Commit Graph

6877 Commits

Author SHA1 Message Date
Kim Kulling
c91d3764ca Merge branch 'master' into optimized_bonelimits 2020-04-21 08:45:50 +02:00
Trevor David Black
cb88210c62 Completed scene wide rendering output 2020-04-20 12:23:22 -07:00
Trevor David Black
1045fb7798 Got 90 percent solution for exporting camera data 2020-04-20 11:55:46 -07:00
Kim Kulling
f71b332ed1 Update glTF2Asset.inl
fix VS-compiler warning.
2020-04-19 21:14:47 +02:00
Kim Kulling
e3563212d7 Merge branch 'master' into master 2020-04-19 21:13:12 +02:00
Kim Kulling
e0f6eb09e6 Merge branch 'master' into optimized_bonelimits 2020-04-17 20:37:28 +02:00
Trevor David Black
f9f2d617a2 Added a very basic camera. Still work to do 2020-04-17 10:42:13 -07:00
Hehongyuanlove
9c52fd7633 Update D3MFExporter.cpp 2020-04-17 12:58:41 +08:00
Hehongyuanlove
e9a72a5053 repair formate 3MF 2020-04-17 12:38:07 +08:00
Hehongyuanlove
3bbc8e76bd Rgba2Hex to repair rgba(1,1,1,1) 2020-04-17 12:34:05 +08:00
Kim Kulling
c0dc26de8e Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-16 11:29:37 +02:00
Kim Kulling
996abd3fbe Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-16 11:08:29 +02:00
Kim Kulling
d12e938a70 Merge branch 'master' into ifdef_export_defines 2020-04-16 10:24:23 +02:00
Kim Kulling
e341eadfd9 Fix typo 2020-04-16 10:23:50 +02:00
Timur Umayev
69f8d47941 glTF2 support targetNames 2020-04-15 09:39:46 +01:00
György Straub
e4ceccb42d Merge branch 'master' into master 2020-04-12 15:58:25 +01:00
Max Vollmer (Microsoft Havok)
a14b5fb06f Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-10 08:44:19 +01:00
Max Vollmer (Microsoft Havok)
485d7ab52e Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-10 08:44:18 +01:00
Kim Kulling
79af2b1a5c Merge branch 'master' into kimkulling_dev 2020-04-09 19:55:45 +02:00
Trevor David Black
3ad53ab630 Printing file metadata 2020-04-08 13:29:03 -07:00
György Straub
755f3748f1 Merge branch 'master' into master 2020-04-07 11:46:14 +01:00
Trevor David Black
8c3b374486 Pbrt file exporter hello world 2020-04-06 12:12:37 -07:00
Kim Kulling
9a11d91cb8 code reformattings. 2020-04-06 13:33:03 +02:00
Kim Kulling
131aed73b0 closes https://github.com/assimp/assimp/issues/2166: add missing setter for metadata. 2020-04-06 11:16:16 +02:00
Kim Kulling
132ecae6f4 Merge branch 'master' into kimkulling_dev 2020-04-04 18:28:50 +02:00
György Straub
956c57f18e Merge branch 'master' into master 2020-04-03 13:42:59 +01:00
Max Vollmer (Microsoft Havok)
a07bf8b26f Merge branch 'master' into GLTF2_recursive_references_fix 2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok)
d966f3394b Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-04-03 08:40:29 +01:00
Kim Kulling
c21a1ffffa Remove comments to increase readability 2020-04-01 11:16:39 +02:00
Kim Kulling
a7208b02e0 Merge branch 'master' into assimp_gltf2_exporter 2020-04-01 08:42:48 +02:00
Alexey Medvedev
53990ffa42 Check for existed bone 2020-03-31 14:18:51 -07:00
György Straub
87e2d3a54d Added support for glTF2 sparse accessors.
Refactored Accessors, pulling out reusable bits between those
and sparse accessors' indices / values.
2020-03-31 11:28:26 +01:00
Max Vollmer (Microsoft Havok)
54419eb9a0 Merge branch 'master' into GLTF2_invalid_buffer_fix 2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok)
806d81c919 Merge branch 'master' into GLTF2_recursive_references_fix 2020-03-31 09:54:01 +01:00
Alexey Medvedev
3ef46b0edd Weights and bones count checks 2020-03-30 16:56:33 -07:00
Alexey Medvedev
5e93b9ea8b Fixed bone splitting with excessive amount of bones with 0 weight 2020-03-30 12:42:32 -07:00
Kim Kulling
6973aea6da fix compiler warnings. 2020-03-30 20:41:39 +02:00
Kim Kulling
4c177ad72e fix possible warnings 2020-03-30 20:33:43 +02:00
Kim Kulling
d51b89f3ce trigger build 2020-03-29 13:44:14 +02:00
Kim Kulling
b1165cff28 Merge branch 'master' into kimkulling_dev 2020-03-29 12:07:20 +02:00
Ville Ruusutie
222b145307 Merge branch 'master' into optimized_bonelimits 2020-03-29 12:54:07 +03:00
Kim Kulling
9b83d74830 apply code-conventions to unrealloader 2020-03-28 09:48:55 +01:00
Kim Kulling
27e1a20efe Update 3DSConverter.cpp
Trigger build.
2020-03-27 20:46:32 +01:00
Kim Kulling
3a206a424d Merge branch 'master' into kimkulling_dev 2020-03-27 18:25:13 +01:00
Kim Kulling
e543a58dfb Update m3d.h
fix more alignment errors.
2020-03-27 18:23:22 +01:00
Kim Kulling
2cfdbe2d50 Update m3d.h
Fix alignment bug.
2020-03-27 16:27:07 +01:00
Kim Kulling
7a01061c3e Update m3d.h
Try to fix build error.
2020-03-27 15:39:49 +01:00
Kim Kulling
60750161d5 Update m3d.h
replace assignment by memcpy.
2020-03-27 15:28:32 +01:00
Ville Ruusutie
855452831c Merge branch 'master' into fbx_rotation_fix 2020-03-27 14:36:00 +02:00
Kim Kulling
32c59643f2 Update m3d.h
fix alignment issue.
2020-03-27 11:38:38 +01:00