Files
tinygltf/attic/examples/raytrace/render-config.h
Syoyo Fujita 5aa461e477 Deprecate legacy v1/v2/v3 C++ API; make v3 C the mainline
Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc,
examples/, wasm/, experimental/, legacy tests and fuzzers under attic/.

TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline:
- CMakeLists.txt: v3 C tests only, installs only v3 files
- tests/Makefile and Makefile: build/run the v3 C testers
- test_runner.py: verifies v3 C tester output only (no v1 ground truth)
- CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers)
- README: v3 C quick start, testing, licenses; legacy moved to attic/
2026-07-31 21:42:31 +09:00

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C++

#ifndef RENDER_CONFIG_H
#define RENDER_CONFIG_H
#include <string>
namespace example {
typedef struct {
// framebuffer
int width;
int height;
// camera
float eye[3];
float up[3];
float look_at[3];
float fov; // vertical fov in degree.
// render pass
int pass;
int max_passes;
// For debugging. Array size = width * height * 4.
float *normalImage;
float *positionImage;
float *depthImage;
float *texcoordImage;
float *varycoordImage;
// Scene input info
std::string obj_filename;
std::string gltf_filename;
std::string eson_filename;
float scene_scale;
} RenderConfig;
/// Loads config from JSON file.
bool LoadRenderConfig(example::RenderConfig *config, const char *filename);
} // namespace
#endif // RENDER_CONFIG_H