Update NEWS.

This commit is contained in:
Bartosz Taudul
2026-06-24 20:37:51 +02:00
parent f700597067
commit 963a968a9e

23
NEWS
View File

@@ -83,8 +83,10 @@ vx.xx.x (2026-xx-xx)
- Entry call stacks can be now attached (previously it was only regular
call stacks).
- Crash call stack attachments are now annotated with crash info.
- Wait stack attachments now contain wait metadata.
- Source code can be attached (also with execution costs in symbol view).
- Zone histogram data can be attached for analysis.
- Added MCP server.
- Markdown renderer improvements.
- Tables are now properly rendered.
- Tasklist rendering has been implemented.
@@ -108,6 +110,7 @@ vx.xx.x (2026-xx-xx)
locations won't be fixed.
- Call stack window will now display notification if viewing a crash call
stack.
- Call stack window will now show a proper label if viewing a wait stack.
- Removal of Tracy crash handler stack from the reported crash call stack
should now work again on Linux.
- In disassembly line view, source file names are now displayed instead of
@@ -194,11 +197,31 @@ vx.xx.x (2026-xx-xx)
with the TRACY_OPENGL_AUTO_CALIBRATION compilation define. Note that this
requires a full CPU/GPU sync on each calibration event. These events will
not fire more often than once every second.
- Additional hardening of OpenGL tracing.
- Added missing C API for shared locks.
- Implemented semi-unique, nonsense random name generator.
- Can be used to set a trace description.
- Will be used to provide default description for newly added annotations.
- Polished look and feel of annotation regions on the timeline.
- Annotations can now be hidden.
- Expanded available tests.
- The previously existing "test" program now lives in "tests/tracy".
- The tests directory also contains some repro cases for solved problems.
- Expanded examples showing how to use the profiler.
- Includes "Dyna.net", a small 2D game that is a variation of Bomberman.
- Made numeric input field for trace parameters usable again.
- Added new type of trace parameter that exposes a trigger button.
- Added "sections" feature for marking high-level sections of program
execution.
- For example, a game with multiple levels may have each of the levels
marked as a section.
- Each section is a distinct region not restricted by other sections.
- Multiple sections can overlap.
- Find zone window now also displays coefficient of variation, in addition
to standard deviation.
- Moved frame statistics from trace information window to its own window.
- Added various statistical data to bring frame statistics up to par with
the find zone window.
v0.13.1 (2025-12-11)