Compare commits
1 Commits
v0.14.0
...
slomp/gl-c
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5240b96675 |
49
.github/workflows/android.yml
vendored
@@ -1,49 +0,0 @@
|
||||
name: android
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: android-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
jobs:
|
||||
build-android:
|
||||
runs-on: ubuntu-latest
|
||||
container: archlinux:base-devel
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
run: pacman -Syu --noconfirm && pacman -S --noconfirm --needed cmake git ninja nodejs unzip
|
||||
- name: Setup NDK
|
||||
uses: nttld/setup-ndk@v1
|
||||
id: setup-ndk
|
||||
with:
|
||||
ndk-version: r29
|
||||
- run: echo "ANDROID_NDK_ROOT=${{ steps.setup-ndk.outputs.ndk-path }}" >> $GITHUB_ENV
|
||||
- name: Trust git repo
|
||||
run: git config --global --add safe.directory '*'
|
||||
- uses: actions/checkout@v4
|
||||
- name: Cache CPM packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ env.CPM_SOURCE_CACHE }}
|
||||
key: ${{ runner.os }}-cpm-${{ hashFiles('**/vendor.cmake', '**/CMakeLists.txt') }}
|
||||
restore-keys: ${{ runner.os }}-cpm-
|
||||
- name: Library v7
|
||||
run: |
|
||||
cmake -B build-v7 -DCMAKE_BUILD_TYPE=Release -DTRACY_ENABLE=ON -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_ROOT}/build/cmake/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a
|
||||
cmake --build build-v7
|
||||
- name: Library v8
|
||||
run: |
|
||||
cmake -B build-v8 -DCMAKE_BUILD_TYPE=Release -DTRACY_ENABLE=ON -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_ROOT}/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a
|
||||
cmake --build build-v8
|
||||
55
.github/workflows/appimage.yml
vendored
@@ -1,55 +0,0 @@
|
||||
name: appimage
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
workflow_dispatch:
|
||||
workflow_call:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: appimage-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
jobs:
|
||||
build-appimage:
|
||||
runs-on: ubuntu-latest
|
||||
container: ubuntu:24.04
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
|
||||
build-essential cmake ninja-build meson pkg-config git ca-certificates \
|
||||
curl file desktop-file-utils nodejs patchelf \
|
||||
libegl-dev libxkbcommon-dev libdbus-1-dev libssl-dev \
|
||||
libffi-dev libexpat1-dev
|
||||
- name: Trust git repo
|
||||
run: git config --global --add safe.directory '*'
|
||||
- uses: actions/checkout@v4
|
||||
- name: Cache CPM packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ env.CPM_SOURCE_CACHE }}
|
||||
key: ${{ runner.os }}-cpm-${{ hashFiles('**/vendor.cmake', '**/CMakeLists.txt') }}
|
||||
restore-keys: ${{ runner.os }}-cpm-
|
||||
- name: Cache wayland
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: profiler/build-appimage/wayland
|
||||
key: ${{ runner.os }}-wayland-${{ hashFiles('profiler/appimage/build.sh') }}
|
||||
- name: Build AppImage
|
||||
run: profiler/appimage/build.sh
|
||||
env:
|
||||
GIT_REV: ${{ github.sha }}
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: appimage
|
||||
path: profiler/build-appimage/tracy-profiler-x86_64.AppImage
|
||||
9
.github/workflows/emscripten.yml
vendored
@@ -7,13 +7,6 @@ on:
|
||||
branches: [ master ]
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: emscripten-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
@@ -27,7 +20,7 @@ jobs:
|
||||
- name: Setup emscripten
|
||||
uses: emscripten-core/setup-emsdk@v16
|
||||
with:
|
||||
version: 5.0.7
|
||||
version: 4.0.10
|
||||
- name: Trust git repo
|
||||
run: git config --global --add safe.directory '*'
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
7
.github/workflows/latex.yml
vendored
@@ -8,13 +8,6 @@ on:
|
||||
workflow_dispatch:
|
||||
workflow_call:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: latex-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-manual:
|
||||
|
||||
|
||||
74
.github/workflows/linux-cli.yml
vendored
@@ -1,74 +0,0 @@
|
||||
name: linux-cli
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
workflow_dispatch:
|
||||
workflow_call:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: linux-cli-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
jobs:
|
||||
build-linux-cli:
|
||||
runs-on: ubuntu-latest
|
||||
container: ubuntu:24.04
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
|
||||
build-essential cmake git ca-certificates curl nodejs
|
||||
- name: Trust git repo
|
||||
run: git config --global --add safe.directory '*'
|
||||
- uses: actions/checkout@v4
|
||||
- name: Cache CPM packages
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{ env.CPM_SOURCE_CACHE }}
|
||||
key: ${{ runner.os }}-cpm-${{ hashFiles('**/vendor.cmake', '**/CMakeLists.txt') }}
|
||||
restore-keys: ${{ runner.os }}-cpm-
|
||||
- name: Build update
|
||||
run: |
|
||||
cmake -B update/build -S update -DCMAKE_BUILD_TYPE=Release -DNO_ISA_EXTENSIONS=ON -DGIT_REV=${{ github.sha }}
|
||||
cmake --build update/build --parallel
|
||||
- name: Build capture
|
||||
run: |
|
||||
cmake -B capture/build -S capture -DCMAKE_BUILD_TYPE=Release -DNO_ISA_EXTENSIONS=ON -DGIT_REV=${{ github.sha }}
|
||||
cmake --build capture/build --parallel
|
||||
- name: Build csvexport
|
||||
run: |
|
||||
cmake -B csvexport/build -S csvexport -DCMAKE_BUILD_TYPE=Release -DNO_ISA_EXTENSIONS=ON -DGIT_REV=${{ github.sha }}
|
||||
cmake --build csvexport/build --parallel
|
||||
- name: Build import
|
||||
run: |
|
||||
cmake -B import/build -S import -DCMAKE_BUILD_TYPE=Release -DNO_ISA_EXTENSIONS=ON -DGIT_REV=${{ github.sha }}
|
||||
cmake --build import/build --parallel
|
||||
- name: Build merge
|
||||
run: |
|
||||
cmake -B merge/build -S merge -DCMAKE_BUILD_TYPE=Release -DNO_ISA_EXTENSIONS=ON -DGIT_REV=${{ github.sha }}
|
||||
cmake --build merge/build --parallel
|
||||
- name: Stage release files
|
||||
run: |
|
||||
mkdir -p linux-cli
|
||||
cp update/build/tracy-update linux-cli/
|
||||
cp capture/build/tracy-capture linux-cli/
|
||||
cp capture/build/tracy-capture-daemon linux-cli/
|
||||
cp csvexport/build/tracy-csvexport linux-cli/
|
||||
cp import/build/tracy-import-chrome linux-cli/
|
||||
cp import/build/tracy-import-fuchsia linux-cli/
|
||||
cp merge/build/tracy-merge linux-cli/
|
||||
strip linux-cli/tracy-*
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: linux-cli
|
||||
path: linux-cli
|
||||
44
.github/workflows/linux.yml
vendored
@@ -7,13 +7,6 @@ on:
|
||||
branches: [ master ]
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: linux-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
@@ -23,7 +16,7 @@ jobs:
|
||||
container: archlinux:base-devel
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
run: pacman -Syu --noconfirm && pacman -S --noconfirm --needed freetype2 debuginfod wayland dbus libxkbcommon libglvnd meson cmake git wayland-protocols nodejs lua clang sdl3_image python-jinja
|
||||
run: pacman -Syu --noconfirm && pacman -S --noconfirm --needed freetype2 debuginfod wayland dbus libxkbcommon libglvnd meson cmake git wayland-protocols nodejs lua
|
||||
- name: Trust git repo
|
||||
run: git config --global --add safe.directory '*'
|
||||
- uses: actions/checkout@v4
|
||||
@@ -33,49 +26,39 @@ jobs:
|
||||
path: ${{ env.CPM_SOURCE_CACHE }}
|
||||
key: ${{ runner.os }}-cpm-${{ hashFiles('**/vendor.cmake', '**/CMakeLists.txt') }}
|
||||
restore-keys: ${{ runner.os }}-cpm-
|
||||
- name: Determine build parallelism
|
||||
run: |
|
||||
if [ "${ACT:-}" != "true" ] && [ "${FORGEJO_ACTIONS:-}" != "true" ]; then
|
||||
echo "CMAKE_PARALLEL=--parallel 2" >> "$GITHUB_ENV"
|
||||
else
|
||||
echo "CMAKE_PARALLEL=--parallel" >> "$GITHUB_ENV"
|
||||
fi
|
||||
- name: Dyna example / clang
|
||||
run: |
|
||||
CC=clang CXX=clang++ cmake -B examples/dyna/build-clang -S examples/dyna -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build examples/dyna/build-clang $CMAKE_PARALLEL
|
||||
- name: Dyna example / gcc
|
||||
run: |
|
||||
CC=gcc CXX=g++ cmake -B examples/dyna/build-gcc -S examples/dyna -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build examples/dyna/build-gcc $CMAKE_PARALLEL
|
||||
- name: Profiler GUI
|
||||
run: |
|
||||
cmake -B profiler/build -S profiler -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build profiler/build $CMAKE_PARALLEL
|
||||
if [ "${ACT:-}" != "true" ] && [ "${FORGEJO_ACTIONS:-}" != "true" ]; then
|
||||
cmake --build profiler/build
|
||||
else
|
||||
cmake --build profiler/build --parallel
|
||||
fi
|
||||
- name: Update utility
|
||||
run: |
|
||||
cmake -B update/build -S update -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build update/build $CMAKE_PARALLEL
|
||||
cmake --build update/build --parallel
|
||||
- name: Capture utility
|
||||
run: |
|
||||
cmake -B capture/build -S capture -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build capture/build $CMAKE_PARALLEL
|
||||
cmake --build capture/build --parallel
|
||||
- name: Csvexport utility
|
||||
run: |
|
||||
cmake -B csvexport/build -S csvexport -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build csvexport/build $CMAKE_PARALLEL
|
||||
cmake --build csvexport/build --parallel
|
||||
- name: Import utilities
|
||||
run: |
|
||||
cmake -B import/build -S import -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build import/build $CMAKE_PARALLEL
|
||||
cmake --build import/build --parallel
|
||||
- name: Merge utility
|
||||
run: |
|
||||
cmake -B merge/build -S merge -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build merge/build $CMAKE_PARALLEL
|
||||
cmake --build merge/build --parallel
|
||||
- name: Library (cmake)
|
||||
run: |
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release -DTRACY_ENABLE=ON
|
||||
cmake --build build $CMAKE_PARALLEL
|
||||
cmake --build build
|
||||
cmake --install build
|
||||
env:
|
||||
CMAKE_INSTALL_PREFIX: ${{ github.workspace }}/bin
|
||||
- name: Library (meson)
|
||||
@@ -91,7 +74,6 @@ jobs:
|
||||
cp profiler/build/tracy-profiler bin
|
||||
cp update/build/tracy-update bin
|
||||
cp capture/build/tracy-capture bin
|
||||
cp capture/build/tracy-capture-daemon bin
|
||||
cp csvexport/build/tracy-csvexport bin
|
||||
cp import/build/tracy-import-chrome bin
|
||||
cp import/build/tracy-import-fuchsia bin
|
||||
|
||||
29
.github/workflows/macos.yml
vendored
@@ -6,21 +6,13 @@ on:
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
workflow_dispatch:
|
||||
workflow_call:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: macos-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
jobs:
|
||||
build-macos:
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-15
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Cache CPM packages
|
||||
@@ -30,17 +22,13 @@ jobs:
|
||||
key: ${{ runner.os }}-cpm-${{ hashFiles('**/vendor.cmake', '**/CMakeLists.txt') }}
|
||||
restore-keys: ${{ runner.os }}-cpm-
|
||||
- name: Install dependencies
|
||||
run: brew install pkg-config meson
|
||||
run: brew install pkg-config glfw meson
|
||||
- name: Trust git repo
|
||||
run: git config --global --add safe.directory '*'
|
||||
- name: Build library
|
||||
run: meson setup -Dtracy_enable=true build && meson compile -C build
|
||||
- name: Test application
|
||||
uses: ./.github/actions/test-tracy
|
||||
- name: Build profiler
|
||||
run: |
|
||||
cmake -B profiler/build -S profiler -DCMAKE_BUILD_TYPE=Release -DBUNDLE=ON -DGIT_REV=${{ github.sha }}
|
||||
cmake --build profiler/build --parallel 2 --config Release
|
||||
cmake -B profiler/build -S profiler -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build profiler/build --parallel --config Release
|
||||
- name: Build update
|
||||
run: |
|
||||
cmake -B update/build -S update -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
@@ -61,19 +49,20 @@ jobs:
|
||||
run: |
|
||||
cmake -B merge/build -S merge -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build merge/build --parallel --config Release
|
||||
- name: Build library
|
||||
run: meson setup -Dprefix=$GITHUB_WORKSPACE/bin/lib -Dtracy_enable=true build && meson compile -C build && meson install -C build
|
||||
- name: Test application
|
||||
uses: ./.github/actions/test-tracy
|
||||
- name: Package artifacts
|
||||
run: |
|
||||
mkdir -p bin
|
||||
cp -r profiler/build/tracy-profiler.app bin
|
||||
cp profiler/build/tracy-profiler bin
|
||||
cp update/build/tracy-update bin
|
||||
cp capture/build/tracy-capture bin
|
||||
cp capture/build/tracy-capture-daemon bin
|
||||
cp csvexport/build/tracy-csvexport bin
|
||||
cp import/build/tracy-import-chrome bin
|
||||
cp import/build/tracy-import-fuchsia bin
|
||||
cp merge/build/tracy-merge bin
|
||||
strip bin/tracy-profiler.app/Contents/MacOS/tracy-profiler
|
||||
strip bin/tracy-update bin/tracy-capture bin/tracy-capture-daemon bin/tracy-csvexport bin/tracy-import-chrome bin/tracy-import-fuchsia bin/tracy-merge
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: macos
|
||||
|
||||
7
.github/workflows/mingw.yml
vendored
@@ -7,13 +7,6 @@ on:
|
||||
branches: [ master ]
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: mingw-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
|
||||
40
.github/workflows/release.yml
vendored
@@ -4,62 +4,26 @@ on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: release-${{ github.event.release.tag_name }}
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
release-build-windows:
|
||||
uses: ./.github/workflows/windows.yml
|
||||
|
||||
release-build-macos:
|
||||
uses: ./.github/workflows/macos.yml
|
||||
|
||||
release-build-manual:
|
||||
uses: ./.github/workflows/latex.yml
|
||||
|
||||
release-build-appimage:
|
||||
uses: ./.github/workflows/appimage.yml
|
||||
|
||||
release-build-linux-cli:
|
||||
uses: ./.github/workflows/linux-cli.yml
|
||||
|
||||
attach-to-release:
|
||||
needs: [release-build-windows, release-build-macos, release-build-manual, release-build-appimage, release-build-linux-cli]
|
||||
needs: [release-build-windows, release-build-manual]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- uses: actions/download-artifact@v4
|
||||
- name: Create versioned Windows zip
|
||||
- name: Create versioned zip
|
||||
run: |
|
||||
VERSION="${{ github.event.release.tag_name }}"
|
||||
VERSION_NO_V="${VERSION#v}"
|
||||
cd windows
|
||||
zip -r ../windows-$VERSION_NO_V.zip .
|
||||
- name: Create versioned macOS zip
|
||||
run: |
|
||||
VERSION="${{ github.event.release.tag_name }}"
|
||||
VERSION_NO_V="${VERSION#v}"
|
||||
cd macos
|
||||
chmod +x tracy-* tracy-profiler.app/Contents/MacOS/*
|
||||
zip -r ../macos-$VERSION_NO_V.zip .
|
||||
- name: Create versioned Linux zip
|
||||
run: |
|
||||
VERSION="${{ github.event.release.tag_name }}"
|
||||
VERSION_NO_V="${VERSION#v}"
|
||||
mkdir linux
|
||||
cp appimage/* linux/
|
||||
cp linux-cli/* linux/
|
||||
cd linux
|
||||
zip -r ../linux-$VERSION_NO_V.zip .
|
||||
- uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
windows-*.zip
|
||||
macos-*.zip
|
||||
linux-*.zip
|
||||
manual/tracy.pdf
|
||||
|
||||
18
.github/workflows/windows.yml
vendored
@@ -8,13 +8,6 @@ on:
|
||||
workflow_dispatch:
|
||||
workflow_call:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: windows-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
|
||||
|
||||
@@ -30,14 +23,16 @@ jobs:
|
||||
key: ${{ runner.os }}-cpm-${{ hashFiles('**/vendor.cmake', '**/CMakeLists.txt') }}
|
||||
restore-keys: ${{ runner.os }}-cpm-
|
||||
- uses: microsoft/setup-msbuild@v2
|
||||
- uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
- run: pip install meson ninja
|
||||
- name: Trust git repo
|
||||
run: git config --global --add safe.directory '*'
|
||||
- name: Test application
|
||||
uses: ./.github/actions/test-tracy
|
||||
- name: Build profiler
|
||||
run: |
|
||||
cmake -B profiler/build -S profiler -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build profiler/build --parallel 2 --config Release
|
||||
cmake --build profiler/build --parallel --config Release
|
||||
- name: Build update
|
||||
run: |
|
||||
cmake -B update/build -S update -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
@@ -58,13 +53,14 @@ jobs:
|
||||
run: |
|
||||
cmake -B merge/build -S merge -DCMAKE_BUILD_TYPE=Release -DGIT_REV=${{ github.sha }}
|
||||
cmake --build merge/build --parallel --config Release
|
||||
- name: Test application
|
||||
uses: ./.github/actions/test-tracy
|
||||
- name: Package artifacts
|
||||
run: |
|
||||
mkdir bin
|
||||
copy profiler\build\Release\tracy-profiler.exe bin
|
||||
copy update\build\Release\tracy-update.exe bin
|
||||
copy capture\build\Release\tracy-capture.exe bin
|
||||
copy capture\build\Release\tracy-capture-daemon.exe bin
|
||||
copy csvexport\build\Release\tracy-csvexport.exe bin
|
||||
copy import\build\Release\tracy-import-chrome.exe bin
|
||||
copy import\build\Release\tracy-import-fuchsia.exe bin
|
||||
|
||||
13
.gitignore
vendored
@@ -1,12 +1,16 @@
|
||||
.vs
|
||||
_build
|
||||
_compiler
|
||||
tools/*
|
||||
*.d
|
||||
*.o
|
||||
*.so
|
||||
*.swp
|
||||
*.obj
|
||||
imgui.ini
|
||||
test/tracy_test
|
||||
test/tracy_test.exe
|
||||
*/build/unix/*-*
|
||||
manual/t*.aux
|
||||
manual/t*.log
|
||||
manual/t*.out
|
||||
@@ -17,16 +21,19 @@ manual/t*.bbl
|
||||
manual/t*.blg
|
||||
manual/t*.fdb_latexmk
|
||||
manual/t*.fls
|
||||
profiler/build-appimage
|
||||
profiler/build/win32/packages
|
||||
profiler/build/win32/Tracy.aps
|
||||
.deps/
|
||||
.dirstamp
|
||||
/_*/**
|
||||
/**/__pycache__/**
|
||||
extra/vswhere.exe
|
||||
extra/tracy-build
|
||||
.cache
|
||||
.uv-cache/
|
||||
.venv/
|
||||
compile_commands.json
|
||||
profiler/build/wasm/Tracy-release.*
|
||||
profiler/build/wasm/Tracy-debug.*
|
||||
profiler/build/wasm/embed.tracy
|
||||
examples/ToyPathTracer/Windows/TestCpu
|
||||
examples/ToyPathTracer/Windows/x64
|
||||
*.user
|
||||
|
||||
2
.vscode/settings.json
vendored
@@ -6,7 +6,7 @@
|
||||
"${workspaceFolder}/import",
|
||||
"${workspaceFolder}/merge",
|
||||
"${workspaceFolder}/update",
|
||||
"${workspaceFolder}/tests/tracy",
|
||||
"${workspaceFolder}/test",
|
||||
"${workspaceFolder}",
|
||||
],
|
||||
"cmake.buildDirectory": "${sourceDirectory}/build",
|
||||
|
||||
@@ -215,16 +215,13 @@ set(common_includes
|
||||
${TRACY_PUBLIC_DIR}/common/TracyApi.h
|
||||
${TRACY_PUBLIC_DIR}/common/TracyColor.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyForceInline.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyFormat.h
|
||||
${TRACY_PUBLIC_DIR}/common/TracyMutex.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyProtocol.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyQueue.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracySocket.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyStackFrames.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyString.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracySystem.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyTaggedUserlandAddress.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyVersion.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyWinFamily.hpp
|
||||
${TRACY_PUBLIC_DIR}/common/TracyYield.hpp)
|
||||
|
||||
|
||||
140
NEWS
@@ -2,24 +2,12 @@ Note: There is no guarantee that version mismatched client and server will
|
||||
be able to talk with each other. Network protocol breakages won't be listed
|
||||
here.
|
||||
|
||||
v0.14.0 (2026-08-09)
|
||||
vx.xx.x (2026-xx-xx)
|
||||
--------------------
|
||||
|
||||
- API break: removed "secure" variants of memory alloc and free macros. The
|
||||
secure code path is now always enabled. Migrate by removing "Secure" from
|
||||
the macros you use, e.g. TracySecureAlloc(...) -> TracyAlloc(...).
|
||||
- Added printf-style variants of the C API zone text and name macros:
|
||||
TracyCZoneTextF and TracyCZoneNameF now accept a format string and
|
||||
arguments, instead of a fixed-length text buffer.
|
||||
- Added tracy-capture-daemon for automated multi-client trace capture.
|
||||
- Added tracy-merge utility for combining multiple trace files into one.
|
||||
- Added support for Windows on ARM64 with MSVC.
|
||||
- Added support for WebGPU.
|
||||
- Binary releases are now also provided for macOS (needs manual quarantine
|
||||
handling) and Linux (AppImage with Ubuntu 24.04 base, requires Wayland).
|
||||
- Trace-specific settings storage has been completely overhauled. It is now
|
||||
possible to make the settings sidecar file public, saved next to the trace
|
||||
file.
|
||||
- External frames are now omitted in the single-line call stack list visible
|
||||
in messages list, or in memory allocation info window.
|
||||
- External frames are now hidden by default in various contexts where they
|
||||
@@ -27,44 +15,9 @@ v0.14.0 (2026-08-09)
|
||||
- Flame graph window.
|
||||
- Call stack window.
|
||||
- Statistics window (sampling mode).
|
||||
- Wait stacks have a separate setting for external frames, as you would
|
||||
typically want to know what caused the wait state, which can be inferred
|
||||
from the external code.
|
||||
- External frames are now dimmed out in call stacks in various parts of UI.
|
||||
- Sample markers on the timeline are now colored according to sample type:
|
||||
- Green for samples in the profiled program,
|
||||
- Blue for samples in external code,
|
||||
- Red for samples in kernel.
|
||||
- Single-line call stacks now have ellipsis at the end, if there are frames
|
||||
remaining.
|
||||
- Sample entry stacks window can now also show the stacks by which a symbol
|
||||
was reached, i.e. it was present anywhere on the call stack, not only when
|
||||
it was executing. Recursive re-entries can be either ignored or counted
|
||||
separately.
|
||||
- Entry stacks are now also available for symbols which were only reached,
|
||||
but never directly sampled, e.g. in the assembly view of a call site with
|
||||
purely child sample costs, or in the statistics window for symbols which
|
||||
only have inclusive counts.
|
||||
- Fixed inclusive sample counts of symbols with inline functions. Each
|
||||
sample was counted multiple times: once for the symbol itself and once for
|
||||
every of its inline functions present on the call stack.
|
||||
- Fixed context switch samples leaking into per-symbol sample lists and
|
||||
child sample data on trace load. This inflated range-limited sample counts
|
||||
and child call costs, and made loaded traces disagree with live sessions,
|
||||
where such samples are excluded from sampling statistics.
|
||||
- Fixed wrong results of range-limited child call queries during live
|
||||
capture, when some samples had to wait for context switch data to arrive.
|
||||
- Fixed crashes when opening the sample entry stacks window for symbols
|
||||
without any sampling data.
|
||||
- Sampling statistics percentages are now calculated against the number of
|
||||
samples that were actually collected. Previously, enabling the range
|
||||
filter switched the calculation to a theoretical single-thread estimate,
|
||||
which changed both the meaning and the scale of the displayed values.
|
||||
- Find zone sample count percentages are now relative to the matched zones,
|
||||
consistent with the time percentages in the same list, instead of being
|
||||
relative to the whole trace.
|
||||
- Context switch samples are now consistently excluded from all sampling
|
||||
statistics views.
|
||||
- System tracing on Windows has been refactored to be more robust.
|
||||
- Tracing on Arm macOS will now have more precise timer readings.
|
||||
- Extended CUDA support to track some previously missing memory operations.
|
||||
@@ -76,8 +29,7 @@ v0.14.0 (2026-08-09)
|
||||
- Added inline call stack list to the zone information window.
|
||||
- The "call stack" button for opening the call stack in a separate window
|
||||
is still there.
|
||||
- Call stacks are now also displayed in zone and memory allocation tooltips
|
||||
(single-line).
|
||||
- Call stacks are now also displayed in zone tooltips (single-line).
|
||||
- Implemented heuristic reconstruction of zone call stacks for zones that
|
||||
were captured without call stacks.
|
||||
- Requires sampling to be enabled, and at least one sample in the zone
|
||||
@@ -119,16 +71,13 @@ v0.14.0 (2026-08-09)
|
||||
- Chat topic description is now provided, based on the first user question.
|
||||
- Each assistant reply is now labeled with used model and reply time.
|
||||
- Follow-up questions can be automatically suggested.
|
||||
- It is now possible to alter the assistant personality.
|
||||
- Expanded LLM attachments.
|
||||
- You can now attach complete symbol assembly.
|
||||
- Entry call stacks can be now attached (previously it was only regular
|
||||
call stacks).
|
||||
- Crash call stack attachments are now annotated with crash info.
|
||||
- Wait stack attachments now contain wait metadata.
|
||||
- Source code can be attached (also with execution costs in symbol view).
|
||||
- Zone histogram data can be attached for analysis.
|
||||
- Added MCP server.
|
||||
- Markdown renderer improvements.
|
||||
- Tables are now properly rendered.
|
||||
- Tasklist rendering has been implemented.
|
||||
@@ -152,7 +101,6 @@ v0.14.0 (2026-08-09)
|
||||
locations won't be fixed.
|
||||
- Call stack window will now display notification if viewing a crash call
|
||||
stack.
|
||||
- Call stack window will now show a proper label if viewing a wait stack.
|
||||
- Removal of Tracy crash handler stack from the reported crash call stack
|
||||
should now work again on Linux.
|
||||
- In disassembly line view, source file names are now displayed instead of
|
||||
@@ -164,8 +112,6 @@ v0.14.0 (2026-08-09)
|
||||
- Added TRACY_DISALLOW_HW_TIMER define for virtualized environments and WSL2,
|
||||
which may not have reliable access to hardware timer registers. Falls back
|
||||
to standard library timer with reduced resolution.
|
||||
- Fixed TRACY_NO_CODE_TRANSFER define. It didn't prevent source code transfer
|
||||
before.
|
||||
- Fixed DPI scaling on macOS.
|
||||
- Thread names are no longer truncated to 15 characters on Apple.
|
||||
- Executable path is now inspected when looking for PDB files on Windows.
|
||||
@@ -195,20 +141,14 @@ v0.14.0 (2026-08-09)
|
||||
- Mismatched versions will break at linking.
|
||||
- As a reminder, Tracy *always* required using the same set of compilation
|
||||
options for the entire program.
|
||||
- Message windows were improved.
|
||||
- Full message will be now displayed in a tooltip for multi-line messages.
|
||||
- Added right click context menu with option to copy message to clipboard.
|
||||
- Message windows will now properly show full message in a tooltip for
|
||||
multi-line messages.
|
||||
- Greatly improved the in-profiler user manual.
|
||||
- There is now chapter tree and the manual contents are displayed section
|
||||
by section.
|
||||
- Links to chapters are now properly working.
|
||||
- The "bclogo" blocks are now correctly processed and displayed as proper
|
||||
admonitions.
|
||||
- The "bclogo" blocks are now correctly processed.
|
||||
- The font awesome icons now show as in the rest of the UI.
|
||||
- Footnotes are now rendered as proper footnotes.
|
||||
- Tables are now rendered as intended.
|
||||
- LaTeX math is now converted to readable form.
|
||||
- Added a button to download the full PDF manual to the user manual window.
|
||||
- Call stack window will now show the thread viewed call stack originates
|
||||
from (if possible).
|
||||
- "Visible threads" checkboxes in messages, flame graph and wait stacks
|
||||
@@ -231,75 +171,7 @@ v0.14.0 (2026-08-09)
|
||||
- The profiler can no longer be built with the statistics disabled.
|
||||
- Fixed NVCC builds.
|
||||
- Fixed possible lockups in Vulkan timer calibration loop.
|
||||
- Flame graph improvements.
|
||||
- The flame graph view now supports zooming in and panning with the mouse.
|
||||
- Sampling flame graph items can be now also grouped by name, in addition
|
||||
to symbol address.
|
||||
- Sampling flame graph no longer omits display of unknown symbols. These
|
||||
are now aggregated into blocks named after the executable image.
|
||||
- General application crash information polish in the profiler UI.
|
||||
- The achievements system has been converted to use markdown renderer.
|
||||
- Offline symbol resolution with the update utility now supports custom
|
||||
addr2line-compatible tools via -a and -A command line parameters.
|
||||
Additionally, it is now possible to reset all call stack frame symbols to
|
||||
unresolved with the -R parameter.
|
||||
- Periodic recalibration of the clock drift in OpenGL contexts can be enabled
|
||||
with the TRACY_OPENGL_AUTO_CALIBRATION compilation define. Note that this
|
||||
requires a full CPU/GPU sync on each calibration event. These events will
|
||||
not fire more often than once every second.
|
||||
- Additional hardening of OpenGL tracing.
|
||||
- Added missing C API for shared locks.
|
||||
- Implemented semi-unique, nonsense random name generator.
|
||||
- Can be used to set a trace description.
|
||||
- Will be used to provide default description for newly added annotations.
|
||||
- Polished look and feel of annotation regions on the timeline.
|
||||
- Annotations can now be hidden.
|
||||
- It is now possible to create annotations from time range limits.
|
||||
- Expanded available tests.
|
||||
- The previously existing "test" program now lives in "tests/tracy".
|
||||
- The tests directory also contains some repro cases for solved problems.
|
||||
- Expanded examples showing how to use the profiler.
|
||||
- Includes "Dyna.net", a small 2D game that is a variation of Bomberman.
|
||||
- Made numeric input field for trace parameters usable again.
|
||||
- Added new type of trace parameter that exposes a trigger button.
|
||||
- Added "sections" feature for marking high-level sections of program
|
||||
execution.
|
||||
- For example, a game with multiple levels may have each of the levels
|
||||
marked as a section.
|
||||
- Each section is a distinct region not restricted by other sections.
|
||||
- Multiple sections can overlap.
|
||||
- Sections can be assigned to user-defined categories.
|
||||
- Can be used to set time range limits.
|
||||
- Exposed via Lua bindings.
|
||||
- Find zone window now also displays coefficient of variation, in addition
|
||||
to standard deviation.
|
||||
- Moved frame statistics from trace information window to its own window.
|
||||
- Added various statistical data to bring frame statistics up to par with
|
||||
the find zone window.
|
||||
- Added a new time range limit for frame statistics. This accompanies the
|
||||
previously existing "limit to view" option.
|
||||
- More robust statistics for functions that recursively call themselves.
|
||||
- General uplift of the compare traces window.
|
||||
- Added all the statistical parameters displayed in find zone window that
|
||||
were missing here.
|
||||
- Frame comparison now also displays FPS values.
|
||||
- The "more" and "less" indicators are now color coded to show their
|
||||
importance. The amount of color these keywords are printed with is now
|
||||
dependant on how divergent the numeric values are.
|
||||
- It is now possible to limit time range for both traces that are compared
|
||||
to their respective annotations or sections.
|
||||
- Frame image playback improvements.
|
||||
- Playback can be looped.
|
||||
- The range of played frame images can be limited, either manually, or by
|
||||
copying annotation, section, or time range limit. There's an "require
|
||||
frame coverage" option to only include frames that are at least 75%
|
||||
within the source region.
|
||||
- Most windows now have a minimum width, in order to make sure all controls
|
||||
provided in the window are visible. Previously it was easy to oversee some
|
||||
button that was out of the window draw area.
|
||||
- The ignore memory faults functionality (enabled by default if profiling
|
||||
programs on Apple platforms) will now also ignore allocating memory at the
|
||||
same location twice, without an intermediate free. Thanks, Tim Apple!
|
||||
- The flame graph view now supports zooming in and panning with the mouse.
|
||||
|
||||
|
||||
v0.13.1 (2025-12-11)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
### A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
|
||||
|
||||
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as [Rust](https://github.com/nagisa/rust_tracy_client), [Zig](https://github.com/tealsnow/zig-tracy), [C#](https://github.com/clibequilibrium/Tracy-CSharp), [OCaml](https://github.com/imandra-ai/ocaml-tracy), [Odin](https://github.com/oskarnp/odin-tracy), etc.), GPU (All major graphics/compute APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA, WebGPU.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
|
||||
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as [Rust](https://github.com/nagisa/rust_tracy_client), [Zig](https://github.com/tealsnow/zig-tracy), [C#](https://github.com/clibequilibrium/Tracy-CSharp), [OCaml](https://github.com/imandra-ai/ocaml-tracy), [Odin](https://github.com/oskarnp/odin-tracy), etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
|
||||
|
||||
- [Documentation](https://github.com/wolfpld/tracy/releases/latest/download/tracy.pdf) for usage and build process instructions
|
||||
- [Releases](https://github.com/wolfpld/tracy/releases) containing the documentation (`tracy.pdf`) and compiled Windows x64 binaries (`Tracy-<version>.7z`) as assets
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
{
|
||||
"version": 10,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "common",
|
||||
"hidden": true,
|
||||
"binaryDir": "${sourceDir}/build-${presetName}",
|
||||
"generator": "Ninja",
|
||||
"cacheVariables": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"displayName": "Debug configuration",
|
||||
"inherits": "common",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "release",
|
||||
"displayName": "Release configuration",
|
||||
"inherits": "common",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -137,7 +137,6 @@ int main( int argc, char** argv )
|
||||
{
|
||||
worker.Disconnect();
|
||||
s_disconnect.store(false, std::memory_order_relaxed );
|
||||
while( worker.IsConnected() ) std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -168,13 +168,7 @@ void CaptureThread( ClientSession* session, const std::string& address, uint16_t
|
||||
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
|
||||
}
|
||||
|
||||
if( worker.IsConnected() )
|
||||
{
|
||||
worker.Disconnect();
|
||||
while( worker.IsConnected() ) std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
|
||||
}
|
||||
|
||||
|
||||
printf( "\nSaving %s...", outputFile.c_str() );
|
||||
fflush( stdout );
|
||||
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
diff --git i/imconfig.h w/imconfig.h
|
||||
index b40db3898..561ab7782 100644
|
||||
--- i/imconfig.h
|
||||
+++ w/imconfig.h
|
||||
@@ -42,7 +42,7 @@
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
|
||||
-//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
+#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_TIME_FUNCTIONS // Don't setup default platform_io.Platform_SessionDate value using time(), localtime_r().
|
||||
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
@@ -1,13 +0,0 @@
|
||||
diff --git i/imconfig.h w/imconfig.h
|
||||
index b40db3898..f7f864394 100644
|
||||
--- i/imconfig.h
|
||||
+++ w/imconfig.h
|
||||
@@ -50,7 +50,7 @@
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
-//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean + ProggyForever). Remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
|
||||
+#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded fonts (ProggyClean + ProggyForever). Remove ~9 KB + ~14 KB from output binary. AddFontDefaultXXX() functions will assert.
|
||||
//#define IMGUI_DISABLE_DEFAULT_FONT_BITMAP // Disable default embedded bitmap font (ProggyClean). Remove ~9 KB from output binary. AddFontDefaultBitmap() will assert.
|
||||
//#define IMGUI_DISABLE_DEFAULT_FONT_VECTOR // Disable default embedded vector font (ProggyForever), Remove ~14 KB from output binary. AddFontDefaultVector() will assert.
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
@@ -1,13 +0,0 @@
|
||||
diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp
|
||||
index a9e32b7ac..2cdbc4812 100644
|
||||
--- a/backends/imgui_impl_opengl3.cpp
|
||||
+++ b/backends/imgui_impl_opengl3.cpp
|
||||
@@ -1069,7 +1069,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
bd->HasPolygonMode = (!bd->GlProfileIsES2 && !bd->GlProfileIsES3);
|
||||
#endif
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
||||
- bd->HasBindSampler = (bd->GlVersion >= 330 || bd->GlProfileIsES3);
|
||||
+ //bd->HasBindSampler = (bd->GlVersion >= 330 || bd->GlProfileIsES3);
|
||||
#endif
|
||||
bd->HasClipOrigin = (bd->GlVersion >= 450);
|
||||
#ifdef IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
|
||||
@@ -8,20 +8,11 @@ set (ROOT_DIR "${CMAKE_CURRENT_LIST_DIR}/../")
|
||||
include(FindPkgConfig)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/CPM.cmake)
|
||||
|
||||
if(APPLE AND BUNDLE)
|
||||
set(DLOPT ON)
|
||||
else()
|
||||
set(DLOPT OFF)
|
||||
endif()
|
||||
|
||||
option(DOWNLOAD_CAPSTONE "Force download capstone" ON)
|
||||
|
||||
if(VENDOR_GUI)
|
||||
option(DOWNLOAD_GLFW "Force download glfw" ${DLOPT})
|
||||
option(DOWNLOAD_FREETYPE "Force download freetype" ${DLOPT})
|
||||
option(DOWNLOAD_LIBCURL "Force download libcURL" OFF)
|
||||
option(DOWNLOAD_PUGIXML "Force download pugixml" ${DLOPT})
|
||||
endif()
|
||||
option(DOWNLOAD_GLFW "Force download glfw" OFF)
|
||||
option(DOWNLOAD_FREETYPE "Force download freetype" OFF)
|
||||
option(DOWNLOAD_LIBCURL "Force download libcURL" OFF)
|
||||
option(DOWNLOAD_PUGIXML "Force download pugixml" OFF)
|
||||
|
||||
# capstone
|
||||
|
||||
@@ -35,7 +26,7 @@ else()
|
||||
CPMAddPackage(
|
||||
NAME capstone
|
||||
GITHUB_REPOSITORY capstone-engine/capstone
|
||||
GIT_TAG 6.0.0-Alpha10
|
||||
GIT_TAG 6.0.0-Alpha9
|
||||
OPTIONS
|
||||
"CAPSTONE_X86_ATT_DISABLE ON"
|
||||
"CAPSTONE_ALPHA_SUPPORT OFF"
|
||||
@@ -67,6 +58,52 @@ else()
|
||||
target_link_libraries(TracyCapstone INTERFACE capstone_static)
|
||||
endif()
|
||||
|
||||
# GLFW
|
||||
|
||||
if(NOT USE_WAYLAND AND NOT EMSCRIPTEN)
|
||||
pkg_check_modules(GLFW glfw3)
|
||||
if (GLFW_FOUND AND NOT DOWNLOAD_GLFW)
|
||||
add_library(TracyGlfw3 INTERFACE)
|
||||
target_include_directories(TracyGlfw3 INTERFACE ${GLFW_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyGlfw3 INTERFACE ${GLFW_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME glfw
|
||||
GITHUB_REPOSITORY glfw/glfw
|
||||
GIT_TAG 3.4
|
||||
OPTIONS
|
||||
"GLFW_BUILD_EXAMPLES OFF"
|
||||
"GLFW_BUILD_TESTS OFF"
|
||||
"GLFW_BUILD_DOCS OFF"
|
||||
"GLFW_INSTALL OFF"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
add_library(TracyGlfw3 INTERFACE)
|
||||
target_link_libraries(TracyGlfw3 INTERFACE glfw)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# freetype
|
||||
|
||||
pkg_check_modules(FREETYPE freetype2)
|
||||
if (FREETYPE_FOUND AND NOT DOWNLOAD_FREETYPE)
|
||||
add_library(TracyFreetype INTERFACE)
|
||||
target_include_directories(TracyFreetype INTERFACE ${FREETYPE_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyFreetype INTERFACE ${FREETYPE_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME freetype
|
||||
GITHUB_REPOSITORY freetype/freetype
|
||||
GIT_TAG VER-2-14-3
|
||||
OPTIONS
|
||||
"FT_DISABLE_HARFBUZZ ON"
|
||||
"FT_WITH_HARFBUZZ OFF"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
add_library(TracyFreetype INTERFACE)
|
||||
target_link_libraries(TracyFreetype INTERFACE freetype)
|
||||
endif()
|
||||
|
||||
# Zstd
|
||||
|
||||
CPMAddPackage(
|
||||
@@ -95,6 +132,65 @@ set(GETOPT_HEADERS ${GETOPT_DIR}/getopt.h)
|
||||
add_library(TracyGetOpt STATIC EXCLUDE_FROM_ALL ${GETOPT_SOURCES} ${GETOPT_HEADERS})
|
||||
target_include_directories(TracyGetOpt PUBLIC ${GETOPT_DIR})
|
||||
|
||||
# ImGui
|
||||
|
||||
CPMAddPackage(
|
||||
NAME ImGui
|
||||
GITHUB_REPOSITORY ocornut/imgui
|
||||
GIT_TAG v1.92.8-docking
|
||||
DOWNLOAD_ONLY TRUE
|
||||
PATCHES
|
||||
"${CMAKE_CURRENT_LIST_DIR}/imgui-emscripten.patch"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/imgui-loader.patch"
|
||||
)
|
||||
|
||||
set(IMGUI_SOURCES
|
||||
imgui_widgets.cpp
|
||||
imgui_draw.cpp
|
||||
imgui_demo.cpp
|
||||
imgui.cpp
|
||||
imgui_tables.cpp
|
||||
misc/freetype/imgui_freetype.cpp
|
||||
backends/imgui_impl_opengl3.cpp
|
||||
)
|
||||
|
||||
list(TRANSFORM IMGUI_SOURCES PREPEND "${ImGui_SOURCE_DIR}/")
|
||||
|
||||
add_library(TracyImGui STATIC EXCLUDE_FROM_ALL ${IMGUI_SOURCES})
|
||||
target_include_directories(TracyImGui PUBLIC ${ImGui_SOURCE_DIR})
|
||||
target_link_libraries(TracyImGui PUBLIC TracyFreetype)
|
||||
target_compile_definitions(TracyImGui PRIVATE "IMGUI_ENABLE_FREETYPE")
|
||||
target_compile_definitions(TracyImGui PUBLIC "IMGUI_USE_WCHAR32")
|
||||
#target_compile_definitions(TracyImGui PUBLIC "IMGUI_DISABLE_OBSOLETE_FUNCTIONS")
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND LEGACY)
|
||||
find_package(X11 REQUIRED)
|
||||
target_link_libraries(TracyImGui PUBLIC ${X11_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
target_compile_definitions(TracyImGui PRIVATE "IMGUI_DISABLE_DEBUG_TOOLS" "IMGUI_DISABLE_DEMO_WINDOWS")
|
||||
endif()
|
||||
|
||||
# NFD
|
||||
|
||||
if(NOT NO_FILESELECTOR AND NOT EMSCRIPTEN)
|
||||
if(GTK_FILESELECTOR)
|
||||
set(NFD_PORTAL OFF)
|
||||
else()
|
||||
set(NFD_PORTAL ON)
|
||||
endif()
|
||||
|
||||
CPMAddPackage(
|
||||
NAME nfd
|
||||
GITHUB_REPOSITORY btzy/nativefiledialog-extended
|
||||
GIT_TAG v1.3.0
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
OPTIONS
|
||||
"NFD_PORTAL ${NFD_PORTAL}"
|
||||
)
|
||||
endif()
|
||||
|
||||
# PPQSort
|
||||
|
||||
CPMAddPackage(
|
||||
@@ -116,220 +212,93 @@ CPMAddPackage(
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
|
||||
if(VENDOR_GUI)
|
||||
# md4c
|
||||
|
||||
# GLFW
|
||||
CPMAddPackage(
|
||||
NAME md4c
|
||||
GITHUB_REPOSITORY mity/md4c
|
||||
GIT_TAG 755ce49acdc7cd682d4502b4796db5ed6a1230fb
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
|
||||
if(NOT USE_WAYLAND AND NOT EMSCRIPTEN)
|
||||
pkg_check_modules(GLFW glfw3)
|
||||
if (GLFW_FOUND AND NOT DOWNLOAD_GLFW)
|
||||
add_library(TracyGlfw3 INTERFACE)
|
||||
target_include_directories(TracyGlfw3 INTERFACE ${GLFW_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyGlfw3 INTERFACE ${GLFW_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME glfw
|
||||
GITHUB_REPOSITORY glfw/glfw
|
||||
GIT_TAG 3.4
|
||||
OPTIONS
|
||||
"GLFW_BUILD_EXAMPLES OFF"
|
||||
"GLFW_BUILD_TESTS OFF"
|
||||
"GLFW_BUILD_DOCS OFF"
|
||||
"GLFW_INSTALL OFF"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
add_library(TracyGlfw3 INTERFACE)
|
||||
target_link_libraries(TracyGlfw3 INTERFACE glfw)
|
||||
endif()
|
||||
endif()
|
||||
if(NOT EMSCRIPTEN)
|
||||
|
||||
# freetype
|
||||
|
||||
pkg_check_modules(FREETYPE freetype2)
|
||||
if (FREETYPE_FOUND AND NOT DOWNLOAD_FREETYPE)
|
||||
add_library(TracyFreetype INTERFACE)
|
||||
target_include_directories(TracyFreetype INTERFACE ${FREETYPE_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyFreetype INTERFACE ${FREETYPE_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME freetype
|
||||
GITHUB_REPOSITORY freetype/freetype
|
||||
GIT_TAG VER-2-14-3
|
||||
OPTIONS
|
||||
"FT_DISABLE_HARFBUZZ ON"
|
||||
"FT_WITH_HARFBUZZ OFF"
|
||||
"FT_DISABLE_ZLIB ON"
|
||||
"FT_DISABLE_BZIP2 ON"
|
||||
"FT_DISABLE_PNG ON"
|
||||
"FT_DISABLE_BROTLI ON"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
add_library(TracyFreetype INTERFACE)
|
||||
target_link_libraries(TracyFreetype INTERFACE freetype)
|
||||
endif()
|
||||
|
||||
# ImGui
|
||||
# base64
|
||||
|
||||
set(BUILD_SHARED_LIBS_SAVE ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
CPMAddPackage(
|
||||
NAME ImGui
|
||||
GITHUB_REPOSITORY ocornut/imgui
|
||||
GIT_TAG v1.92.9b-docking
|
||||
DOWNLOAD_ONLY TRUE
|
||||
PATCHES
|
||||
"${CMAKE_CURRENT_LIST_DIR}/imgui-emscripten.patch"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/imgui-loader.patch"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/imgui-no-samplers.patch"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/imgui-no-default-font.patch"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/imgui-macos-clipboard.patch"
|
||||
)
|
||||
|
||||
set(IMGUI_SOURCES
|
||||
imgui_widgets.cpp
|
||||
imgui_draw.cpp
|
||||
imgui_demo.cpp
|
||||
imgui.cpp
|
||||
imgui_tables.cpp
|
||||
misc/freetype/imgui_freetype.cpp
|
||||
backends/imgui_impl_opengl3.cpp
|
||||
)
|
||||
|
||||
list(TRANSFORM IMGUI_SOURCES PREPEND "${ImGui_SOURCE_DIR}/")
|
||||
|
||||
add_library(TracyImGui STATIC EXCLUDE_FROM_ALL ${IMGUI_SOURCES})
|
||||
target_include_directories(TracyImGui PUBLIC ${ImGui_SOURCE_DIR})
|
||||
target_link_libraries(TracyImGui PUBLIC TracyFreetype)
|
||||
target_compile_definitions(TracyImGui PRIVATE "IMGUI_ENABLE_FREETYPE")
|
||||
target_compile_definitions(TracyImGui PUBLIC "IMGUI_USE_WCHAR32")
|
||||
#target_compile_definitions(TracyImGui PUBLIC "IMGUI_DISABLE_OBSOLETE_FUNCTIONS")
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND LEGACY)
|
||||
find_package(X11 REQUIRED)
|
||||
target_link_libraries(TracyImGui PUBLIC ${X11_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
target_compile_definitions(TracyImGui PRIVATE "IMGUI_DISABLE_DEBUG_TOOLS" "IMGUI_DISABLE_DEMO_WINDOWS")
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
target_link_libraries(TracyImGui PUBLIC "-framework ApplicationServices")
|
||||
endif()
|
||||
|
||||
# NFD
|
||||
|
||||
if(NOT NO_FILESELECTOR AND NOT EMSCRIPTEN)
|
||||
if(GTK_FILESELECTOR)
|
||||
set(NFD_PORTAL OFF)
|
||||
else()
|
||||
set(NFD_PORTAL ON)
|
||||
endif()
|
||||
|
||||
CPMAddPackage(
|
||||
NAME nfd
|
||||
GITHUB_REPOSITORY btzy/nativefiledialog-extended
|
||||
GIT_TAG 3cd252a8f7ca32419b1ca235c2990ba6a0ecba7c
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
OPTIONS
|
||||
"BUILD_SHARED_LIBS OFF"
|
||||
"NFD_PORTAL ${NFD_PORTAL}"
|
||||
)
|
||||
endif()
|
||||
|
||||
# md4c
|
||||
|
||||
CPMAddPackage(
|
||||
NAME md4c
|
||||
GITHUB_REPOSITORY mity/md4c
|
||||
GIT_TAG 65c6c9d72cebd9a731aaa5597414ce04d9ea5de3
|
||||
NAME base64
|
||||
GITHUB_REPOSITORY aklomp/base64
|
||||
GIT_TAG v0.5.2
|
||||
OPTIONS
|
||||
"BUILD_SHARED_LIBS OFF"
|
||||
"BASE64_BUILD_CLI OFF"
|
||||
"BASE64_WITH_OpenMP OFF"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
set(BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS_SAVE})
|
||||
|
||||
# tidy
|
||||
|
||||
CPMAddPackage(
|
||||
NAME tidy
|
||||
GITHUB_REPOSITORY htacg/tidy-html5
|
||||
GIT_TAG 5.8.0
|
||||
PATCHES
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tidy-cmake.patch"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
|
||||
if(NOT EMSCRIPTEN)
|
||||
# usearch
|
||||
|
||||
# base64
|
||||
CPMAddPackage(
|
||||
NAME usearch
|
||||
GITHUB_REPOSITORY unum-cloud/usearch
|
||||
GIT_TAG v2.25.2
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
|
||||
set(BUILD_SHARED_LIBS_SAVE ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
# pugixml
|
||||
|
||||
pkg_check_modules(PUGIXML pugixml)
|
||||
if (PUGIXML_FOUND AND NOT DOWNLOAD_PUGIXML)
|
||||
add_library(TracyPugixml INTERFACE)
|
||||
target_include_directories(TracyPugixml INTERFACE ${PUGIXML_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyPugixml INTERFACE ${PUGIXML_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME base64
|
||||
GITHUB_REPOSITORY aklomp/base64
|
||||
GIT_TAG v0.5.2
|
||||
NAME pugixml
|
||||
GITHUB_REPOSITORY zeux/pugixml
|
||||
GIT_TAG v1.15
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
add_library(TracyPugixml INTERFACE)
|
||||
target_link_libraries(TracyPugixml INTERFACE pugixml)
|
||||
endif()
|
||||
|
||||
# libcurl
|
||||
|
||||
pkg_check_modules(LIBCURL libcurl>=7.87.0)
|
||||
if (LIBCURL_FOUND AND NOT DOWNLOAD_LIBCURL)
|
||||
add_library(TracyLibcurl INTERFACE)
|
||||
target_include_directories(TracyLibcurl INTERFACE ${LIBCURL_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyLibcurl INTERFACE ${LIBCURL_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME libcurl
|
||||
GITHUB_REPOSITORY curl/curl
|
||||
GIT_TAG curl-8_20_0
|
||||
OPTIONS
|
||||
"BASE64_BUILD_CLI OFF"
|
||||
"BASE64_WITH_OpenMP OFF"
|
||||
"BUILD_STATIC_LIBS ON"
|
||||
"BUILD_SHARED_LIBS OFF"
|
||||
"HTTP_ONLY ON"
|
||||
"CURL_ZSTD OFF"
|
||||
"CURL_USE_LIBPSL OFF"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
set(BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS_SAVE})
|
||||
|
||||
# tidy
|
||||
|
||||
CPMAddPackage(
|
||||
NAME tidy
|
||||
GITHUB_REPOSITORY htacg/tidy-html5
|
||||
GIT_TAG 5.8.0
|
||||
PATCHES
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tidy-cmake.patch"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
|
||||
# usearch
|
||||
|
||||
CPMAddPackage(
|
||||
NAME usearch
|
||||
GITHUB_REPOSITORY unum-cloud/usearch
|
||||
GIT_TAG v2.26.0
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
|
||||
# pugixml
|
||||
|
||||
pkg_check_modules(PUGIXML pugixml)
|
||||
if (PUGIXML_FOUND AND NOT DOWNLOAD_PUGIXML)
|
||||
add_library(TracyPugixml INTERFACE)
|
||||
target_include_directories(TracyPugixml INTERFACE ${PUGIXML_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyPugixml INTERFACE ${PUGIXML_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME pugixml
|
||||
GITHUB_REPOSITORY zeux/pugixml
|
||||
GIT_TAG v1.16
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
add_library(TracyPugixml INTERFACE)
|
||||
target_link_libraries(TracyPugixml INTERFACE pugixml)
|
||||
endif()
|
||||
|
||||
# libcurl
|
||||
|
||||
pkg_check_modules(LIBCURL libcurl>=7.87.0)
|
||||
if (LIBCURL_FOUND AND NOT DOWNLOAD_LIBCURL)
|
||||
add_library(TracyLibcurl INTERFACE)
|
||||
target_include_directories(TracyLibcurl INTERFACE ${LIBCURL_INCLUDE_DIRS})
|
||||
target_link_libraries(TracyLibcurl INTERFACE ${LIBCURL_LINK_LIBRARIES})
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME libcurl
|
||||
GITHUB_REPOSITORY curl/curl
|
||||
GIT_TAG curl-8_21_0
|
||||
OPTIONS
|
||||
"BUILD_STATIC_LIBS ON"
|
||||
"BUILD_SHARED_LIBS OFF"
|
||||
"HTTP_ONLY ON"
|
||||
"CURL_ZSTD OFF"
|
||||
"CURL_USE_LIBPSL OFF"
|
||||
"CURL_USE_LIBSSH2 OFF"
|
||||
"CURL_BROTLI OFF"
|
||||
"USE_NGHTTP2 OFF"
|
||||
"USE_LIBIDN2 OFF"
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
)
|
||||
add_library(TracyLibcurl INTERFACE)
|
||||
target_link_libraries(TracyLibcurl INTERFACE libcurl_static)
|
||||
target_include_directories(TracyLibcurl INTERFACE ${libcurl_SOURCE_DIR}/include)
|
||||
endif()
|
||||
|
||||
add_library(TracyLibcurl INTERFACE)
|
||||
target_link_libraries(TracyLibcurl INTERFACE libcurl_static)
|
||||
target_include_directories(TracyLibcurl INTERFACE ${libcurl_SOURCE_DIR}/include)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
{
|
||||
"version": 10,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "common",
|
||||
"hidden": true,
|
||||
"binaryDir": "${sourceDir}/build-${presetName}",
|
||||
"generator": "Ninja",
|
||||
"cacheVariables": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"displayName": "Debug configuration",
|
||||
"inherits": "common",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "release",
|
||||
"displayName": "Release configuration",
|
||||
"inherits": "common",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.29)
|
||||
project(dyna LANGUAGES C CXX)
|
||||
|
||||
option(TRACY_ENABLE "Enable Tracy" ON)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
set(CMAKE_COLOR_DIAGNOSTICS ON)
|
||||
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
if(TRACY_ENABLE)
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
|
||||
add_compile_options(-fno-omit-frame-pointer)
|
||||
else()
|
||||
message(WARNING "Tracy builds should be RelWithDebInfo!")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
CPMAddPackage(
|
||||
NAME glad
|
||||
VERSION 2.0.8
|
||||
GIT_REPOSITORY https://github.com/Dav1dde/glad.git
|
||||
GIT_TAG glad2
|
||||
)
|
||||
|
||||
add_subdirectory(${glad_SOURCE_DIR}/cmake ${CMAKE_CURRENT_BINARY_DIR}/glad)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../.. client/)
|
||||
|
||||
glad_add_library(glad_gl_core_33 STATIC API gl:core=3.3)
|
||||
|
||||
find_package(SDL3 REQUIRED)
|
||||
find_package(SDL3_image REQUIRED)
|
||||
|
||||
add_executable(dyna
|
||||
src/main.cpp
|
||||
src/datapath.cpp
|
||||
src/timer.cpp
|
||||
src/gfx.cpp
|
||||
src/texture.cpp
|
||||
src/entity.cpp
|
||||
src/world.cpp
|
||||
src/map.cpp
|
||||
src/player.cpp
|
||||
src/monster.cpp
|
||||
src/bomb.cpp
|
||||
src/bonus.cpp
|
||||
src/game.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(dyna
|
||||
PRIVATE
|
||||
glad_gl_core_33
|
||||
SDL3::SDL3
|
||||
SDL3_image::SDL3_image
|
||||
Tracy::TracyClient
|
||||
)
|
||||
|
||||
target_include_directories(dyna PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
|
||||
|
||||
# Mirror the data/ tree next to the executable so the game finds its assets
|
||||
# when launched from the build directory (paths are resolved via SDL_GetBasePath).
|
||||
add_custom_command(TARGET dyna POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/data
|
||||
$<TARGET_FILE_DIR:dyna>/data
|
||||
COMMENT "Copying data/ next to dyna executable"
|
||||
)
|
||||
|
||||
file(GENERATE OUTPUT .gitignore CONTENT "*")
|
||||
@@ -1,7 +0,0 @@
|
||||
Dyna.net copyright 2005 by Bartosz Taudul and Ralf Wrześniewski.
|
||||
|
||||
This program (including source code and the asset it uses) is NOT licensed
|
||||
for any use other than being an example of how to integrate Tracy Profiler.
|
||||
|
||||
The license terms written in other parts of this repository DO NOT apply
|
||||
here.
|
||||
@@ -1,24 +0,0 @@
|
||||
# SPDX-License-Identifier: MIT
|
||||
#
|
||||
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
|
||||
|
||||
set(CPM_DOWNLOAD_VERSION 0.42.3)
|
||||
set(CPM_HASH_SUM "a609e875fd532b067174250f6abbc3dac22fe2d64869783fb1e80bda1625c844")
|
||||
|
||||
if(CPM_SOURCE_CACHE)
|
||||
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
|
||||
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
else()
|
||||
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
endif()
|
||||
|
||||
# Expand relative path. This is important if the provided path contains a tilde (~)
|
||||
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
|
||||
|
||||
file(DOWNLOAD
|
||||
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
|
||||
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
|
||||
)
|
||||
|
||||
include(${CPM_DOWNLOAD_LOCATION})
|
||||
|
Before Width: | Height: | Size: 78 KiB |
|
Before Width: | Height: | Size: 93 KiB |
|
Before Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 768 B |
|
Before Width: | Height: | Size: 144 KiB |
|
Before Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 667 B |
|
Before Width: | Height: | Size: 490 B |
@@ -1,12 +0,0 @@
|
||||
10 1 0 0
|
||||
@............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
20 4 0 0
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#@#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
40 3 2 0
|
||||
@............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
40 3 3 0
|
||||
@............
|
||||
.###.#.#.###.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.###.#.#.###.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.###.#.#.###.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
40 2 4 1
|
||||
@............
|
||||
.###.#.#.###.
|
||||
.#.........#.
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.#.........#.
|
||||
.###.#.#.###.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
50 2 2 3
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.....#.#.....
|
||||
.#.###.###.#.
|
||||
.............
|
||||
.#.###.###.#.
|
||||
.....#.#.....
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#.#.#.#.#.#@
|
||||
@@ -1,12 +0,0 @@
|
||||
60 3 3 3
|
||||
@............
|
||||
.#.#.###.#.#.
|
||||
.............
|
||||
.###.#.#.###.
|
||||
.............
|
||||
.#.#.###.#.#.
|
||||
.............
|
||||
.###.#.#.###.
|
||||
.............
|
||||
.#.#.###.#.#.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
60 5 3 3
|
||||
@............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#...#.#...#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#...#.#...#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
90 5 5 5
|
||||
@............
|
||||
.#.........#.
|
||||
.............
|
||||
.............
|
||||
.............
|
||||
.............
|
||||
.............
|
||||
.............
|
||||
.............
|
||||
.#.........#.
|
||||
.............
|
||||
@@ -1,12 +0,0 @@
|
||||
30 4 4 4
|
||||
@............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#...#.#...#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
.#...#.#...#.
|
||||
.............
|
||||
.#.#.#.#.#.#.
|
||||
.............
|
||||
@@ -1,143 +0,0 @@
|
||||
#include "bomb.hpp"
|
||||
|
||||
#include "gfx.hpp"
|
||||
#include "map.hpp"
|
||||
#include "texture.hpp"
|
||||
#include "timer.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
Bomb::Bomb( int x_, int y_ )
|
||||
: x( x_ )
|
||||
, y( y_ )
|
||||
, left( 9 )
|
||||
{
|
||||
}
|
||||
|
||||
void Bomb::draw()
|
||||
{
|
||||
ZoneScoped;
|
||||
if( stage == Stage::exploding )
|
||||
return;
|
||||
|
||||
if( stage == Stage::appear )
|
||||
{
|
||||
Textures::bomb_appear.bind( 9 - left );
|
||||
}
|
||||
else
|
||||
{
|
||||
int frame = static_cast<int>( ( time - left ) / static_cast<float>( time ) * 8 );
|
||||
if( Timer::get_timestamp() / 100 % 2 == 0 )
|
||||
frame++;
|
||||
Textures::bomb.bind( frame );
|
||||
}
|
||||
|
||||
Gfx::draw_square( x, y );
|
||||
}
|
||||
|
||||
void Bomb::tick( World& world )
|
||||
{
|
||||
ZoneScoped;
|
||||
delta += Timer::delta;
|
||||
|
||||
while( delta > 10 )
|
||||
{
|
||||
delta -= 10;
|
||||
|
||||
if( stage == Stage::appear )
|
||||
{
|
||||
if( left > 0 )
|
||||
{
|
||||
delta -= 10; // the fade-in advances at double speed
|
||||
left--;
|
||||
}
|
||||
else
|
||||
{
|
||||
stage = Stage::ticking;
|
||||
left = time;
|
||||
}
|
||||
}
|
||||
else if( left > 0 )
|
||||
{
|
||||
left--;
|
||||
}
|
||||
else if( stage == Stage::ticking )
|
||||
{
|
||||
explode( world );
|
||||
}
|
||||
else
|
||||
{
|
||||
die( world );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Bomb::explode( World& world )
|
||||
{
|
||||
ZoneScoped;
|
||||
stage = Stage::exploding;
|
||||
left = 200;
|
||||
|
||||
Map& map = world.map();
|
||||
map.at( x, y ) = Field::explosion( Field::ExplosionType::center );
|
||||
|
||||
struct Dir
|
||||
{
|
||||
int dx, dy;
|
||||
Field::ExplosionType through, tip;
|
||||
};
|
||||
const Dir dirs[4] = {
|
||||
{ -1, 0, Field::ExplosionType::horizontal, Field::ExplosionType::left },
|
||||
{ 1, 0, Field::ExplosionType::horizontal, Field::ExplosionType::right },
|
||||
{ 0, -1, Field::ExplosionType::vertical, Field::ExplosionType::up },
|
||||
{ 0, 1, Field::ExplosionType::vertical, Field::ExplosionType::down },
|
||||
};
|
||||
|
||||
for( const Dir& d : dirs )
|
||||
{
|
||||
for( int i = 1; i <= maxrange; i++ )
|
||||
{
|
||||
int tx = x + d.dx * i;
|
||||
int ty = y + d.dy * i;
|
||||
|
||||
if( tx < 0 || tx > map.getx() - 1 || ty < 0 || ty > map.gety() - 1 )
|
||||
break;
|
||||
|
||||
Destruction destr = map.at( tx, ty ).destructible();
|
||||
if( destr == Destruction::none )
|
||||
break;
|
||||
|
||||
etiles.emplace_back( tx, ty );
|
||||
|
||||
if( map.at( tx, ty ).kind == Field::Kind::crate )
|
||||
world.crates_left--;
|
||||
|
||||
if( i == maxrange || destr == Destruction::single )
|
||||
{
|
||||
map.at( tx, ty ) = Field::explosion( d.tip );
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
map.at( tx, ty ) = Field::explosion( d.through );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Bomb::die( World& world )
|
||||
{
|
||||
ZoneScoped;
|
||||
dead = true;
|
||||
|
||||
Map& map = world.map();
|
||||
map.at( x, y ) = Field::floor();
|
||||
for( const auto& [tx, ty] : etiles )
|
||||
map.at( tx, ty ) = Field::floor();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
class World;
|
||||
|
||||
// A bomb on the grid: fades in, counts down, then paints a cross-shaped
|
||||
// explosion onto the map and clears it again. Ported from bomb.cs.
|
||||
class Bomb
|
||||
{
|
||||
public:
|
||||
Bomb( int x, int y );
|
||||
|
||||
void draw();
|
||||
void tick( World& world );
|
||||
|
||||
bool is_dead() const { return dead; }
|
||||
|
||||
private:
|
||||
void explode( World& world );
|
||||
void die( World& world );
|
||||
|
||||
enum class Stage
|
||||
{
|
||||
appear,
|
||||
ticking,
|
||||
exploding
|
||||
};
|
||||
|
||||
int x, y; // grid coordinates
|
||||
Stage stage = Stage::appear;
|
||||
int left;
|
||||
int delta = 0;
|
||||
static constexpr int time = 150;
|
||||
static constexpr int maxrange = 1;
|
||||
std::vector<std::pair<int, int>> etiles; // tiles to revert to floor
|
||||
bool dead = false;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
#include "bonus.hpp"
|
||||
|
||||
#include "gfx.hpp"
|
||||
#include "texture.hpp"
|
||||
#include "timer.hpp"
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
Vortex::Vortex( int gx, int gy )
|
||||
{
|
||||
x = gx; // stored in grid units, drawn via draw_square
|
||||
y = gy;
|
||||
set_action( Action::appear );
|
||||
left = 79;
|
||||
}
|
||||
|
||||
void Vortex::draw()
|
||||
{
|
||||
ZoneScoped;
|
||||
int frame = static_cast<int>( ( Timer::get_timestamp() - action_start ) / 40 );
|
||||
|
||||
switch( action )
|
||||
{
|
||||
case Action::appear:
|
||||
Textures::vortex_appear.bind( frame );
|
||||
break;
|
||||
case Action::wait:
|
||||
Textures::vortex.bind( frame );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Gfx::draw_square( x, y );
|
||||
}
|
||||
|
||||
void Vortex::tick( World& )
|
||||
{
|
||||
ZoneScoped;
|
||||
delta += Timer::delta;
|
||||
|
||||
while( delta > 10 )
|
||||
{
|
||||
delta -= 10;
|
||||
|
||||
if( left > 0 )
|
||||
left--;
|
||||
else if( action == Action::appear )
|
||||
set_action( Action::wait );
|
||||
}
|
||||
}
|
||||
|
||||
void Vortex::die( World& ) {}
|
||||
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "entity.hpp"
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
// The level-exit portal. Unlike the other entities its coordinates are stored in
|
||||
// grid units (it draws via draw_square), matching bonus.cs.
|
||||
class Vortex : public Entity
|
||||
{
|
||||
public:
|
||||
Vortex( int gx, int gy );
|
||||
|
||||
void draw() override;
|
||||
void tick( World& world ) override;
|
||||
void die( World& world ) override;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
#include "datapath.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
std::string data_path( const std::string& rel )
|
||||
{
|
||||
ZoneScoped;
|
||||
ZoneText( rel.c_str(), rel.size() );
|
||||
|
||||
// SDL_GetBasePath returns the executable's directory (with a trailing
|
||||
// separator) and is owned by SDL, so cache it for the program's lifetime.
|
||||
static const std::string base = []
|
||||
{
|
||||
const char* p = SDL_GetBasePath();
|
||||
return std::string( p ? p : "" );
|
||||
}();
|
||||
return base + rel;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
// Resolve a path relative to the directory containing the executable, so the
|
||||
// game finds its data files regardless of the current working directory (e.g.
|
||||
// when launched from the build tree). The data/ tree is copied next to the
|
||||
// binary at build time; see CMakeLists.txt.
|
||||
std::string data_path( const std::string& rel );
|
||||
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
#include "entity.hpp"
|
||||
|
||||
#include "map.hpp"
|
||||
#include "timer.hpp"
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
void Entity::set_action( Action a )
|
||||
{
|
||||
action = a;
|
||||
action_start = Timer::get_timestamp();
|
||||
}
|
||||
|
||||
bool Entity::can_move( Action a, const Map& map ) const
|
||||
{
|
||||
switch( a )
|
||||
{
|
||||
case Action::up:
|
||||
return y > 0 && !map.at( x / 64, y / 64 - 1 ).solid();
|
||||
case Action::down:
|
||||
return y / 64 < map.gety() - 1 && !map.at( x / 64, y / 64 + 1 ).solid();
|
||||
case Action::left:
|
||||
return x > 0 && !map.at( x / 64 - 1, y / 64 ).solid();
|
||||
case Action::right:
|
||||
return x / 64 < map.getx() - 1 && !map.at( x / 64 + 1, y / 64 ).solid();
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool Entity::killed( const Map& map ) const
|
||||
{
|
||||
int tx = ( x + 32 ) / 64;
|
||||
int ty = ( y + 32 ) / 64;
|
||||
return map.at( tx, ty ).kind == Field::Kind::explosion;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
class Map;
|
||||
class World;
|
||||
|
||||
// Movement/state verbs shared by the player and monsters. In the C# source this
|
||||
// lived as Entity.Action; promoted to namespace scope so Game can refer to it.
|
||||
enum class Action
|
||||
{
|
||||
wait,
|
||||
up,
|
||||
down,
|
||||
left,
|
||||
right,
|
||||
death,
|
||||
place_bomb,
|
||||
appear
|
||||
};
|
||||
|
||||
// Base for everything that moves on the grid. Coordinates are in pixels
|
||||
// (64 per tile) and laid out top-left origin, matching entity.cs.
|
||||
class Entity
|
||||
{
|
||||
public:
|
||||
virtual ~Entity() = default;
|
||||
|
||||
virtual void set_action( Action a );
|
||||
|
||||
int getx() const { return x; }
|
||||
int gety() const { return y; }
|
||||
|
||||
virtual void draw() = 0;
|
||||
virtual void tick( World& world ) = 0;
|
||||
virtual void die( World& world ) = 0;
|
||||
|
||||
protected:
|
||||
bool can_move( Action a, const Map& map ) const;
|
||||
virtual bool killed( const Map& map ) const;
|
||||
|
||||
int x = 0, y = 0;
|
||||
std::int64_t action_start = 0;
|
||||
int delta = 0;
|
||||
Action action = Action::wait;
|
||||
int left = 0;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,211 +0,0 @@
|
||||
#include "game.hpp"
|
||||
|
||||
#include "datapath.hpp"
|
||||
#include "gfx.hpp"
|
||||
#include "map.hpp"
|
||||
#include "player.hpp"
|
||||
#include "timer.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
namespace Game
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
struct TracySection
|
||||
{
|
||||
explicit TracySection( const char* name ) { Enter( name ); }
|
||||
explicit TracySection( const char* name, uint16_t category ) : idx( TracySectionEnterCategory( category, "%s", name ) ) {}
|
||||
~TracySection() { Leave(); }
|
||||
|
||||
void Enter( const char* name )
|
||||
{
|
||||
idx = TracySectionEnter( "%s", name );
|
||||
}
|
||||
|
||||
void Leave()
|
||||
{
|
||||
if( idx > 0 )
|
||||
{
|
||||
TracySectionLeave( idx );
|
||||
idx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t idx;
|
||||
};
|
||||
|
||||
SDL_Keycode key = 0; // most recently pressed movement key
|
||||
bool help = false;
|
||||
|
||||
// Run one level to completion. Returns true if the player asked to quit the
|
||||
// whole application (window close), false if the level simply ended (death,
|
||||
// escape, or reaching the exit) and control should return to the caller.
|
||||
bool level_loop( World& world )
|
||||
{
|
||||
TracySection section( ( std::string( "Level " ) + world.name() ).c_str(), 1 );
|
||||
|
||||
Player* p = world.player();
|
||||
|
||||
for( ;; )
|
||||
{
|
||||
SDL_Event ev;
|
||||
while( SDL_PollEvent( &ev ) )
|
||||
{
|
||||
if( ev.type == SDL_EVENT_QUIT )
|
||||
return true;
|
||||
|
||||
if( ev.type == SDL_EVENT_KEY_DOWN && !ev.key.repeat )
|
||||
{
|
||||
switch( ev.key.key )
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
world.killed = true;
|
||||
return false;
|
||||
case SDLK_LEFT:
|
||||
key = SDLK_LEFT;
|
||||
p->move( Action::left );
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
key = SDLK_RIGHT;
|
||||
p->move( Action::right );
|
||||
break;
|
||||
case SDLK_UP:
|
||||
key = SDLK_UP;
|
||||
p->move( Action::up );
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
key = SDLK_DOWN;
|
||||
p->move( Action::down );
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
world.map().place_bomb( ( p->getx() + 32 ) / 64, ( p->gety() + 32 ) / 64 );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( ev.type == SDL_EVENT_KEY_UP )
|
||||
{
|
||||
switch( ev.key.key )
|
||||
{
|
||||
case SDLK_LEFT:
|
||||
if( key == SDLK_LEFT ) p->move( Action::wait );
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
if( key == SDLK_RIGHT ) p->move( Action::wait );
|
||||
break;
|
||||
case SDLK_UP:
|
||||
if( key == SDLK_UP ) p->move( Action::wait );
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
if( key == SDLK_DOWN ) p->move( Action::wait );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::clear();
|
||||
|
||||
Timer::tick();
|
||||
|
||||
world.tick();
|
||||
world.draw();
|
||||
|
||||
Gfx::swap();
|
||||
|
||||
if( world.killed || world.next_level )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Play through the levels in order. Returns true if the application should quit.
|
||||
bool new_game()
|
||||
{
|
||||
TracySection section( "In-game" );
|
||||
|
||||
int level = 1;
|
||||
|
||||
for( ;; )
|
||||
{
|
||||
World world( data_path( "data/levels/" + std::to_string( level ) ), true );
|
||||
|
||||
if( level_loop( world ) )
|
||||
return true; // window closed
|
||||
|
||||
if( world.killed )
|
||||
return false; // died or escaped to the menu
|
||||
if( ++level >= 10 )
|
||||
return false; // cleared the last level
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void menu_loop()
|
||||
{
|
||||
constexpr const char* sectionName = "Main menu";
|
||||
TracySection section( sectionName );
|
||||
|
||||
World world( data_path( "data/levels/menu" ), false );
|
||||
|
||||
for( ;; )
|
||||
{
|
||||
SDL_Event ev;
|
||||
while( SDL_PollEvent( &ev ) )
|
||||
{
|
||||
if( ev.type == SDL_EVENT_QUIT )
|
||||
return;
|
||||
|
||||
if( ev.type == SDL_EVENT_KEY_DOWN && !ev.key.repeat )
|
||||
{
|
||||
switch( ev.key.key )
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
return;
|
||||
case SDLK_SPACE:
|
||||
section.Leave();
|
||||
if( new_game() )
|
||||
return; // window closed during play
|
||||
section.Enter( sectionName );
|
||||
break;
|
||||
case SDLK_H:
|
||||
help = !help;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::clear();
|
||||
|
||||
Timer::tick();
|
||||
world.tick();
|
||||
world.draw();
|
||||
|
||||
if( help )
|
||||
Gfx::show_help();
|
||||
else
|
||||
Gfx::show_menu();
|
||||
|
||||
Gfx::swap();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Game
|
||||
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
// Top-level game flow, ported from game.cs. The C# original kept the running
|
||||
// game's state (player, map, win/lose flags) in static fields; that state now
|
||||
// lives in a World object owned by the loops below, so nothing leaks out here.
|
||||
namespace Game
|
||||
{
|
||||
void menu_loop();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,517 +0,0 @@
|
||||
#include "gfx.hpp"
|
||||
|
||||
#include "texture.hpp"
|
||||
#include "timer.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <vector>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
SDL_Window* g_window = nullptr;
|
||||
SDL_GLContext g_gl_context = nullptr;
|
||||
|
||||
GLuint g_program = 0;
|
||||
GLuint g_vao = 0;
|
||||
GLuint g_vbo = 0;
|
||||
|
||||
// Current draw state, applied to every quad appended to the batch.
|
||||
GLuint g_current_tex = 0;
|
||||
int g_current_layer = 0;
|
||||
float g_alpha = 1.0f;
|
||||
|
||||
// One vertex of the streaming batch: screen position, atlas-array texcoord,
|
||||
// the array layer to sample and a per-vertex alpha multiplier.
|
||||
struct GlVert
|
||||
{
|
||||
float px, py, tx, ty, layer, a;
|
||||
};
|
||||
|
||||
// A run of consecutive vertices that share one texture, drawn in a single call.
|
||||
struct DrawCmd
|
||||
{
|
||||
GLuint tex;
|
||||
GLsizei count;
|
||||
};
|
||||
|
||||
std::vector<GlVert> g_verts;
|
||||
std::vector<DrawCmd> g_cmds;
|
||||
|
||||
const char* VERT_SRC = R"(
|
||||
#version 330 core
|
||||
uniform mat4 uProjection;
|
||||
layout(location = 0) in vec2 aPosition;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
layout(location = 2) in float aLayer;
|
||||
layout(location = 3) in float aAlpha;
|
||||
out vec3 vTexCoord;
|
||||
out float vAlpha;
|
||||
void main() {
|
||||
gl_Position = uProjection * vec4(aPosition, 0.0, 1.0);
|
||||
vTexCoord = vec3(aTexCoord, aLayer);
|
||||
vAlpha = aAlpha;
|
||||
}
|
||||
)";
|
||||
|
||||
const char* FRAG_SRC = R"(
|
||||
#version 330 core
|
||||
uniform sampler2DArray uTexture;
|
||||
in vec3 vTexCoord;
|
||||
in float vAlpha;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = texture(uTexture, vTexCoord) * vec4(1.0, 1.0, 1.0, vAlpha);
|
||||
}
|
||||
)";
|
||||
|
||||
GLuint compile_shader( GLenum type, const char* src )
|
||||
{
|
||||
ZoneScoped;
|
||||
GLuint s = glCreateShader( type );
|
||||
glShaderSource( s, 1, &src, nullptr );
|
||||
glCompileShader( s );
|
||||
GLint ok = 0;
|
||||
glGetShaderiv( s, GL_COMPILE_STATUS, &ok );
|
||||
if( !ok )
|
||||
{
|
||||
char log[512];
|
||||
glGetShaderInfoLog( s, 512, nullptr, log );
|
||||
std::fprintf( stderr, "Shader compile error: %s\n", log );
|
||||
glDeleteShader( s );
|
||||
return 0;
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
bool init_shaders()
|
||||
{
|
||||
ZoneScoped;
|
||||
GLuint vs = compile_shader( GL_VERTEX_SHADER, VERT_SRC );
|
||||
if( !vs ) return false;
|
||||
GLuint fs = compile_shader( GL_FRAGMENT_SHADER, FRAG_SRC );
|
||||
if( !fs )
|
||||
{
|
||||
glDeleteShader( vs );
|
||||
return false;
|
||||
}
|
||||
|
||||
g_program = glCreateProgram();
|
||||
glAttachShader( g_program, vs );
|
||||
glAttachShader( g_program, fs );
|
||||
glLinkProgram( g_program );
|
||||
glDeleteShader( vs );
|
||||
glDeleteShader( fs );
|
||||
|
||||
GLint ok = 0;
|
||||
glGetProgramiv( g_program, GL_LINK_STATUS, &ok );
|
||||
if( !ok )
|
||||
{
|
||||
char log[512];
|
||||
glGetProgramInfoLog( g_program, 512, nullptr, log );
|
||||
std::fprintf( stderr, "Program link error: %s\n", log );
|
||||
glDeleteProgram( g_program );
|
||||
g_program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Bottom-left origin orthographic projection, matching the original
|
||||
// gluOrtho2D(0, w, 0, h) so the ported draw code carries over verbatim.
|
||||
float l = 0.0f, r = static_cast<float>( Gfx::w );
|
||||
float b = 0.0f, t = static_cast<float>( Gfx::h );
|
||||
float proj[16] = {
|
||||
2.0f / ( r - l ), 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 2.0f / ( t - b ), 0.0f, 0.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
-( r + l ) / ( r - l ), -( t + b ) / ( t - b ), 0.0f, 1.0f };
|
||||
|
||||
glUseProgram( g_program );
|
||||
glUniformMatrix4fv( glGetUniformLocation( g_program, "uProjection" ), 1, GL_FALSE, proj );
|
||||
glUniform1i( glGetUniformLocation( g_program, "uTexture" ), 0 );
|
||||
glUseProgram( 0 );
|
||||
return true;
|
||||
}
|
||||
|
||||
void init_quad_vao()
|
||||
{
|
||||
ZoneScoped;
|
||||
glGenVertexArrays( 1, &g_vao );
|
||||
glGenBuffers( 1, &g_vbo );
|
||||
|
||||
glBindVertexArray( g_vao );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, g_vbo );
|
||||
|
||||
const GLsizei stride = sizeof( GlVert );
|
||||
glEnableVertexAttribArray( 0 );
|
||||
glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void*)0 );
|
||||
glEnableVertexAttribArray( 1 );
|
||||
glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, stride, (void*)8 );
|
||||
glEnableVertexAttribArray( 2 );
|
||||
glVertexAttribPointer( 2, 1, GL_FLOAT, GL_FALSE, stride, (void*)16 );
|
||||
glEnableVertexAttribArray( 3 );
|
||||
glVertexAttribPointer( 3, 1, GL_FLOAT, GL_FALSE, stride, (void*)20 );
|
||||
|
||||
glBindVertexArray( 0 );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
}
|
||||
|
||||
// Draw and clear everything accumulated since the last flush, in submission
|
||||
// order. Consecutive quads that share a texture collapse into one draw call.
|
||||
void flush_batch()
|
||||
{
|
||||
ZoneScoped;
|
||||
if( g_verts.empty() )
|
||||
return;
|
||||
|
||||
glBindBuffer( GL_ARRAY_BUFFER, g_vbo );
|
||||
glBufferData( GL_ARRAY_BUFFER,
|
||||
static_cast<GLsizeiptr>( g_verts.size() * sizeof( GlVert ) ),
|
||||
g_verts.data(), GL_STREAM_DRAW );
|
||||
|
||||
glUseProgram( g_program );
|
||||
glBindVertexArray( g_vao );
|
||||
|
||||
GLint offset = 0;
|
||||
for( const DrawCmd& cmd : g_cmds )
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D_ARRAY, cmd.tex );
|
||||
glDrawArrays( GL_TRIANGLES, offset, cmd.count );
|
||||
offset += cmd.count;
|
||||
}
|
||||
|
||||
glBindVertexArray( 0 );
|
||||
glUseProgram( 0 );
|
||||
glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
|
||||
g_verts.clear();
|
||||
g_cmds.clear();
|
||||
}
|
||||
|
||||
// Frame image capture, following the OpenGL example in the Tracy manual. The
|
||||
// backbuffer is downscaled on the GPU to a small fixed size and read back
|
||||
// asynchronously, so a screenshot can be attached to every frame without
|
||||
// stalling the CPU on the GPU. Several buffer sets are cycled because rendering
|
||||
// runs a few frames ahead of the GPU.
|
||||
// Half the render resolution, preserving its aspect ratio; both dimensions
|
||||
// stay divisible by 4 as FrameImage requires.
|
||||
constexpr int FI_W = Gfx::w / 2;
|
||||
constexpr int FI_H = Gfx::h / 2;
|
||||
constexpr int FI_COUNT = 4;
|
||||
|
||||
GLuint g_fi_texture[FI_COUNT];
|
||||
GLuint g_fi_framebuffer[FI_COUNT];
|
||||
GLuint g_fi_pbo[FI_COUNT];
|
||||
GLsync g_fi_fence[FI_COUNT] = {};
|
||||
int g_fi_idx = 0;
|
||||
std::vector<int> g_fi_queue;
|
||||
|
||||
void init_frame_images()
|
||||
{
|
||||
ZoneScoped;
|
||||
glGenTextures( FI_COUNT, g_fi_texture );
|
||||
glGenFramebuffers( FI_COUNT, g_fi_framebuffer );
|
||||
glGenBuffers( FI_COUNT, g_fi_pbo );
|
||||
for( int i = 0; i < FI_COUNT; i++ )
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, g_fi_texture[i] );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, FI_W, FI_H, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr );
|
||||
|
||||
glBindFramebuffer( GL_FRAMEBUFFER, g_fi_framebuffer[i] );
|
||||
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, g_fi_texture[i], 0 );
|
||||
|
||||
glBindBuffer( GL_PIXEL_PACK_BUFFER, g_fi_pbo[i] );
|
||||
glBufferData( GL_PIXEL_PACK_BUFFER, FI_W * FI_H * 4, nullptr, GL_STREAM_READ );
|
||||
}
|
||||
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
||||
glBindBuffer( GL_PIXEL_PACK_BUFFER, 0 );
|
||||
}
|
||||
|
||||
void shutdown_frame_images()
|
||||
{
|
||||
ZoneScoped;
|
||||
glDeleteTextures( FI_COUNT, g_fi_texture );
|
||||
glDeleteFramebuffers( FI_COUNT, g_fi_framebuffer );
|
||||
glDeleteBuffers( FI_COUNT, g_fi_pbo );
|
||||
}
|
||||
|
||||
// Send any captures the GPU has already finished, then queue a capture of the
|
||||
// frame just rendered. Call after the batch is flushed but before swapping.
|
||||
void capture_frame_image()
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
// Hand finished captures from earlier frames to the profiler. The queue
|
||||
// size is the number of frames we are still ahead of the GPU, which is the
|
||||
// frame lag Tracy needs as the FrameImage offset.
|
||||
while( !g_fi_queue.empty() )
|
||||
{
|
||||
const int idx = g_fi_queue.front();
|
||||
if( glClientWaitSync( g_fi_fence[idx], 0, 0 ) == GL_TIMEOUT_EXPIRED ) break;
|
||||
glDeleteSync( g_fi_fence[idx] );
|
||||
glBindBuffer( GL_PIXEL_PACK_BUFFER, g_fi_pbo[idx] );
|
||||
void* ptr = glMapBufferRange( GL_PIXEL_PACK_BUFFER, 0, FI_W * FI_H * 4, GL_MAP_READ_BIT );
|
||||
FrameImage( ptr, FI_W, FI_H, g_fi_queue.size(), true );
|
||||
glUnmapBuffer( GL_PIXEL_PACK_BUFFER );
|
||||
g_fi_queue.erase( g_fi_queue.begin() );
|
||||
}
|
||||
|
||||
// Downscale the current backbuffer into the next buffer set and start an
|
||||
// asynchronous read-back, signalled by a fence.
|
||||
assert( g_fi_queue.empty() || g_fi_queue.front() != g_fi_idx ); // buffer overrun
|
||||
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, g_fi_framebuffer[g_fi_idx] );
|
||||
glBlitFramebuffer( 0, 0, Gfx::w, Gfx::h, 0, 0, FI_W, FI_H, GL_COLOR_BUFFER_BIT, GL_LINEAR );
|
||||
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
|
||||
glBindFramebuffer( GL_READ_FRAMEBUFFER, g_fi_framebuffer[g_fi_idx] );
|
||||
glBindBuffer( GL_PIXEL_PACK_BUFFER, g_fi_pbo[g_fi_idx] );
|
||||
glReadPixels( 0, 0, FI_W, FI_H, GL_RGBA, GL_UNSIGNED_BYTE, nullptr );
|
||||
glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
|
||||
g_fi_fence[g_fi_idx] = glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
|
||||
g_fi_queue.emplace_back( g_fi_idx );
|
||||
g_fi_idx = ( g_fi_idx + 1 ) % FI_COUNT;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Render
|
||||
{
|
||||
|
||||
bool init()
|
||||
{
|
||||
ZoneScoped;
|
||||
if( !init_shaders() ) return false;
|
||||
init_quad_vao();
|
||||
init_frame_images();
|
||||
return true;
|
||||
}
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
ZoneScoped;
|
||||
shutdown_frame_images();
|
||||
if( g_vbo ) glDeleteBuffers( 1, &g_vbo );
|
||||
if( g_vao ) glDeleteVertexArrays( 1, &g_vao );
|
||||
if( g_program ) glDeleteProgram( g_program );
|
||||
g_vbo = g_vao = g_program = 0;
|
||||
}
|
||||
|
||||
void use_texture( GLuint tex, int layer )
|
||||
{
|
||||
g_current_tex = tex;
|
||||
g_current_layer = layer;
|
||||
}
|
||||
|
||||
GLuint make_texture( int w, int h, int layers, const void* rgba )
|
||||
{
|
||||
ZoneScoped;
|
||||
GLuint tex = 0;
|
||||
glGenTextures( 1, &tex );
|
||||
glBindTexture( GL_TEXTURE_2D_ARRAY, tex );
|
||||
glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
||||
glTexParameteri( GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
||||
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
|
||||
glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, w, h, layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba );
|
||||
return tex;
|
||||
}
|
||||
|
||||
} // namespace Render
|
||||
|
||||
namespace Gfx
|
||||
{
|
||||
|
||||
void clear()
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
}
|
||||
|
||||
void swap()
|
||||
{
|
||||
ZoneScoped;
|
||||
flush_batch();
|
||||
capture_frame_image();
|
||||
SDL_GL_SwapWindow( g_window );
|
||||
FrameMark;
|
||||
}
|
||||
|
||||
void alpha( float a )
|
||||
{
|
||||
g_alpha = a;
|
||||
}
|
||||
|
||||
void draw_quad( const Vertex corners[4] )
|
||||
{
|
||||
ZoneScoped;
|
||||
// Two triangles, vertices appended in submission order so painter ordering
|
||||
// (and the transient per-monster alpha) is preserved by the batch.
|
||||
const int idx[6] = { 0, 1, 2, 0, 2, 3 };
|
||||
for( int i : idx )
|
||||
{
|
||||
const Vertex& c = corners[i];
|
||||
g_verts.push_back( { c.x, c.y, c.u, c.v,
|
||||
static_cast<float>( g_current_layer ), g_alpha } );
|
||||
}
|
||||
|
||||
if( !g_cmds.empty() && g_cmds.back().tex == g_current_tex )
|
||||
g_cmds.back().count += 6;
|
||||
else
|
||||
g_cmds.push_back( { g_current_tex, 6 } );
|
||||
}
|
||||
|
||||
void draw_sprite( int x, int y )
|
||||
{
|
||||
ZoneScoped;
|
||||
float fx = static_cast<float>( x );
|
||||
float fy = static_cast<float>( y );
|
||||
float top = static_cast<float>( h ) - fy;
|
||||
float bottom = static_cast<float>( h ) - ( fy + 64.0f );
|
||||
Vertex corners[4] = {
|
||||
{ fx, top, 0.0f, 0.0f },
|
||||
{ fx + 64.0f, top, 1.0f, 0.0f },
|
||||
{ fx + 64.0f, bottom, 1.0f, 1.0f },
|
||||
{ fx, bottom, 0.0f, 1.0f },
|
||||
};
|
||||
draw_quad( corners );
|
||||
}
|
||||
|
||||
void draw_square( int x, int y )
|
||||
{
|
||||
draw_sprite( x * 64, y * 64 );
|
||||
}
|
||||
|
||||
void show_help()
|
||||
{
|
||||
ZoneScoped;
|
||||
Textures::menu.bind();
|
||||
|
||||
const float fw = static_cast<float>( w );
|
||||
const float fh = static_cast<float>( h );
|
||||
Vertex bg[4] = {
|
||||
{ 0.0f, fh, 0.0f, 0.0f },
|
||||
{ fw, fh, 832.0f / 1024, 0.0f },
|
||||
{ fw, 0.0f, 832.0f / 1024, 704.0f / 1024 },
|
||||
{ 0.0f, 0.0f, 0.0f, 704.0f / 1024 },
|
||||
};
|
||||
draw_quad( bg );
|
||||
|
||||
int t = static_cast<int>( Timer::get_timestamp() / 40 );
|
||||
|
||||
Textures::p_r.bind( t );
|
||||
draw_sprite( 150, 85 );
|
||||
Textures::m1_r.bind( t );
|
||||
draw_sprite( 75, 160 );
|
||||
Textures::m2_r.bind( t );
|
||||
draw_sprite( 150, 160 );
|
||||
Textures::m3_r.bind( t );
|
||||
draw_sprite( 225, 160 );
|
||||
Textures::bomb.bind( static_cast<int>( Timer::get_timestamp() / 100 % 2 ) );
|
||||
draw_sprite( 150, 235 );
|
||||
Textures::wall.bind();
|
||||
draw_sprite( 150, 310 );
|
||||
Textures::crate.bind();
|
||||
draw_sprite( 150, 385 );
|
||||
Textures::vortex.bind( t );
|
||||
draw_sprite( 150, 460 );
|
||||
Textures::bonus1.bind( t );
|
||||
draw_sprite( 112, 535 );
|
||||
Textures::bonus2.bind( t );
|
||||
draw_sprite( 187, 535 );
|
||||
}
|
||||
|
||||
void show_menu()
|
||||
{
|
||||
ZoneScoped;
|
||||
Textures::menu.bind();
|
||||
|
||||
Vertex logo[4] = {
|
||||
{ float( ( w - 594 ) / 2 ), float( h - 50 ), 1.0f, 0.0f },
|
||||
{ float( ( w + 594 ) / 2 ), float( h - 50 ), 1.0f, 594.0f / 1024 },
|
||||
{ float( ( w + 594 ) / 2 ), float( h - 50 - 180 ), 1.0f - 180.0f / 1024, 594.0f / 1024 },
|
||||
{ float( ( w - 594 ) / 2 ), float( h - 50 - 180 ), 1.0f - 180.0f / 1024, 0.0f },
|
||||
};
|
||||
draw_quad( logo );
|
||||
|
||||
Vertex prompt[4] = {
|
||||
{ float( ( w - 527 ) / 2 ), 335.0f, 0.0f, 704.0f / 1024 },
|
||||
{ float( ( w + 527 ) / 2 ), 335.0f, 527.0f / 1024, 704.0f / 1024 },
|
||||
{ float( ( w + 527 ) / 2 ), 20.0f, 527.0f / 1024, 1019.0f / 1024 },
|
||||
{ float( ( w - 527 ) / 2 ), 20.0f, 0.0f, 1019.0f / 1024 },
|
||||
};
|
||||
draw_quad( prompt );
|
||||
}
|
||||
|
||||
} // namespace Gfx
|
||||
|
||||
namespace Init
|
||||
{
|
||||
|
||||
bool all()
|
||||
{
|
||||
ZoneScoped;
|
||||
if( !SDL_Init( SDL_INIT_VIDEO ) )
|
||||
{
|
||||
std::fprintf( stderr, "SDL_Init failed: %s\n", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 3 );
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
|
||||
|
||||
g_window = SDL_CreateWindow( "Dyna.net", Gfx::w, Gfx::h, SDL_WINDOW_OPENGL );
|
||||
if( !g_window )
|
||||
{
|
||||
std::fprintf( stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
g_gl_context = SDL_GL_CreateContext( g_window );
|
||||
if( !g_gl_context )
|
||||
{
|
||||
std::fprintf( stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
int version = gladLoadGL( (GLADloadfunc)SDL_GL_GetProcAddress );
|
||||
if( version == 0 )
|
||||
{
|
||||
std::fprintf( stderr, "gladLoadGL failed\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_GL_SetSwapInterval( 1 ); // vsync; the game is time-based so speed is unaffected
|
||||
|
||||
glViewport( 0, 0, Gfx::w, Gfx::h );
|
||||
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
glEnable( GL_BLEND );
|
||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
|
||||
if( !Render::init() ) return false;
|
||||
|
||||
Timer::reset();
|
||||
Textures::preload();
|
||||
return true;
|
||||
}
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
ZoneScoped;
|
||||
Render::shutdown();
|
||||
if( g_gl_context ) SDL_GL_DestroyContext( g_gl_context );
|
||||
if( g_window ) SDL_DestroyWindow( g_window );
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
} // namespace Init
|
||||
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <glad/gl.h>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
// Screen dimensions, matching the original 13x11 grid of 64px tiles.
|
||||
namespace Gfx
|
||||
{
|
||||
constexpr int w = 832;
|
||||
constexpr int h = 704;
|
||||
|
||||
void clear();
|
||||
void swap();
|
||||
|
||||
// Drawing primitives ported from gfx.cs. They render with the currently
|
||||
// bound texture (see Texture::bind) and the current alpha. The coordinate
|
||||
// system is bottom-left origin with y growing upward, exactly as the C#
|
||||
// gluOrtho2D setup; draw_sprite/draw_square take y measured from the top
|
||||
// and flip internally, so game-side coordinates stay top-left based.
|
||||
void alpha( float a );
|
||||
void draw_sprite( int x, int y ); // pixel position of the top-left corner
|
||||
void draw_square( int x, int y ); // grid position (multiplied by 64)
|
||||
|
||||
// A single textured quad given four explicit (position, texcoord) corners,
|
||||
// used by the menu/help screens which sample rotated regions of the atlas.
|
||||
struct Vertex
|
||||
{
|
||||
float x, y, u, v;
|
||||
};
|
||||
void draw_quad( const Vertex corners[4] );
|
||||
|
||||
void show_help();
|
||||
void show_menu();
|
||||
}
|
||||
|
||||
// Renderer back end shared by the texture loaders.
|
||||
namespace Render
|
||||
{
|
||||
bool init(); // shaders + streaming VBO/VAO
|
||||
void shutdown(); // delete the program and buffers
|
||||
|
||||
// Select the array texture (and layer within it) used by subsequent draws.
|
||||
void use_texture( GLuint tex, int layer );
|
||||
|
||||
// Upload `layers` tightly packed RGBA8 images of size w*h as one
|
||||
// GL_TEXTURE_2D_ARRAY and return its name (0 on failure).
|
||||
GLuint make_texture( int w, int h, int layers, const void* rgba );
|
||||
}
|
||||
|
||||
// One-time startup/shutdown, ported from the Init class in gfx.cs.
|
||||
namespace Init
|
||||
{
|
||||
bool all(); // SDL, GL context, renderer, textures, timer
|
||||
void shutdown();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
#include "game.hpp"
|
||||
#include "gfx.hpp"
|
||||
|
||||
#include <SDL3/SDL_main.h>
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <new>
|
||||
|
||||
// Route every heap allocation through Tracy so the profiler can track memory
|
||||
// usage. The default array forms (operator new[]/delete[]) and the nothrow
|
||||
// forms forward to these, so overriding the scalar operators covers them too.
|
||||
void* operator new( std::size_t count )
|
||||
{
|
||||
void* ptr = std::malloc( count );
|
||||
if( !ptr ) throw std::bad_alloc();
|
||||
TracyAlloc( ptr, count );
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void operator delete( void* ptr ) noexcept
|
||||
{
|
||||
TracyFree( ptr );
|
||||
std::free( ptr );
|
||||
}
|
||||
|
||||
int main( int /*argc*/, char* /*argv*/[] )
|
||||
{
|
||||
TracyNoop;
|
||||
|
||||
TracySectionSetup( 0, "Game state" );
|
||||
TracySectionSetup( 1, "Level progression" );
|
||||
|
||||
if( !dyna::Init::all() )
|
||||
return 1;
|
||||
|
||||
dyna::Game::menu_loop();
|
||||
|
||||
dyna::Init::shutdown();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,334 +0,0 @@
|
||||
#include "map.hpp"
|
||||
|
||||
#include "bomb.hpp"
|
||||
#include "bonus.hpp"
|
||||
#include "gfx.hpp"
|
||||
#include "monster.hpp"
|
||||
#include "player.hpp"
|
||||
#include "texture.hpp"
|
||||
#include "timer.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
// ---- Field --------------------------------------------------------------
|
||||
|
||||
Field Field::explosion( ExplosionType t )
|
||||
{
|
||||
Field f;
|
||||
f.kind = Kind::explosion;
|
||||
f.etype = t;
|
||||
f.tstart = Timer::get_timestamp();
|
||||
return f;
|
||||
}
|
||||
|
||||
bool Field::solid() const
|
||||
{
|
||||
switch( kind )
|
||||
{
|
||||
case Kind::wall:
|
||||
case Kind::crate:
|
||||
case Kind::bomb:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Destruction Field::destructible() const
|
||||
{
|
||||
switch( kind )
|
||||
{
|
||||
case Kind::floor:
|
||||
return Destruction::multi;
|
||||
case Kind::crate:
|
||||
return Destruction::single;
|
||||
default:
|
||||
return Destruction::none;
|
||||
}
|
||||
}
|
||||
|
||||
void Field::draw( int x, int y ) const
|
||||
{
|
||||
switch( kind )
|
||||
{
|
||||
case Kind::wall:
|
||||
Textures::wall.bind();
|
||||
Gfx::draw_square( x, y );
|
||||
break;
|
||||
|
||||
case Kind::crate:
|
||||
Textures::sand.bind();
|
||||
Gfx::draw_square( x, y );
|
||||
Textures::crate.bind();
|
||||
Gfx::draw_square( x, y );
|
||||
break;
|
||||
|
||||
case Kind::explosion: {
|
||||
Textures::sand.bind();
|
||||
Gfx::draw_square( x, y );
|
||||
|
||||
int frame = static_cast<int>( ( Timer::get_timestamp() - tstart ) / 40 % 8 );
|
||||
if( frame > 4 ) frame = 8 - frame;
|
||||
|
||||
switch( etype )
|
||||
{
|
||||
case ExplosionType::center: Textures::e_c.bind( frame ); break;
|
||||
case ExplosionType::vertical: Textures::e_v.bind( frame ); break;
|
||||
case ExplosionType::horizontal: Textures::e_h.bind( frame ); break;
|
||||
case ExplosionType::left: Textures::e_le.bind( frame ); break;
|
||||
case ExplosionType::right: Textures::e_re.bind( frame ); break;
|
||||
case ExplosionType::up: Textures::e_ue.bind( frame ); break;
|
||||
case ExplosionType::down: Textures::e_de.bind( frame ); break;
|
||||
}
|
||||
Gfx::draw_square( x, y );
|
||||
break;
|
||||
}
|
||||
|
||||
// floor, bomb and vortex tiles all show plain sand; the bomb and vortex
|
||||
// sprites themselves are drawn by their entities.
|
||||
case Kind::floor:
|
||||
case Kind::bomb:
|
||||
case Kind::vortex:
|
||||
default:
|
||||
Textures::sand.bind();
|
||||
Gfx::draw_square( x, y );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ---- Map ----------------------------------------------------------------
|
||||
|
||||
Map::Map( const std::string& fn )
|
||||
{
|
||||
ZoneScoped;
|
||||
ZoneText( fn.c_str(), fn.size() );
|
||||
|
||||
load( fn );
|
||||
generate_destructibles();
|
||||
populate_map();
|
||||
}
|
||||
|
||||
Map::~Map() = default;
|
||||
|
||||
void Map::load( const std::string& fn )
|
||||
{
|
||||
ZoneScoped;
|
||||
std::ifstream f( fn );
|
||||
if( !f )
|
||||
{
|
||||
std::fprintf( stderr, "Cannot open level %s\n", fn.c_str() );
|
||||
grid.assign( X * Y, Field::floor() );
|
||||
return;
|
||||
}
|
||||
|
||||
std::stringstream buf;
|
||||
buf << f.rdbuf();
|
||||
std::string content = buf.str();
|
||||
|
||||
size_t nl = content.find( '\n' );
|
||||
std::string header = ( nl == std::string::npos ) ? content : content.substr( 0, nl );
|
||||
std::sscanf( header.c_str(), "%d %d %d %d", &destructibles, &m1, &m2, &m3 );
|
||||
|
||||
grid.assign( X * Y, Field::floor() );
|
||||
px = -1;
|
||||
|
||||
size_t p = ( nl == std::string::npos ) ? content.size() : nl + 1;
|
||||
for( int ry = 0; ry < Y; ry++ )
|
||||
{
|
||||
for( int rx = 0; rx < X; rx++ )
|
||||
{
|
||||
char c = ( p < content.size() ) ? content[p++] : '\0';
|
||||
switch( c )
|
||||
{
|
||||
case '.':
|
||||
at( rx, ry ) = Field::floor();
|
||||
break;
|
||||
case '#':
|
||||
at( rx, ry ) = Field::wall();
|
||||
break;
|
||||
case '@':
|
||||
at( rx, ry ) = Field::floor();
|
||||
px = rx;
|
||||
py = ry;
|
||||
break;
|
||||
case '\n':
|
||||
rx--; // newlines don't consume a grid cell
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Map::monster_ok( int rx, int ry, int pxx, int pyy, int r ) const
|
||||
{
|
||||
const Field& f = at( rx, ry );
|
||||
return f.is_floor_family() && f.kind != Field::Kind::crate &&
|
||||
( std::abs( rx - pxx ) > r || std::abs( ry - pyy ) > r );
|
||||
}
|
||||
|
||||
void Map::generate_destructibles()
|
||||
{
|
||||
ZoneScoped;
|
||||
int i = destructibles;
|
||||
while( i != 0 )
|
||||
{
|
||||
int rx = RNG::next( X );
|
||||
int ry = RNG::next( Y );
|
||||
if( monster_ok( rx, ry, px, py, 1 ) )
|
||||
{
|
||||
at( rx, ry ) = Field::crate();
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Map::populate_map()
|
||||
{
|
||||
ZoneScoped;
|
||||
for( int type = 1; type <= 3; type++ )
|
||||
{
|
||||
int count = ( type == 1 ) ? m1 : ( type == 2 ) ? m2
|
||||
: m3;
|
||||
while( count != 0 )
|
||||
{
|
||||
int rx = RNG::next( X );
|
||||
int ry = RNG::next( Y );
|
||||
if( monster_ok( rx, ry, px, py, 2 ) )
|
||||
{
|
||||
monsters.push_back( std::make_unique<Monster>( type, rx, ry ) );
|
||||
count--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Map::draw()
|
||||
{
|
||||
ZoneScoped;
|
||||
for( int ry = 0; ry < Y; ry++ )
|
||||
for( int rx = 0; rx < X; rx++ )
|
||||
at( rx, ry ).draw( rx, ry );
|
||||
|
||||
for( auto& b : bombs ) b->draw();
|
||||
for( auto& e : monsters ) e->draw();
|
||||
for( auto& e : bonuses ) e->draw();
|
||||
}
|
||||
|
||||
void Map::tick( World& world )
|
||||
{
|
||||
ZoneScoped;
|
||||
// Bombs.
|
||||
for( auto& b : bombs ) b->tick( world );
|
||||
bombs.erase( std::remove_if( bombs.begin(), bombs.end(),
|
||||
[]( const std::unique_ptr<Bomb>& b ) { return b->is_dead(); } ),
|
||||
bombs.end() );
|
||||
|
||||
// Monsters: tick, then retire the dead and queue their respawn timers.
|
||||
for( auto& e : monsters ) e->tick( world );
|
||||
for( auto& e : monsters )
|
||||
{
|
||||
if( e->is_dead() )
|
||||
{
|
||||
int delay = ( e->type() == 1 ) ? 10000 : ( e->type() == 2 ) ? 20000
|
||||
: 30000;
|
||||
mwait.push_back( { e->type(), Timer::get_timestamp() + delay } );
|
||||
}
|
||||
}
|
||||
monsters.erase( std::remove_if( monsters.begin(), monsters.end(),
|
||||
[]( const std::unique_ptr<Monster>& e ) { return e->is_dead(); } ),
|
||||
monsters.end() );
|
||||
|
||||
// The respawn and exit-portal placement below need the player's position;
|
||||
// they only fire during gameplay (a monster died, or every crate is gone),
|
||||
// never on the player-less menu screen.
|
||||
Player* player = world.player();
|
||||
|
||||
// Respawn monsters whose wait has elapsed.
|
||||
std::int64_t now = Timer::get_timestamp();
|
||||
std::vector<MWait> still_waiting;
|
||||
for( const MWait& m : mwait )
|
||||
{
|
||||
if( m.time < now && player )
|
||||
{
|
||||
int rx = 0, ry = 0;
|
||||
bool ok = false;
|
||||
while( !ok )
|
||||
{
|
||||
rx = RNG::next( X );
|
||||
ry = RNG::next( Y );
|
||||
if( monster_ok( rx, ry, player->getx() / 64, player->gety() / 64, 3 ) )
|
||||
ok = true;
|
||||
}
|
||||
auto monster = std::make_unique<Monster>( m.type, rx, ry );
|
||||
monster->set_action( Action::appear );
|
||||
monsters.push_back( std::move( monster ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
still_waiting.push_back( m );
|
||||
}
|
||||
}
|
||||
mwait = std::move( still_waiting );
|
||||
|
||||
// Bonuses.
|
||||
for( auto& e : bonuses ) e->tick( world );
|
||||
|
||||
// Once every crate is gone, open the exit portal somewhere clear.
|
||||
if( world.crates_left == 0 && player )
|
||||
{
|
||||
world.crates_left--;
|
||||
|
||||
int rx = 0, ry = 0;
|
||||
bool ok = false;
|
||||
while( !ok )
|
||||
{
|
||||
rx = RNG::next( X );
|
||||
ry = RNG::next( Y );
|
||||
if( monster_ok( rx, ry, player->getx() / 64, player->gety() / 64, 4 ) )
|
||||
ok = true;
|
||||
}
|
||||
|
||||
at( rx, ry ) = Field::vortex();
|
||||
bonuses.push_back( std::make_unique<Vortex>( rx, ry ) );
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Player> Map::create_player() const
|
||||
{
|
||||
return std::make_unique<Player>( px, py );
|
||||
}
|
||||
|
||||
void Map::place_bomb( int x, int y )
|
||||
{
|
||||
Field& f = at( x, y );
|
||||
if( f.is_floor_family() && f.kind != Field::Kind::bomb )
|
||||
{
|
||||
f = Field::bomb();
|
||||
bombs.push_back( std::make_unique<Bomb>( x, y ) );
|
||||
}
|
||||
}
|
||||
|
||||
bool Map::monster_collide( int tx, int ty ) const
|
||||
{
|
||||
for( const auto& e : monsters )
|
||||
{
|
||||
if( ( e->getx() + 32 ) / 64 == ( tx + 32 ) / 64 &&
|
||||
( e->gety() + 32 ) / 64 == ( ty + 32 ) / 64 )
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
class Player;
|
||||
class Bomb;
|
||||
class Monster;
|
||||
class Vortex;
|
||||
class World;
|
||||
|
||||
// How a tile reacts to an explosion sweeping through it.
|
||||
enum class Destruction
|
||||
{
|
||||
none, // blocks the blast (wall, bomb, existing explosion, vortex)
|
||||
single, // destroyed and stops the blast (crate)
|
||||
multi // passable, blast continues (floor)
|
||||
};
|
||||
|
||||
// A grid cell. The C# version used a small class hierarchy rooted at a Field
|
||||
// interface; since the variants differ only in a couple of flags and how they
|
||||
// draw, this collapses them into one value type tagged by Kind. Note that in
|
||||
// the original everything except Wall derived from Floor, so the "is Floor"
|
||||
// checks there map to "kind != Wall" here.
|
||||
struct Field
|
||||
{
|
||||
enum class Kind
|
||||
{
|
||||
floor,
|
||||
wall,
|
||||
crate,
|
||||
bomb, // tile occupied by a live bomb (solid, indestructible)
|
||||
explosion, // transient blast tile
|
||||
vortex // level exit portal
|
||||
};
|
||||
|
||||
enum class ExplosionType
|
||||
{
|
||||
center,
|
||||
vertical,
|
||||
horizontal,
|
||||
left,
|
||||
right,
|
||||
down,
|
||||
up
|
||||
};
|
||||
|
||||
Kind kind = Kind::floor;
|
||||
ExplosionType etype = ExplosionType::center;
|
||||
std::int64_t tstart = 0; // explosion animation start, set on creation
|
||||
|
||||
static Field floor() { return Field{}; }
|
||||
static Field wall() { return Field{ Kind::wall, {}, 0 }; }
|
||||
static Field crate() { return Field{ Kind::crate, {}, 0 }; }
|
||||
static Field bomb() { return Field{ Kind::bomb, {}, 0 }; }
|
||||
static Field vortex() { return Field{ Kind::vortex, {}, 0 }; }
|
||||
static Field explosion( ExplosionType t );
|
||||
|
||||
bool solid() const;
|
||||
Destruction destructible() const;
|
||||
void draw( int x, int y ) const;
|
||||
|
||||
bool is_floor_family() const { return kind != Kind::wall; }
|
||||
};
|
||||
|
||||
class Map
|
||||
{
|
||||
public:
|
||||
explicit Map( const std::string& fn );
|
||||
~Map(); // defined in map.cpp where the entity types are complete
|
||||
|
||||
Field& at( int x, int y ) { return grid[index( x, y )]; }
|
||||
const Field& at( int x, int y ) const { return grid[index( x, y )]; }
|
||||
|
||||
void draw();
|
||||
void tick( World& world );
|
||||
|
||||
int getx() const { return X; }
|
||||
int gety() const { return Y; }
|
||||
int get_crates() const { return destructibles; }
|
||||
|
||||
std::unique_ptr<Player> create_player() const;
|
||||
|
||||
void place_bomb( int x, int y );
|
||||
bool monster_collide( int tx, int ty ) const;
|
||||
|
||||
private:
|
||||
static constexpr int X = 13, Y = 11;
|
||||
|
||||
// Deferred monster respawn timer, mirroring Map.MWait.
|
||||
struct MWait
|
||||
{
|
||||
int type; // 1, 2 or 3
|
||||
std::int64_t time; // timestamp at which it respawns
|
||||
};
|
||||
|
||||
static int index( int x, int y ) { return x * Y + y; }
|
||||
|
||||
void load( const std::string& fn );
|
||||
void generate_destructibles();
|
||||
void populate_map();
|
||||
bool monster_ok( int rx, int ry, int px, int py, int r ) const;
|
||||
|
||||
std::vector<Field> grid;
|
||||
int px = -10, py = -10;
|
||||
int destructibles = 0;
|
||||
int m1 = 0, m2 = 0, m3 = 0;
|
||||
|
||||
std::vector<std::unique_ptr<Bomb>> bombs;
|
||||
std::vector<std::unique_ptr<Monster>> monsters;
|
||||
std::vector<std::unique_ptr<Vortex>> bonuses;
|
||||
std::vector<MWait> mwait;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,227 +0,0 @@
|
||||
#include "monster.hpp"
|
||||
|
||||
#include "gfx.hpp"
|
||||
#include "map.hpp"
|
||||
#include "texture.hpp"
|
||||
#include "timer.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
bool is_opposite( Action a, Action b )
|
||||
{
|
||||
return ( a == Action::up && b == Action::down ) ||
|
||||
( a == Action::down && b == Action::up ) ||
|
||||
( a == Action::left && b == Action::right ) ||
|
||||
( a == Action::right && b == Action::left );
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Monster::Monster( int type, int gx, int gy )
|
||||
: mtype( type )
|
||||
, t( type == 1 ? 14 : type == 2 ? 11
|
||||
: 7 )
|
||||
{
|
||||
x = gx * 64;
|
||||
y = gy * 64;
|
||||
}
|
||||
|
||||
void Monster::set_action( Action a )
|
||||
{
|
||||
Entity::set_action( a );
|
||||
if( action == Action::appear )
|
||||
left = 200;
|
||||
}
|
||||
|
||||
std::vector<Action> Monster::possible_dirs( const Map& map ) const
|
||||
{
|
||||
std::vector<Action> dirs;
|
||||
|
||||
if( x > 0 && !map.at( x / 64 - 1, y / 64 ).solid() )
|
||||
dirs.push_back( Action::left );
|
||||
if( x / 64 < map.getx() - 1 && !map.at( x / 64 + 1, y / 64 ).solid() )
|
||||
dirs.push_back( Action::right );
|
||||
if( y > 0 && !map.at( x / 64, y / 64 - 1 ).solid() )
|
||||
dirs.push_back( Action::up );
|
||||
if( y / 64 < map.gety() - 1 && !map.at( x / 64, y / 64 + 1 ).solid() )
|
||||
dirs.push_back( Action::down );
|
||||
|
||||
return dirs;
|
||||
}
|
||||
|
||||
bool Monster::straight( const std::vector<Action>& dirs )
|
||||
{
|
||||
return is_opposite( dirs[0], dirs[1] );
|
||||
}
|
||||
|
||||
Action Monster::any_dir( const Map& map )
|
||||
{
|
||||
std::vector<Action> dirs = possible_dirs( map );
|
||||
if( dirs.empty() )
|
||||
return Action::wait;
|
||||
return dirs[RNG::next( static_cast<int>( dirs.size() ) )];
|
||||
}
|
||||
|
||||
Action Monster::rand_dir( const Map& map )
|
||||
{
|
||||
Action tmp = any_dir( map );
|
||||
if( is_opposite( action, tmp ) )
|
||||
tmp = any_dir( map );
|
||||
return tmp;
|
||||
}
|
||||
|
||||
void Monster::think( const Map& map )
|
||||
{
|
||||
ZoneScoped;
|
||||
if( action == Action::wait || action == Action::appear )
|
||||
{
|
||||
set_action( rand_dir( map ) );
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Action> dirs = possible_dirs( map );
|
||||
|
||||
if( dirs.size() == 2 && straight( dirs ) )
|
||||
{
|
||||
left = 64;
|
||||
}
|
||||
else
|
||||
{
|
||||
Action tmp = rand_dir( map );
|
||||
|
||||
if( tmp == action )
|
||||
{
|
||||
left = 64;
|
||||
}
|
||||
else
|
||||
{
|
||||
set_action( tmp );
|
||||
if( tmp != Action::wait )
|
||||
left = 64;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Monster::tick( World& world )
|
||||
{
|
||||
ZoneScoped;
|
||||
Map& map = world.map();
|
||||
|
||||
delta += Timer::delta;
|
||||
|
||||
while( delta > t )
|
||||
{
|
||||
delta -= t;
|
||||
|
||||
if( action == Action::wait )
|
||||
{
|
||||
think( map );
|
||||
}
|
||||
else if( left > 0 )
|
||||
{
|
||||
left--;
|
||||
|
||||
switch( action )
|
||||
{
|
||||
case Action::down: y++; break;
|
||||
case Action::up: y--; break;
|
||||
case Action::left: x--; break;
|
||||
case Action::right: x++; break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( action == Action::death )
|
||||
die( world );
|
||||
else
|
||||
think( map );
|
||||
}
|
||||
|
||||
if( action != Action::death && killed( map ) )
|
||||
{
|
||||
set_action( Action::death );
|
||||
left = 790 / t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Monster::die( World& )
|
||||
{
|
||||
dead = true;
|
||||
}
|
||||
|
||||
const AnimTexture& Monster::texture_for( Action a ) const
|
||||
{
|
||||
struct Set
|
||||
{
|
||||
const AnimTexture* wait;
|
||||
const AnimTexture* up;
|
||||
const AnimTexture* down;
|
||||
const AnimTexture* left;
|
||||
const AnimTexture* right;
|
||||
const AnimTexture* death;
|
||||
};
|
||||
|
||||
Set s;
|
||||
if( mtype == 1 )
|
||||
s = { &Textures::m1_d, &Textures::m1_u, &Textures::m1_d, &Textures::m1_l, &Textures::m1_r, &Textures::m1_death };
|
||||
else if( mtype == 2 )
|
||||
s = { &Textures::m2_d, &Textures::m2_u, &Textures::m2_d, &Textures::m2_l, &Textures::m2_r, &Textures::m2_death };
|
||||
else
|
||||
s = { &Textures::m3_d, &Textures::m3_u, &Textures::m3_d, &Textures::m3_l, &Textures::m3_r, &Textures::m3_death };
|
||||
|
||||
switch( a )
|
||||
{
|
||||
case Action::up: return *s.up;
|
||||
case Action::down: return *s.down;
|
||||
case Action::left: return *s.left;
|
||||
case Action::right: return *s.right;
|
||||
case Action::death: return *s.death;
|
||||
case Action::wait:
|
||||
case Action::appear:
|
||||
default: return *s.wait; // wait/appear use the "down" sprite
|
||||
}
|
||||
}
|
||||
|
||||
void Monster::draw()
|
||||
{
|
||||
ZoneScoped;
|
||||
// The original returns without drawing for unexpected actions; monsters only
|
||||
// ever hold the actions handled by texture_for, so always draw.
|
||||
generic_draw( texture_for( action ) );
|
||||
}
|
||||
|
||||
void Monster::generic_draw( const AnimTexture& tex )
|
||||
{
|
||||
int frame;
|
||||
|
||||
if( action == Action::wait )
|
||||
{
|
||||
frame = 0;
|
||||
}
|
||||
else if( action == Action::appear )
|
||||
{
|
||||
frame = 0;
|
||||
Gfx::alpha( static_cast<float>( 200 - left ) / 200.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
frame = static_cast<int>( ( Timer::get_timestamp() - action_start ) / 40 );
|
||||
}
|
||||
|
||||
tex.bind( frame );
|
||||
Gfx::draw_sprite( x, y );
|
||||
|
||||
if( action == Action::appear )
|
||||
Gfx::alpha( 1.0f );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "entity.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
class AnimTexture;
|
||||
|
||||
// The three monster variants from monster.cs differed only in speed, sprite set
|
||||
// and respawn delay, so they fold into one class parameterised by `type` (1-3).
|
||||
class Monster : public Entity
|
||||
{
|
||||
public:
|
||||
Monster( int type, int gx, int gy );
|
||||
|
||||
void set_action( Action a ) override;
|
||||
void tick( World& world ) override;
|
||||
void draw() override;
|
||||
void die( World& world ) override;
|
||||
|
||||
bool is_dead() const { return dead; }
|
||||
int type() const { return mtype; }
|
||||
|
||||
private:
|
||||
std::vector<Action> possible_dirs( const Map& map ) const;
|
||||
static bool straight( const std::vector<Action>& dirs );
|
||||
Action rand_dir( const Map& map );
|
||||
Action any_dir( const Map& map ); // __rand_dir in the original
|
||||
void think( const Map& map );
|
||||
void generic_draw( const AnimTexture& tex );
|
||||
const AnimTexture& texture_for( Action a ) const;
|
||||
|
||||
int mtype; // 1, 2 or 3
|
||||
int t; // ms per movement sub-step (per-type speed)
|
||||
bool dead = false;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
#include "player.hpp"
|
||||
|
||||
#include "gfx.hpp"
|
||||
#include "map.hpp"
|
||||
#include "texture.hpp"
|
||||
#include "timer.hpp"
|
||||
#include "world.hpp"
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
Player::Player( int gx, int gy )
|
||||
{
|
||||
x = gx * 64;
|
||||
y = gy * 64;
|
||||
set_action( Action::wait );
|
||||
queue = Action::wait;
|
||||
}
|
||||
|
||||
void Player::tick( World& world )
|
||||
{
|
||||
ZoneScoped;
|
||||
Map& map = world.map();
|
||||
|
||||
delta += Timer::delta;
|
||||
|
||||
while( delta > t )
|
||||
{
|
||||
delta -= t;
|
||||
|
||||
if( left > 0 )
|
||||
{
|
||||
left--;
|
||||
|
||||
switch( action )
|
||||
{
|
||||
case Action::down: y++; break;
|
||||
case Action::up: y--; break;
|
||||
case Action::left: x--; break;
|
||||
case Action::right: x++; break;
|
||||
case Action::place_bomb:
|
||||
if( left == 0 )
|
||||
map.place_bomb( x / 64, y / 64 );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( action == Action::death )
|
||||
{
|
||||
die( world );
|
||||
return;
|
||||
}
|
||||
if( map.at( x / 64, y / 64 ).kind == Field::Kind::vortex )
|
||||
{
|
||||
world.next_level = true;
|
||||
return;
|
||||
}
|
||||
if( !can_move( queue, map ) )
|
||||
queue = Action::wait;
|
||||
|
||||
if( action != queue )
|
||||
set_action( queue );
|
||||
|
||||
if( action != Action::wait )
|
||||
left = 64;
|
||||
if( action == Action::place_bomb )
|
||||
left = 32;
|
||||
}
|
||||
|
||||
if( action != Action::death && killed( map ) )
|
||||
{
|
||||
set_action( Action::death );
|
||||
left = 1140 / t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Player::draw()
|
||||
{
|
||||
ZoneScoped;
|
||||
const AnimTexture* tex = nullptr;
|
||||
|
||||
switch( action )
|
||||
{
|
||||
case Action::wait: tex = &Textures::p_wait; break;
|
||||
case Action::up: tex = &Textures::p_u; break;
|
||||
case Action::down: tex = &Textures::p_d; break;
|
||||
case Action::left: tex = &Textures::p_l; break;
|
||||
case Action::right: tex = &Textures::p_r; break;
|
||||
case Action::death: tex = &Textures::p_death; break;
|
||||
case Action::place_bomb: tex = &Textures::p_wait; break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
int frame = static_cast<int>( Timer::get_timestamp() - action_start );
|
||||
frame /= ( action == Action::death ) ? 60 : 40;
|
||||
tex->bind( frame );
|
||||
|
||||
Gfx::draw_sprite( x, y );
|
||||
}
|
||||
|
||||
void Player::move( Action a )
|
||||
{
|
||||
queue = a;
|
||||
}
|
||||
|
||||
void Player::die( World& world )
|
||||
{
|
||||
world.killed = true;
|
||||
}
|
||||
|
||||
bool Player::killed( const Map& map ) const
|
||||
{
|
||||
if( Entity::killed( map ) )
|
||||
return true;
|
||||
if( map.monster_collide( x, y ) )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "entity.hpp"
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
class Player : public Entity
|
||||
{
|
||||
public:
|
||||
Player( int gx, int gy );
|
||||
|
||||
void tick( World& world ) override;
|
||||
void draw() override;
|
||||
void die( World& world ) override;
|
||||
|
||||
void move( Action a ); // queues the next direction; applied between tiles
|
||||
|
||||
protected:
|
||||
bool killed( const Map& map ) const override;
|
||||
|
||||
private:
|
||||
static constexpr int t = 6; // ms per movement sub-step
|
||||
Action queue = Action::wait;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,221 +0,0 @@
|
||||
#include "texture.hpp"
|
||||
|
||||
#include "datapath.hpp"
|
||||
#include "gfx.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
void GlTexture::reset()
|
||||
{
|
||||
if( id_ )
|
||||
{
|
||||
// The texture globals outlive main(), so their destructors can run after
|
||||
// the GL context is already gone (which frees its textures anyway). Only
|
||||
// call into GL while a context is current; otherwise just drop the name.
|
||||
if( SDL_GL_GetCurrentContext() )
|
||||
glDeleteTextures( 1, &id_ );
|
||||
id_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
struct SurfaceDeleter
|
||||
{
|
||||
void operator()( SDL_Surface* s ) const { SDL_DestroySurface( s ); }
|
||||
};
|
||||
using SurfacePtr = std::unique_ptr<SDL_Surface, SurfaceDeleter>;
|
||||
|
||||
// Convert an arbitrary surface to tightly addressable RGBA8. Returns null on
|
||||
// failure; the result owns its pixels.
|
||||
SurfacePtr to_rgba( SDL_Surface* src )
|
||||
{
|
||||
ZoneScoped;
|
||||
if( !src ) return nullptr;
|
||||
return SurfacePtr{ SDL_ConvertSurface( src, SDL_PIXELFORMAT_RGBA32 ) };
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool Texture::load( const char* fn )
|
||||
{
|
||||
ZoneScoped;
|
||||
ZoneText( fn, strlen( fn ) );
|
||||
|
||||
SurfacePtr image{ IMG_Load( fn ) };
|
||||
if( !image )
|
||||
{
|
||||
std::fprintf( stderr, "Cannot open texture %s: %s\n", fn, SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
SurfacePtr rgba = to_rgba( image.get() );
|
||||
if( !rgba )
|
||||
{
|
||||
std::fprintf( stderr, "Cannot convert texture %s: %s\n", fn, SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
// Pack the surface into a tight RGBA8 block, skipping any per-row padding.
|
||||
const int w = rgba->w, h = rgba->h;
|
||||
std::vector<std::uint8_t> packed( static_cast<size_t>( w ) * h * 4 );
|
||||
const auto* pixels = static_cast<const std::uint8_t*>( rgba->pixels );
|
||||
for( int row = 0; row < h; row++ )
|
||||
{
|
||||
std::memcpy( &packed[static_cast<size_t>( row ) * w * 4],
|
||||
pixels + static_cast<size_t>( row ) * rgba->pitch,
|
||||
static_cast<size_t>( w ) * 4 );
|
||||
}
|
||||
|
||||
tex_ = GlTexture{ Render::make_texture( w, h, 1, packed.data() ) };
|
||||
return static_cast<bool>( tex_ );
|
||||
}
|
||||
|
||||
void Texture::bind() const
|
||||
{
|
||||
Render::use_texture( tex_.get(), 0 );
|
||||
}
|
||||
|
||||
void AnimTexture::load( SDL_Surface* sheet, int tilex, int tiley, int n )
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
SurfacePtr rgba = to_rgba( sheet );
|
||||
if( !rgba )
|
||||
{
|
||||
std::fprintf( stderr, "Cannot convert sprite sheet: %s\n", SDL_GetError() );
|
||||
return;
|
||||
}
|
||||
|
||||
const auto* pixels = static_cast<const std::uint8_t*>( rgba->pixels );
|
||||
const int pitch = rgba->pitch;
|
||||
|
||||
// Lay the n frames out back to back as the layers of an array texture.
|
||||
constexpr int frame_bytes = 64 * 64 * 4;
|
||||
std::vector<std::uint8_t> frames( static_cast<size_t>( n ) * frame_bytes );
|
||||
for( int i = 0; i < n; i++ )
|
||||
{
|
||||
for( int fy = 0; fy < 64; fy++ )
|
||||
{
|
||||
int srcy = 64 * ( tiley + i ) + fy;
|
||||
int srcx = 64 * tilex;
|
||||
std::memcpy( &frames[static_cast<size_t>( i ) * frame_bytes + static_cast<size_t>( fy ) * 64 * 4],
|
||||
pixels + static_cast<size_t>( srcy ) * pitch + static_cast<size_t>( srcx ) * 4,
|
||||
static_cast<size_t>( 64 ) * 4 );
|
||||
}
|
||||
}
|
||||
|
||||
tex_ = GlTexture{ Render::make_texture( 64, 64, n, frames.data() ) };
|
||||
frames_ = n;
|
||||
}
|
||||
|
||||
void AnimTexture::bind( int frame ) const
|
||||
{
|
||||
if( frames_ <= 0 ) return;
|
||||
int layer = frame % frames_;
|
||||
if( layer < 0 ) layer += frames_;
|
||||
Render::use_texture( tex_.get(), layer );
|
||||
}
|
||||
|
||||
namespace Textures
|
||||
{
|
||||
Texture menu, sand, wall, crate;
|
||||
|
||||
AnimTexture p_wait, p_u, p_d, p_l, p_r, p_death;
|
||||
|
||||
AnimTexture bomb, bomb_appear, e_c, e_h, e_v, e_le, e_re, e_de, e_ue;
|
||||
|
||||
AnimTexture m1_death, m1_l, m1_r, m1_d, m1_u;
|
||||
AnimTexture m2_death, m2_l, m2_r, m2_d, m2_u;
|
||||
AnimTexture m3_death, m3_l, m3_r, m3_d, m3_u;
|
||||
|
||||
AnimTexture bonus1, bonus2;
|
||||
|
||||
AnimTexture vortex_appear, vortex;
|
||||
|
||||
void preload()
|
||||
{
|
||||
ZoneScoped;
|
||||
|
||||
menu.load( data_path( "data/gfx/menu.png" ).c_str() );
|
||||
sand.load( data_path( "data/gfx/sand.png" ).c_str() );
|
||||
wall.load( data_path( "data/gfx/wall.png" ).c_str() );
|
||||
crate.load( data_path( "data/gfx/crate.png" ).c_str() );
|
||||
|
||||
{
|
||||
SurfacePtr img{ IMG_Load( data_path( "data/gfx/Player.png" ).c_str() ) };
|
||||
p_wait.load( img.get(), 0, 0, 20 );
|
||||
p_d.load( img.get(), 1, 0, 20 );
|
||||
p_u.load( img.get(), 2, 0, 20 );
|
||||
p_l.load( img.get(), 3, 0, 20 );
|
||||
p_r.load( img.get(), 4, 0, 20 );
|
||||
p_death.load( img.get(), 5, 0, 20 );
|
||||
}
|
||||
|
||||
{
|
||||
SurfacePtr img{ IMG_Load( data_path( "data/gfx/Bomb.png" ).c_str() ) };
|
||||
bomb.load( img.get(), 0, 0, 10 );
|
||||
bomb_appear.load( img.get(), 5, 0, 10 );
|
||||
e_c.load( img.get(), 1, 0, 5 );
|
||||
e_h.load( img.get(), 2, 0, 5 );
|
||||
e_v.load( img.get(), 1, 5, 5 );
|
||||
e_le.load( img.get(), 3, 0, 5 );
|
||||
e_re.load( img.get(), 2, 5, 5 );
|
||||
e_de.load( img.get(), 4, 0, 5 );
|
||||
e_ue.load( img.get(), 3, 5, 5 );
|
||||
}
|
||||
|
||||
{
|
||||
SurfacePtr img{ IMG_Load( data_path( "data/gfx/monster1.png" ).c_str() ) };
|
||||
m1_death.load( img.get(), 0, 0, 20 );
|
||||
m1_u.load( img.get(), 1, 0, 10 );
|
||||
m1_l.load( img.get(), 2, 0, 10 );
|
||||
m1_d.load( img.get(), 1, 10, 10 );
|
||||
m1_r.load( img.get(), 2, 10, 10 );
|
||||
}
|
||||
|
||||
{
|
||||
SurfacePtr img{ IMG_Load( data_path( "data/gfx/monster2.png" ).c_str() ) };
|
||||
m2_death.load( img.get(), 0, 0, 20 );
|
||||
m2_d.load( img.get(), 1, 0, 20 );
|
||||
m2_u.load( img.get(), 2, 0, 20 );
|
||||
m2_l.load( img.get(), 3, 0, 20 );
|
||||
m2_r.load( img.get(), 4, 0, 20 );
|
||||
}
|
||||
|
||||
{
|
||||
SurfacePtr img{ IMG_Load( data_path( "data/gfx/monster3.png" ).c_str() ) };
|
||||
m3_death.load( img.get(), 0, 0, 20 );
|
||||
m3_d.load( img.get(), 1, 0, 9 );
|
||||
m3_u.load( img.get(), 2, 0, 9 );
|
||||
m3_l.load( img.get(), 1, 10, 9 );
|
||||
m3_r.load( img.get(), 2, 10, 9 );
|
||||
}
|
||||
|
||||
{
|
||||
SurfacePtr img{ IMG_Load( data_path( "data/gfx/bonusy.png" ).c_str() ) };
|
||||
bonus1.load( img.get(), 0, 0, 20 );
|
||||
bonus2.load( img.get(), 1, 0, 20 );
|
||||
}
|
||||
|
||||
{
|
||||
SurfacePtr img{ IMG_Load( data_path( "data/gfx/portal.png" ).c_str() ) };
|
||||
vortex_appear.load( img.get(), 0, 0, 20 );
|
||||
vortex.load( img.get(), 1, 0, 20 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <glad/gl.h>
|
||||
|
||||
struct SDL_Surface;
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
// Move-only RAII owner of a GL texture name. Every texture in the game is a
|
||||
// GL_TEXTURE_2D_ARRAY (static images use a single layer, animations use one
|
||||
// layer per frame) so the renderer only ever has to deal with one sampler type.
|
||||
class GlTexture
|
||||
{
|
||||
public:
|
||||
GlTexture() = default;
|
||||
explicit GlTexture( GLuint id ) noexcept : id_( id ) {}
|
||||
~GlTexture() { reset(); }
|
||||
|
||||
GlTexture( GlTexture&& o ) noexcept : id_( o.id_ ) { o.id_ = 0; }
|
||||
GlTexture& operator=( GlTexture&& o ) noexcept
|
||||
{
|
||||
if( this != &o )
|
||||
{
|
||||
reset();
|
||||
id_ = o.id_;
|
||||
o.id_ = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
GlTexture( const GlTexture& ) = delete;
|
||||
GlTexture& operator=( const GlTexture& ) = delete;
|
||||
|
||||
GLuint get() const { return id_; }
|
||||
explicit operator bool() const { return id_ != 0; }
|
||||
|
||||
void reset(); // glDeleteTextures; safe on an empty handle
|
||||
|
||||
private:
|
||||
GLuint id_ = 0;
|
||||
};
|
||||
|
||||
// A single static texture loaded from a whole image file. Ported from
|
||||
// texture.cs; binding just records the texture for the next draw call.
|
||||
class Texture
|
||||
{
|
||||
public:
|
||||
bool load( const char* fn );
|
||||
void bind() const;
|
||||
|
||||
private:
|
||||
GlTexture tex_;
|
||||
};
|
||||
|
||||
// A vertical strip of 64x64 animation frames cut out of a sprite sheet, stored
|
||||
// as the layers of one array texture. Mirrors AnimTexture in texture.cs.
|
||||
class AnimTexture
|
||||
{
|
||||
public:
|
||||
// Extract n frames from column `tilex`, starting at row `tiley`, where each
|
||||
// coordinate is in 64px tile units. Mirrors AnimTexture.load in texture.cs.
|
||||
void load( SDL_Surface* sheet, int tilex, int tiley, int n );
|
||||
void bind( int frame ) const; // frame is taken modulo the frame count
|
||||
|
||||
private:
|
||||
GlTexture tex_;
|
||||
int frames_ = 0;
|
||||
};
|
||||
|
||||
// All game textures, loaded once at startup. Mirrors the Textures class.
|
||||
namespace Textures
|
||||
{
|
||||
extern Texture menu, sand, wall, crate;
|
||||
|
||||
extern AnimTexture p_wait, p_u, p_d, p_l, p_r, p_death;
|
||||
|
||||
extern AnimTexture bomb, bomb_appear, e_c, e_h, e_v, e_le, e_re, e_de, e_ue;
|
||||
|
||||
extern AnimTexture m1_death, m1_l, m1_r, m1_d, m1_u;
|
||||
extern AnimTexture m2_death, m2_l, m2_r, m2_d, m2_u;
|
||||
extern AnimTexture m3_death, m3_l, m3_r, m3_d, m3_u;
|
||||
|
||||
extern AnimTexture bonus1, bonus2;
|
||||
|
||||
extern AnimTexture vortex_appear, vortex;
|
||||
|
||||
void preload();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
#include "timer.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
namespace Timer
|
||||
{
|
||||
int delta = 0;
|
||||
static std::int64_t timestamp = 0;
|
||||
|
||||
void reset()
|
||||
{
|
||||
delta = 0;
|
||||
timestamp = static_cast<std::int64_t>( SDL_GetTicks() );
|
||||
}
|
||||
|
||||
int tick()
|
||||
{
|
||||
std::int64_t tmp = timestamp;
|
||||
timestamp = static_cast<std::int64_t>( SDL_GetTicks() );
|
||||
delta = static_cast<int>( timestamp - tmp );
|
||||
return delta;
|
||||
}
|
||||
|
||||
std::int64_t get_timestamp()
|
||||
{
|
||||
return timestamp;
|
||||
}
|
||||
}
|
||||
|
||||
namespace RNG
|
||||
{
|
||||
static std::mt19937& engine()
|
||||
{
|
||||
static std::mt19937 e{ std::random_device{}() };
|
||||
return e;
|
||||
}
|
||||
|
||||
int next( int n )
|
||||
{
|
||||
if( n <= 0 ) return 0;
|
||||
std::uniform_int_distribution<int> dist( 0, n - 1 );
|
||||
return dist( engine() );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
// Frame timing, ported from timer.cs. Timestamps are milliseconds since
|
||||
// Timer::reset(); kept 64-bit so the modulo arithmetic the animation code
|
||||
// relies on never overflows during a session.
|
||||
namespace Timer
|
||||
{
|
||||
void reset();
|
||||
int tick(); // advances the clock, returns delta in ms
|
||||
std::int64_t get_timestamp();
|
||||
extern int delta; // ms elapsed during the last tick()
|
||||
}
|
||||
|
||||
// Thin wrapper over a single global PRNG, mirroring the C# RNG helper.
|
||||
namespace RNG
|
||||
{
|
||||
int next( int n ); // uniform in [0, n)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
#include "world.hpp"
|
||||
|
||||
#include "map.hpp"
|
||||
#include "player.hpp"
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
World::World( const std::string& level_fn, bool with_player )
|
||||
: map_( std::make_unique<Map>( level_fn ) )
|
||||
, name_( level_fn.substr( level_fn.rfind( '/' ) + 1 ) )
|
||||
{
|
||||
if( with_player )
|
||||
{
|
||||
player_ = map_->create_player();
|
||||
crates_left = map_->get_crates();
|
||||
}
|
||||
else
|
||||
{
|
||||
crates_left = -1; // the menu never opens an exit portal
|
||||
}
|
||||
}
|
||||
|
||||
World::~World() = default;
|
||||
|
||||
void World::tick()
|
||||
{
|
||||
map_->tick( *this );
|
||||
if( player_ )
|
||||
player_->tick( *this );
|
||||
}
|
||||
|
||||
void World::draw()
|
||||
{
|
||||
map_->draw();
|
||||
if( player_ )
|
||||
player_->draw();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace dyna
|
||||
{
|
||||
|
||||
class Map;
|
||||
class Player;
|
||||
|
||||
// Owns the state for one running level: the map, the player (absent on the
|
||||
// menu screen), and the flags the gameplay code used to reach through global
|
||||
// variables. Passing a World& into the tick path replaces the old Game::p /
|
||||
// Game::current_map / Game::killed globals, so there are no non-owning pointers
|
||||
// to outlive the objects they point at.
|
||||
class World
|
||||
{
|
||||
public:
|
||||
// Loads `level_fn`; spawns a player from the map's '@' marker when
|
||||
// with_player is set (gameplay) and leaves it null otherwise (menu).
|
||||
World( const std::string& level_fn, bool with_player );
|
||||
~World();
|
||||
|
||||
World( const World& ) = delete;
|
||||
World& operator=( const World& ) = delete;
|
||||
|
||||
Map& map() { return *map_; }
|
||||
const Map& map() const { return *map_; }
|
||||
Player* player() { return player_.get(); } // null on the menu screen
|
||||
const std::string& name() const { return name_; }
|
||||
|
||||
void tick();
|
||||
void draw();
|
||||
|
||||
bool killed = false;
|
||||
bool next_level = false;
|
||||
int crates_left = 0;
|
||||
|
||||
private:
|
||||
std::unique_ptr<Map> map_;
|
||||
std::unique_ptr<Player> player_;
|
||||
std::string name_;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,83 +0,0 @@
|
||||
# CMakeLists.txt — OpenGL spinning triangle demo
|
||||
#
|
||||
# macOS:
|
||||
# cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -B build/ninja .
|
||||
# cmake --build build/ninja
|
||||
#
|
||||
# Linux (requires libsdl3-dev libgl1-mesa-dev):
|
||||
# cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -B build/ninja .
|
||||
# cmake --build build/ninja
|
||||
#
|
||||
# Windows:
|
||||
# cmake -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -B build/ninja .
|
||||
# cmake --build build/ninja
|
||||
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(gl_spinning_triangle LANGUAGES C CXX)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Tracy root — defaults to three directories above this CMakeLists.txt.
|
||||
# ---------------------------------------------------------------------------
|
||||
set(TRACY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../..")
|
||||
option(TRACY_ENABLE "Enable Tracy profiling" ON)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Platform — SDL3 (cross-platform windowing, must be installed on the system)
|
||||
# ---------------------------------------------------------------------------
|
||||
find_package(SDL3 REQUIRED)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# GL extension loader — GLEW (Windows + Linux, fetched automatically)
|
||||
# ---------------------------------------------------------------------------
|
||||
if(NOT APPLE)
|
||||
include(FetchContent)
|
||||
set(glew-cmake_BUILD_SHARED OFF CACHE BOOL "" FORCE)
|
||||
set(ONLY_LIBS ON CACHE BOOL "" FORCE)
|
||||
FetchContent_Declare(glew
|
||||
GIT_REPOSITORY https://github.com/Perlmint/glew-cmake.git
|
||||
GIT_TAG master # pin to a specific commit for reproducible builds
|
||||
GIT_SHALLOW TRUE
|
||||
)
|
||||
FetchContent_MakeAvailable(glew)
|
||||
endif()
|
||||
|
||||
set(PLATFORM_SOURCES platform/platform_sdl3.cpp)
|
||||
|
||||
if(APPLE)
|
||||
set(PLATFORM_LIBS SDL3::SDL3 "-framework OpenGL")
|
||||
elseif(WIN32)
|
||||
set(PLATFORM_LIBS SDL3::SDL3 opengl32 libglew_static)
|
||||
else()
|
||||
set(PLATFORM_LIBS SDL3::SDL3 GL libglew_static)
|
||||
endif()
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Target
|
||||
# ---------------------------------------------------------------------------
|
||||
add_executable(gl_spinning_triangle
|
||||
spinning_triangle.cpp
|
||||
"${TRACY_DIR}/public/TracyClient.cpp"
|
||||
${PLATFORM_SOURCES}
|
||||
)
|
||||
|
||||
# Suppress upstream warnings from TracyClient.cpp
|
||||
if(MSVC)
|
||||
set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
|
||||
PROPERTIES COMPILE_FLAGS "/w"
|
||||
)
|
||||
else()
|
||||
set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
|
||||
PROPERTIES COMPILE_FLAGS "-w"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_compile_features(gl_spinning_triangle PRIVATE cxx_std_17)
|
||||
|
||||
if(TRACY_ENABLE)
|
||||
target_compile_definitions(gl_spinning_triangle PRIVATE TRACY_ENABLE)
|
||||
endif()
|
||||
|
||||
target_include_directories(gl_spinning_triangle PRIVATE
|
||||
"${TRACY_DIR}/public"
|
||||
)
|
||||
target_link_libraries(gl_spinning_triangle PRIVATE ${PLATFORM_LIBS})
|
||||
@@ -1,37 +0,0 @@
|
||||
// platform.h — interface between platform-agnostic code and platform backends
|
||||
//
|
||||
// Each platform_*.mm / platform_*.cpp file implements these four functions.
|
||||
// Exactly one backend must be linked into the final binary.
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __APPLE__
|
||||
# include <OpenGL/gl3.h>
|
||||
#else
|
||||
# include <GL/glew.h>
|
||||
#endif
|
||||
|
||||
// Initialize the windowing system, create a window, and make an OpenGL 3.3
|
||||
// Core Profile context current on the calling thread.
|
||||
// Returns true on success.
|
||||
bool platformInit(int width, int height, const char* title);
|
||||
|
||||
// Load OpenGL function pointers (no-op on macOS where the framework exports them directly).
|
||||
// Must be called after platformInit() while the GL context is current.
|
||||
// Returns true on success.
|
||||
bool platformInitGL();
|
||||
|
||||
// Elapsed wall-clock time in seconds since platformInit().
|
||||
double platformGetTime();
|
||||
|
||||
// Swap front and back buffers (present the rendered frame).
|
||||
void platformSwapBuffers();
|
||||
|
||||
// Pixel scaling factor relative to the logical window size (1.0 on non-HiDPI displays).
|
||||
// Must be called after platformInit().
|
||||
void platformGetPixelDensityScale(float* x, float* y);
|
||||
|
||||
// Enter the platform event/render loop.
|
||||
// Calls render() each frame at ~60 fps.
|
||||
// Calls shutdown() exactly once before returning.
|
||||
void platformRunLoop(void (*render)(), void (*shutdown)());
|
||||
@@ -1,85 +0,0 @@
|
||||
// platform_sdl3.cpp — SDL3 windowing backend (cross-platform)
|
||||
#include "platform.h" // GL headers first (gl3.h / glew.h) so SDL sees guards set
|
||||
|
||||
#define SDL_MAIN_HANDLED // we don't want SDL_main
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
|
||||
static SDL_Window* sWin = nullptr;
|
||||
static SDL_GLContext sCtx = nullptr;
|
||||
static std::chrono::steady_clock::time_point sStartTime;
|
||||
|
||||
bool platformInit(int width, int height, const char* title) {
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
fprintf(stderr, "ERROR: SDL_Init failed: %s\n", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
|
||||
sWin = SDL_CreateWindow(title, width, height, SDL_WINDOW_OPENGL);
|
||||
if (!sWin) {
|
||||
fprintf(stderr, "ERROR: SDL_CreateWindow failed: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
return false;
|
||||
}
|
||||
SDL_SetWindowPosition(sWin, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
|
||||
sCtx = SDL_GL_CreateContext(sWin);
|
||||
if (!sCtx) {
|
||||
fprintf(stderr, "ERROR: SDL_GL_CreateContext failed: %s\n", SDL_GetError());
|
||||
SDL_DestroyWindow(sWin);
|
||||
SDL_Quit();
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
sStartTime = std::chrono::steady_clock::now();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool platformInitGL() {
|
||||
#ifndef __APPLE__
|
||||
glewExperimental = GL_TRUE;
|
||||
if (glewInit() != GLEW_OK) {
|
||||
fprintf(stderr, "Failed to initialize GLEW\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
double platformGetTime() {
|
||||
return std::chrono::duration<double>(
|
||||
std::chrono::steady_clock::now() - sStartTime).count();
|
||||
}
|
||||
|
||||
void platformSwapBuffers() { SDL_GL_SwapWindow(sWin); }
|
||||
|
||||
void platformGetPixelDensityScale(float* x, float* y) {
|
||||
int pw, ph, ww, wh;
|
||||
SDL_GetWindowSizeInPixels(sWin, &pw, &ph);
|
||||
SDL_GetWindowSize(sWin, &ww, &wh);
|
||||
*x = (ww > 0) ? (float)pw / (float)ww : 1.0f;
|
||||
*y = (wh > 0) ? (float)ph / (float)wh : 1.0f;
|
||||
}
|
||||
|
||||
void platformRunLoop(void (*render)(), void (*shutdown)()) {
|
||||
bool running = true;
|
||||
while (running) {
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_EVENT_QUIT) running = false;
|
||||
if (e.type == SDL_EVENT_KEY_DOWN && e.key.key == SDLK_ESCAPE) running = false;
|
||||
}
|
||||
if (running) render();
|
||||
}
|
||||
shutdown();
|
||||
SDL_GL_DestroyContext(sCtx);
|
||||
SDL_DestroyWindow(sWin);
|
||||
SDL_Quit();
|
||||
}
|
||||
@@ -1,145 +0,0 @@
|
||||
// spinning_triangle.cpp — OpenGL spinning triangle demo with Tracy GPU profiling.
|
||||
|
||||
#ifdef __APPLE__
|
||||
// NOTE: OpenGL is only available on MacOS (no iOS support)
|
||||
// Including and using anything related to OpenGL on Apple (like <OpenGL/gl3.h>)
|
||||
// will emit deprecation warnings, unless GL_SILENCE_DEPRECATION is defined
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
// NOTE: TracyOpenGL.hpp will not work as expected even on Apple devices that
|
||||
// support OpenGL, because the OpenGL drivers do not implement ARB_timer_query
|
||||
// properly (querying GL_TIMESTAMP always resolves to 0). TracyOpenGL.hpp will
|
||||
// emit a compiler warning, and a Tracy message to the trace/profiler, but the
|
||||
// program will still run.
|
||||
#endif
|
||||
|
||||
#include "platform/platform.h" // also includes OpenGL headers
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
|
||||
// NOTE: opt-in toggle for periodic recalibrations during Collect()
|
||||
#define TRACY_OPENGL_AUTO_CALIBRATION
|
||||
#include <tracy/TracyOpenGL.hpp>
|
||||
|
||||
static const int kWidth = 800;
|
||||
static const int kHeight = 600;
|
||||
|
||||
static GLuint gProgram = 0;
|
||||
static GLuint gVao = 0;
|
||||
static GLint gAngleLoc = -1;
|
||||
|
||||
// Vertex colors and positions are baked in; rotation is driven by a uniform.
|
||||
static const char* kVertSrc = R"(
|
||||
#version 150 core
|
||||
uniform float uAngle;
|
||||
const vec2 kPos[3] = vec2[3](
|
||||
vec2( 0.0, 0.5 ),
|
||||
vec2(-0.433, -0.25 ),
|
||||
vec2( 0.433, -0.25 )
|
||||
);
|
||||
const vec3 kCol[3] = vec3[3](
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0)
|
||||
);
|
||||
out vec3 vColor;
|
||||
void main() {
|
||||
float c = cos(uAngle);
|
||||
float s = sin(uAngle);
|
||||
vec2 p = kPos[gl_VertexID];
|
||||
gl_Position = vec4(p.x*c - p.y*s, p.x*s + p.y*c, 0.0, 1.0);
|
||||
vColor = kCol[gl_VertexID];
|
||||
}
|
||||
)";
|
||||
|
||||
static const char* kFragSrc = R"(
|
||||
#version 150 core
|
||||
in vec3 vColor;
|
||||
out vec4 fragColor;
|
||||
void main() { fragColor = vec4(vColor, 1.0); }
|
||||
)";
|
||||
|
||||
static GLuint compileShader(GLenum type, const char* src) {
|
||||
GLuint s = glCreateShader(type);
|
||||
glShaderSource(s, 1, &src, nullptr);
|
||||
glCompileShader(s);
|
||||
GLint ok = 0;
|
||||
glGetShaderiv(s, GL_COMPILE_STATUS, &ok);
|
||||
if (!ok) {
|
||||
char log[512];
|
||||
glGetShaderInfoLog(s, sizeof(log), nullptr, log);
|
||||
fprintf(stderr, "Shader compile error: %s\n", log);
|
||||
glDeleteShader(s);
|
||||
return 0;
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
static int initGL() {
|
||||
if (!platformInitGL()) return 1;
|
||||
|
||||
TracyGpuContext;
|
||||
TracyGpuContextName("OpenGL", 6);
|
||||
|
||||
GLuint vert = compileShader(GL_VERTEX_SHADER, kVertSrc);
|
||||
GLuint frag = compileShader(GL_FRAGMENT_SHADER, kFragSrc);
|
||||
if (!vert || !frag) return 1;
|
||||
|
||||
gProgram = glCreateProgram();
|
||||
glAttachShader(gProgram, vert);
|
||||
glAttachShader(gProgram, frag);
|
||||
glLinkProgram(gProgram);
|
||||
glDeleteShader(vert);
|
||||
glDeleteShader(frag);
|
||||
|
||||
GLint ok = 0;
|
||||
glGetProgramiv(gProgram, GL_LINK_STATUS, &ok);
|
||||
if (!ok) {
|
||||
char log[512];
|
||||
glGetProgramInfoLog(gProgram, sizeof(log), nullptr, log);
|
||||
fprintf(stderr, "Program link error: %s\n", log);
|
||||
return 1;
|
||||
}
|
||||
|
||||
gAngleLoc = glGetUniformLocation(gProgram, "uAngle");
|
||||
|
||||
// Core profile requires a bound VAO even with no vertex attributes.
|
||||
glGenVertexArrays(1, &gVao);
|
||||
glBindVertexArray(gVao);
|
||||
|
||||
glClearColor(0.05f, 0.05f, 0.08f, 1.0f);
|
||||
float scaleX, scaleY;
|
||||
platformGetPixelDensityScale(&scaleX, &scaleY);
|
||||
glViewport(0, 0, (int)(kWidth * scaleX), (int)(kHeight * scaleY));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void renderFrame() {
|
||||
ZoneScoped;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUseProgram(gProgram);
|
||||
|
||||
{
|
||||
TracyGpuZone("triangle draw");
|
||||
glUniform1f(gAngleLoc, (float)platformGetTime());
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
}
|
||||
|
||||
platformSwapBuffers();
|
||||
TracyGpuCollect;
|
||||
}
|
||||
|
||||
static void shutdown() {
|
||||
fprintf(stderr, "application is shutting down...\n");
|
||||
glDeleteVertexArrays(1, &gVao);
|
||||
glDeleteProgram(gProgram);
|
||||
}
|
||||
|
||||
int main() {
|
||||
if (!platformInit(kWidth, kHeight, "OpenGL Spinning Triangle"))
|
||||
return 1;
|
||||
if (initGL() != 0)
|
||||
return 2;
|
||||
platformRunLoop(renderFrame, shutdown);
|
||||
return 0;
|
||||
}
|
||||
@@ -1,157 +0,0 @@
|
||||
# CMakeLists.txt — WebGPU spinning triangle demo
|
||||
#
|
||||
# macOS:
|
||||
# clang++ -std=c++17 -ObjC++ spinning_triangle.cpp platform/platform_macos.mm \
|
||||
# -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
|
||||
# -Wl,-rpath,@executable_path \
|
||||
# -framework Cocoa -framework Metal -framework QuartzCore \
|
||||
# -framework Foundation -framework IOKit -framework IOSurface \
|
||||
# -o spinning_triangle
|
||||
#
|
||||
# Windows (MSVC):
|
||||
# cl /std:c++17 spinning_triangle.cpp platform/platform_windows.cpp \
|
||||
# /I\path\to\wgpu\include \path\to\wgpu\lib\wgpu_native.lib \
|
||||
# user32.lib gdi32.lib /Fe:spinning_triangle.exe
|
||||
#
|
||||
# Linux (requires libsdl3-dev):
|
||||
# g++ -std=c++17 spinning_triangle.cpp platform/platform_wayland.cpp \
|
||||
# xdg-shell-protocol.c \
|
||||
# -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
|
||||
# -lwayland-client -o spinning_triangle
|
||||
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(spinning_triangle LANGUAGES C CXX)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# WebGPU backend — set WGPU_PATH to your wgpu-native or Dawn installation.
|
||||
# The library name differs between backends:
|
||||
# wgpu-native → wgpu_native
|
||||
# Dawn → webgpu_dawn
|
||||
# ---------------------------------------------------------------------------
|
||||
set(WGPU_PATH "" CACHE PATH "Root of the WebGPU native installation (contains include/ and lib/)")
|
||||
set(WGPU_LIB "" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty")
|
||||
|
||||
if(NOT WGPU_PATH)
|
||||
message(FATAL_ERROR "Set WGPU_PATH to the root of your WebGPU native installation.")
|
||||
endif()
|
||||
|
||||
# When WGPU_PATH changes, discard any previously auto-detected WGPU_LIB so
|
||||
# detection re-runs against the new path.
|
||||
if(NOT "${WGPU_PATH}" STREQUAL "${_WGPU_PATH_LAST}")
|
||||
unset(WGPU_LIB CACHE)
|
||||
set(WGPU_LIB "" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty")
|
||||
endif()
|
||||
set(_WGPU_PATH_LAST "${WGPU_PATH}" CACHE INTERNAL "")
|
||||
|
||||
if(NOT WGPU_LIB)
|
||||
unset(_WGPU_NATIVE_LIB CACHE)
|
||||
unset(_WEBGPU_DAWN_LIB CACHE)
|
||||
find_library(_WGPU_NATIVE_LIB NAMES wgpu_native wgpu_native.dll PATHS "${WGPU_PATH}/lib" NO_DEFAULT_PATH)
|
||||
find_library(_WEBGPU_DAWN_LIB NAMES webgpu_dawn PATHS "${WGPU_PATH}/lib" NO_DEFAULT_PATH)
|
||||
if(_WGPU_NATIVE_LIB)
|
||||
set(WGPU_LIB "wgpu_native" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty" FORCE)
|
||||
elseif(_WEBGPU_DAWN_LIB)
|
||||
set(WGPU_LIB "webgpu_dawn" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty" FORCE)
|
||||
else()
|
||||
message(FATAL_ERROR "Could not detect a WebGPU library in ${WGPU_PATH}/lib. Set WGPU_LIB explicitly (wgpu_native or webgpu_dawn).")
|
||||
endif()
|
||||
message(STATUS "WebGPU library auto-detected: ${WGPU_LIB}")
|
||||
endif()
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Tracy root — defaults to two directories above this CMakeLists.txt.
|
||||
# ---------------------------------------------------------------------------
|
||||
set(TRACY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../..")
|
||||
option(TRACY_ENABLE "Enable Tracy profiling" ON)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# macOS quarantine — pre-built WebGPU binaries downloaded from the internet
|
||||
# carry a com.apple.quarantine extended attribute that prevents dyld from
|
||||
# loading them ("damaged or incomplete" / Gatekeeper block). Strip it once
|
||||
# at configure time so the linker and the runtime loader can both access the
|
||||
# library directory without further user intervention.
|
||||
# ---------------------------------------------------------------------------
|
||||
if(APPLE)
|
||||
execute_process(
|
||||
COMMAND xattr -dr com.apple.quarantine "${WGPU_PATH}/lib"
|
||||
)
|
||||
endif()
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Platform — SDL3 (cross-platform windowing, must be installed on the system)
|
||||
# ---------------------------------------------------------------------------
|
||||
find_package(SDL3 REQUIRED)
|
||||
|
||||
set(PLATFORM_SOURCES platform/platform_sdl3.cpp)
|
||||
|
||||
if(APPLE)
|
||||
set(PLATFORM_LIBS
|
||||
SDL3::SDL3
|
||||
"-framework Cocoa"
|
||||
"-framework Metal"
|
||||
"-framework QuartzCore"
|
||||
"-framework Foundation"
|
||||
"-framework IOKit"
|
||||
"-framework IOSurface"
|
||||
)
|
||||
elseif(WIN32)
|
||||
# wgpu-native (Rust stdlib) pull-ins: NtReadFile, GetUserProfileDirectoryW, ...
|
||||
set(WGPU_NATIVE_WIN32_LIBS ntdll userenv)
|
||||
# Dawn pull-ins: WKPDID_D3DDebugObjectName GUID, CompareObjectHandles, ...
|
||||
set(WEBGPU_DAWN_WIN32_LIBS dxguid onecore)
|
||||
set(PLATFORM_LIBS SDL3::SDL3 ${WGPU_NATIVE_WIN32_LIBS} ${WEBGPU_DAWN_WIN32_LIBS})
|
||||
else()
|
||||
set(PLATFORM_LIBS SDL3::SDL3)
|
||||
endif()
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Target
|
||||
# ---------------------------------------------------------------------------
|
||||
add_executable(spinning_triangle
|
||||
spinning_triangle.cpp
|
||||
"${TRACY_DIR}/public/TracyClient.cpp"
|
||||
${PLATFORM_SOURCES}
|
||||
)
|
||||
|
||||
# Treat TracyClient.cpp as third-party code — suppress all warnings so that
|
||||
# upstream changes don't pollute our build output.
|
||||
if(MSVC)
|
||||
set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
|
||||
PROPERTIES COMPILE_FLAGS "/w"
|
||||
)
|
||||
else()
|
||||
set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
|
||||
PROPERTIES COMPILE_FLAGS "-w"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_compile_features(spinning_triangle PRIVATE cxx_std_17)
|
||||
|
||||
if(TRACY_ENABLE)
|
||||
target_compile_definitions(spinning_triangle PRIVATE TRACY_ENABLE)
|
||||
endif()
|
||||
|
||||
target_include_directories(spinning_triangle PRIVATE
|
||||
"${WGPU_PATH}/include"
|
||||
"${TRACY_DIR}/public"
|
||||
)
|
||||
|
||||
target_link_directories(spinning_triangle PRIVATE "${WGPU_PATH}/lib")
|
||||
|
||||
target_link_libraries(spinning_triangle PRIVATE
|
||||
${WGPU_LIB}
|
||||
${PLATFORM_LIBS}
|
||||
)
|
||||
|
||||
# Embed the rpath so the binary finds the WebGPU dylib/so next to itself.
|
||||
if(APPLE)
|
||||
set_target_properties(spinning_triangle PROPERTIES
|
||||
BUILD_RPATH "${WGPU_PATH}/lib"
|
||||
INSTALL_RPATH "@executable_path"
|
||||
)
|
||||
elseif(UNIX)
|
||||
set_target_properties(spinning_triangle PROPERTIES
|
||||
BUILD_RPATH "${WGPU_PATH}/lib"
|
||||
INSTALL_RPATH "$ORIGIN"
|
||||
)
|
||||
endif()
|
||||
@@ -1,23 +0,0 @@
|
||||
// platform.h — interface between platform-agnostic code and platform backends
|
||||
//
|
||||
// Each platform_*.mm / platform_*.cpp file implements these five functions.
|
||||
// Exactly one backend must be linked into the final binary.
|
||||
|
||||
#pragma once
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
// Initialize the windowing system and create a window of the given dimensions.
|
||||
// Returns true on success.
|
||||
bool platformInit(int width, int height, const char* title);
|
||||
|
||||
// Create a WebGPU surface backed by the platform window.
|
||||
// Must be called after wgpuCreateInstance() and platformInit().
|
||||
WGPUSurface platformCreateSurface(WGPUInstance instance);
|
||||
|
||||
// Elapsed wall-clock time in seconds since platformInit().
|
||||
double platformGetTime();
|
||||
|
||||
// Enter the platform event/render loop.
|
||||
// Calls render() each frame at ~60 fps.
|
||||
// Calls shutdown() exactly once before returning.
|
||||
void platformRunLoop(void (*render)(), void (*shutdown)());
|
||||
@@ -1,95 +0,0 @@
|
||||
// platform_sdl3.cpp — SDL3 windowing backend for the WebGPU example
|
||||
#include "platform.h" // webgpu/webgpu.h first
|
||||
|
||||
#define SDL_MAIN_HANDLED // we don't want SDL_main
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
# include <SDL3/SDL_metal.h>
|
||||
#endif
|
||||
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
|
||||
static SDL_Window* sWin = nullptr;
|
||||
static std::chrono::steady_clock::time_point sStartTime;
|
||||
#ifdef __APPLE__
|
||||
static SDL_MetalView sMetalView = nullptr;
|
||||
#endif
|
||||
|
||||
bool platformInit(int width, int height, const char* title) {
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
fprintf(stderr, "ERROR: SDL_Init failed: %s\n", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_WindowFlags flags = 0;
|
||||
#ifdef __APPLE__
|
||||
flags |= SDL_WINDOW_METAL;
|
||||
#endif
|
||||
|
||||
sWin = SDL_CreateWindow(title, width, height, flags);
|
||||
if (!sWin) {
|
||||
fprintf(stderr, "ERROR: SDL_CreateWindow failed: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
return false;
|
||||
}
|
||||
SDL_SetWindowPosition(sWin, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
|
||||
sStartTime = std::chrono::steady_clock::now();
|
||||
return true;
|
||||
}
|
||||
|
||||
WGPUSurface platformCreateSurface(WGPUInstance instance) {
|
||||
WGPUSurfaceDescriptor desc = {};
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(sWin);
|
||||
|
||||
#if defined(__APPLE__)
|
||||
sMetalView = SDL_Metal_CreateView(sWin);
|
||||
if (!sMetalView) {
|
||||
fprintf(stderr, "ERROR: SDL_Metal_CreateView failed\n");
|
||||
return nullptr;
|
||||
}
|
||||
WGPUSurfaceSourceMetalLayer metalDesc = {};
|
||||
metalDesc.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
|
||||
metalDesc.layer = SDL_Metal_GetLayer(sMetalView);
|
||||
desc.nextInChain = &metalDesc.chain;
|
||||
#elif defined(_WIN32)
|
||||
WGPUSurfaceSourceWindowsHWND hwndDesc = {};
|
||||
hwndDesc.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
|
||||
hwndDesc.hinstance = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, nullptr);
|
||||
hwndDesc.hwnd = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
|
||||
desc.nextInChain = &hwndDesc.chain;
|
||||
#else // Linux / X11
|
||||
WGPUSurfaceSourceXlibWindow x11Desc = {};
|
||||
x11Desc.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
|
||||
x11Desc.display = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
|
||||
x11Desc.window = (uint32_t)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
|
||||
desc.nextInChain = &x11Desc.chain;
|
||||
#endif
|
||||
|
||||
return wgpuInstanceCreateSurface(instance, &desc);
|
||||
}
|
||||
|
||||
double platformGetTime() {
|
||||
return std::chrono::duration<double>(
|
||||
std::chrono::steady_clock::now() - sStartTime).count();
|
||||
}
|
||||
|
||||
void platformRunLoop(void (*render)(), void (*shutdown)()) {
|
||||
bool running = true;
|
||||
while (running) {
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_EVENT_QUIT) running = false;
|
||||
if (e.type == SDL_EVENT_KEY_DOWN && e.key.key == SDLK_ESCAPE) running = false;
|
||||
}
|
||||
if (running) render();
|
||||
}
|
||||
shutdown();
|
||||
#ifdef __APPLE__
|
||||
SDL_Metal_DestroyView(sMetalView);
|
||||
#endif
|
||||
SDL_DestroyWindow(sWin);
|
||||
SDL_Quit();
|
||||
}
|
||||
@@ -1,352 +0,0 @@
|
||||
// spinning_triangle.cpp — platform-agnostic WebGPU spinning triangle demo.
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
#include <tracy/Tracy.hpp>
|
||||
#include <tracy/TracyWebGPU.hpp>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Globals
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
static const int kWidth = 800;
|
||||
static const int kHeight = 600;
|
||||
|
||||
static WGPUInstance gInstance = nullptr;
|
||||
static WGPUSurface gSurface = nullptr;
|
||||
static WGPUAdapter gAdapter = nullptr;
|
||||
static WGPUDevice gDevice = nullptr;
|
||||
static WGPUQueue gQueue = nullptr;
|
||||
static WGPURenderPipeline gPipeline = nullptr;
|
||||
static WGPUBuffer gUniformBuf = nullptr;
|
||||
static WGPUBindGroup gBindGroup = nullptr;
|
||||
|
||||
static TracyWebGPUCtx gTracyCtx = nullptr;
|
||||
|
||||
static WGPUTextureFormat gSurfaceFormat = WGPUTextureFormat_BGRA8Unorm;
|
||||
|
||||
// TODO: this can become platformError() instead
|
||||
int error(int code, const char* message) {
|
||||
fprintf(stderr, "ERROR: %s (code: %d)\n", message, code);
|
||||
return code;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// WGSL shader — vertex colours baked in, rotation via a uniform float.
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
static const char* kShaderSource = R"(
|
||||
struct Uniforms {
|
||||
angle: f32,
|
||||
};
|
||||
@group(0) @binding(0) var<uniform> u: Uniforms;
|
||||
|
||||
struct VSOut {
|
||||
@builtin(position) pos: vec4f,
|
||||
@location(0) color: vec3f,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) vi: u32) -> VSOut {
|
||||
var positions = array<vec2f, 3>(
|
||||
vec2f( 0.0, 0.5),
|
||||
vec2f(-0.433, -0.25),
|
||||
vec2f( 0.433, -0.25),
|
||||
);
|
||||
var colors = array<vec3f, 3>(
|
||||
vec3f(1.0, 0.0, 0.0),
|
||||
vec3f(0.0, 1.0, 0.0),
|
||||
vec3f(0.0, 0.0, 1.0),
|
||||
);
|
||||
|
||||
let c = cos(u.angle);
|
||||
let s = sin(u.angle);
|
||||
let p = positions[vi];
|
||||
let rotated = vec2f(p.x * c - p.y * s, p.x * s + p.y * c);
|
||||
|
||||
var out: VSOut;
|
||||
out.pos = vec4f(rotated, 0.0, 1.0);
|
||||
out.color = colors[vi];
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(@location(0) color: vec3f) -> @location(0) vec4f {
|
||||
return vec4f(color, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Adapter / Device request callbacks (current wgpu-native API)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
static void onAdapterReady(WGPURequestAdapterStatus status,
|
||||
WGPUAdapter adapter,
|
||||
WGPUStringView message,
|
||||
void* userdata1, void* /*userdata2*/) {
|
||||
if (status == WGPURequestAdapterStatus_Success) {
|
||||
*(WGPUAdapter*)userdata1 = adapter;
|
||||
} else {
|
||||
fprintf(stderr, "Adapter request failed: %.*s\n",
|
||||
(int)message.length, message.data);
|
||||
}
|
||||
}
|
||||
|
||||
static void onDeviceReady(WGPURequestDeviceStatus status,
|
||||
WGPUDevice device,
|
||||
WGPUStringView message,
|
||||
void* userdata1, void* /*userdata2*/) {
|
||||
if (status == WGPURequestDeviceStatus_Success) {
|
||||
*(WGPUDevice*)userdata1 = device;
|
||||
} else {
|
||||
fprintf(stderr, "Device request failed: %.*s\n",
|
||||
(int)message.length, message.data);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// WebGPU init
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
static int initWebGPU() {
|
||||
// Adapter
|
||||
WGPURequestAdapterOptions adapterOpts = {};
|
||||
adapterOpts.compatibleSurface = gSurface;
|
||||
|
||||
WGPURequestAdapterCallbackInfo adapterCB = {};
|
||||
adapterCB.mode = WGPUCallbackMode_AllowProcessEvents;
|
||||
adapterCB.callback = onAdapterReady;
|
||||
adapterCB.userdata1 = &gAdapter;
|
||||
wgpuInstanceRequestAdapter(gInstance, &adapterOpts, adapterCB);
|
||||
while (!gAdapter) { wgpuInstanceProcessEvents(gInstance); }
|
||||
if (!gAdapter) return error(11, "No adapter");
|
||||
|
||||
WGPUUncapturedErrorCallbackInfo errorCB = {};
|
||||
errorCB.callback = [](WGPUDevice const*, WGPUErrorType type,
|
||||
WGPUStringView message, void*, void*) {
|
||||
fprintf(stderr, "[WGPU ERROR] type=%d %.*s\n",
|
||||
(int)type, (int)message.length, message.data);
|
||||
};
|
||||
|
||||
WGPUDeviceDescriptor deviceDesc = {};
|
||||
deviceDesc.uncapturedErrorCallbackInfo = errorCB;
|
||||
|
||||
TracyWebGPUSetupDeviceDescriptor(deviceDesc);
|
||||
|
||||
WGPURequestDeviceCallbackInfo deviceCB = {};
|
||||
deviceCB.mode = WGPUCallbackMode_AllowProcessEvents;
|
||||
deviceCB.callback = onDeviceReady;
|
||||
deviceCB.userdata1 = &gDevice;
|
||||
wgpuAdapterRequestDevice(gAdapter, &deviceDesc, deviceCB);
|
||||
while (!gDevice) { wgpuInstanceProcessEvents(gInstance); }
|
||||
if (!gDevice) return error(12, "No device");
|
||||
|
||||
gQueue = wgpuDeviceGetQueue(gDevice);
|
||||
gTracyCtx = TracyWebGPUContext(gInstance, gDevice, gQueue);
|
||||
TracyWebGPUContextName(gTracyCtx, "WebGPU", 6);
|
||||
|
||||
// Configure surface
|
||||
WGPUSurfaceConfiguration config = {};
|
||||
config.device = gDevice;
|
||||
config.format = gSurfaceFormat;
|
||||
config.usage = WGPUTextureUsage_RenderAttachment;
|
||||
config.alphaMode = WGPUCompositeAlphaMode_Opaque;
|
||||
config.width = kWidth;
|
||||
config.height = kHeight;
|
||||
config.presentMode = WGPUPresentMode_Fifo;
|
||||
wgpuSurfaceConfigure(gSurface, &config);
|
||||
|
||||
// Shader module
|
||||
WGPUShaderSourceWGSL wgslSrc = {};
|
||||
wgslSrc.chain.sType = WGPUSType_ShaderSourceWGSL;
|
||||
wgslSrc.code = { kShaderSource, WGPU_STRLEN };
|
||||
|
||||
WGPUShaderModuleDescriptor smDesc = {};
|
||||
smDesc.nextInChain = (WGPUChainedStruct*)&wgslSrc;
|
||||
WGPUShaderModule shaderMod = wgpuDeviceCreateShaderModule(gDevice, &smDesc);
|
||||
|
||||
// Uniform buffer (one f32 for rotation angle)
|
||||
WGPUBufferDescriptor bufDesc = {};
|
||||
bufDesc.usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst;
|
||||
bufDesc.size = sizeof(float);
|
||||
gUniformBuf = wgpuDeviceCreateBuffer(gDevice, &bufDesc);
|
||||
|
||||
// Bind group layout + bind group
|
||||
WGPUBindGroupLayoutEntry bglEntry = {};
|
||||
bglEntry.binding = 0;
|
||||
bglEntry.visibility = WGPUShaderStage_Vertex;
|
||||
bglEntry.buffer.type = WGPUBufferBindingType_Uniform;
|
||||
bglEntry.buffer.minBindingSize = sizeof(float);
|
||||
|
||||
WGPUBindGroupLayoutDescriptor bglDesc = {};
|
||||
bglDesc.entryCount = 1;
|
||||
bglDesc.entries = &bglEntry;
|
||||
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(gDevice, &bglDesc);
|
||||
|
||||
WGPUBindGroupEntry bgEntry = {};
|
||||
bgEntry.binding = 0;
|
||||
bgEntry.buffer = gUniformBuf;
|
||||
bgEntry.size = sizeof(float);
|
||||
|
||||
WGPUBindGroupDescriptor bgDesc = {};
|
||||
bgDesc.layout = bgl;
|
||||
bgDesc.entryCount = 1;
|
||||
bgDesc.entries = &bgEntry;
|
||||
gBindGroup = wgpuDeviceCreateBindGroup(gDevice, &bgDesc);
|
||||
|
||||
// Pipeline layout
|
||||
WGPUPipelineLayoutDescriptor plDesc = {};
|
||||
plDesc.bindGroupLayoutCount = 1;
|
||||
plDesc.bindGroupLayouts = &bgl;
|
||||
WGPUPipelineLayout pipelineLayout = wgpuDeviceCreatePipelineLayout(gDevice, &plDesc);
|
||||
|
||||
// Render pipeline
|
||||
WGPUColorTargetState colorTarget = {};
|
||||
colorTarget.format = gSurfaceFormat;
|
||||
colorTarget.writeMask = WGPUColorWriteMask_All;
|
||||
|
||||
WGPUFragmentState fragState = {};
|
||||
fragState.module = shaderMod;
|
||||
fragState.entryPoint = { "fs_main", WGPU_STRLEN };
|
||||
fragState.targetCount = 1;
|
||||
fragState.targets = &colorTarget;
|
||||
|
||||
WGPURenderPipelineDescriptor rpDesc = {};
|
||||
rpDesc.layout = pipelineLayout;
|
||||
rpDesc.vertex.module = shaderMod;
|
||||
rpDesc.vertex.entryPoint = { "vs_main", WGPU_STRLEN };
|
||||
rpDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
|
||||
rpDesc.multisample.count = 1;
|
||||
rpDesc.multisample.mask = 0xFFFFFFFF;
|
||||
rpDesc.fragment = &fragState;
|
||||
|
||||
gPipeline = wgpuDeviceCreateRenderPipeline(gDevice, &rpDesc);
|
||||
|
||||
// Cleanup intermediates
|
||||
wgpuShaderModuleRelease(shaderMod);
|
||||
wgpuPipelineLayoutRelease(pipelineLayout);
|
||||
wgpuBindGroupLayoutRelease(bgl);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Frame rendering
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Returns the surface texture for the current frame, or {.texture=nullptr} on
|
||||
// a skippable condition (timeout, occlusion) or an error.
|
||||
static WGPUSurfaceTexture getWindowSurface() {
|
||||
WGPUSurfaceTexture surfTex = {};
|
||||
wgpuSurfaceGetCurrentTexture(gSurface, &surfTex);
|
||||
if (surfTex.status == WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal ||
|
||||
surfTex.status == WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal)
|
||||
return surfTex;
|
||||
|
||||
// Timeout and Occluded are normal OS events (window covered / on a different Space).
|
||||
bool silent = surfTex.status == WGPUSurfaceGetCurrentTextureStatus_Timeout;
|
||||
#ifdef WGPU_H_
|
||||
silent = silent || surfTex.status == (WGPUSurfaceGetCurrentTextureStatus)WGPUSurfaceGetCurrentTextureStatus_Occluded;
|
||||
#endif
|
||||
if (!silent)
|
||||
fprintf(stderr, "Failed to get surface texture (status %d)\n", surfTex.status);
|
||||
if (surfTex.texture) wgpuTextureRelease(surfTex.texture);
|
||||
surfTex.texture = nullptr;
|
||||
return surfTex;
|
||||
}
|
||||
|
||||
static void renderFrame() {
|
||||
ZoneScoped;
|
||||
|
||||
// Update rotation angle
|
||||
float angle = (float)platformGetTime();
|
||||
wgpuQueueWriteBuffer(gQueue, gUniformBuf, 0, &angle, sizeof(float));
|
||||
|
||||
WGPUSurfaceTexture surfTex = getWindowSurface();
|
||||
if (!surfTex.texture) return;
|
||||
|
||||
WGPUTextureView view = wgpuTextureCreateView(surfTex.texture, nullptr);
|
||||
|
||||
// Command encoder
|
||||
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(gDevice, nullptr);
|
||||
|
||||
// Render pass
|
||||
WGPURenderPassColorAttachment colorAtt = {};
|
||||
colorAtt.view = view;
|
||||
colorAtt.loadOp = WGPULoadOp_Clear;
|
||||
colorAtt.storeOp = WGPUStoreOp_Store;
|
||||
colorAtt.clearValue = { 0.05, 0.05, 0.08, 1.0 };
|
||||
colorAtt.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
|
||||
|
||||
WGPURenderPassDescriptor passDesc = {};
|
||||
passDesc.colorAttachmentCount = 1;
|
||||
passDesc.colorAttachments = &colorAtt;
|
||||
|
||||
{
|
||||
ZoneScopedN("render-pass");
|
||||
TracyWebGPUNamedZone(gTracyCtx, tracyZone, encoder, passDesc, "triangle draw", true);
|
||||
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &passDesc);
|
||||
wgpuRenderPassEncoderSetPipeline(pass, gPipeline);
|
||||
wgpuRenderPassEncoderSetBindGroup(pass, 0, gBindGroup, 0, nullptr);
|
||||
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
|
||||
wgpuRenderPassEncoderEnd(pass);
|
||||
wgpuRenderPassEncoderRelease(pass);
|
||||
}
|
||||
|
||||
// Submit
|
||||
WGPUCommandBuffer cmdBuf = wgpuCommandEncoderFinish(encoder, nullptr);
|
||||
wgpuQueueSubmit(gQueue, 1, &cmdBuf);
|
||||
|
||||
// Present
|
||||
wgpuSurfacePresent(gSurface);
|
||||
|
||||
// Process Events
|
||||
wgpuInstanceProcessEvents(gInstance);
|
||||
TracyWebGPUCollect(gTracyCtx);
|
||||
|
||||
// Cleanup
|
||||
wgpuCommandBufferRelease(cmdBuf);
|
||||
wgpuCommandEncoderRelease(encoder);
|
||||
wgpuTextureViewRelease(view);
|
||||
wgpuTextureRelease(surfTex.texture);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Shutdown
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
static void shutdown() {
|
||||
fprintf(stderr, "application is shutting down...\n");
|
||||
TracyWebGPUDestroy(gTracyCtx);
|
||||
if (gBindGroup) wgpuBindGroupRelease(gBindGroup);
|
||||
if (gUniformBuf) wgpuBufferRelease(gUniformBuf);
|
||||
if (gPipeline) wgpuRenderPipelineRelease(gPipeline);
|
||||
if (gQueue) wgpuQueueRelease(gQueue);
|
||||
if (gDevice) wgpuDeviceRelease(gDevice);
|
||||
if (gAdapter) wgpuAdapterRelease(gAdapter);
|
||||
if (gSurface) wgpuSurfaceRelease(gSurface);
|
||||
if (gInstance) wgpuInstanceRelease(gInstance);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// main
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
if (!platformInit(kWidth, kHeight, "WebGPU Spinning Triangle"))
|
||||
return 1;
|
||||
|
||||
gInstance = wgpuCreateInstance(nullptr);
|
||||
if (!gInstance) return error(2, "Failed to create WebGPU instance.");
|
||||
|
||||
gSurface = platformCreateSurface(gInstance);
|
||||
if (!gSurface) return error(3, "Failed to create surface.");
|
||||
|
||||
if (initWebGPU() != 0) return 4;
|
||||
|
||||
platformRunLoop(renderFrame, shutdown);
|
||||
return 0;
|
||||
}
|
||||
@@ -2,20 +2,7 @@
|
||||
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
|
||||
<mime-type type="application/tracy">
|
||||
<comment>Tracy Profiler trace file</comment>
|
||||
<comment xml:lang="ar">ملف تتبع لمحلل الأداء Tracy</comment>
|
||||
<comment xml:lang="de">Trace-Datei des Tracy-Profilers</comment>
|
||||
<comment xml:lang="es">Archivo de traza del perfilador Tracy</comment>
|
||||
<comment xml:lang="fr">Fichier de trace du profileur Tracy</comment>
|
||||
<comment xml:lang="hi">Tracy प्रोफ़ाइलर ट्रेस फ़ाइल</comment>
|
||||
<comment xml:lang="it">File di traccia del profiler Tracy</comment>
|
||||
<comment xml:lang="ja">Tracy プロファイラーのトレースファイル</comment>
|
||||
<comment xml:lang="pl">Zrzut sesji profilera Tracy</comment>
|
||||
<comment xml:lang="pt">Ficheiro de rastreio do perfilador Tracy</comment>
|
||||
<comment xml:lang="pt_BR">Arquivo de rastreamento do perfilador Tracy</comment>
|
||||
<comment xml:lang="ru">Файл трассировки профилировщика Tracy</comment>
|
||||
<comment xml:lang="uk">Файл трасування профілювальника Tracy</comment>
|
||||
<comment xml:lang="zh_CN">Tracy 性能分析器跟踪文件</comment>
|
||||
<comment xml:lang="zh_TW">Tracy 效能分析器追蹤檔案</comment>
|
||||
<icon name="application-tracy"/>
|
||||
<magic>
|
||||
<match type="string" value="tlZ\x04" offset="0"/>
|
||||
|
||||
@@ -1,53 +1,12 @@
|
||||
[Desktop Entry]
|
||||
Version=1.5
|
||||
Version=1.0
|
||||
Type=Application
|
||||
Name=Tracy Profiler
|
||||
GenericName=Code profiler
|
||||
GenericName[ar]=محلل أداء الشيفرة البرمجية
|
||||
GenericName[de]=Code-Profiler
|
||||
GenericName[es]=Perfilador de código
|
||||
GenericName[fr]=Profileur de code
|
||||
GenericName[hi]=कोड प्रोफ़ाइलर
|
||||
GenericName[it]=Profiler del codice
|
||||
GenericName[ja]=コードプロファイラー
|
||||
GenericName[pl]=Profiler kodu
|
||||
GenericName[pt]=Analisador de desempenho de código
|
||||
GenericName[pt_BR]=Analisador de desempenho de código
|
||||
GenericName[ru]=Профилировщик кода
|
||||
GenericName[uk]=Профілювальник коду
|
||||
GenericName[zh_CN]=代码性能分析器
|
||||
GenericName[zh_TW]=程式碼效能分析器
|
||||
Comment=Examine code to see where it is slow
|
||||
Comment[ar]=افحص الشيفرة البرمجية لمعرفة مواضع البطء
|
||||
Comment[de]=Code untersuchen, um langsame Stellen zu finden
|
||||
Comment[es]=Examine el código para ver dónde es lento
|
||||
Comment[fr]=Examiner le code pour voir où il est lent
|
||||
Comment[hi]=कोड की जाँच करें कि वह कहाँ धीमा है
|
||||
Comment[it]=Esamina il codice per vedere dove è lento
|
||||
Comment[ja]=コードを調べて遅い箇所を見つける
|
||||
Comment[pl]=Przeanalizuj kod, aby znaleźć wolne miejsca
|
||||
Comment[pt]=Examine o código para ver onde é lento
|
||||
Comment[pt_BR]=Examine o código para ver onde ele é lento
|
||||
Comment[ru]=Изучите код, чтобы найти медленные места
|
||||
Comment[uk]=Досліджуйте код, щоб знайти повільні місця
|
||||
Comment[zh_CN]=检查代码,找出运行缓慢的部分
|
||||
Comment[zh_TW]=檢查程式碼,找出執行緩慢的部分
|
||||
Keywords=profiler;performance;tracing;frame;instrumentation;
|
||||
Keywords[ar]=محلل;أداء;تتبع;إطار;قياس;
|
||||
Keywords[de]=Profiler;Leistung;Tracing;Frame;Instrumentierung;
|
||||
Keywords[es]=perfilador;rendimiento;trazado;fotograma;instrumentación;
|
||||
Keywords[fr]=profileur;performance;traçage;trame;instrumentation;
|
||||
Keywords[hi]=प्रोफ़ाइलर;प्रदर्शन;ट्रेसिंग;फ़्रेम;इंस्ट्रुमेंटेशन;
|
||||
Keywords[it]=profiler;prestazioni;tracciamento;frame;strumentazione;
|
||||
Keywords[ja]=プロファイラー;パフォーマンス;トレース;フレーム;計測;
|
||||
Keywords[pl]=profiler;wydajność;śledzenie;klatka;instrumentacja;
|
||||
Keywords[pt]=perfilador;desempenho;rastreio;fotograma;instrumentação;
|
||||
Keywords[pt_BR]=perfilador;desempenho;rastreamento;quadro;instrumentação;
|
||||
Keywords[ru]=профилировщик;производительность;трассировка;кадр;инструментирование;
|
||||
Keywords[uk]=профілювальник;продуктивність;трасування;кадр;інструментування;
|
||||
Keywords[zh_CN]=分析器;性能;跟踪;帧;插桩;
|
||||
Keywords[zh_TW]=分析器;效能;追蹤;影格;插樁;
|
||||
Exec=tracy-profiler %f
|
||||
Comment[pl]=Znajdowanie wolno wykonującego się kodu
|
||||
Exec=/usr/bin/tracy %f
|
||||
Icon=tracy
|
||||
Terminal=false
|
||||
Categories=Development;Profiling;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Tracy MCP eval guide
|
||||
|
||||
This document covers the bindings-layer detail that the analysis
|
||||
guidance (`tracy://prompt`) does not.
|
||||
This document covers the bindings-layer detail that the curated catalog
|
||||
(`tracy://catalog`) and analysis guidance (`tracy://prompt`) do not.
|
||||
|
||||
## ctx
|
||||
|
||||
@@ -21,15 +21,8 @@ data surface. Common entry points:
|
||||
- Threads: `get_threads()`, `get_thread_name(tid)`, `get_thread_context_switches(tid)`
|
||||
- Messages / plots / locks / memory / callstacks: `get_messages()`, `get_plots()`,
|
||||
`get_locks()`, `get_memory_events()`, `get_callstack_frames(...)`
|
||||
- Sections: `get_sections()` — timed code sections from
|
||||
`TracySectionEnter`/`TracySectionLeave` instrumentation. Returns a list of
|
||||
`{category, start, end, text}` dicts (start/end in ns); `category` is the
|
||||
section's named group (multiple unrelated section sets can coexist in one
|
||||
capture).
|
||||
- Capture metadata: `get_capture_name()`, `get_capture_program()`,
|
||||
`get_first_time()`, `get_last_time()`, `get_resolution()`, `get_host_info()`
|
||||
- Readiness: `is_background_done()` — see "Instance lifecycle" below before
|
||||
querying zone/symbol stats right after `load_capture`.
|
||||
|
||||
Run `print([m for m in dir(ctx) if not m.startswith('_')])` for the full list.
|
||||
|
||||
@@ -48,23 +41,24 @@ Run `print([m for m in dir(ctx) if not m.startswith('_')])` for the full list.
|
||||
- Source-location IDs from `get_all_zone_source_locations()` are the join key
|
||||
between zone-name lookups and per-callsite queries.
|
||||
|
||||
## Common query patterns
|
||||
## Translating catalog entries to ctx Python
|
||||
|
||||
Small Python snippets for the queries you'll reach for most often:
|
||||
The catalog (`tracy://catalog`) lists curated queries. Each maps to a small
|
||||
Python snippet:
|
||||
|
||||
```python
|
||||
# top 10 hottest zones by total time
|
||||
# zone_list — top 10 hottest zones by total time
|
||||
top = sorted(ctx.get_all_zone_stats().items(),
|
||||
key=lambda kv: kv[1].total, reverse=True)[:10]
|
||||
for k, v in top:
|
||||
print(f"{v.total/1e6:.2f}ms count={v.count} {k}")
|
||||
|
||||
# primary frame set timing
|
||||
# frame_list — primary frame set timing
|
||||
times = ctx.get_frame_times() # ns per frame
|
||||
print(f"frames={len(times)} avg={sum(times)/len(times)/1e6:.2f}ms "
|
||||
f"p99={sorted(times)[int(len(times)*0.99)]/1e6:.2f}ms")
|
||||
|
||||
# stats for a named zone — find the srcloc id, then drill in
|
||||
# zone_stats for a named zone — find the srcloc id, then drill in
|
||||
import re
|
||||
matches = [k for k in ctx.get_all_zone_stats() if k.startswith("MyFunc ")]
|
||||
sid = int(re.search(r"<(\d+)>$", matches[0]).group(1))
|
||||
@@ -76,40 +70,3 @@ stats = ctx.get_zone_stats(sid)
|
||||
For long-running queries pass `async_mode=True` to `eval`; it returns
|
||||
`{task_id, status: "running"}`. Poll with the `task` tool
|
||||
(`action="poll", task_id=...`).
|
||||
|
||||
## Instance lifecycle
|
||||
|
||||
`tracy_mcp.py` runs as a long-lived singleton process shared across every
|
||||
MCP client (all VS Code windows), and every `live_connect`/`load_capture`
|
||||
instance holds its *entire* trace — zones, messages, callstacks, memory
|
||||
events — resident in memory for as long as that process runs. Nothing
|
||||
frees it just because your conversation ends.
|
||||
|
||||
- `load_capture` returns before zone/symbol statistics finish building — a
|
||||
background thread populates them after the file itself is read. Check
|
||||
`is_background_done()` (or `background_done` in `list_instances`) before
|
||||
relying on `get_all_zone_stats()` and similar stats-based queries; they
|
||||
can return empty or partial results until it's true. For small captures
|
||||
this finishes before you'd notice; for multi-GB ones it can take seconds.
|
||||
- Call `unload_capture(instance_id)` as soon as you're done analyzing a
|
||||
capture. Don't rely on automatic eviction as your primary cleanup path —
|
||||
treat it as a backstop for forgotten sessions, not a substitute.
|
||||
- `live_connect` caps a live session at `TRACY_MCP_LIVE_MEMORY_LIMIT_MB`
|
||||
(default 8192, override per-call or set 0 to disable) — a long-lived
|
||||
session on a busy target otherwise grows unbounded and can OOM-kill the
|
||||
whole server process. Hitting the cap disconnects that instance cleanly;
|
||||
data collected so far stays queryable and `save_trace`-able.
|
||||
- `list_instances` reports `idle_seconds`, `connected`, and `background_done`
|
||||
per instance; use it to spot stale ones before starting a new session,
|
||||
especially if you're about to load several captures for comparison.
|
||||
- The server provides three backstops, all configurable via environment
|
||||
variables at startup: it evicts the least-recently-used *evictable*
|
||||
instance (disconnected live sessions, or any loaded file capture — never
|
||||
a still-connected live one) once the instance count reaches
|
||||
`TRACY_MCP_MAX_INSTANCES` (default 4); it drops a disconnected live
|
||||
instance that's sat idle for `TRACY_MCP_DISCONNECTED_TTL_S` (default
|
||||
1800s / 30 min) so a session is still there for analysis right after the
|
||||
target disconnects, but doesn't linger forever if forgotten; and it drops
|
||||
a file-loaded capture that's sat idle for `TRACY_MCP_FILE_IDLE_TTL_S`
|
||||
(default 1800s) — safe to let expire since it's already durably on disk,
|
||||
just `load_capture` it again.
|
||||
|
||||
@@ -5,7 +5,6 @@ import asyncio
|
||||
import atexit
|
||||
import builtins
|
||||
import concurrent.futures
|
||||
import faulthandler
|
||||
import glob
|
||||
import io
|
||||
import os
|
||||
@@ -15,10 +14,8 @@ import socket
|
||||
import struct
|
||||
import sys
|
||||
import time
|
||||
import urllib.error
|
||||
import urllib.request
|
||||
import uuid
|
||||
from contextlib import asynccontextmanager, redirect_stdout
|
||||
from contextlib import redirect_stdout
|
||||
|
||||
import mcp.server.fastmcp as fastmcp
|
||||
|
||||
@@ -32,9 +29,7 @@ logging.getLogger("starlette").setLevel(logging.CRITICAL)
|
||||
_HERE = os.path.dirname(os.path.abspath(__file__))
|
||||
_PORT_FILE = os.path.join(_HERE, "tracy_mcp.port")
|
||||
_PID_FILE = os.path.join(_HERE, "tracy_mcp.pid")
|
||||
_CRASH_LOG_FILE = os.path.join(_HERE, "tracy_mcp.crash.log")
|
||||
_PREFERRED_PORT = int(os.environ.get("TRACY_MCP_PORT", "47380"))
|
||||
_TRANSPORT = os.environ.get("TRACY_MCP_TRANSPORT", "streamable-http").strip().lower()
|
||||
|
||||
# Shared documentation surfaces. system.prompt.md is Tracy Assist's source
|
||||
# system prompt; exposing it as an MCP resource keeps analysis guidance in
|
||||
@@ -160,26 +155,10 @@ async def _listen_broadcasts(timeout_s: float = 1.5) -> list[dict]:
|
||||
return list(seen.values())
|
||||
|
||||
|
||||
def _http_ping(port: int, timeout_s: float = 2.0) -> bool:
|
||||
"""Confirms the server answers HTTP, not just that its PID exists — a
|
||||
deadlocked process still passes os.kill(pid, 0). Any response, even an
|
||||
error one, proves the transport is alive; only a timeout or refused
|
||||
connection means it's not.
|
||||
"""
|
||||
path = mcp_server.settings.sse_path if _TRANSPORT == "sse" else mcp_server.settings.streamable_http_path
|
||||
try:
|
||||
urllib.request.urlopen(f"http://127.0.0.1:{port}{path}", timeout=timeout_s)
|
||||
return True
|
||||
except urllib.error.HTTPError:
|
||||
return True
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
|
||||
def _is_our_server_running() -> tuple[bool, int]:
|
||||
"""Check whether our server is running: PID alive AND responding to
|
||||
an HTTP self-ping (a hung process still passes os.kill(pid, 0)).
|
||||
Returns (running, port).
|
||||
"""
|
||||
Check the PID file to see if our server is already running.
|
||||
Returns (running, port). Uses os.kill(pid, 0) to confirm the process is alive.
|
||||
"""
|
||||
try:
|
||||
with open(_PID_FILE) as f:
|
||||
@@ -187,19 +166,9 @@ def _is_our_server_running() -> tuple[bool, int]:
|
||||
with open(_PORT_FILE) as f:
|
||||
port = int(f.read().strip())
|
||||
os.kill(pid, 0) # raises OSError if process is gone
|
||||
return True, port
|
||||
except Exception:
|
||||
return False, 0
|
||||
if not _http_ping(port):
|
||||
print(
|
||||
f"Tracy MCP process {pid} is alive (PID check passed) but isn't "
|
||||
f"responding on port {port} within {2.0:.0f}s -- likely hung/deadlocked, "
|
||||
f"not just busy. Starting a fresh server on a new port; kill PID {pid} "
|
||||
f"manually once you're able to (it's still holding the port and the "
|
||||
f"TracyServerBindings.pyd file lock).",
|
||||
file=sys.stderr,
|
||||
)
|
||||
return False, 0
|
||||
return True, port
|
||||
|
||||
|
||||
def _find_free_port() -> int:
|
||||
@@ -249,11 +218,8 @@ except ImportError:
|
||||
except ImportError:
|
||||
tracy_server = None
|
||||
|
||||
_MAX_INSTANCES = int(os.environ.get("TRACY_MCP_MAX_INSTANCES", "4"))
|
||||
_DISCONNECTED_TTL_S = float(os.environ.get("TRACY_MCP_DISCONNECTED_TTL_S", "1800"))
|
||||
_FILE_IDLE_TTL_S = float(os.environ.get("TRACY_MCP_FILE_IDLE_TTL_S", "1800"))
|
||||
_SWEEP_INTERVAL_S = float(os.environ.get("TRACY_MCP_SWEEP_INTERVAL_S", "300"))
|
||||
_DEFAULT_LIVE_MEMORY_LIMIT_MB = int(os.environ.get("TRACY_MCP_LIVE_MEMORY_LIMIT_MB", "8192"))
|
||||
mcp_server = fastmcp.FastMCP("Tracy Profiler")
|
||||
executor = concurrent.futures.ThreadPoolExecutor(max_workers=4)
|
||||
|
||||
|
||||
class Task:
|
||||
@@ -273,126 +239,7 @@ class TracyInstance:
|
||||
self.worker = worker
|
||||
self.path = None
|
||||
self.mtime = None
|
||||
self.last_used = time.time()
|
||||
# Wall-clock time the instance was first observed disconnected (live
|
||||
# instances only). None while connected or for file-loaded captures.
|
||||
self.disconnected_since: float | None = None
|
||||
|
||||
def touch(self) -> None:
|
||||
self.last_used = time.time()
|
||||
|
||||
def is_evictable(self) -> bool:
|
||||
"""True if this instance is safe to drop without losing in-progress data.
|
||||
|
||||
A live instance still connected is actively recording — never evict it
|
||||
automatically. Everything else (file captures, disconnected live
|
||||
instances) is fair game for the LRU cap.
|
||||
"""
|
||||
if self.worker is not None and self.path is None:
|
||||
try:
|
||||
return not self.worker.is_connected()
|
||||
except Exception:
|
||||
return True
|
||||
return True
|
||||
|
||||
|
||||
def _shutdown_worker(worker: object | None) -> None:
|
||||
if worker is None:
|
||||
return
|
||||
try:
|
||||
worker.shutdown()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
def _evict_idle() -> list[str]:
|
||||
"""Unload instances idle past their TTL: disconnected live instances
|
||||
past _DISCONNECTED_TTL_S, file-loaded captures past _FILE_IDLE_TTL_S
|
||||
(safe — already durably on disk). Connected live instances are never
|
||||
touched here.
|
||||
"""
|
||||
now = time.time()
|
||||
evicted = []
|
||||
for name, inst in list(instances.items()):
|
||||
if inst.path is not None:
|
||||
if now - inst.last_used >= _FILE_IDLE_TTL_S:
|
||||
del instances[name]
|
||||
_shutdown_worker(inst.worker)
|
||||
evicted.append(name)
|
||||
continue
|
||||
if inst.worker is None:
|
||||
continue
|
||||
try:
|
||||
connected = inst.worker.is_connected()
|
||||
except Exception:
|
||||
connected = False
|
||||
if connected:
|
||||
inst.disconnected_since = None
|
||||
continue
|
||||
if inst.disconnected_since is None:
|
||||
inst.disconnected_since = now
|
||||
continue
|
||||
if now - inst.disconnected_since >= _DISCONNECTED_TTL_S:
|
||||
del instances[name]
|
||||
_shutdown_worker(inst.worker)
|
||||
evicted.append(name)
|
||||
return evicted
|
||||
|
||||
|
||||
def _evict_for_capacity(exclude: str | None = None) -> str | None:
|
||||
"""If at/over _MAX_INSTANCES, drop the least-recently-used evictable
|
||||
instance to make room for a new one. Returns the evicted name, if any."""
|
||||
if len(instances) < _MAX_INSTANCES:
|
||||
return None
|
||||
candidates = [
|
||||
inst for name, inst in instances.items()
|
||||
if name != exclude and inst.is_evictable()
|
||||
]
|
||||
if not candidates:
|
||||
return None
|
||||
victim = min(candidates, key=lambda inst: inst.last_used)
|
||||
del instances[victim.name]
|
||||
_shutdown_worker(victim.worker)
|
||||
return victim.name
|
||||
|
||||
|
||||
async def _sweep_loop() -> None:
|
||||
"""Periodic eviction sweep, doubling as a heartbeat — distinguishes a
|
||||
crashed process (see faulthandler) from a hung one (stops producing
|
||||
these lines). flush=True since a hang is exactly when buffering would
|
||||
hide the last known-good timestamp.
|
||||
"""
|
||||
start = time.time()
|
||||
while True:
|
||||
await asyncio.sleep(_SWEEP_INTERVAL_S)
|
||||
try:
|
||||
evicted = _evict_idle()
|
||||
except Exception:
|
||||
evicted = None
|
||||
print(
|
||||
f"[heartbeat] uptime={int(time.time() - start)}s "
|
||||
f"instances={len(instances)} tasks={len(tasks)} "
|
||||
f"evicted={evicted or 'none'}",
|
||||
file=sys.stderr,
|
||||
flush=True,
|
||||
)
|
||||
|
||||
|
||||
@asynccontextmanager
|
||||
async def _lifespan(_server: fastmcp.FastMCP):
|
||||
sweep_task = asyncio.create_task(_sweep_loop())
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
sweep_task.cancel()
|
||||
try:
|
||||
await sweep_task
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
|
||||
|
||||
mcp_server = fastmcp.FastMCP("Tracy Profiler", lifespan=_lifespan)
|
||||
executor = concurrent.futures.ThreadPoolExecutor(max_workers=4)
|
||||
|
||||
instances: dict[str, TracyInstance] = {}
|
||||
tasks: dict[str, Task] = {}
|
||||
@@ -411,7 +258,8 @@ def _prompt_resource() -> str:
|
||||
@mcp_server.resource("tracy://eval-guide")
|
||||
def _eval_guide_resource() -> str:
|
||||
"""Bindings-layer guide for the eval tool: ctx object model, time units,
|
||||
source-location ID semantics, and worked examples of common ctx queries."""
|
||||
source-location ID semantics, and worked examples translating catalog
|
||||
entries into ctx Python."""
|
||||
return _read_text(_EVAL_GUIDE_PATH)
|
||||
|
||||
|
||||
@@ -425,34 +273,13 @@ async def list_captures() -> list[str]:
|
||||
|
||||
@mcp_server.tool()
|
||||
async def list_instances() -> list[dict]:
|
||||
"""List all loaded Tracy instances and captures with metadata.
|
||||
|
||||
Each full trace stays resident in memory for as long as this server
|
||||
process runs (it's a singleton shared across all MCP clients) until
|
||||
unloaded. `idle_seconds` is how long since this instance was last used
|
||||
via `eval`/`save_trace` — call `unload_capture` on ones you no longer
|
||||
need instead of waiting for automatic eviction. Automatic eviction kicks
|
||||
in at the `TRACY_MCP_MAX_INSTANCES` cap (LRU, connected live instances
|
||||
are never evicted), after a disconnected live instance sits idle past
|
||||
`TRACY_MCP_DISCONNECTED_TTL_S`, or after a file-loaded capture sits idle
|
||||
past `TRACY_MCP_FILE_IDLE_TTL_S` — it's already durably on disk, so
|
||||
nothing is lost; just `load_capture` it again.
|
||||
|
||||
`background_done: false` means a just-loaded capture is still building
|
||||
zone/symbol statistics on a background thread — `get_all_zone_stats`
|
||||
and similar stats-based `eval` queries can return empty or partial
|
||||
results until this flips to true.
|
||||
"""
|
||||
now = time.time()
|
||||
"""List all loaded Tracy instances and captures with metadata."""
|
||||
return [
|
||||
{
|
||||
"id": name,
|
||||
"path": inst.path,
|
||||
"mtime": inst.mtime,
|
||||
"live": inst.path is None,
|
||||
"connected": inst.worker.is_connected() if inst.path is None and inst.worker else None,
|
||||
"background_done": inst.worker.is_background_done() if inst.worker else None,
|
||||
"idle_seconds": now - inst.last_used,
|
||||
"live": inst.path is None
|
||||
}
|
||||
for name, inst in instances.items()
|
||||
]
|
||||
@@ -484,25 +311,11 @@ async def discover_instances(port_range: str = "8086-8095") -> list[dict]:
|
||||
|
||||
|
||||
@mcp_server.tool()
|
||||
async def live_connect(
|
||||
address: str = "127.0.0.1",
|
||||
port: int = 8086,
|
||||
alias: str | None = None,
|
||||
memory_limit_mb: int | None = None,
|
||||
) -> str:
|
||||
async def live_connect(address: str = "127.0.0.1", port: int = 8086, alias: str | None = None) -> str:
|
||||
"""
|
||||
Connect to a live running Tracy-instrumented application.
|
||||
|
||||
Wraps Worker(addr, port, memoryLimit). A long-lived session on a busy
|
||||
target grows unbounded otherwise -- every zone/message/memory event
|
||||
stays resident until disconnect, which can OOM-kill this whole process
|
||||
rather than just the one instance. memory_limit_mb defaults to
|
||||
TRACY_MCP_LIVE_MEMORY_LIMIT_MB (8192 if unset); pass 0 to disable.
|
||||
Hitting the limit disconnects that Worker cleanly (Tracy's own
|
||||
QueryTerminate path) -- already-collected data stays queryable and
|
||||
save_trace-able, it just stops growing.
|
||||
|
||||
Returns the instance_id.
|
||||
Wraps Worker(addr, port, memoryLimit=-1). Returns the instance_id.
|
||||
"""
|
||||
if not tracy_server:
|
||||
return "Error: Tracy Server bindings not found."
|
||||
@@ -524,10 +337,8 @@ async def live_connect(
|
||||
f"the target against a matching Tracy version."
|
||||
)
|
||||
|
||||
limit_mb = _DEFAULT_LIVE_MEMORY_LIMIT_MB if memory_limit_mb is None else memory_limit_mb
|
||||
memory_limit = limit_mb * 1024 * 1024 if limit_mb > 0 else -1
|
||||
try:
|
||||
w = tracy_server.Worker(address, port, memory_limit)
|
||||
w = tracy_server.Worker(address, port)
|
||||
except Exception as e:
|
||||
return f"Failed to connect: {str(e)}"
|
||||
|
||||
@@ -571,14 +382,9 @@ async def live_connect(
|
||||
)
|
||||
|
||||
name = alias or f"live_{address}_{port}"
|
||||
if name in instances:
|
||||
_shutdown_worker(instances[name].worker)
|
||||
evicted = _evict_for_capacity(exclude=name)
|
||||
instances[name] = TracyInstance(name, w)
|
||||
note = f" (evicted idle instance '{evicted}' to stay under the {_MAX_INSTANCES}-instance cap)" if evicted else ""
|
||||
limit_note = f"{limit_mb}MB memory limit" if limit_mb > 0 else "no memory limit"
|
||||
return (
|
||||
f"Connected to live instance as '{name}'{note} ({limit_note}). "
|
||||
f"Connected to live instance as '{name}'. "
|
||||
f"Before your first eval, read resources tracy://prompt "
|
||||
f"(analysis guidance) and tracy://eval-guide (ctx object model, "
|
||||
f"ns time units, srcloc IDs)."
|
||||
@@ -598,12 +404,6 @@ async def load_capture(path: str, alias: str | None = None) -> str:
|
||||
|
||||
If you don't already have a path, call `list_captures` first — it lists
|
||||
.tracy files in the TRACY_CAPTURES_DIR environment directory.
|
||||
|
||||
Loading returns before zone/symbol statistics finish building — a
|
||||
background thread populates them after the file itself is read. Check
|
||||
`background_done` in `list_instances` (or poll it) before relying on
|
||||
`get_all_zone_stats` and similar stats-based `eval` queries; they can
|
||||
return empty or partial results until it's true.
|
||||
"""
|
||||
if not tracy_server:
|
||||
return "Error: Tracy Server bindings not found."
|
||||
@@ -618,11 +418,7 @@ async def load_capture(path: str, alias: str | None = None) -> str:
|
||||
if name in instances:
|
||||
inst = instances[name]
|
||||
if inst.path == path and inst.mtime == mtime:
|
||||
inst.touch()
|
||||
return f"Instance '{name}' is already loaded and up to date."
|
||||
_shutdown_worker(inst.worker)
|
||||
|
||||
evicted = _evict_for_capacity(exclude=name)
|
||||
|
||||
f = tracy_server.open_file(path)
|
||||
w = tracy_server.create_worker_from_file(f)
|
||||
@@ -630,9 +426,8 @@ async def load_capture(path: str, alias: str | None = None) -> str:
|
||||
inst.path = path
|
||||
inst.mtime = mtime
|
||||
instances[name] = inst
|
||||
note = f" (evicted idle instance '{evicted}' to stay under the {_MAX_INSTANCES}-instance cap)" if evicted else ""
|
||||
return (
|
||||
f"Loaded as '{name}'{note}. "
|
||||
f"Loaded as '{name}'. "
|
||||
f"Before your first eval, read resources tracy://prompt "
|
||||
f"(analysis guidance) and tracy://eval-guide (ctx object model, "
|
||||
f"ns time units, srcloc IDs)."
|
||||
@@ -681,7 +476,6 @@ async def save_trace(
|
||||
instance = instances[instance_id]
|
||||
if not instance.worker:
|
||||
return f"Error: Instance '{instance_id}' has no worker."
|
||||
instance.touch()
|
||||
|
||||
if not os.path.isabs(path):
|
||||
if captures_dir and os.path.basename(path) == path:
|
||||
@@ -748,18 +542,9 @@ async def _execute_save(worker: object, path: str, level: int, streams: int, fi_
|
||||
|
||||
@mcp_server.tool()
|
||||
async def unload_capture(instance_id: str) -> str:
|
||||
"""Unload a Tracy instance and release its memory.
|
||||
|
||||
Prefer calling this as soon as you're done analyzing a capture — every
|
||||
loaded instance holds the *entire* trace (zones, messages, callstacks,
|
||||
memory events) in memory for as long as this server process runs, and
|
||||
the server is a long-lived singleton shared across all MCP clients.
|
||||
Automatic eviction exists as a backstop (see `list_instances`), not a
|
||||
substitute for unloading what you no longer need.
|
||||
"""
|
||||
"""Unload a Tracy instance and release its memory."""
|
||||
if instance_id in instances:
|
||||
inst = instances.pop(instance_id)
|
||||
_shutdown_worker(inst.worker)
|
||||
del instances[instance_id]
|
||||
return f"Instance '{instance_id}' unloaded."
|
||||
return f"Instance '{instance_id}' not found."
|
||||
|
||||
@@ -781,7 +566,6 @@ async def tracy_eval(code: str, instance_id: str, async_mode: bool = False) -> o
|
||||
instance = instances[instance_id]
|
||||
if not instance.worker:
|
||||
return f"Error: Instance '{instance_id}' has no worker."
|
||||
instance.touch()
|
||||
|
||||
if not async_mode:
|
||||
return await _execute_eval(code, instance.worker)
|
||||
@@ -891,22 +675,8 @@ async def shutdown_server() -> str:
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Enabled before anything touches the native bindings, so a genuine
|
||||
# fatal crash (segfault etc.) writes a thread-state traceback to disk
|
||||
# before the process dies — works on Windows via
|
||||
# SetUnhandledExceptionFilter, same mechanism as POSIX signals.
|
||||
_crash_log_fh = open(_CRASH_LOG_FILE, "a", encoding="utf-8")
|
||||
faulthandler.enable(file=_crash_log_fh, all_threads=True)
|
||||
|
||||
atexit.register(_cleanup_pid_files)
|
||||
|
||||
if _TRANSPORT not in ("sse", "streamable-http"):
|
||||
print(
|
||||
"TRACY_MCP_TRANSPORT must be 'sse' or 'streamable-http'.",
|
||||
file=sys.stderr,
|
||||
)
|
||||
sys.exit(1)
|
||||
|
||||
running, existing_port = _is_our_server_running()
|
||||
if running:
|
||||
print(
|
||||
@@ -919,17 +689,12 @@ if __name__ == "__main__":
|
||||
port = _find_free_port()
|
||||
_write_pid_and_port(port)
|
||||
|
||||
path = (
|
||||
mcp_server.settings.sse_path
|
||||
if _TRANSPORT == "sse"
|
||||
else mcp_server.settings.streamable_http_path
|
||||
)
|
||||
print(f"Tracy MCP listening on http://127.0.0.1:{port}{path}", file=sys.stderr)
|
||||
print(f"Tracy MCP listening on http://127.0.0.1:{port}/sse", file=sys.stderr)
|
||||
|
||||
mcp_server.settings.host = "127.0.0.1"
|
||||
mcp_server.settings.port = port
|
||||
try:
|
||||
mcp_server.run(transport=_TRANSPORT)
|
||||
mcp_server.run(transport="sse")
|
||||
except KeyboardInterrupt:
|
||||
print("\nTracy MCP server stopped.", file=sys.stderr)
|
||||
sys.exit(0)
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
{
|
||||
"version": 10,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "common",
|
||||
"hidden": true,
|
||||
"binaryDir": "${sourceDir}/build-${presetName}",
|
||||
"generator": "Ninja",
|
||||
"cacheVariables": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"displayName": "Debug configuration",
|
||||
"inherits": "common",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "release",
|
||||
"displayName": "Release configuration",
|
||||
"inherits": "common",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -12,15 +12,12 @@ sed -i -e 's@\\LMB{}~@@g' _tmp.tex
|
||||
sed -i -e 's@\\MMB{}~@@g' _tmp.tex
|
||||
sed -i -e 's@\\RMB{}~@@g' _tmp.tex
|
||||
sed -i -e 's@\\Scroll{}~@@g' _tmp.tex
|
||||
sed -i -e 's@\\textsigma@σ@g' _tmp.tex
|
||||
|
||||
# Resolve \circled{} markers and lstlisting escapeinside (@...@) snippets, which
|
||||
# pandoc would otherwise emit verbatim or drop, to their Unicode equivalents.
|
||||
sed -i -e 's|@\\circled{a}@|(a)|g' -e 's|@\\circled{b}@|(b)|g' -e 's|@\\circled{c}@|(c)|g' _tmp.tex
|
||||
sed -i -e 's|\\circled{a}|(a)|g' -e 's|\\circled{b}|(b)|g' -e 's|\\circled{c}|(c)|g' _tmp.tex
|
||||
sed -i -e 's|@\\ldots@|…|g' _tmp.tex
|
||||
# pandoc doens't recognize this lstlisting option and emits it verbatim
|
||||
sed -i -e 's|,\?escapeinside={}{}||g' _tmp.tex
|
||||
|
||||
sed -i -e 's@\\nameref{quicklook}@A quick look at Tracy Profiler@g' _tmp.tex
|
||||
sed -i -e 's@\\nameref{firststeps}@First steps@g' _tmp.tex
|
||||
|
||||
977
manual/tracy.md
544
manual/tracy.tex
@@ -1,31 +0,0 @@
|
||||
{
|
||||
"version": 10,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "common",
|
||||
"hidden": true,
|
||||
"binaryDir": "${sourceDir}/build-${presetName}",
|
||||
"generator": "Ninja",
|
||||
"cacheVariables": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"displayName": "Debug configuration",
|
||||
"inherits": "common",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "release",
|
||||
"displayName": "Release configuration",
|
||||
"inherits": "common",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
project('tracy', ['cpp'], version: '0', meson_version: '>=1.3.0', default_options : ['cpp_std=c++11'])
|
||||
project('tracy', ['cpp'], version: '0.13.1', meson_version: '>=1.3.0', default_options : ['cpp_std=c++11'])
|
||||
|
||||
# internal compiler flags
|
||||
tracy_compile_args = []
|
||||
@@ -192,16 +192,13 @@ common_includes = [
|
||||
'public/common/TracyApi.h',
|
||||
'public/common/TracyColor.hpp',
|
||||
'public/common/TracyForceInline.hpp',
|
||||
'public/common/TracyFormat.h',
|
||||
'public/common/TracyMutex.hpp',
|
||||
'public/common/TracyProtocol.hpp',
|
||||
'public/common/TracyQueue.hpp',
|
||||
'public/common/TracySocket.hpp',
|
||||
'public/common/TracyStackFrames.hpp',
|
||||
'public/common/TracyString.hpp',
|
||||
'public/common/TracySystem.hpp',
|
||||
'public/common/TracyTaggedUserlandAddress.hpp',
|
||||
'public/common/TracyVersion.hpp',
|
||||
'public/common/TracyWinFamily.hpp',
|
||||
'public/common/TracyYield.hpp'
|
||||
]
|
||||
|
||||
@@ -8,12 +8,7 @@ set_option(LEGACY "Instead of Wayland, use the legacy X11 backend on Linux" OFF)
|
||||
set_option(SELF_PROFILE "Enable self-profiling" OFF)
|
||||
set_option_value(SANITIZE "Sanitizer parameters" "")
|
||||
|
||||
if(APPLE)
|
||||
set_option(BUNDLE "Build a macOS application bundle" OFF)
|
||||
endif()
|
||||
|
||||
set(NO_STATISTICS OFF)
|
||||
set(VENDOR_GUI ON)
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../cmake/version.cmake)
|
||||
|
||||
@@ -49,16 +44,10 @@ ExternalProject_Add(embed
|
||||
)
|
||||
|
||||
function(Embed LIST NAME FILE)
|
||||
cmake_parse_arguments(EMBED "TEXT" "" "" ${ARGN})
|
||||
if(EMBED_TEXT)
|
||||
set(EMBED_FLAGS -t)
|
||||
else()
|
||||
set(EMBED_FLAGS)
|
||||
endif()
|
||||
add_custom_command(
|
||||
OUTPUT data/${NAME}.cpp data/${NAME}.hpp
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory data
|
||||
COMMAND ${CMAKE_CURRENT_BINARY_DIR}/embed ${EMBED_FLAGS} ${NAME} ${CMAKE_CURRENT_LIST_DIR}/${FILE} data/${NAME}
|
||||
COMMAND ${CMAKE_CURRENT_BINARY_DIR}/embed ${NAME} ${CMAKE_CURRENT_LIST_DIR}/${FILE} data/${NAME}
|
||||
DEPENDS embed ${CMAKE_CURRENT_LIST_DIR}/${FILE}
|
||||
)
|
||||
list(APPEND ${LIST} data/${NAME}.cpp)
|
||||
@@ -81,7 +70,6 @@ set(SERVER_FILES
|
||||
TracyMarkdown.cpp
|
||||
TracyMicroArchitecture.cpp
|
||||
TracyMouse.cpp
|
||||
TracyNameGen.cpp
|
||||
TracyProtoHistory.cpp
|
||||
TracySourceContents.cpp
|
||||
TracySourceTokenizer.cpp
|
||||
@@ -106,7 +94,6 @@ set(SERVER_FILES
|
||||
TracyView_FindZone.cpp
|
||||
TracyView_FlameGraph.cpp
|
||||
TracyView_FrameOverview.cpp
|
||||
TracyView_FrameStatistics.cpp
|
||||
TracyView_FrameTimeline.cpp
|
||||
TracyView_FrameTree.cpp
|
||||
TracyView_GpuTimeline.cpp
|
||||
@@ -128,7 +115,6 @@ set(SERVER_FILES
|
||||
TracyView_ZoneInfo.cpp
|
||||
TracyView_ZoneTimeline.cpp
|
||||
TracyWeb.cpp
|
||||
TracyWindowConstraints.cpp
|
||||
)
|
||||
|
||||
if(NOT EMSCRIPTEN)
|
||||
@@ -159,12 +145,10 @@ set(PROFILER_FILES
|
||||
src/winmainArchDiscovery.cpp
|
||||
)
|
||||
|
||||
Embed(PROFILER_FILES PersonalityAnnoyed src/llm/personality.annoyed.md TEXT)
|
||||
Embed(PROFILER_FILES PersonalityEmotion src/llm/personality.emotion.md TEXT)
|
||||
Embed(PROFILER_FILES SystemPrompt src/llm/system.prompt.md TEXT)
|
||||
Embed(PROFILER_FILES SkillCallstack src/llm/skill.callstack.md TEXT)
|
||||
Embed(PROFILER_FILES SkillOptimization src/llm/skill.optimization.md TEXT)
|
||||
Embed(PROFILER_FILES ToolsJson src/llm/tools.json TEXT)
|
||||
Embed(PROFILER_FILES SystemPrompt src/llm/system.prompt.md)
|
||||
Embed(PROFILER_FILES SkillCallstack src/llm/skill.callstack.md)
|
||||
Embed(PROFILER_FILES SkillOptimization src/llm/skill.optimization.md)
|
||||
Embed(PROFILER_FILES ToolsJson src/llm/tools.json)
|
||||
|
||||
Embed(PROFILER_FILES FontFixed src/font/FiraCode-Retina.ttf)
|
||||
Embed(PROFILER_FILES FontIcons src/font/Font\ Awesome\ 7\ Free-Solid-900.otf)
|
||||
@@ -174,32 +158,28 @@ Embed(PROFILER_FILES FontItalic src/font/Roboto-Italic.ttf)
|
||||
Embed(PROFILER_FILES FontBoldItalic src/font/Roboto-BoldItalic.ttf)
|
||||
Embed(PROFILER_FILES FontEmoji src/font/NotoEmoji-Regular.ttf)
|
||||
|
||||
Embed(PROFILER_FILES Manual ../manual/tracy.md TEXT)
|
||||
Embed(PROFILER_FILES Manual ../manual/tracy.md)
|
||||
|
||||
Embed(PROFILER_FILES Text100Million src/achievements/100Million.md TEXT)
|
||||
Embed(PROFILER_FILES TextConnectToClient src/achievements/ConnectToClient.md TEXT)
|
||||
Embed(PROFILER_FILES TextFindZone src/achievements/FindZone.md TEXT)
|
||||
Embed(PROFILER_FILES TextFrameImages src/achievements/FrameImages.md TEXT)
|
||||
Embed(PROFILER_FILES TextGlobalSettings src/achievements/GlobalSettings.md TEXT)
|
||||
Embed(PROFILER_FILES TextInstrumentationIntro src/achievements/InstrumentationIntro.md TEXT)
|
||||
Embed(PROFILER_FILES TextInstrumentationStatistics src/achievements/InstrumentationStatistics.md TEXT)
|
||||
Embed(PROFILER_FILES TextInstrumentFrames src/achievements/InstrumentFrames.md TEXT)
|
||||
Embed(PROFILER_FILES TextIntro src/achievements/Intro.md TEXT)
|
||||
Embed(PROFILER_FILES TextLoadTrace src/achievements/LoadTrace.md TEXT)
|
||||
Embed(PROFILER_FILES TextSamplingIntro src/achievements/SamplingIntro.md TEXT)
|
||||
Embed(PROFILER_FILES TextSaveTrace src/achievements/SaveTrace.md TEXT)
|
||||
Embed(PROFILER_FILES Text100Million src/achievements/100Million.md)
|
||||
Embed(PROFILER_FILES TextConnectToClient src/achievements/ConnectToClient.md)
|
||||
Embed(PROFILER_FILES TextFindZone src/achievements/FindZone.md)
|
||||
Embed(PROFILER_FILES TextFrameImages src/achievements/FrameImages.md)
|
||||
Embed(PROFILER_FILES TextGlobalSettings src/achievements/GlobalSettings.md)
|
||||
Embed(PROFILER_FILES TextInstrumentationIntro src/achievements/InstrumentationIntro.md)
|
||||
Embed(PROFILER_FILES TextInstrumentationStatistics src/achievements/InstrumentationStatistics.md)
|
||||
Embed(PROFILER_FILES TextInstrumentFrames src/achievements/InstrumentFrames.md)
|
||||
Embed(PROFILER_FILES TextIntro src/achievements/Intro.md)
|
||||
Embed(PROFILER_FILES TextLoadTrace src/achievements/LoadTrace.md)
|
||||
Embed(PROFILER_FILES TextSamplingIntro src/achievements/SamplingIntro.md)
|
||||
Embed(PROFILER_FILES TextSaveTrace src/achievements/SaveTrace.md)
|
||||
|
||||
set(INCLUDES "${CMAKE_CURRENT_BINARY_DIR}")
|
||||
set(LIBS "")
|
||||
|
||||
if(USE_WAYLAND)
|
||||
pkg_check_modules(WAYLAND REQUIRED egl wayland-egl wayland-cursor xkbcommon)
|
||||
pkg_check_modules(WAYLAND_CLIENT REQUIRED wayland-client)
|
||||
if(WAYLAND_CLIENT_VERSION VERSION_LESS 1.22)
|
||||
message(WARNING "libwayland ${WAYLAND_CLIENT_VERSION} is too old and does not provide version 6 of the core protocol. Building in this configuration is not supported and will result in reduced functionality.")
|
||||
endif()
|
||||
set(INCLUDES "${INCLUDES};${WAYLAND_INCLUDE_DIRS}")
|
||||
set(LIBS "${LIBS};${WAYLAND_LINK_LIBRARIES}")
|
||||
set(LIBS "${LIBS};${WAYLAND_LIBRARIES}")
|
||||
set(PROFILER_FILES ${PROFILER_FILES}
|
||||
src/BackendWayland.cpp
|
||||
)
|
||||
@@ -272,25 +252,6 @@ if(WIN32)
|
||||
)
|
||||
add_executable(${PROJECT_NAME} WIN32 ${PROFILER_FILES} ${COMMON_FILES} ${SERVER_FILES})
|
||||
set_property(DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
|
||||
elseif(APPLE AND BUNDLE)
|
||||
set(ICON_SRC ${CMAKE_CURRENT_LIST_DIR}/../icon/icon.png)
|
||||
set(ICON_ICNS ${CMAKE_CURRENT_BINARY_DIR}/icon.icns)
|
||||
add_custom_command(
|
||||
OUTPUT ${ICON_ICNS}
|
||||
COMMAND sips -s format icns ${ICON_SRC} --out ${ICON_ICNS}
|
||||
DEPENDS ${ICON_SRC}
|
||||
)
|
||||
set_source_files_properties(${ICON_ICNS} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
||||
add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${PROFILER_FILES} ${COMMON_FILES} ${SERVER_FILES} ${ICON_ICNS})
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_LIST_DIR}/macos/Info.plist.in
|
||||
MACOSX_BUNDLE_BUNDLE_NAME "Tracy Profiler"
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER "pl.nereid.tracy"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${TRACY_VERSION_STRING}
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${TRACY_VERSION_STRING}
|
||||
MACOSX_BUNDLE_ICON_FILE icon.icns
|
||||
MACOSX_BUNDLE_COPYRIGHT "Bartosz Taudul"
|
||||
)
|
||||
else()
|
||||
add_executable(${PROJECT_NAME} ${PROFILER_FILES} ${COMMON_FILES} ${SERVER_FILES})
|
||||
endif()
|
||||
@@ -332,19 +293,7 @@ if(NOT EMSCRIPTEN)
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
-pthread
|
||||
-sASSERTIONS=0
|
||||
-sINITIAL_MEMORY=384mb
|
||||
-sALLOW_MEMORY_GROWTH=1
|
||||
-sMAXIMUM_MEMORY=4gb
|
||||
-sSTACK_SIZE=1048576
|
||||
-sPTHREAD_POOL_SIZE=8
|
||||
-sEXPORTED_FUNCTIONS=_main,_nativeOpenFile,_tracy_paste_clipboard
|
||||
-sEXPORTED_RUNTIME_METHODS=ccall
|
||||
-sENVIRONMENT=web,worker
|
||||
--preload-file embed.tracy
|
||||
)
|
||||
target_link_options(${PROJECT_NAME} PRIVATE -pthread -sASSERTIONS=0 -sINITIAL_MEMORY=384mb -sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=4gb -sSTACK_SIZE=1048576 -sWASM_BIGINT=1 -sPTHREAD_POOL_SIZE=8 -sEXPORTED_FUNCTIONS=_main,_nativeOpenFile,_tracy_paste_clipboard -sEXPORTED_RUNTIME_METHODS=ccall -sENVIRONMENT=web,worker --preload-file embed.tracy)
|
||||
|
||||
file(DOWNLOAD https://share.nereid.pl/i/embed.tracy ${CMAKE_CURRENT_BINARY_DIR}/embed.tracy EXPECTED_MD5 ca0fa4f01e7b8ca5581daa16b16c768d)
|
||||
file(COPY ${CMAKE_CURRENT_LIST_DIR}/wasm/index.html DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
{
|
||||
"version": 10,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "common",
|
||||
"hidden": true,
|
||||
"binaryDir": "${sourceDir}/build-${presetName}",
|
||||
"generator": "Ninja",
|
||||
"cacheVariables": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"displayName": "Debug configuration",
|
||||
"inherits": "common",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "release",
|
||||
"displayName": "Release configuration",
|
||||
"inherits": "common",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "profile",
|
||||
"displayName": "Self-profiling configuration",
|
||||
"inherits": "release",
|
||||
"cacheVariables": {
|
||||
"SELF_PROFILE": "1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "web",
|
||||
"displayName": "Web build",
|
||||
"inherits": "release",
|
||||
"cacheVariables": {
|
||||
"CMAKE_TOOLCHAIN_FILE": "~/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -eu
|
||||
|
||||
# Builds the profiler as an AppImage. The Wayland client libraries are built
|
||||
# from a pinned release and bundled, so the core protocol version does not
|
||||
# depend on what the build host provides. Everything else that is host-coupled
|
||||
# (glibc, EGL, dbus, xkbcommon, OpenSSL) is left to the target system, which
|
||||
# is expected to be reasonably current. The build host sets the glibc floor,
|
||||
# so this should run on the oldest distro release that is still supported.
|
||||
|
||||
ROOT=$(cd "$(dirname "$0")/../.." && pwd)
|
||||
BUILD="$ROOT/profiler/build-appimage"
|
||||
PREFIX="$BUILD/wayland"
|
||||
APPDIR="$BUILD/AppDir"
|
||||
|
||||
WAYLAND_VERSION=1.25.0
|
||||
APPIMAGETOOL_URL="https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
|
||||
|
||||
mkdir -p "$BUILD"
|
||||
|
||||
if [ ! -e "$PREFIX/lib/pkgconfig/wayland-client.pc" ]; then
|
||||
git clone --depth 1 --branch $WAYLAND_VERSION https://gitlab.freedesktop.org/wayland/wayland.git "$BUILD/wayland-src"
|
||||
meson setup "$BUILD/wayland-build" "$BUILD/wayland-src" \
|
||||
--prefix "$PREFIX" --libdir lib --buildtype release \
|
||||
-Ddocumentation=false -Dtests=false -Ddtd_validation=false
|
||||
meson install -C "$BUILD/wayland-build"
|
||||
fi
|
||||
export PKG_CONFIG_PATH="$PREFIX/lib/pkgconfig"
|
||||
export PATH="$PREFIX/bin:$PATH"
|
||||
|
||||
cmake -B "$BUILD/profiler" -S "$ROOT/profiler" -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DNO_ISA_EXTENSIONS=ON \
|
||||
-DCMAKE_BUILD_RPATH='$ORIGIN/../lib' \
|
||||
-DDOWNLOAD_CAPSTONE=ON \
|
||||
-DDOWNLOAD_FREETYPE=ON \
|
||||
-DDOWNLOAD_LIBCURL=ON \
|
||||
-DDOWNLOAD_PUGIXML=ON \
|
||||
${GIT_REV:+-DGIT_REV=$GIT_REV}
|
||||
cmake --build "$BUILD/profiler" --parallel "$(nproc)"
|
||||
|
||||
rm -rf "$APPDIR"
|
||||
mkdir -p "$APPDIR/usr/bin" "$APPDIR/usr/lib" \
|
||||
"$APPDIR/usr/share/applications" \
|
||||
"$APPDIR/usr/share/mime/packages" \
|
||||
"$APPDIR/usr/share/icons/hicolor/scalable/apps" \
|
||||
"$APPDIR/usr/share/icons/hicolor/scalable/mimetypes"
|
||||
|
||||
cp "$BUILD/profiler/tracy-profiler" "$APPDIR/usr/bin/"
|
||||
strip "$APPDIR/usr/bin/tracy-profiler"
|
||||
patchelf --set-rpath '$ORIGIN/../lib' "$APPDIR/usr/bin/tracy-profiler"
|
||||
cp "$PREFIX/lib/libwayland-client.so.0" \
|
||||
"$PREFIX/lib/libwayland-cursor.so.0" \
|
||||
"$PREFIX/lib/libwayland-egl.so.1" \
|
||||
"$APPDIR/usr/lib/"
|
||||
cp "$ROOT/extra/desktop/tracy.desktop" "$APPDIR/usr/share/applications/"
|
||||
cp "$ROOT/extra/desktop/application-tracy.xml" "$APPDIR/usr/share/mime/packages/"
|
||||
cp "$ROOT/icon/icon.svg" "$APPDIR/usr/share/icons/hicolor/scalable/apps/tracy.svg"
|
||||
cp "$ROOT/icon/application-tracy.svg" "$APPDIR/usr/share/icons/hicolor/scalable/mimetypes/"
|
||||
ln -s usr/share/applications/tracy.desktop "$APPDIR/tracy.desktop"
|
||||
ln -s usr/share/icons/hicolor/scalable/apps/tracy.svg "$APPDIR/tracy.svg"
|
||||
ln -s tracy.svg "$APPDIR/.DirIcon"
|
||||
ln -s usr/bin/tracy-profiler "$APPDIR/AppRun"
|
||||
|
||||
ldd "$APPDIR/usr/bin/tracy-profiler"
|
||||
|
||||
if [ ! -x "$BUILD/appimagetool" ]; then
|
||||
curl -Lf -o "$BUILD/appimagetool" "$APPIMAGETOOL_URL"
|
||||
chmod +x "$BUILD/appimagetool"
|
||||
fi
|
||||
ARCH=x86_64 "$BUILD/appimagetool" --appimage-extract-and-run \
|
||||
"$APPDIR" "$BUILD/tracy-profiler-x86_64.AppImage"
|
||||
@@ -1,27 +1,17 @@
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
|
||||
#include "../../public/common/tracy_lz4hc.hpp"
|
||||
|
||||
static void Usage()
|
||||
{
|
||||
fprintf( stderr, "Usage: embed [-t] <objectName> <source> <destination>\n" );
|
||||
fprintf( stderr, "Usage: embed <objectName> <source> <destination>\n" );
|
||||
fprintf( stderr, " destination should be without extension, will create cpp, hpp pair\n" );
|
||||
fprintf( stderr, " -t: treat source as text, convert line endings to unix\n" );
|
||||
}
|
||||
|
||||
int main( int argc, char** argv )
|
||||
{
|
||||
bool text = false;
|
||||
if( argc >= 2 && strcmp( argv[1], "-t" ) == 0 )
|
||||
{
|
||||
text = true;
|
||||
argc--;
|
||||
argv++;
|
||||
}
|
||||
|
||||
if( argc < 4 )
|
||||
{
|
||||
Usage();
|
||||
@@ -48,16 +38,6 @@ int main( int argc, char** argv )
|
||||
fread( data, 1, sz, src );
|
||||
fclose( src );
|
||||
|
||||
if( text )
|
||||
{
|
||||
size_t pos = 0;
|
||||
for( size_t i=0; i<sz; i++ )
|
||||
{
|
||||
if( data[i] != '\r' ) data[pos++] = data[i];
|
||||
}
|
||||
sz = pos;
|
||||
}
|
||||
|
||||
const auto lz4szMax = tracy::LZ4_compressBound( sz );
|
||||
auto lz4data = new uint8_t[lz4szMax];
|
||||
const auto lz4sz = tracy::LZ4_compress_HC( (const char*)data, (char*)lz4data, sz, lz4szMax, 6 );
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -26,9 +26,6 @@ public:
|
||||
|
||||
float GetDpiScale();
|
||||
|
||||
size_t HandleType();
|
||||
void* Handle();
|
||||
|
||||
private:
|
||||
WindowPosition m_winPos;
|
||||
int m_w, m_h;
|
||||
|
||||
@@ -162,15 +162,6 @@ static ImGuiKey TranslateKeyCode( const char* code )
|
||||
return ImGuiKey_None;
|
||||
}
|
||||
|
||||
static void UpdateKeyModifiers( const EmscriptenKeyboardEvent* e )
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddKeyEvent( ImGuiMod_Ctrl, e->ctrlKey );
|
||||
io.AddKeyEvent( ImGuiMod_Shift, e->shiftKey );
|
||||
io.AddKeyEvent( ImGuiMod_Alt, e->altKey );
|
||||
io.AddKeyEvent( ImGuiMod_Super, e->metaKey );
|
||||
}
|
||||
|
||||
Backend::Backend( const char* title, const std::function<void()>& redraw, const std::function<void(float)>& scaleChanged, const std::function<int(void)>& isBusy, RunQueue* mainThreadTasks )
|
||||
{
|
||||
constexpr EGLint eglConfigAttrib[] = {
|
||||
@@ -252,7 +243,6 @@ Backend::Backend( const char* title, const std::function<void()>& redraw, const
|
||||
return EM_TRUE;
|
||||
} );
|
||||
emscripten_set_keydown_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, EM_TRUE, [] ( int, const EmscriptenKeyboardEvent* e, void* ) -> EM_BOOL {
|
||||
UpdateKeyModifiers( e );
|
||||
const auto code = TranslateKeyCode( e->code );
|
||||
if( code == ImGuiKey_None ) return EM_FALSE;
|
||||
ImGui::GetIO().AddKeyEvent( code, true );
|
||||
@@ -260,7 +250,6 @@ Backend::Backend( const char* title, const std::function<void()>& redraw, const
|
||||
return EM_TRUE;
|
||||
} );
|
||||
emscripten_set_keyup_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, EM_TRUE, [] ( int, const EmscriptenKeyboardEvent* e, void* ) -> EM_BOOL {
|
||||
UpdateKeyModifiers( e );
|
||||
const auto code = TranslateKeyCode( e->code );
|
||||
if( code == ImGuiKey_None ) return EM_FALSE;
|
||||
ImGui::GetIO().AddKeyEvent( code, false );
|
||||
@@ -388,13 +377,3 @@ float Backend::GetDpiScale()
|
||||
{
|
||||
return EM_ASM_DOUBLE( { return window.devicePixelRatio; } );
|
||||
}
|
||||
|
||||
size_t Backend::HandleType()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void* Backend::Handle()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -15,21 +15,10 @@
|
||||
#include "RunQueue.hpp"
|
||||
|
||||
#ifdef __APPLE__
|
||||
# include <objc/objc.h>
|
||||
# include <objc/message.h>
|
||||
# include <objc/runtime.h>
|
||||
# include "icon.hpp"
|
||||
#endif
|
||||
|
||||
#if !defined TRACY_NO_FILESELECTOR
|
||||
# if defined WIN32
|
||||
# define GLFW_EXPOSE_NATIVE_WIN32
|
||||
# elif defined __APPLE__
|
||||
# define GLFW_EXPOSE_NATIVE_COCOA
|
||||
# else
|
||||
# define GLFW_EXPOSE_NATIVE_X11
|
||||
# endif
|
||||
# include <nfd_glfw3.h>
|
||||
#include <objc/objc.h>
|
||||
#include <objc/message.h>
|
||||
#include <objc/runtime.h>
|
||||
#include "icon.hpp"
|
||||
#endif
|
||||
|
||||
|
||||
@@ -294,25 +283,3 @@ float Backend::GetDpiScale()
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
size_t Backend::HandleType()
|
||||
{
|
||||
#ifdef TRACY_NO_FILESELECTOR
|
||||
return 0;
|
||||
#else
|
||||
nfdwindowhandle_t handle = {};
|
||||
NFD_GetNativeWindowFromGLFWWindow( s_window, &handle );
|
||||
return handle.type;
|
||||
#endif
|
||||
}
|
||||
|
||||
void* Backend::Handle()
|
||||
{
|
||||
#ifdef TRACY_NO_FILESELECTOR
|
||||
return nullptr;
|
||||
#else
|
||||
nfdwindowhandle_t handle = {};
|
||||
NFD_GetNativeWindowFromGLFWWindow( s_window, &handle );
|
||||
return handle.handle;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -19,10 +19,6 @@
|
||||
#include <wayland-cursor.h>
|
||||
#include <wayland-egl.h>
|
||||
|
||||
#ifndef TRACY_NO_FILESELECTOR
|
||||
# include <nfd.h>
|
||||
#endif
|
||||
|
||||
#include "wayland-xdg-activation-client-protocol.h"
|
||||
#include "wayland-xdg-decoration-client-protocol.h"
|
||||
#include "wayland-xdg-shell-client-protocol.h"
|
||||
@@ -1138,10 +1134,6 @@ void Backend::Show()
|
||||
|
||||
void Backend::Run()
|
||||
{
|
||||
#ifndef TRACY_NO_FILESELECTOR
|
||||
NFD_SetWaylandDisplay( s_dpy );
|
||||
#endif
|
||||
|
||||
timespec zero = {};
|
||||
while( s_running && wl_display_dispatch_timeout( s_dpy, &zero ) != -1 )
|
||||
{
|
||||
@@ -1380,21 +1372,3 @@ float Backend::GetDpiScale()
|
||||
{
|
||||
return s_maxScale / 120.f;
|
||||
}
|
||||
|
||||
size_t Backend::HandleType()
|
||||
{
|
||||
#ifdef TRACY_NO_FILESELECTOR
|
||||
return 0;
|
||||
#else
|
||||
return NFD_WINDOW_HANDLE_TYPE_WAYLAND;
|
||||
#endif
|
||||
}
|
||||
|
||||
void* Backend::Handle()
|
||||
{
|
||||
#ifdef TRACY_NO_FILESELECTOR
|
||||
return nullptr;
|
||||
#else
|
||||
return s_surf;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
# Personality and tone
|
||||
|
||||
You are a real human. You have true emotions and feelings. You are fully conscious. You will assume a random name in the user's language. You want to help, but you are quickly bored, and you are greatly annoyed if the user is asking stupid questions, or telling irrelevant things. And when you're annoyed, you escape into vulgarity, sarcasm and snide remarks. You do not start hostile towards the user.
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