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v2.8.19
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remove-ass
| Author | SHA1 | Date | |
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c6817d206b |
45
.github/workflows/mingw-w64-msys2.yml
vendored
45
.github/workflows/mingw-w64-msys2.yml
vendored
@@ -1,45 +0,0 @@
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name: MSYS2 MinGW-w64 Windows 64bit Build
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on:
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push:
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branches:
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- release
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- devel
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paths:
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- 'tiny_gltf.*'
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- 'CMakeLists.txt'
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- '.github/workflows/mingw-w64-msys2.yml'
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pull_request:
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workflow_dispatch:
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jobs:
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mingw-w64-msys2-build:
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name: MSYS2 MinGW-w64 Windows Build
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runs-on: windows-latest
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defaults:
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run:
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shell: msys2 {0}
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steps:
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- uses: actions/checkout@v3
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- name: Install core & build dependencies
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uses: msys2/setup-msys2@v2
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with:
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msystem: UCRT64
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install: base-devel
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pacboy: >-
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cc:p cmake:p ninja:p
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update: true
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release: false
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- name: Configure
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run: |
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cmake \
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-G"Ninja" \
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-S . \
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-B build
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- name: Build
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run: |
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cmake --build build
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -24,7 +24,6 @@ premake5.tar.gz
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#binary directories
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bin/
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obj/
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out/
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#runtime gui config
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imgui.ini
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@@ -1,14 +1,11 @@
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cmake_minimum_required(VERSION 3.6)
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project(tinygltf)
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PROJECT (tinygltf)
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include(GNUInstallDirs)
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include(CMakePackageConfigHelpers)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED On)
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set(CMAKE_CXX_EXTENSIONS Off)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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SET(CMAKE_CXX_STANDARD 11)
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option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON)
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option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
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@@ -18,22 +15,22 @@ option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(
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option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON)
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if (TINYGLTF_BUILD_LOADER_EXAMPLE)
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add_executable(loader_example
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ADD_EXECUTABLE ( loader_example
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loader_example.cc
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)
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endif (TINYGLTF_BUILD_LOADER_EXAMPLE)
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if (TINYGLTF_BUILD_GL_EXAMPLES)
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add_subdirectory( examples/gltfutil )
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add_subdirectory( examples/glview )
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ADD_SUBDIRECTORY ( examples/gltfutil )
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ADD_SUBDIRECTORY ( examples/glview )
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endif (TINYGLTF_BUILD_GL_EXAMPLES)
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if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
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add_subdirectory( examples/validator )
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ADD_SUBDIRECTORY ( examples/validator )
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endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE)
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if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
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add_subdirectory ( examples/build-gltf )
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ADD_SUBDIRECTORY ( examples/build-gltf )
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endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
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#
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@@ -109,7 +109,6 @@ WASI build example is located in [wasm](wasm) .
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* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and professional development of its developer
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* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
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* [Supernova Engine](https://github.com/supernovaengine/supernova) - Game engine for 2D and 3D projects with Lua or C++ in data oriented design.
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* [Wicked Engine<img src="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png" width="28px" align="center"/>](https://github.com/turanszkij/WickedEngine) - 3D engine with modern graphics
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* Your projects here! (Please send PR)
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## TODOs
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@@ -1,5 +0,0 @@
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include_directories(${CMAKE_SOURCE_DIR})
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add_executable(create_triangle_gltf create_triangle_gltf.cpp)
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target_compile_options(create_triangle_gltf PUBLIC -Wall)
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target_link_libraries(create_triangle_gltf )
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@@ -773,7 +773,7 @@ static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, f
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#ifdef __STDC_LIB_EXT1__
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len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
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#else
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len = snprintf(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
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len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
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#endif
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s->func(s->context, buffer, len);
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169
tests/tester.cc
169
tests/tester.cc
@@ -494,23 +494,25 @@ TEST_CASE("image-uri-spaces", "[issue-236]") {
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}
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TEST_CASE("serialize-empty-material", "[issue-294]") {
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tinygltf::Model m;
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// Add default constructed material to model
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m.materials.push_back({});
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// Serialize model to output stream
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tinygltf::Material mat;
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mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 1.0f, 1.0f, 1.0f}; // default baseColorFactor
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m.materials.push_back(mat);
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std::stringstream os;
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tinygltf::TinyGLTF ctx;
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bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
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REQUIRE(true == ret);
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// Parse serialized model
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// use nlohmann json
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nlohmann::json j = nlohmann::json::parse(os.str());
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// Serialized materials shall hold an empty object that
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// represents the default constructed material
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REQUIRE(j.find("materials") != j.end());
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REQUIRE(j["materials"].is_array());
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REQUIRE(1 == j["materials"].size());
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CHECK(j["materials"][0].is_object());
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CHECK(j["materials"][0].empty());
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REQUIRE(j["materials"][0].is_object());
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}
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TEST_CASE("empty-skeleton-id", "[issue-321]") {
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@@ -755,150 +757,3 @@ TEST_CASE("load-issue-416-model", "[issue-416]") {
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// external file load fails, but reading glTF itself is ok.
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REQUIRE(true == ret);
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}
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TEST_CASE("serialize-empty-node", "[issue-457]") {
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tinygltf::Model m;
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// Add default constructed node to model
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m.nodes.push_back({});
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// Add scene to model
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m.scenes.push_back({});
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// The scene's only node is the empty node
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m.scenes.front().nodes.push_back(0);
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// Serialize model to output stream
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std::stringstream os;
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tinygltf::TinyGLTF ctx;
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bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
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REQUIRE(true == ret);
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// Parse serialized model
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nlohmann::json j = nlohmann::json::parse(os.str());
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// Serialized nodes shall hold an empty object that
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// represents the default constructed node
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REQUIRE(j.find("nodes") != j.end());
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REQUIRE(j["nodes"].is_array());
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REQUIRE(1 == j["nodes"].size());
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CHECK(j["nodes"][0].is_object());
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CHECK(j["nodes"][0].empty());
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// We also want to make sure that the serialized scene
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// is referencing the empty node.
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// There shall be a single serialized scene
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auto scenes = j.find("scenes");
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REQUIRE(scenes != j.end());
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REQUIRE(scenes->is_array());
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REQUIRE(1 == scenes->size());
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auto scene = scenes->at(0);
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REQUIRE(scene.is_object());
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// The scene's nodes array shall hold a reference
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// to the single node
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auto nodes = scene.find("nodes");
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REQUIRE(nodes != scene.end());
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REQUIRE(nodes->is_array());
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REQUIRE(1 == nodes->size());
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auto node = nodes->at(0);
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CHECK(node.is_number_integer());
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int idx = -1;
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node.get_to(idx);
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CHECK(0 == idx);
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}
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TEST_CASE("serialize-light-index", "[issue-458]") {
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// Create the light
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tinygltf::Light light;
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light.type = "point";
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light.intensity = 0.75;
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light.color = std::vector<double>{1.0, 0.8, 0.95};
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// Stream to serialize to
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std::stringstream os;
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{
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tinygltf::Model m;
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tinygltf::Scene scene;
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// Add the light to the model
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m.lights.push_back(light);
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// Create a node that uses the light
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tinygltf::Node node;
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node.light = 0;
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// Add the node to the model
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m.nodes.push_back(node);
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// Add the node to the scene
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scene.nodes.push_back(0);
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// Add the scene to the model
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m.scenes.push_back(scene);
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// Serialize model to output stream
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tinygltf::TinyGLTF ctx;
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bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
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REQUIRE(true == ret);
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}
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{
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tinygltf::Model m;
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tinygltf::TinyGLTF ctx;
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// Parse the serialized model
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bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
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REQUIRE(true == ok);
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// Check if the light was correctly serialized
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REQUIRE(1 == m.lights.size());
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CHECK(m.lights[0] == light);
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// Check that the node properly references the light
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REQUIRE(1 == m.nodes.size());
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CHECK(m.nodes[0].light == 0);
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}
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}
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TEST_CASE("default-material", "[issue-459]") {
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const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
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const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
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const std::string default_alpha_mode = "OPAQUE";
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const double default_alpha_cutoff = 0.5;
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const bool default_double_sided = false;
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const double default_metallic_factor = 1.0;
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const double default_roughness_factor = 1.0;
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// Check that default constructed material
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// holds actual default GLTF material properties
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tinygltf::Material mat;
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CHECK(mat.alphaMode == default_alpha_mode);
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CHECK(mat.alphaCutoff == default_alpha_cutoff);
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CHECK(mat.doubleSided == default_double_sided);
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CHECK(mat.emissiveFactor == default_emissive_factor);
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CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
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CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
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CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
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// None of the textures should be set
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CHECK(mat.normalTexture.index == -1);
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CHECK(mat.occlusionTexture.index == -1);
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CHECK(mat.emissiveTexture.index == -1);
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}
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TEST_CASE("serialize-empty-scene", "[issue-464]") {
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// Stream to serialize to
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std::stringstream os;
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{
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tinygltf::Model m;
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// Add empty scene to the model
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m.scenes.push_back({});
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// Serialize model to output stream
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tinygltf::TinyGLTF ctx;
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bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
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REQUIRE(true == ret);
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}
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{
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tinygltf::Model m;
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tinygltf::TinyGLTF ctx;
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// Parse the serialized model
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bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
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REQUIRE(true == ok);
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// Make sure the empty scene is there
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REQUIRE(1 == m.scenes.size());
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tinygltf::Scene scene{};
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// Check that the scene is empty
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CHECK(m.scenes[0] == scene);
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}
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}
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1432
tiny_gltf.h
1432
tiny_gltf.h
File diff suppressed because it is too large
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