laptops with intel hd graphics card you can overcome the segfault by enabling experimental, see below (tested on lenovo thinkpad)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glewExperimental = GL_TRUE;
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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@@ -3,6 +3,9 @@
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "tiny_gltf.h"
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// Nlohmann json(include ../json.hpp)
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#include "json.hpp"
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#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one cpp file
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#include "catch.hpp"
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@@ -412,6 +415,28 @@ TEST_CASE("image-uri-spaces", "[issue-236]") {
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REQUIRE(true == ret);
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}
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TEST_CASE("serialize-empty-material", "[issue-294]") {
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tinygltf::Model m;
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tinygltf::Material mat;
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mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 1.0f, 1.0f, 1.0f}; // default baseColorFactor
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m.materials.push_back(mat);
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std::stringstream os;
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tinygltf::TinyGLTF ctx;
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ctx.WriteGltfSceneToStream(&m, os, false, false);
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// use nlohmann json
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nlohmann::json j = nlohmann::json::parse(os.str());
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REQUIRE(1 == j["materials"].size());
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REQUIRE(j["asset"].is_null());
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REQUIRE(j["materials"][0].is_object());
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}
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#ifndef TINYGLTF_NO_FS
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TEST_CASE("expandpath-utf-8", "[pr-226]") {
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10
tiny_gltf.h
10
tiny_gltf.h
@@ -26,6 +26,7 @@
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// THE SOFTWARE.
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// Version:
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// - v2.4.3 Fix null object output when when material has all default parameters.
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// - v2.4.2 Decode percent-encoded URI.
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// - v2.4.1 Fix some glTF object class does not have `extensions` and/or
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// `extras` property.
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@@ -7225,6 +7226,15 @@ static void SerializeGltfModel(Model *model, json &o) {
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for (unsigned int i = 0; i < model->materials.size(); ++i) {
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json material;
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SerializeGltfMaterial(model->materials[i], material);
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if (JsonIsNull(material)) {
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// Issue 294.
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// `material` does not have any required parameters
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// so the result may be null(unmodified) when all material parameters have default value.
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//
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// null is not allowed thus we create an empty JSON object.
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JsonSetObject(material);
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}
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JsonPushBack(materials, std::move(material));
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}
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JsonAddMember(o, "materials", std::move(materials));
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