A discovery-and-capture daemon that listens for UDP broadcasts from Tracy clients, automatically connects to discovered clients, and captures each to a separate file. Features: - Continuous discovery until Ctrl+C - Per-client capture threads - Terminal display with per-client stats - Output files named: <program>_<ip>_<port>.tracy - Collision handling with _1, _2 suffix - Graceful shutdown on signal Based on the multicapture design by Grégoire Roussel, but simplified to output separate files instead of merging (use tracy-merge for that). Co-authored-by: Grégoire Roussel <gregoire.roussel@wandercraft.eu>
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, Lua, Python and Fortran integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, Metal, OpenCL, CUDA.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf) and compiled Windows x64 binaries (Tracy-<version>.7z) as assets - Changelog
- Interactive demo
An Introduction to Tracy Profiler in C++ - Marcos Slomp - CppCon 2023
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8



