Merge pull request #2243 from bubba/gltf2-anim-fix

Fix skins not always being loaded in GlTF2
This commit is contained in:
Kim Kulling
2018-11-28 02:52:56 +01:00
committed by GitHub

View File

@@ -1357,6 +1357,13 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
}
}
// Force reading of skins since they're not always directly referenced
if (Value* skinsArray = FindArray(doc, "skins")) {
for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
skins.Retrieve(i);
}
}
if (Value* animsArray = FindArray(doc, "animations")) {
for (unsigned int i = 0; i < animsArray->Size(); ++i) {
animations.Retrieve(i);