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https://github.com/wolfpld/tracy.git
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Update ImGui to 1.92.0-docking.
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@@ -1,8 +1,8 @@
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diff --git a/backends/imgui_impl_opengl3_loader.h b/backends/imgui_impl_opengl3_loader.h
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index d6ffa5a2d..e48372c64 100644
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--- a/backends/imgui_impl_opengl3_loader.h
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+++ b/backends/imgui_impl_opengl3_loader.h
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@@ -179,6 +179,7 @@ typedef khronos_uint8_t GLubyte;
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diff --git i/backends/imgui_impl_opengl3_loader.h w/backends/imgui_impl_opengl3_loader.h
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index 4ca0536..a1ff572 100644
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--- i/backends/imgui_impl_opengl3_loader.h
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+++ w/backends/imgui_impl_opengl3_loader.h
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@@ -180,6 +180,7 @@ typedef khronos_uint8_t GLubyte;
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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@@ -10,7 +10,7 @@ index d6ffa5a2d..e48372c64 100644
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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@@ -241,8 +242,10 @@ GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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@@ -244,8 +245,10 @@ GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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#define GL_TEXTURE0 0x84C0
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#define GL_ACTIVE_TEXTURE 0x84E0
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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@@ -21,16 +21,16 @@ index d6ffa5a2d..e48372c64 100644
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#endif
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#endif /* GL_VERSION_1_3 */
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#ifndef GL_VERSION_1_4
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@@ -478,7 +481,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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@@ -481,7 +484,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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union ImGL3WProcs {
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- GL3WglProc ptr[59];
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+ GL3WglProc ptr[60];
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- GL3WglProc ptr[60];
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+ GL3WglProc ptr[61];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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@@ -494,6 +497,7 @@ union ImGL3WProcs {
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@@ -497,6 +500,7 @@ union ImGL3WProcs {
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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@@ -38,7 +38,7 @@ index d6ffa5a2d..e48372c64 100644
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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@@ -559,6 +563,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
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@@ -563,6 +567,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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@@ -46,7 +46,7 @@ index d6ffa5a2d..e48372c64 100644
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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@@ -854,6 +859,7 @@ static const char *proc_names[] = {
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@@ -859,6 +864,7 @@ static const char *proc_names[] = {
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"glClear",
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"glClearColor",
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"glCompileShader",
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@@ -136,7 +136,7 @@ target_include_directories(TracyGetOpt PUBLIC ${GETOPT_DIR})
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CPMAddPackage(
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NAME ImGui
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GITHUB_REPOSITORY ocornut/imgui
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GIT_TAG v1.91.9b-docking
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GIT_TAG v1.92.0-docking
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DOWNLOAD_ONLY TRUE
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PATCHES
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"${CMAKE_CURRENT_LIST_DIR}/imgui-emscripten.patch"
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@@ -30,14 +30,14 @@ void LoadFonts( float scale )
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ImGuiIO& io = ImGui::GetIO();
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ImFontConfig configBasic;
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configBasic.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_LightHinting;
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configBasic.FontLoaderFlags = ImGuiFreeTypeBuilderFlags_LightHinting;
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configBasic.FontDataOwnedByAtlas = false;
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ImFontConfig configMerge;
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configMerge.MergeMode = true;
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configMerge.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_LightHinting;
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configMerge.FontLoaderFlags = ImGuiFreeTypeBuilderFlags_LightHinting;
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configMerge.FontDataOwnedByAtlas = false;
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ImFontConfig configFixed;
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configFixed.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_LightHinting;
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configFixed.FontLoaderFlags = ImGuiFreeTypeBuilderFlags_LightHinting;
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configFixed.GlyphExtraAdvanceX = -1;
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configFixed.FontDataOwnedByAtlas = false;
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@@ -68,7 +68,4 @@ void LoadFonts( float scale )
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g_fonts.italic = io.Fonts->AddFontFromMemoryTTF( (void*)fontItalic->data(), fontItalic->size(), round( 15.0f * scale ), &configBasic, rangesText );
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io.Fonts->AddFontFromMemoryTTF( (void*)fontIcons->data(), fontIcons->size(), round( 20.0f * scale ), &configMerge, rangesIcons );
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ImGui_ImplOpenGL3_DestroyFontsTexture();
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ImGui_ImplOpenGL3_CreateFontsTexture();
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}
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@@ -167,8 +167,7 @@ static void SetupDPIScale()
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#ifdef __APPLE__
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// No need to upscale the style on macOS, but we need to downscale the fonts.
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ImGuiIO& io = ImGui::GetIO();
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io.FontGlobalScale = 1.0f / dpiScale;
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ImFontCfg::RasterizerDensity = dpiScale;
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scale = 1.0f;
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#endif
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