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Fix #723: Memory: active allocations are incorrectly displayed in call stack tree The range we were looking for was wrong (should be Active instead of Inactive), but I also reworked to make the comparison clearer. Test Using the repro app from the bug: 1. Click "Free + Allocate" once 1. Call stack tree shows 2 entries under "Active allocations", 1 active allocation, 0 inactive allocations in the call stack tree. 1. Click "Free + Allocate" several times 1. Call stack tree shows 1 KB of active allocations and many KB of inactive.
32 KiB
32 KiB