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Use unified percentile value calculation in find zone.
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@@ -542,12 +542,13 @@ void View::DrawFindZone()
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const auto vsz = vec.size();
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if( vsz != 0 )
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{
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auto Percentile = [&vec, vsz]( double p ) { return vec[std::min<size_t>( vsz - 1, p * vsz )]; };
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m_findZone.average = float( total ) / vsz;
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m_findZone.median = vec[vsz/2];
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m_findZone.p75 = vec[3 * (vsz / 4)];
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m_findZone.p90 = vec[vsz / 10 * 9];
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m_findZone.p99 = vec[size_t(float(vsz * 0.99))];
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m_findZone.p99_9 = vec[size_t(float(vsz * 0.999))];
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m_findZone.median = Percentile( 0.5 );
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m_findZone.p75 = Percentile( 0.75 );
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m_findZone.p90 = Percentile( 0.9 );
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m_findZone.p99 = Percentile( 0.99 );
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m_findZone.p99_9 = Percentile( 0.999 );
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m_findZone.total = total;
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m_findZone.sortedNum = i;
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m_findZone.tmin = tmin;
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