Bartosz Taudul aa54183ea0 Draw lock timelines from engine segments.
The differences against the previous renderer are deliberate: the
drawn state is canonical from event 0, HasBlockingLock clears when the
blockers drain, same-state neighbors merge, a waiting thread shows as
holding only on its true acquire, a shared holder waiting for exclusive
draws as blocking, the Blocked and Sharing lists contain only genuinely
blocked roles, and the tooltip holder count follows the cursor position
in the holder-change log.
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Tracy Profiler

Sponsor

A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.

Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphics/compute APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA, WebGPU.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.

An Introduction to Tracy Profiler in C++ - Marcos Slomp - CppCon 2023

Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8

Description
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Readme BSD-3-Clause 88 MiB
Languages
C++ 89.8%
C 5.4%
TeX 2.4%
Python 1.1%
CMake 0.7%
Other 0.3%