Compare commits

...

21 Commits

Author SHA1 Message Date
Syoyo Fujita
84a83d39f5 Merge pull request #407 from DavidSM64/release
Added detail namespace to prevent json namespace conflicts
2023-02-19 02:08:19 +09:00
David
03ad33cc8d Fixed global namespace issue 2023-02-15 23:35:51 -06:00
David
3831802717 Fix RapidJSON implementation (hopefully) 2023-02-15 23:21:09 -06:00
David
1f9a4b97a3 Added detail namespace to prevent namespace conflicts 2023-02-15 22:56:18 -06:00
Syoyo Fujita
6dba104c54 Merge pull request #405 from tioez326/patch-2
Fix typo
2023-02-10 21:00:27 +09:00
tioez326
b5e1b35ef1 Fix typo 2023-02-10 12:09:12 +01:00
Syoyo Fujita
52b73c7f0b Update README.md 2023-01-16 05:46:11 +09:00
Syoyo Fujita
98adbb3fb3 Merge pull request #401 from jmousseau/animation-channel-node-optionality
Fix animation channel target node optionality
2023-01-16 05:33:40 +09:00
Jack Mousseau
283b552a4e Fix animation channel target node optionality 2023-01-15 11:45:45 -08:00
Syoyo Fujita
c2ca97b38b v2.8.1 2023-01-13 18:15:21 +09:00
Syoyo Fujita
f051892c55 Merge pull request #399 from e2e4e6/texture_sampler_name_fix
Missed serialization texture sampler name fixed.
2023-01-13 18:13:12 +09:00
s00665032
137a7ca999 Missed serialization texture sampler name fixed.
According to the glTF 2.0 specification it exists, the internal tinygltf structure contains 'name' field as well.
2023-01-13 12:52:08 +07:00
Syoyo Fujita
477d977fea Merge pull request #398 from nicolas-raoul/patch-1
Fixed typo
2023-01-12 16:21:35 +09:00
Nicolas Raoul
8cd5e759d0 Fixed typo 2023-01-12 15:29:32 +09:00
Syoyo Fujita
a6c3945ed3 Bump version 2.8.0. 2023-01-10 20:42:24 +09:00
Syoyo Fujita
6614bddef3 Merge pull request #397 from pknowlesnv/encode_image_uri
urlencode image urls
2023-01-10 20:31:39 +09:00
Pyarelal Knowles
385946dfd8 add URI encode/decode API
Tinygltf is able to write files defined by a URI, so it needs to be able
to decode it. Since it may also modify the path where the image is saved
it may need to re-encode the URI too. This patch provides an API to set
URI encoding and decoding callbacks and exposes the default decode
method.

Uses the existing dlib::urldecode as a decode default. The encode
callback is left null, matching existing behaviour.

Updates the WriteImageDataFunction signature to include
tinygltf::URICallbacks.

Decodes the image and buffer uris before using them as a filename.

If the encode callback is set, encodes the written image location in the
default WriteImageDataFunction and encodes generated buffer locations
when writing .bin files.

Adds a save+load step to the test image-uri-spaces to verify uri
encoding.
2023-01-09 20:54:29 -08:00
Syoyo Fujita
03bbe0921c Merge pull request #396 from pknowlesnv/image_write_failure
propagate image writing failures
2022-12-30 17:59:41 +09:00
Pyarelal Knowles
a9121550b9 SerializeGltfImage: add missing & std::string ref
Hopefully the compiler would optimize this away but better to avoid the
copy in the first place.
2022-12-29 14:12:29 -08:00
Pyarelal Knowles
d2b0af6915 propagate image writing failures
Modifies UpdateImageObject() so that Returning false from the
WriteImageDataFunction callback results in the WriteGltfScene*() call
returning false.

Does not call WriteImageDataFunction if there is no image data.

Adds test case serialize-image-failure to verify the callback return
code is able to cause an overall failure to save the gltf.
2022-12-29 13:50:17 -08:00
Syoyo Fujita
695608dd11 Update readme. 2022-12-29 21:50:47 +09:00
4 changed files with 984 additions and 742 deletions

View File

@@ -2,20 +2,22 @@
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
`TinyGLTF` uses Niels Lohmann's json library (https://github.com/nlohmann/json), so now it requires C++11 compiler.
(Also, you can use RadpidJSON as an JSON backend)
If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore).
If you are looking for old, C++03 version, please use `devel-picojson` branch (but not maintained anymore).
## Status
Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.
Currently TinyGLTF is stable and maintenance mode. No drastic changes and feature additions planned.
- v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397
- v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393
- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.1.0 release(Draco decoding support)
- v2.0.0 release(22 Aug, 2018)!
### Branches
@@ -104,7 +106,7 @@ WASI build example is located in [wasm](wasm) .
* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux
* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and proessional development of its developer
* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and professional development of its developer
* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
* [Supernova Engine](https://github.com/supernovaengine/supernova) - Game engine for 2D and 3D projects with Lua or C++ in data oriented design.
* Your projects here! (Please send PR)

View File

@@ -16,10 +16,10 @@
#include <sstream>
#include <fstream>
static JsonDocument JsonConstruct(const char* str)
static tinygltf::detail::JsonDocument JsonConstruct(const char* str)
{
JsonDocument doc;
JsonParse(doc, str, strlen(str));
tinygltf::detail::JsonDocument doc;
tinygltf::detail::JsonParse(doc, str, strlen(str));
return doc;
}
@@ -275,9 +275,9 @@ TEST_CASE("parse-integer", "[bounds-checking]") {
err.clear();
{
JsonDocument o;
tinygltf::detail::JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
tinygltf::detail::JsonAddMember(o, "int", tinygltf::detail::json(nan));
CHECK_FALSE(tinygltf::ParseIntegerProperty(
&result, &err, o,
"int", true));
@@ -321,9 +321,9 @@ TEST_CASE("parse-unsigned", "[bounds-checking]") {
err.clear();
{
JsonDocument o;
tinygltf::detail::JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
tinygltf::detail::JsonAddMember(o, "int", tinygltf::detail::json(nan));
CHECK_FALSE(tinygltf::ParseUnsignedProperty(
&result, &err, o,
"int", true));
@@ -392,27 +392,105 @@ TEST_CASE("pbr-khr-texture-transform", "[material]") {
TEST_CASE("image-uri-spaces", "[issue-236]") {
tinygltf::Model model;
tinygltf::TinyGLTF ctx;
std::string err;
std::string warn;
// Test image file with single spaces.
bool ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriSpaces.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
{
tinygltf::Model model;
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/CubeImageUriSpaces/CubeImageUriSpaces.gltf");
if (!warn.empty()) {
std::cerr << warn << std::endl;
}
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(true == ret);
REQUIRE(warn.empty());
REQUIRE(err.empty());
REQUIRE(model.images.size() == 1);
REQUIRE(model.images[0].uri.find(' ') != std::string::npos);
}
// Test image file with a beginning space, trailing space, and greater than
// one consecutive spaces.
ret = ctx.LoadASCIIFromFile(&model, &err, &warn, "../models/CubeImageUriSpaces/CubeImageUriMultipleSpaces.gltf");
tinygltf::Model model;
bool ret = ctx.LoadASCIIFromFile(
&model, &err, &warn,
"../models/CubeImageUriSpaces/CubeImageUriMultipleSpaces.gltf");
if (!warn.empty()) {
std::cerr << warn << std::endl;
}
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(warn.empty());
REQUIRE(err.empty());
REQUIRE(model.images.size() == 1);
REQUIRE(model.images[0].uri.size() > 1);
REQUIRE(model.images[0].uri[0] == ' ');
// Test the URI encoding API by saving and re-load the file, without embedding
// the image.
// TODO(syoyo): create temp directory.
{
// Encoder that only replaces spaces with "%20".
auto uriencode = [](const std::string &in_uri,
const std::string &object_type, std::string *out_uri,
void *user_data) -> bool {
(void)user_data;
bool imageOrBuffer = object_type == "image" || object_type == "buffer";
REQUIRE(true == imageOrBuffer);
*out_uri = {};
for (char c : in_uri) {
if (c == ' ')
*out_uri += "%20";
else
*out_uri += c;
}
return true;
};
// Remove the buffer URI, so a new one is generated based on the gltf
// filename and then encoded with the above callback.
model.buffers[0].uri.clear();
tinygltf::URICallbacks uri_cb{uriencode, tinygltf::URIDecode, nullptr};
ctx.SetURICallbacks(uri_cb);
ret = ctx.WriteGltfSceneToFile(&model, " issue-236.gltf", false, false);
REQUIRE(true == ret);
// read back serialized glTF
tinygltf::Model saved;
bool ret = ctx.LoadASCIIFromFile(&saved, &err, &warn, " issue-236.gltf");
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(err.empty());
REQUIRE(!warn.empty()); // relative image path won't exist in tests/
REQUIRE(saved.images.size() == model.images.size());
// The image uri in CubeImageUriMultipleSpaces.gltf is not encoded and
// should be different after encoding spaces with %20.
REQUIRE(model.images[0].uri != saved.images[0].uri);
// Verify the image path remains the same after uri decoding
std::string image_uri, image_uri_saved;
(void)tinygltf::URIDecode(model.images[0].uri, &image_uri, nullptr);
(void)tinygltf::URIDecode(saved.images[0].uri, &image_uri_saved, nullptr);
REQUIRE(image_uri == image_uri_saved);
// Verify the buffer's generated and encoded URI
REQUIRE(saved.buffers.size() == model.buffers.size());
REQUIRE(saved.buffers[0].uri == "%20issue-236.bin");
}
}
TEST_CASE("serialize-empty-material", "[issue-294]") {
@@ -583,7 +661,11 @@ TEST_CASE("serialize-image-callback", "[issue-394]") {
auto writer = [](const std::string *basepath, const std::string *filename,
const tinygltf::Image *image, bool embedImages,
std::string *out_uri, void *user_pointer) -> bool {
const tinygltf::URICallbacks *uri_cb, std::string *out_uri,
void *user_pointer) -> bool {
(void)basepath;
(void)image;
(void)uri_cb;
REQUIRE(*filename == "foo");
REQUIRE(embedImages == true);
REQUIRE(user_pointer == (void *)0xba5e1e55);
@@ -593,13 +675,46 @@ TEST_CASE("serialize-image-callback", "[issue-394]") {
tinygltf::TinyGLTF ctx;
ctx.SetImageWriter(writer, (void *)0xba5e1e55);
ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
bool result = ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
false);
// use nlohmann json
nlohmann::json j = nlohmann::json::parse(os.str());
REQUIRE(true == result);
REQUIRE(1 == j["images"].size());
REQUIRE(j["images"][0].is_object());
REQUIRE(j["images"][0]["uri"].get<std::string>() == "bar");
}
TEST_CASE("serialize-image-failure", "[issue-394]") {
tinygltf::Model m;
tinygltf::Image i;
// Set some data so the ImageWriter callback will be called
i.image = {255, 255, 255, 255};
m.images.push_back(i);
std::stringstream os;
auto writer = [](const std::string *basepath, const std::string *filename,
const tinygltf::Image *image, bool embedImages,
const tinygltf::URICallbacks *uri_cb, std::string *out_uri,
void *user_pointer) -> bool {
(void)basepath;
(void)filename;
(void)image;
(void)embedImages;
(void)uri_cb;
(void)out_uri;
(void)user_pointer;
return false;
};
tinygltf::TinyGLTF ctx;
ctx.SetImageWriter(writer, (void *)0xba5e1e55);
bool result = ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
false);
REQUIRE(false == result);
REQUIRE(os.str().size() == 0);
}

File diff suppressed because it is too large Load Diff

View File

@@ -4,7 +4,7 @@ Experimental WASI/WASM build
Download wasi-sdk https://github.com/WebAssembly/wasi-sdk
Compile tinygltf with C++ exceptions and threads off. See `Makefile` for details
Compile tinygltf without C++ exceptions and threads. See `Makefile` for details
(NOTE: TinyGLTF itself does not use RTTI and threading feature(C++ threads, posix, win32 thread))
## Build examples and Run