OpenGEX: fix alloc for texture coordinates.

This commit is contained in:
Kim Kulling
2016-03-12 13:22:09 +01:00
parent 8872e96183
commit b4b303ab55

View File

@@ -706,7 +706,7 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
m_currentMesh->mVertices = new aiVector3D[ m_currentMesh->mNumVertices ];
m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ];
m_currentMesh->mNumUVComponents[ 0 ] = numItems * 3;
m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumUVComponents[ 0 ] ];
m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ];
unsigned int index( 0 );
for( size_t i = 0; i < m_currentMesh->mNumFaces; i++ ) {