fixing Windows/Linux build

This commit is contained in:
Marcos Slomp
2026-06-11 07:37:58 -07:00
parent debda1df55
commit a2555fbb33

View File

@@ -4,12 +4,12 @@
# cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -B build/ninja .
# cmake --build build/ninja
#
# Linux (requires libx11-dev libgl1-mesa-dev libglew-dev):
# Linux (requires libx11-dev libgl1-mesa-dev):
# cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -B build/ninja .
# cmake --build build/ninja
#
# Windows (MSVC, requires GLEW):
# cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGLEW_ROOT=<path> -B build/ninja .
# Windows:
# cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -B build/ninja .
# cmake --build build/ninja
cmake_minimum_required(VERSION 3.16)
@@ -33,6 +33,20 @@ FetchContent_Declare(rgfw
)
FetchContent_MakeAvailable(rgfw)
# ---------------------------------------------------------------------------
# GL extension loader — GLEW (Windows + Linux, fetched automatically)
# ---------------------------------------------------------------------------
if(NOT APPLE)
set(glew-cmake_BUILD_SHARED OFF CACHE BOOL "" FORCE)
set(ONLY_LIBS ON CACHE BOOL "" FORCE)
FetchContent_Declare(glew
GIT_REPOSITORY https://github.com/Perlmint/glew-cmake.git
GIT_TAG master # pin to a specific commit for reproducible builds
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(glew)
endif()
set(PLATFORM_SOURCES platform/platform_rgfw.cpp)
set(PLATFORM_INCLUDES ${rgfw_SOURCE_DIR})
@@ -40,12 +54,10 @@ if(APPLE)
set(PLATFORM_LIBS "-framework Cocoa" "-framework OpenGL"
"-framework CoreVideo" "-framework IOKit")
elseif(WIN32)
find_package(GLEW REQUIRED)
set(PLATFORM_LIBS opengl32 user32 gdi32 GLEW::GLEW)
set(PLATFORM_LIBS opengl32 user32 gdi32 libglew_static)
else()
find_package(GLEW REQUIRED)
find_package(X11 REQUIRED)
set(PLATFORM_LIBS X11::X11 GL GLEW::GLEW)
find_package(X11 REQUIRED)
set(PLATFORM_LIBS X11::X11 GL libglew_static)
endif()
# ---------------------------------------------------------------------------