Syoyo Fujita b30be77ad7 Fix tester_v3_c base-dir split on Windows paths
parse_path_for_test() split the file path on '/' only, so a Windows
style arg like models\Cube\Cube.gltf produced an empty base dir and
external buffers (Cube.bin) failed to resolve. Split on '\' too.
2026-07-31 22:13:14 +09:00
2026-05-31 22:20:46 +09:00
2016-03-08 01:31:49 +09:00

tinygltf v3 — C glTF 2.0 loader/saver

TinyGLTF v3 is a C11-first implementation of a glTF 2.0 https://github.com/KhronosGroup/glTF loader and writer.

  • Pure C POD API (tiny_gltf_v3.h + tiny_gltf_v3.c + tinygltf_json_c.h) — no STL, no RTTI, no exceptions required; easy to bind to other languages.
  • Arena-based memory management — all parse-time allocations come from a single arena; a single tg3_model_free() frees everything.
  • Structured error reportingtg3_error_stack provides machine-readable errors with severity levels and source locations.
  • Custom JSON backendtinygltf_json_c.h is a locale-independent pure-C JSON parser/serializer used by the v3 runtime.
  • Streaming callbacks — opt-in streaming parse/write via user-supplied callbacks.
  • Opt-in filesystem and image I/OTINYGLTF3_ENABLE_FS / TINYGLTF3_ENABLE_STB_IMAGE are off by default; you control when and how assets are loaded.
  • C++20 coroutine facade (optional, auto-detected). C17/C++17 default.
  • Hardened against untrusted input — URI sanitization, post-parse index-bounds validation (default-on, opt-out via tg3_parse_options.validate_indices = 0), strict numeric range checks; exercised by a libFuzzer harness. See the Security Considerations block at the top of tiny_gltf_v3.h.

Quick start

Copy tiny_gltf_v3.h, tiny_gltf_v3.c, and tinygltf_json_c.h to your project. Compile tiny_gltf_v3.c as C11 or newer. Define TINYGLTF3_ENABLE_FS when building tiny_gltf_v3.c if you want tg3_parse_file() to use stdio-backed filesystem helpers. The legacy TINYGLTF3_IMPLEMENTATION include path remains available for compatibility.

#include "tiny_gltf_v3.h"

Loading a glTF file:

tg3_parse_options opts;
tg3_error_stack errors;
tg3_model model;

tg3_parse_options_init(&opts);
tg3_error_stack_init(&errors);

tg3_error_code err = tg3_parse_file(&model, &errors, "scene.gltf", 10, &opts);
if (err != TG3_OK) {
    for (uint32_t i = 0; i < errors.count; i++) {
        fprintf(stderr, "[%d] %s\n", (int)errors.entries[i].severity,
                errors.entries[i].message ? errors.entries[i].message : "(null)");
    }
}
// ... use model ...
tg3_model_free(&model);
tg3_error_stack_free(&errors);

Testing & verification

The v3 C runtime ships with three layers of automated coverage:

  • tests/tester_v3_c.c — internal unit checks plus security regression tests (path traversal, negative byteStride, OOB indices, error-message lifetime, …). Build via make in tests/; run ./tester_v3_c for the internal suite or ./tester_v3_c <file.gltf|file.glb> to parse a single asset.
  • tests/tester_v3_c_v1port.c — v3 C port of the legacy unit tests, keeping behavioral parity with the old C++ API.
  • tests/tester_v3_json_c.c and tests/tester_v3_freestanding.c — JSON backend and freestanding (no libc) checks.
  • test_runner.py — model verifier that runs tests/tester_v3_c against every model in glTF-Sample-Models/2.0 and validates the structured COUNTS/DIGEST output.
  • tests/v3/fuzzer/ — libFuzzer harness with ASan + UBSan (make run builds and runs fuzz_gltf_v3_c). Crafted regression inputs live in tests/v3/security/ and are seeded into tests/v3/fuzzer/corpus/.

Building

# Plain make (gcc/clang)
$ make -C tests && make -C tests run

# CMake
$ cmake -B build && cmake --build build && ctest --test-dir build --output-on-failure

# Meson
$ meson setup build && meson compile -C build && meson test -C build

# WebAssembly (requires an Emscripten SDK, defaults to ~/work/emsdk)
$ make -C web && make -C web sample

Web/WASM demo

web/ contains a browser demo that compiles the v3 C runtime with Emscripten and renders glTF/GLB files with three.js (file picker + drag & drop). See web/README.md for build instructions.

Legacy v1/v2 (C++)

The previous C++ implementation (tiny_gltf.h, tiny_gltf.cc, tinygltf_json.h, json.hpp, loader_example.cc, the C++ examples and tests) is deprecated and has been moved to attic/ for reference. It is no longer built, tested, or installed. TinyGLTF v3 C is the mainline.

Status

TinyGLTF v3 (tiny_gltf_v3.h + tiny_gltf_v3.c) is the mainline release. API additions and behavior changes go through the usual review process.

Builds

C/C++ CI

Licenses

TinyGLTF is licensed under MIT license. See LICENSE.

TinyGLTF v3 uses the following third party code:

  • fast_float (JSON number parsing, in tinygltf_json_c.h): Copyright (c) 2021 The fast_float authors. Apache License 2.0 / MIT / Boost 1.0.
  • dragonbox (JSON number serialization, in tinygltf_json_c.h): Copyright 2020-2024 Junekey Jeon. Apache 2.0 with LLVM exceptions / Boost 1.0.
  • stb_image.h (optional, TINYGLTF3_ENABLE_STB_IMAGE) : public domain image loader - Github link
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