The gpu backends each used a bare 255 as the sentinel for a
not-yet-initialized context id. Define InvalidGpuContextId (-1) in
TracyQueue.hpp and replace the scattered 255s and their asserts
with it.
Id exhaustion is handled by an error message and an assert in the
new NextGpuContextId() getter. Non-assert builds continue execution,
at which point they are no longer valid. Handling this code path
is out of scope here. Various attempts at handling the exhaustion
problem have been otherwise purged from the API implementations.
There are two changes to the protocol:
- `QueueMessageLiteral*` were changed and what used to be addresses are now addresses+metadata
- Other messages now send `QueueMessage*Metadata` with added metadata.
This will later be used to store and transmit message sources, level, etc.
This PR does the following things:
- Allow to lock the highlighted thread using left mouse click or lane popup menu
- Add more descriptions for wait reasons in View::DecodeContextSwitchReason
- Stores the Wakeup CPU so that we may display it in the CPU data view
- `QueueThreadWakeup` now contains cpu and adjust info (currently unused). Fits in the padding, no struct size change.
- `QueueContextSwitch` now also contains thread priorities information (windows+linux) and CState (windows), but currently unused by the profiler. Fits in the padding, no struct size change.
- Fixes Linux `EventWakeup` which tries to remove PERF_SAMPLE_CALLCHAIN on the wrong member. Set the whole `perf_event_attr` explicitely instead.
- Fixes Windows ReadyThread event being dropped if triggered before the thread switches out (this is confirmed to be normal behaviour, probably due to thread being switched out but context switch actually happening later)
- Bumps tracy file version and protocol versions
This can be used to erase all allocations made within the named memory
pool. The usual use case would be for arena allocators, which allocate
by advancing a pointer and never have to free the memory. There is no
tracking of individual allocations and everything is freed frequently,
by reseting the pointer, for example once per frame.
Since this is used in special-purpose allocators, there is no support
for discarding the memory of the default memory pool.
Red and blue channels were mislabeled. Otherwise, coding and decoding was
performed correctly, as far as the color channel order described in the manual
is followed by the user.
No change to the binary protocol was made.