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Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc, examples/, wasm/, experimental/, legacy tests and fuzzers under attic/. TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline: - CMakeLists.txt: v3 C tests only, installs only v3 files - tests/Makefile and Makefile: build/run the v3 C testers - test_runner.py: verifies v3 C tester output only (no v1 ground truth) - CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers) - README: v3 C quick start, testing, licenses; legacy moved to attic/
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#ifndef _WIN32_WINDOW_H
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#define _WIN32_WINDOW_H
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struct InternalData2;
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#include "CommonWindowInterface.h"
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class Win32Window : public CommonWindowInterface
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{
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protected:
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struct InternalData2* m_data;
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void pumpMessage();
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public:
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Win32Window();
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virtual ~Win32Window();
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual void switchFullScreen(bool fullscreen,int width=0,int height=0,int colorBitsPerPixel=0);
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virtual void closeWindow();
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virtual void runMainLoop();
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virtual void startRendering();
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virtual void renderAllObjects();
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virtual void endRendering();
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virtual float getTimeInSeconds();
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virtual void setDebugMessage(int x,int y,const char* message);
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virtual bool requestedExit() const;
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virtual void setRequestExit();
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virtual void getMouseCoordinates(int& x, int& y);
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virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
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virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
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virtual void setResizeCallback(b3ResizeCallback resizeCallback);
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virtual void setWheelCallback(b3WheelCallback wheelCallback);
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virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
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virtual b3MouseMoveCallback getMouseMoveCallback();
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virtual b3MouseButtonCallback getMouseButtonCallback();
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virtual b3ResizeCallback getResizeCallback();
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virtual b3WheelCallback getWheelCallback();
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virtual b3KeyboardCallback getKeyboardCallback();
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virtual void setRenderCallback( b3RenderCallback renderCallback);
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virtual void setWindowTitle(const char* title);
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virtual bool isModifierKeyPressed(int key);
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};
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#endif //_WIN32_WINDOW_H
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