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Update NEWS.
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23
NEWS
23
NEWS
@@ -83,8 +83,10 @@ vx.xx.x (2026-xx-xx)
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- Entry call stacks can be now attached (previously it was only regular
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call stacks).
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- Crash call stack attachments are now annotated with crash info.
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- Wait stack attachments now contain wait metadata.
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- Source code can be attached (also with execution costs in symbol view).
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- Zone histogram data can be attached for analysis.
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- Added MCP server.
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- Markdown renderer improvements.
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- Tables are now properly rendered.
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- Tasklist rendering has been implemented.
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@@ -108,6 +110,7 @@ vx.xx.x (2026-xx-xx)
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locations won't be fixed.
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- Call stack window will now display notification if viewing a crash call
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stack.
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- Call stack window will now show a proper label if viewing a wait stack.
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- Removal of Tracy crash handler stack from the reported crash call stack
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should now work again on Linux.
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- In disassembly line view, source file names are now displayed instead of
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@@ -194,11 +197,31 @@ vx.xx.x (2026-xx-xx)
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with the TRACY_OPENGL_AUTO_CALIBRATION compilation define. Note that this
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requires a full CPU/GPU sync on each calibration event. These events will
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not fire more often than once every second.
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- Additional hardening of OpenGL tracing.
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- Added missing C API for shared locks.
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- Implemented semi-unique, nonsense random name generator.
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- Can be used to set a trace description.
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- Will be used to provide default description for newly added annotations.
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- Polished look and feel of annotation regions on the timeline.
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- Annotations can now be hidden.
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- Expanded available tests.
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- The previously existing "test" program now lives in "tests/tracy".
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- The tests directory also contains some repro cases for solved problems.
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- Expanded examples showing how to use the profiler.
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- Includes "Dyna.net", a small 2D game that is a variation of Bomberman.
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- Made numeric input field for trace parameters usable again.
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- Added new type of trace parameter that exposes a trigger button.
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- Added "sections" feature for marking high-level sections of program
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execution.
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- For example, a game with multiple levels may have each of the levels
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marked as a section.
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- Each section is a distinct region not restricted by other sections.
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- Multiple sections can overlap.
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- Find zone window now also displays coefficient of variation, in addition
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to standard deviation.
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- Moved frame statistics from trace information window to its own window.
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- Added various statistical data to bring frame statistics up to par with
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the find zone window.
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v0.13.1 (2025-12-11)
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