Commit Graph

2804 Commits

Author SHA1 Message Date
Daniel Hritzkiv
b0da0796c8 Fix Segfault caused by losing pointer to std::string
Keep std::string alive
2017-09-12 10:07:15 -04:00
Daniel Hritzkiv
cde29c937c Formatting 2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
b1a5ca4516 Use forceNumber argument of WriteAttrs to write correct attribute names, instead 2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
990fe143a1 Fix mesh primitive’s attributes’ names
Per spec

TEXCOORD -> TEXCOORD_0
COLOR -> COLOR_0
JOINTS -> JOINTS_0
WEIGHTS -> WEIGHTS_0

Remove JOINTMATRIX since it’s not supported (and doesn’t seem to be output, anyway)

TANGENT should be added at a later date
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
816e6909ca Remove KHR_binary_glTF code
Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removed
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
b4f5033d89 Remove compresssed file format flag 2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
d518289e72 more specific token search for Collada Loader
collada can appear in many files, such as glTFs via the “generator” field (in the form of collada2gltf)
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
5cb13aa4b3 Load gltf .bin files from correct directory 2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
a438ece655 Remove premultipliedAlpha from gltf2 2017-09-11 11:02:15 -04:00
John Senneker
140b903d7a Fix parsing of glTF version
Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
John Senneker
19876e9822 Add support for importing both glTF and glTF2 files 2017-09-11 11:02:15 -04:00
John Senneker
2ee7991558 Restrict search for OFF header to first 3 bytes 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
a5e8e0b2bd Remove commented out code 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
0a8183531e Set alphaMode, baseColorFactor opacity when model’s opacity isn’t 1 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
37582131f4 Set the metallicFactor to 0 if source file doesn’t have metallicFactor
Otherwise, the models have full metallic materials and appear very dim
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
da6a252efb Fix METALLIC_FACTOR typo 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
3ba00ca421 Define gltf material property names as constants 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
54dd4804cd Fix indentation 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
44757af34a Implement pbrSpecularGlossiness property as Nullable 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4 Define default material values as static constants
for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f Remove need for Has by returning an empty Ref in Get 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
21259e0835 Use different form of index accessor 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
37527849b7 Export material names properly 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5 Sampler improvements; Add new LazyDict method
Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
7245cceead Set default values on Sampler 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
2abdbdb55e Fix unused CopyValue 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
63ef19d9ad Export extensions 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
d277995a97 Formatting 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
7f01e3f48f Only export byteStride if not 0 2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
a0d97505e5 store node mesh vs. meshes
glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb reenable animation and skins exports
Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
f09892ab63 Write specularGlossiness textures on the specularGlossiness object 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
feee7528d6 Make sure on flag for specularGlossiness is being persisted 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
8bef546b41 mention pbrSpecularGlossiness support 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
2d54019b8f Remove OPEN3DGC and compression references 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8 Changes to GLTF2 materials
pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1 Remove Light, Technique references 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
863458cd4a Start removing materials common, and adding pbrSpecularGlossiness 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
7615a97cd3 Remove redundant function 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
0cf69479c3 Use !ObjectEmpty() vs. MemberCount() > 0 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
11cb9ac139 Working read, import, export, and write of gltf2 (pbr) material 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
b42d785afe Start managing and importing gltf2 pbr materials 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
67eb3b0608 temporarily disable gltf exporting of animations and skins 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
39172feb3e Start reading pbr materials 2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
4d59dee5ea Cache retrieved items via an original index map 2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
47c7c3cf50 Disambiguate Get methods 2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
f814acf33a Update glTF2 Asset to use indexes 2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
63d3655f1b Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List 2017-09-11 10:50:36 -04:00
Jared Mulconry
3c1cda0b8c Merge branch 'master' of github.com:assimp/assimp into issue_1065 2017-09-11 00:17:23 +10:00
Jared Mulconry
698cd5826d Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3. 2017-09-11 00:16:26 +10:00