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Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc, examples/, wasm/, experimental/, legacy tests and fuzzers under attic/. TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline: - CMakeLists.txt: v3 C tests only, installs only v3 files - tests/Makefile and Makefile: build/run the v3 C testers - test_runner.py: verifies v3 C tester output only (no v1 ground truth) - CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers) - README: v3 C quick start, testing, licenses; legacy moved to attic/
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef EXAMPLE_RENDER_H_
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#define EXAMPLE_RENDER_H_
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#include <atomic> // C++11
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//mode definitions now here
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#define SHOW_BUFFER_COLOR (0)
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#define SHOW_BUFFER_NORMAL (1)
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#define SHOW_BUFFER_POSITION (2)
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#define SHOW_BUFFER_DEPTH (3)
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#define SHOW_BUFFER_TEXCOORD (4)
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#define SHOW_BUFFER_VARYCOORD (5)
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#include "render-config.h"
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#include "nanosg.h"
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#include "mesh.h"
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#include "material.h"
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namespace example {
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struct Asset {
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std::vector<Mesh<float> > meshes;
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std::vector<Material> materials;
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//tigra: add default material
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Material default_material;
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std::vector<Texture> textures;
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};
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class Renderer {
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public:
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Renderer() {}
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~Renderer() {}
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/// Returns false when the rendering was canceled.
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static bool Render(float* rgba, float* aux_rgba, int *sample_counts, float quat[4],
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const nanosg::Scene<float, Mesh<float>> &scene, const Asset &asset, const RenderConfig& config,
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std::atomic<bool>& cancel_flag,
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int& _showBufferMode
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);
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};
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};
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#endif // EXAMPLE_RENDER_H_
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