Every Worker-reading Python binding except save_worker() read m_data's zones/plots/threads/etc. without taking Worker::ObtainLockForMainThread(), racing the live receive thread that mutates the same structures. This matches alandtse/tracy#2: crashes only ever hit live instances, never file-loaded ones (no concurrent writer there), and cluster right after a big save_trace when the receive thread is catching up on backlog. Routes every Worker accessor through a new locked() wrapper using the same cooperative lock TracyView.cpp already takes once per frame, so reads can't race live writes without introducing new stalls on the profiled client.
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphics/compute APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA, WebGPU.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf) and compiled Windows x64 binaries (Tracy-<version>.7z) as assets - Changelog
- Interactive demo
An Introduction to Tracy Profiler in C++ - Marcos Slomp - CppCon 2023
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8



