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Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc, examples/, wasm/, experimental/, legacy tests and fuzzers under attic/. TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline: - CMakeLists.txt: v3 C tests only, installs only v3 files - tests/Makefile and Makefile: build/run the v3 C testers - test_runner.py: verifies v3 C tester output only (no v1 ground truth) - CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers) - README: v3 C quick start, testing, licenses; legacy moved to attic/
44 lines
775 B
C++
44 lines
775 B
C++
#ifndef RENDER_CONFIG_H
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#define RENDER_CONFIG_H
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#include <string>
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namespace example {
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typedef struct {
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// framebuffer
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int width;
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int height;
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// camera
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float eye[3];
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float up[3];
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float look_at[3];
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float fov; // vertical fov in degree.
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// render pass
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int pass;
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int max_passes;
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// For debugging. Array size = width * height * 4.
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float *normalImage;
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float *positionImage;
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float *depthImage;
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float *texcoordImage;
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float *varycoordImage;
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// Scene input info
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std::string obj_filename;
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std::string gltf_filename;
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std::string eson_filename;
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float scene_scale;
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} RenderConfig;
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/// Loads config from JSON file.
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bool LoadRenderConfig(example::RenderConfig *config, const char *filename);
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} // namespace
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#endif // RENDER_CONFIG_H
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