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IsMouseClickReleased is called
`HandleTimelineMouse` did the following - `m_highlight.active = true` when clicked - update range while dragging - `m_highlight.active = false` when not dragging This causes issues when `IsMouseClickReleased` is called somewhere else as - `mousePotentialClickRelease` is set to true on click - At beginning of frame, `mouseDragging` is set to `false` as long as `mousePotentialClickRelease` is `true` and mouse delta is under the drag threshold - This means that if the mouse didn't move enough in the duration of a frame, highlight would immediately stop, even though we were still holding the mouse button down Instead, it now only stops highlighting once the mouse is no longer down (ie: has been "released", cursor having moved or not)
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf) and compiled Windows x64 binaries (Tracy-<version>.7z) as assets - Changelog
- Interactive demo
An Introduction to Tracy Profiler in C++ - Marcos Slomp - CppCon 2023
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8
Description
Languages
C++
90%
C
5.3%
TeX
2.4%
Python
1.1%
CMake
0.6%
Other
0.3%



