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Mark frame boundaries in dyna example.
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@@ -4,6 +4,7 @@
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#include "timer.hpp"
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#include <SDL3/SDL.h>
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#include <tracy/Tracy.hpp>
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#include <cstdio>
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#include <vector>
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@@ -242,6 +243,7 @@ void swap()
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{
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flush_batch();
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SDL_GL_SwapWindow( g_window );
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FrameMark;
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}
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void alpha( float a )
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