- save_worker binding: wraps Worker::Write under Worker::ObtainLockForMainThread() so live instances yield their receive thread cooperatively for the save's duration — the same pattern View::Save uses in the GUI. - save_trace MCP tool: defaults to async_mode=True for multi-GB traces; reuses the existing Task/executor machinery so callers poll via the task tool. Path resolution mirrors load_capture. - manual/tracy.tex: add save_trace bullet to the MCP tool list. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf) and compiled Windows x64 binaries (Tracy-<version>.7z) as assets - Changelog
- Interactive demo
An Introduction to Tracy Profiler in C++ - Marcos Slomp - CppCon 2023
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8



