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nomenclature
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@@ -259,12 +259,13 @@ namespace tracy
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// to the GPU for execution, so the Signal() does not give us much "signal"
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// collect all pending queries up to the latest known query
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uint64_t latestQuery = m_queryCounter;
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Drain(latestQuery, 200);
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uint64_t endTicket = m_queryCounter;
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uint64_t lastIssuedTicket = endTicket - 2;
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Drain(lastIssuedTicket, 200);
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// if the client is still pushing queries past the latest checkpoint above,
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// assume there's a bug in the client, and ignore them (don't collect)
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if (Distance(latestQuery, m_queryCounter) > 0)
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if (Distance(endTicket, m_queryCounter) > 0)
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TracyD3D12Panic("client is still pushing queries.");
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#if TRACY_D3D12_PERSISTENT_TIMESTAMP_BUFFER
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@@ -298,7 +299,8 @@ namespace tracy
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// but there's no need to block contending threads
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if (!m_collectionMutex.try_lock()) return;
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std::unique_lock lock (m_collectionMutex, std::adopt_lock);
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Collect(lock, m_previousCheckpoint);
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uint64_t lastCollectedTicket = m_previousCheckpoint - 2;
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Collect(lock, lastCollectedTicket);
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}
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private:
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@@ -413,9 +415,7 @@ namespace tracy
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uint64_t latestGpuTimestamp = m_latestKnownGpuTimestamp;
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TracyD3D12Debug( ZoneScopedC(Color::Red4) );
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TracyD3D12Debug( ZoneValue(queryTicket) );
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TracyD3D12Debug( ZoneValue(int64_t(queryId)) );
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TracyD3D12Debug( TracyPlot("TracyD3D12|drop", float(0)) );
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TracyD3D12Debug( TracyPlot("TracyD3D12|drop", float(1)) );
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uint64_t latestGpuTimestamp = m_latestKnownGpuTimestamp;
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EmitGpuTime(latestGpuTimestamp, queryId);
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EmitGpuTime(latestGpuTimestamp, queryId+1);
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TracyD3D12Debug( TracyPlot("TracyD3D12|drop", float(1)) );
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@@ -476,8 +476,9 @@ namespace tracy
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if (Distance(m_previousCheckpoint, ticket) >= RingCapacity())
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{
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ZoneScopedC(Color::Red4);
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TracyD3D12Panic("Too many pending GPU queries: stalling!");
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Drain(ticket, 0);
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TracyD3D12Log(Warning, "Too many pending GPU queries: stalling!");
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uint64_t oldTicket = ticket - RingCapacity();
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Drain(oldTicket, 0);
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}
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const uint32_t queryId = RingIndex(ticket);
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