* disabling LTO when building the profiler on macos via the github workflow * diagnosing where in the linking stage it's getting stuck * fowrward declarations * compilation time report * trying clang build analyzer... * reducing number of parallel workers * limiting parallel workers on windows/linux as well * re-enabling LTO on macos * reverting forward declaration header include (emscripten is failing with them). * reverting act changes * removing comments
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf) and compiled Windows x64 binaries (Tracy-<version>.7z) as assets - Changelog
- Interactive demo
An Introduction to Tracy Profiler in C++ - Marcos Slomp - CppCon 2023
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8



