Commit Graph
50 Commits
Author SHA1 Message Date
sSsA01andKim Kulling 4c61ca3af5 Refix export fbx PolygonVertexIndex (#6240)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-27 11:30:04 +02:00
NSGandKim Kulling ad6e8e210a Fix: export fbx wrong to_ktime in FBXExporter.cpp (#6105)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-17 08:23:21 +02:00
sSsA01andKim Kulling a98ffe6c6f Fix export fbx: Wrong Materials in LayerElementMaterial if a node contains multi meshes (#6103)
* fix export fbx wrong Materials index in LayerElementMaterial

* Refix export fbx wrong Materials index in LayerElementMaterial. Materials index should be the order of Materials in connections of the Model node.

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-06-05 09:05:36 +02:00
sSsA01andKim Kulling 7b38feb8a7 Fix export fbx PolygonVertexIndex (#6102)
* fix export fbx vertex index

* refactoring: remove unnecessary casts

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-31 13:49:58 +02:00
Martin MirchevandKim Kulling 18465fbb24 Add clamping logic (#6149)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-26 10:16:10 +02:00
Julian KnodtandKim Kulling 2c77d2555b [#5983] Fix bugs introduced in fbx export (#6000)
There were some typos and incorrect offsets in a previous PR. This fixes part of it, correctly exporting the UV.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-16 10:22:01 +02:00
Martin MirchevandKim Kulling ed89a02fff Fix out-of-bounds dereferencing (#6150)
* Fix out-of-bounds dereferencing

* Fix: Add log error entry.

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-05-16 09:07:04 +02:00
sSsA01andKim Kulling ac5988422a Refactoring of PR #6092 (#6101)
* Fix fbx export. Nodes "LayerElementNormal" and "LayerElementColor" should be written only when actual data are exported.

* Update FBXExporter.cpp

- Fix intentions
- use empty instead of size for checking data exists

* refactoring

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-04-16 09:52:13 +02:00
sSsA01 e68ea14f56 Not to export empty "LayerElementNormal" or "LayerElementColor" nodes to fbx (#6092)
* Fix fbx export. Nodes "LayerElementNormal" and "LayerElementColor" should be written only when actual data are exported.
2025-04-14 15:20:31 +02:00
88959b2be7 Fix Whitespace (#6063)
* Fix Whitespace

No functional changes. This commit removes trailing spaces, undesired line breaks, and formatting screwups.

* Remove more useless line breaks in license (500 out of 630 license copies do NOT use double line breaks here)

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Co-authored-by: Krishty <krishty@krishty.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-03-26 00:12:55 +01:00
Kim Kulling 45898eee55 Refactorings: glTF cleanups (#6028) 2025-03-05 21:37:47 +01:00
Julian KnodtandKim Kulling e722420907 [FBX] Allow export multi materials per node (#5888)
* [FBX] Allow export multi materials per node

Previously it was assumed that each node would export a single material. This removes that
assumption, and also allows for exporting multiple meshes with a single node. Previously they
would each be seprated into their own node.

* Support for animations with multiple meshes too

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-14 11:37:16 +01:00
Kim KullingandKim Kulling 5fa7b8ceb9 Bugfix/cosmetic code cleanup (#5947)
* Refactorings: Code cleanups

* More cosmetic changes

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Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-01-07 23:32:50 +01:00
Julian KnodtandKim Kulling ff61095928 Blendshape export float & same # verts (#5775)
Previously it was possible that the number of vertices between the mesh and morph mesh varied.
This may have caused problems in tools like Blender, and this ensures there's a 1-1
correspondence between vertices.

In addition, exporting doubles broke meshlab on import, so now it exports floats.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-12-02 23:04:44 +01:00
HaixiandKim Kulling 389bdedda7 FBX: add metadata as properties (#5675)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:38:34 +02:00
KimbattandKim Kulling 48c3a0ec46 FBX exporter - handle multiple vertex color channels (#5695)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-07 22:43:02 +02:00
Julian KnodtandKim Kulling d0703a5a3a Fix exporting incorrect bone order (#5435)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-28 12:58:09 +02:00
Kim Kulling cdf8394ccc Fix nullptr dereferencing (#5638)
- closes https://github.com/assimp/assimp/issues/5617
2024-06-25 00:05:31 +02:00
sSsA01andKim Kulling f95050e7aa Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". (#5450)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-27 20:26:13 +01:00
Kim Kulling 01231d0e60 Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Kim Kulling 4d6dd80257 Add correct double zero check (#5471)
* Add correct double zero check

* Use std::fpclassify
2024-02-22 13:58:25 +01:00
Julian KnodtandKim Kulling c877a15140 Blendshape->Geometry in FBX Export (#5419)
When loading a mesh exported from assimp into Blender, it warns that it has an incorrect class.
While debugging, I traced it back to this being `Blendshape` where `Geometry` was expected. This
is likely because this node describes a `Geometry`, which is used as a blendshape. I'm not sure
if any other DCC tools or places to import it expect `Blendshape` instead (i.e. was this code
ever tested?), but it fixes its use in Blender.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 16:55:00 +01:00
julianknodt bdc08dd4a9 Encode full weight as double 2024-01-27 10:10:28 +01:00
Kim Kulling 85f64c9131 Use correct time scaling 2023-11-28 21:10:18 +01:00
julianknodt 28ab0a094a Fix incorrect deg->radian conversion
It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Kawashima Satoshi 666ecd3f1f Bug Fix:
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
Aaron Gokaslan ccfb175460 Apply various clang-tidy checks for smartprs and modern C++ types 2022-11-08 11:03:55 -05:00
Aaron Gokaslan 8da3d277c7 add missing std moves 2022-11-03 12:35:10 -04:00
slinky55 38ccb7e6c9 Used sizeof for buffer sizes instead of hardcoding values 2022-09-30 22:03:59 -04:00
slinky55 e2e45f7a14 Fixed issue with clang complaining about sprintf being depreciated 2022-09-30 00:34:33 -04:00
Kim Kulling 37be87b0bd Some minor findings 2022-04-19 23:37:16 +02:00
Kim Kulling 50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
IOhannes m zmölnig 3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
kirillsurkov 5ca2cbb7ae Fix MinGW build 2021-08-28 20:04:37 +03:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma aa883eda19 FBX: fix double precision build. 2021-07-15 11:54:55 -07:00
Kim Kulling 01930101c7 Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Pankaj Tyagi 6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling 391d3195df Merge branch 'master' into fbx-lights-export 2021-06-10 12:27:14 +02:00
Jean-François Verdon f13515a391 Adding basic support for lights in FBX exporter 2021-05-23 19:12:21 +02:00
Jagoon f96e3cde2d Fix transform chain is applied twice 2021-05-23 00:06:05 +09:00
Jagoon 28e34878cb Fix fbx exporter bug if root node contains meshes. 2021-05-22 23:20:34 +09:00
Gordon Chapman a5d0e99548 Fixed error in blendShapeChannel Weighting 2021-04-26 12:19:20 -07:00
Gordon Chapman 3fd865b4bf Added Blendshape Support to FBX Export 2021-03-24 18:10:03 -07:00
Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Ryan Styrczula 3170c3d15c FBXExport: Fix crash if scene->mMetaData is null 2020-07-30 09:21:43 -04:00
Ryan Styrczula 0c2f7a119c FBXExporter: Forgot WritePropColor defaultValue 2020-07-13 13:56:06 -04:00
Ryan Styrczula 6619ec8253 FBXExporter: Use scene metadata for global settings
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00