Files
tinygltf/attic/examples/glview/cmake/GLFW3Config.cmake
Syoyo Fujita 5aa461e477 Deprecate legacy v1/v2/v3 C++ API; make v3 C the mainline
Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc,
examples/, wasm/, experimental/, legacy tests and fuzzers under attic/.

TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline:
- CMakeLists.txt: v3 C tests only, installs only v3 files
- tests/Makefile and Makefile: build/run the v3 C testers
- test_runner.py: verifies v3 C tester output only (no v1 ground truth)
- CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers)
- README: v3 C quick start, testing, licenses; legacy moved to attic/
2026-07-31 21:42:31 +09:00

72 lines
1.6 KiB
CMake

#-*-cmake-*-
#
# yue.nicholas@gmail.com
#
# This auxiliary CMake file helps in find the glfw3 headers and libraries
#
# GLFW3_FOUND set if glfw3 is found.
# GLFW3_INCLUDE_DIR glfw3's include directory
# GLFW3_LIBRARY_DIR glfw3's library directory
# GLFW3_LIBRARIES all glfw3 libraries
FIND_PACKAGE (Threads)
FIND_PACKAGE ( PackageHandleStandardArgs )
FIND_PATH( GLFW3_LOCATION include/GLFW/glfw3.h
"$ENV{GLFW3_HOME}"
)
FIND_PACKAGE_HANDLE_STANDARD_ARGS ( GLFW3
REQUIRED_VARS GLFW3_LOCATION
)
IF (GLFW3_FOUND)
SET( GLFW3_INCLUDE_DIR "${GLFW3_LOCATION}/include" CACHE STRING "GLFW3 include path")
IF (GLFW3_USE_STATIC_LIBS)
FIND_LIBRARY ( GLFW3_glfw_LIBRARY libglfw3.a ${GLFW3_LOCATION}/lib
)
ELSE (GLFW3_USE_STATIC_LIBS)
# On windows build, we need to look for glfw3
IF (WIN32)
SET ( GLFW3_LIBRARY_NAME glfw3 )
ELSE ()
SET ( GLFW3_LIBRARY_NAME glfw )
ENDIF()
FIND_LIBRARY ( GLFW3_glfw_LIBRARY ${GLFW3_LIBRARY_NAME} ${GLFW3_LOCATION}/lib
)
ENDIF (GLFW3_USE_STATIC_LIBS)
IF (APPLE)
FIND_LIBRARY ( COCOA_LIBRARY Cocoa )
FIND_LIBRARY ( IOKIT_LIBRARY IOKit )
FIND_LIBRARY ( COREVIDEO_LIBRARY CoreVideo )
ELSEIF (UNIX AND NOT APPLE)
SET ( GLFW3_REQUIRED_X11_LIBRARIES
X11
Xi
Xrandr
Xinerama
Xcursor
Xxf86vm
m
${CMAKE_DL_LIBS}
${CMAKE_THREAD_LIBS_INIT}
)
ENDIF ()
SET ( GLFW3_LIBRARIES
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${GLFW3_glfw_LIBRARY}
# UNIX
${GLFW3_REQUIRED_X11_LIBRARIES}
# APPLE
${COCOA_LIBRARY}
${IOKIT_LIBRARY}
${COREVIDEO_LIBRARY}
CACHE STRING "GLFW3 required libraries"
)
ENDIF ()