Compare commits
17 Commits
feature/jt
...
v6.0.3
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8
.github/workflows/ccpp.yml
vendored
8
.github/workflows/ccpp.yml
vendored
@@ -65,7 +65,7 @@ jobs:
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
uses: actions/cache@v4
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
@@ -109,7 +109,7 @@ jobs:
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v5
|
||||
- uses: actions/upload-artifact@v6
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}'
|
||||
@@ -141,7 +141,7 @@ jobs:
|
||||
prerelease: true
|
||||
- run: |
|
||||
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
||||
- uses: actions/upload-artifact@v5
|
||||
- uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: create-release
|
||||
path: release_upload_url.txt
|
||||
@@ -188,7 +188,7 @@ jobs:
|
||||
- id: upload-url
|
||||
run: |
|
||||
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
|
||||
- uses: actions/download-artifact@v6
|
||||
- uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
- uses: actions/upload-release-asset@v1
|
||||
|
||||
2
.github/workflows/cifuzz.yml
vendored
2
.github/workflows/cifuzz.yml
vendored
@@ -19,7 +19,7 @@ jobs:
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v5
|
||||
uses: actions/upload-artifact@v6
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
|
||||
607
CHANGES
607
CHANGES
@@ -1,607 +0,0 @@
|
||||
----------------------------------------------------------------------
|
||||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
4.1.0 (2017-12):
|
||||
- FEATURES:
|
||||
- Export 3MF ( experimental )
|
||||
- Import / Export glTF 2
|
||||
- Introduce new zib-lib to eb able to export zip-archives
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- Added missing include to stdlib.h and remove load library call
|
||||
- Fix install for builds with MSVC compiler and NMake.
|
||||
- Update list of supported file formats.
|
||||
- Add TriLib to the official list of supported ports.
|
||||
- Re-enabling PACK_STRUCT for MDL files.
|
||||
- Use std.::unique_ptr
|
||||
- Update D3MFExporter.h
|
||||
- Update MD3Loader.cpp, using index
|
||||
- Fix all warnings on MSVC14
|
||||
- Copy assimp dll to unit folder on windows
|
||||
- Update jvm port supported formats
|
||||
- Add support for building Mac OS X Framework bundles
|
||||
- Check for nullptr dereferencing before copying scene data
|
||||
- Update ValidateDataStructure.h, typo
|
||||
- Enable data structure validation in cases where it doesn't cause failures
|
||||
- Remove some dead assignments
|
||||
- fast_atof: Silence some uninitialized variable warnings
|
||||
- Check for area test if the face is a triangle.
|
||||
- Set mNumUVComponents to 0 when deleting texture coordinate sets
|
||||
- Only scale the root node because this will rescale all children nodes as well.
|
||||
- Issue 1514: Fix frame pointer arithmetic
|
||||
- Prevent failing stringstream to crash the export process
|
||||
- powf -> pow
|
||||
- add Defines.h to include folder for install.
|
||||
- Android:
|
||||
- Fix android build
|
||||
- Fix assimp for cross compile for android
|
||||
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
|
||||
- FBX:
|
||||
- Fix handling with embedded textures
|
||||
- FBX 7500 Binary reading
|
||||
- Remove dead assignment
|
||||
- Fix export of deleted meshes; Add LazyDict::Remove method
|
||||
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
|
||||
- Replace bad pointer casting with memcpy
|
||||
- Remove useless const qualifier from return value
|
||||
- Add explicit instantiation of log_prefix so other FBX source files can see it
|
||||
- add missing inversion of postrotation matrix for fbx.
|
||||
- FIReader: Silence uninitialized variable warning
|
||||
- Update version check in FBX reader to check for version >= 7500
|
||||
- Use actual min/max of anim keys when start/stop time is missing
|
||||
- GLTF1:
|
||||
- Fix output of glTF 1 version string
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- glTF2 primitives fixes
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Remove KHR_binary_glTF code
|
||||
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
|
||||
- version in glb header is stored as uint32_t
|
||||
- GLTF2:
|
||||
- node name conflict fix
|
||||
- Fix transform matrices multiplication order
|
||||
- Preserve node names when importing
|
||||
- Add support for tangents in import
|
||||
- Fix typo on gltf2 camera parameters
|
||||
- Moved byteStride from accessor to bufferView
|
||||
- Implemented reading binary glTF2 (glb) files
|
||||
- Fix signed/unsigned warning
|
||||
- Add postprocess step for scaling
|
||||
- Fix shininess to roughness conversion
|
||||
- Prefer “BLEND” over “MASK” as an alphaMode default
|
||||
- Approximate specularity / glossiness in metallicRoughness materials
|
||||
- Diffuse color and diffuse texture import and export improvements
|
||||
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
|
||||
- Fix delete / delete[] mismatches in glTF2 importer
|
||||
- use correct name of exporter to gltf2
|
||||
- Fix possible infinite loop when exporting to gltf2
|
||||
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
|
||||
- Fix glTF2 alphaMode storage and reading
|
||||
- Fix glTF 2.0 multi-primitive support
|
||||
- Load gltf .bin files from correct directory
|
||||
- Add support for importing both glTF and glTF2 files
|
||||
- ampler improvements; Add new LazyDict method
|
||||
- Changes to GLTF2 materials
|
||||
- Remove Light, Technique references
|
||||
- Start removing materials common, and adding pbrSpecularGlossiness
|
||||
- Use !ObjectEmpty() vs. MemberCount() > 0
|
||||
- Working read, import, export, and write of gltf2 (pbr) material
|
||||
- Check in gltf2 models to test directory
|
||||
- Remove un-needed test models
|
||||
- Start managing and importing gltf2 pbr materials
|
||||
- Update glTF2 Asset to use indexes
|
||||
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
|
||||
- glTF2: Fix animation export
|
||||
- use opacity for diffuse alpha + alphaMode
|
||||
- STL:
|
||||
- Restore import of multi mesh binary STLs
|
||||
- Blender:
|
||||
- Silence warning about uninitialized member
|
||||
- MDLImporter:
|
||||
- Don't take address of packed struct member
|
||||
- assimp_cmd:
|
||||
- Fix strict-aliasing warnings
|
||||
- Open3DGC:
|
||||
- Fix strict-aliasing warnings
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Remove redundant const qualifiers from return types
|
||||
- Fix some uninitialized variable warnings
|
||||
- Remove OPEN3DGC and compression references
|
||||
- unzip:
|
||||
- Remove dead assignment
|
||||
- Bail on bad compression method
|
||||
- Fix possibly uninitialized variables
|
||||
- clipper:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- OpenDDLExport:
|
||||
- Reduce scope of a variable
|
||||
- Remove dead variable
|
||||
- Remove dead assignment
|
||||
- Fix another potential memory leak
|
||||
- X3DImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Add missing unittest
|
||||
- Workaround for buggy Android NDK (issue #1361)
|
||||
- TerragenLoader:
|
||||
- Remove unused variable
|
||||
- SIBImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- IFC:
|
||||
- Remove dead code
|
||||
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
|
||||
- PLY:
|
||||
- Remove dead assignment and reduce scope of a variable
|
||||
- fix vertex attribute lookup.
|
||||
- OpenGEX:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Fix for TextureFile with number in file name
|
||||
- Return early when element is TextureFile
|
||||
- NFF:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Split up some complicated assignments
|
||||
- Raw: Fix misleading indentation warning
|
||||
- Reduce scope of a variable
|
||||
- LWO
|
||||
- Reduce scope of a variable
|
||||
- IRRLoader:
|
||||
- Fix confusing boolean casting
|
||||
- AssbinExporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ASE:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- AMFImporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Add a block
|
||||
- OptimizeGraph:
|
||||
- Fix possible null pointer dereference
|
||||
- RemoveRedundantMaterials:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ImproveCacheLocality:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- RemoveRedundantMaterials:
|
||||
- Set pointer to nullptr after deleting it
|
||||
- Travis:
|
||||
- Disable unit tests in scan-build config
|
||||
- Move slower builds earlier to improve parallelization
|
||||
- Add static analysis to build
|
||||
- Remove unused branch rule for travis.
|
||||
- Add Clang UBSan build configuration
|
||||
- Treat warnings as errors, without typos this time
|
||||
- Unittests:
|
||||
- Add VS-based source groups for the unittests.
|
||||
- Collada:
|
||||
- export <library_animations> tag
|
||||
- Update ColladaExporter.cpp
|
||||
- Silence uninitialized variable warning
|
||||
- Add support for line strip primitives
|
||||
- Obj Wavefront:
|
||||
- check in exporting against out-of-bounds-access .
|
||||
- Issue 1351: use correct name for obj-meshname export for groups.
|
||||
- fix mem-lead: face will be not released in case of an error.
|
||||
- Anatoscope obj exporter nomtl
|
||||
- Raise exception when obj file contains invalid face indices
|
||||
- Added alternative displacement texture token in OBJ MTL material.
|
||||
- Obj: rename attribute from exporter.
|
||||
- Fix OBJ discarding all material names if the material library is missing
|
||||
- Step:
|
||||
- use correct lookup for utf32
|
||||
- MD2:
|
||||
- Fix MD2 frames containing garbage
|
||||
- STL
|
||||
- add missing const.
|
||||
- Fix memory-alignment bug.
|
||||
- Fix issue 104: deal with more solids in one STL file.
|
||||
- CMake
|
||||
- Fix issue 213: use correct include folder for assimp
|
||||
- Doxygen
|
||||
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
|
||||
- PyAssimp:
|
||||
- Search for libassimp.so in LD_LIBRARY_PATH if available.
|
||||
- Fix operator precedence issue in header check
|
||||
- Split setup.py into multiple lines
|
||||
- Detect if Anaconda and fixed 3d_viewer for Python 3
|
||||
- created a python3 version of the 3dviewer and fixed the / = float in py3
|
||||
- Blender:
|
||||
- Fix invalid access to mesh array when the array is empty.
|
||||
- Fix short overflow.
|
||||
- Silence warning about inline function which is declared but not defined
|
||||
- JAssimp
|
||||
- Changed license header for IHMC contributions from Apache 2.0 to BSD
|
||||
- Add Node metadata to the Jassmip Java API
|
||||
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
|
||||
- Added a link to pure jvm assimp port
|
||||
- Clang sanitizer:
|
||||
- Undefined Behavior sanitizer
|
||||
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
|
||||
- B3DImporter:
|
||||
- Replace bad pointer casting with memcpy
|
||||
- AppVeyor:
|
||||
- Cleanup and Addition of VS 2017 and running Tests
|
||||
- Fixed File Size reported as 0 in tests that use temporary files
|
||||
- x86 isn't a valid VS platform. Win32 it is, then.
|
||||
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
|
||||
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
|
||||
- Treat warnings as errors on Appveyor
|
||||
- Disable warning 4351 on MSVC 2013
|
||||
- OpenGEXImporter:
|
||||
- Copy materials to scene
|
||||
- Store RefInfo in unique_ptr so they get automatically cleaned up
|
||||
- Fix IOStream leak
|
||||
- Store ChildInfo in unique_ptr so they get automatically cleaned up
|
||||
- improve logging to be able to detect error-prone situations.
|
||||
- AMFImporter:
|
||||
- Fix memory leak
|
||||
- UnrealLoader:
|
||||
- Fix IOStream leak
|
||||
- Upgrade RapidJSON to get rid of a clang warning
|
||||
- zlib:
|
||||
- Update zlib contribution
|
||||
- Removed unnecessary files from zlib contribution
|
||||
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
|
||||
- MakeVerboseFormat:
|
||||
- Fix delete / delete[] mismatches in MakeVerboseFormat
|
||||
- MaterialSystem:
|
||||
- Fix out-of-bounds read in MaterialSystem unit test
|
||||
- SIB:
|
||||
- Added support for SIB models from Silo 2.5
|
||||
- AssbinExporter:
|
||||
- Fix strict aliasing violation
|
||||
- Add Write specialization for aiColor3D
|
||||
- DefaultLogger:
|
||||
- Whitespace cleanup to fix GCC misleading indentation warning
|
||||
- MDP:
|
||||
- Fix encoding issues.
|
||||
- PreTransformVertices:
|
||||
- fix name lost in mesh and nodes when load with flag
|
||||
- C4D:
|
||||
- Fixes for C4D importer
|
||||
- Unzip:
|
||||
- Latest greatest.
|
||||
|
||||
4.0.1 (2017-07-28)
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- fix version test.
|
||||
- Not compiling when using ASSIMP_DOUBLE_PRECISION
|
||||
- Added support for python3
|
||||
- Check if cmake is installed with brew
|
||||
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
|
||||
- Elapsed seconds not shown correctly
|
||||
- StreamReader: fix out-of-range exception
|
||||
- PPdPmdParser: fix compilation for clang
|
||||
|
||||
|
||||
4.0.0 (2017-07-18)
|
||||
|
||||
FEATURES:
|
||||
- Double precision support provided ( available via cmake option )
|
||||
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
|
||||
- Open3DGC codec supported by glFT-importer
|
||||
- glTF: Read and write transparency values
|
||||
- Add Triangulate post-processing step to glTF exporters
|
||||
- Update rapidjson to v1.0.2
|
||||
- Added method to append new metadata to structure
|
||||
- Unittests: intoduce a prototype model differ
|
||||
- X3D support
|
||||
- AMF support
|
||||
- Lugdunum3D support
|
||||
- Obj-Importer: obj-homogeneous_coords support
|
||||
- Obj-Importer: new streaming handling
|
||||
- Added support for 64 bit version header introduced in FbxSdk2016
|
||||
- Travis: enable coverall support.
|
||||
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
|
||||
- Morph animation support for collada
|
||||
- Added support for parameters Ni and Tf in OBJ/MTL file format
|
||||
- aiScene: add method to add children
|
||||
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
|
||||
- aiMetaData: introduce aiMetaData::Dealloc
|
||||
- Samples: add a DX11 example
|
||||
- travis ci: test on OXS ( XCode 6.3 ) as well
|
||||
- travis ci: enable sudo support.
|
||||
- openddlparser: integrate release v0.4.0
|
||||
- aiMetaData: Added support for metadata in assbin format
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Introduce usage of #pragma statement
|
||||
- Put cmake-scripts into their own folder
|
||||
- Fix install pathes ( issue 938 )
|
||||
- Fix object_compare in blender importer( issue 946 )
|
||||
- Fix OSX compilation error
|
||||
- Fix unzip path when no other version was found ( issue 967 )
|
||||
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
|
||||
- Fix constructor for radjson on OSX
|
||||
- Use Assimp namespace to fix build for big-endian architectures
|
||||
- Add -fPIC to C Flags for 64bit linux Shared Object builds
|
||||
- MDLLoader: fix resource leak.
|
||||
- MakeVerboseFormat: fix invalid delete statement
|
||||
- IFC: fix possible use after free access bug
|
||||
- ComputeUVMappingprocess: add missing initialization for scalar value
|
||||
- Fix invalid release of mat + mesh
|
||||
- IrrImporter: Fix release functions
|
||||
- Split mesh before exporting gltf ( issue 995 )
|
||||
- 3MFImporter: add source group for visual studio
|
||||
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
|
||||
- ObjImporter: fix test for vertices import
|
||||
- export scene combiner ( issues177 )
|
||||
- FBX: make lookup test less strict ( issues 994 )
|
||||
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
|
||||
- fix bug when exporting mRotationKeys data
|
||||
- fix mingw build (mingw supports stat64 nowadays)
|
||||
- cfileio: fix leaks by not closing files in the destructor
|
||||
- Fix OBJ parser mtllib statement parsing bug.
|
||||
- Q3BSP-Importer: remove dead code
|
||||
- Fix BlenderDNA for clang cross compiler.
|
||||
- ScenePreprocessor: fix invalid index counter.
|
||||
- Fix compiler warnings ( issue 957 )
|
||||
- Fix obj .mtl file loading
|
||||
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
|
||||
- Fixed build warnings on MSVC14 x64
|
||||
- Remove scaling of specular exponent in OBJFileImporter.cpp
|
||||
- use ai_assert instead of assert ( issue 1076 )
|
||||
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
|
||||
- fix parsing of texture name ( issue 899 )
|
||||
- add warning when detecting invalid mat definition ( issue 1111 )
|
||||
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
|
||||
- FBX: Add additional material properties
|
||||
- FBX: Correct camera position and clip planes
|
||||
- FBX: Add correct light locations and falloff values
|
||||
- fix typo ( issue 1141 )
|
||||
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
|
||||
- OBJParser: set material index when changing current material
|
||||
- OBJ: check for null mesh before updating material index
|
||||
- add vertex color export support ( issue 809 )
|
||||
- Fix memory leak in Collada importer ( issue 1169 )
|
||||
- add stp to the list of supported extensions for step-files ( issue 1183 )
|
||||
- fix clang build ( Issue-1169 )
|
||||
- fix for FreeBSD
|
||||
- Import FindPkgMacros to main CMake Configuration
|
||||
- Extended support for tessellation parameter to more IFC shapes
|
||||
- defensice handling of utf-8 decode issues ( issue 1211 )
|
||||
- Fixed compiler error on clang 4.0 running on OSX
|
||||
- use test extension for exported test files ( issue 1228 )
|
||||
- Set UVW index material properties for OBJ files
|
||||
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
|
||||
- Apply mechanism to decide use for IrrXML external or internal
|
||||
- Fix static init ordering bug in OpenGEX importer
|
||||
- GLTF exporter: ensure animation accessors have same count
|
||||
- GLTF exporter: convert animation time from ticks to seconds
|
||||
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
|
||||
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
|
||||
- fix wrong delete ( issue 1266 )
|
||||
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
|
||||
- LWOLoader: fix link in loader description
|
||||
- Fix error when custom CMAKE_C_FLAGS is specified
|
||||
- Fast-atof: log overflow errors
|
||||
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
|
||||
- Obj-Importer: fix parsing of multible line data definitions
|
||||
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
|
||||
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
|
||||
import - manage texture coords on faces in ply import - correction on point cloud faces generation
|
||||
- Utf8: integrate new lib ( issue 1158 )
|
||||
- fixed CMAKE_MODULE_PATH overwriting previous values
|
||||
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
|
||||
- SceneCombiner: move header for scenecombiner to public folder.
|
||||
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
|
||||
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
|
||||
- X3D Exporter: fixed missing attributes
|
||||
- X3D importer: Fixed import of normals for the single index / normal per vertex case
|
||||
- X3D importer: Fixed handling of inlined files
|
||||
- X3D importer: fixed whitespace handling (issue 1202)
|
||||
- X3D importer: Fixed iterator on MSVC 2015
|
||||
- X3D importer: Fixed problems with auto, override and regex on older compilers
|
||||
- X3D importer: Fixed missing header file
|
||||
- X3D importer: Fixed path handling
|
||||
- X3D importer: Implemented support for binary X3D files
|
||||
- fix build without 3DS ( issue 1319 )
|
||||
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
|
||||
- Fixes parameters to pyassimp.load
|
||||
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
|
||||
- check if all exporters are disabled ( issue 1320 )
|
||||
- Remove std functions deprecated by C++11.
|
||||
- X-Importer: make it deal with lines
|
||||
- use correct path for compilers ( issue 1335 )
|
||||
- Collada: add workaround to deal with polygon with holes
|
||||
- update python readme
|
||||
- Use unique node names when loading Collada files
|
||||
- Fixed many FBX bugs
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
|
||||
- VS2010 outdated
|
||||
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Setup of default precision for 17 exporters
|
||||
- Fix xcode project files
|
||||
- Fix BlenderTesselator: offsetof operator
|
||||
- Invalid version in cmake file
|
||||
- Update pstdint.h to latest greatest
|
||||
|
||||
|
||||
3.3.0 (2016-07-05)
|
||||
|
||||
FEATURES:
|
||||
- C++11 support enabled
|
||||
- New regression-test-UI
|
||||
- Experimental glTF-importer support
|
||||
- OpenGEX: add support for cameras and lights
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
- many more, just check the history
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fix of many resource leaks in unittests and main lib
|
||||
- Fix iOS-buildfor X64
|
||||
- Choosing zlib manually for cmake
|
||||
- many more, just check the history
|
||||
|
||||
|
||||
3.2.1 (2016-010-10)
|
||||
|
||||
FEATURES:
|
||||
- Updated glTF exporter to meet 1.0 specification.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fixed glTF Validator errors for exported glTF format.
|
||||
|
||||
ISSUES:
|
||||
- Hard coded sampler setting for
|
||||
- magFilter
|
||||
- minFilter
|
||||
- void* in ExportData for accessor max and min.
|
||||
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
- OpenDDL-Parser is part of contrib-source.
|
||||
- Experimental OpenGEX-support
|
||||
- CI-check for linux and windows
|
||||
- Coverity check added
|
||||
- New regression testsuite.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- Unified line endings
|
||||
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Removed precompiled header to increase build speed for linux
|
||||
|
||||
|
||||
3.1.1 (2014-06-15)
|
||||
|
||||
FEATURES:
|
||||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||||
work from Google Summer of Code 2012)
|
||||
- Support for OGRE binary mesh and skeleton format
|
||||
- Updated BLEND support for newer Blender versions
|
||||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||||
- OBJ Export now produces smaller files
|
||||
- Meshes can now have names, this is supported by the major importers
|
||||
- Improved IFC geometry generation
|
||||
- M3 support has been removed
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- CMake is now the primary build system
|
||||
|
||||
API COMPATIBILITY:
|
||||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||||
and aiMesh::mName
|
||||
- Export interface has been cleaned up and unified
|
||||
- Other than that no relevant changes
|
||||
|
||||
|
||||
3.0 (2012-07-07)
|
||||
|
||||
FEATURES:
|
||||
- new export interface similar to the import API.
|
||||
- Supported export formats: Collada, OBJ, PLY and STL
|
||||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||||
- new postprocessing steps: Debone
|
||||
- vastly improved IFC (Industry Foundation Classes) support
|
||||
- introduced API to query importer meta information (such as supported
|
||||
format versions, full name, maintainer info).
|
||||
- reworked Ogre XML import
|
||||
- C-API now supports per-import properties
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
|
||||
- hundreds of bugfixes in all parts of the library
|
||||
- unified naming and cleanup of public headers
|
||||
- improved CMake build system
|
||||
- templatized math library
|
||||
- reduce dependency on boost.thread, only remaining spot
|
||||
is synchronization for the C logging API
|
||||
|
||||
API COMPATIBILITY:
|
||||
- renamed headers, export interface, C API properties and meta data
|
||||
prevent compatibility with code written for 2.0, but in
|
||||
most cases these can be easily resolved
|
||||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
- Add support for static Blender (*.blend) scenes
|
||||
- Add support for Q3BSP scenes
|
||||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||||
- Add an experimental progress feedback interface.
|
||||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||||
spatial structure) in some expensive postprocessing steps
|
||||
- AssimpView now uses a reworked layout which leaves more space
|
||||
to the scene hierarchy window
|
||||
|
||||
- Add C# bindings ('Assimp.NET')
|
||||
- Keep BSD-licensed and otherwise free test files in separate
|
||||
folders (./test/models and ./test/models-nonbsd).
|
||||
|
||||
FIXES:
|
||||
- Many Collada bugfixes, improve fault tolerance
|
||||
- Fix possible crashes in the Obj loader
|
||||
- Improve the Ogre XML loader
|
||||
- OpenGL-sample now works with MinGW
|
||||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||||
- Fix flawed path handling when locating external files
|
||||
- Limit the maximum number of vertices, faces, face indices and
|
||||
weights that Assimp is able to handle. This is to avoid
|
||||
crashes due to overflowing counters.
|
||||
|
||||
- Updated XCode project files
|
||||
- Further CMAKE build improvements
|
||||
|
||||
|
||||
API CHANGES:
|
||||
- Add data structures for vertex-based animations (These are not
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
FEATURES:
|
||||
- Vastly improved Collada support
|
||||
- Add MS3D (Milkshape 3D) support
|
||||
- Add support for Ogre XML static meshes
|
||||
- Add experimental COB (TrueSpace) support
|
||||
- Automatic test suite to quickly locate regressions
|
||||
- D bindings (`dAssimp`)
|
||||
- Python 2.n bindings (`PyAssimp`)
|
||||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||||
- Automatic evaluation of subdivision surfaces for some formats.
|
||||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||||
|
||||
- Move noboost files away from the public include directory
|
||||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||||
- Documentation improved and clarified in many places.
|
||||
- Add a sample on using Assimp in conjunction with OpenGL
|
||||
|
||||
- Distribution/packaging: comfortable SDK installer for Windows
|
||||
- Distribution/packaging: improved release packages for other architectures
|
||||
|
||||
CRITICAL FIXES:
|
||||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||||
- Fix automatic detection of file type if no file extension is given
|
||||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||||
- Avoid leaking in certain error scenarios
|
||||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||||
|
||||
BREAKING API CHANGES:
|
||||
- None -
|
||||
|
||||
MINOR API BEHAVIOUR CHANGES:
|
||||
- Change quaternion orientation to suit to the more common convention (-w).
|
||||
- aiString is utf8 now. Not yet consistent, however.
|
||||
3961
CHANGES.md
Normal file
3961
CHANGES.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -362,7 +362,7 @@ ELSEIF(MSVC)
|
||||
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
|
||||
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
|
||||
endif()
|
||||
if(NOT /utf-8 IN_LIST CMAKE_CXX_FLAGS)
|
||||
if(NOT CMAKE_CXX_FLAGS MATCHES "/utf-8")
|
||||
# Source code is encoded in UTF-8
|
||||
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
|
||||
endif()
|
||||
|
||||
@@ -49,3 +49,5 @@
|
||||
"ASSIMP_BUILD_DOCS": "ON"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -390,13 +390,21 @@ void MD3Importer::ValidateHeaderOffsets() {
|
||||
void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface *pcSurf) {
|
||||
// Calculate the relative offset of the surface
|
||||
const int32_t ofs = int32_t((const unsigned char *)pcSurf - this->mBuffer);
|
||||
if (ofs + sizeof(MD3::Surface) > fileSize) {
|
||||
throw DeadlyImportError("Surface header is outside file bounds");
|
||||
}
|
||||
|
||||
auto inRange = [this, ofs](uint32_t rel_offset, uint32_t count, size_t elem_size) -> bool {
|
||||
size_t abs_offset = ofs + rel_offset;
|
||||
if (count > 0 && elem_size > 0 && count > SIZE_MAX / elem_size) return false;
|
||||
size_t total = abs_offset + size_t(count) * elem_size;
|
||||
return abs_offset <= fileSize && total <= fileSize;
|
||||
};
|
||||
// Check whether all data chunks are inside the valid range
|
||||
if (pcSurf->OFS_TRIANGLES + ofs + pcSurf->NUM_TRIANGLES * sizeof(MD3::Triangle) > fileSize ||
|
||||
pcSurf->OFS_SHADERS + ofs + pcSurf->NUM_SHADER * sizeof(MD3::Shader) > fileSize ||
|
||||
pcSurf->OFS_ST + ofs + pcSurf->NUM_VERTICES * sizeof(MD3::TexCoord) > fileSize ||
|
||||
pcSurf->OFS_XYZNORMAL + ofs + pcSurf->NUM_VERTICES * sizeof(MD3::Vertex) > fileSize) {
|
||||
|
||||
if (!inRange(pcSurf->OFS_TRIANGLES, pcSurf->NUM_TRIANGLES, sizeof(MD3::Triangle)) ||
|
||||
!inRange(pcSurf->OFS_SHADERS, pcSurf->NUM_SHADER, sizeof(MD3::Shader)) ||
|
||||
!inRange(pcSurf->OFS_ST, pcSurf->NUM_VERTICES, sizeof(MD3::TexCoord)) ||
|
||||
!inRange(pcSurf->OFS_XYZNORMAL, pcSurf->NUM_VERTICES, sizeof(MD3::Vertex))) {
|
||||
throw DeadlyImportError("Invalid MD3 surface header: some offsets are outside the file");
|
||||
}
|
||||
|
||||
|
||||
@@ -361,19 +361,19 @@ void MD5Importer::LoadMD5MeshFile() {
|
||||
#else
|
||||
|
||||
// FIX: MD5 files exported from Blender can have empty meshes
|
||||
unsigned int numMaterials = 0;
|
||||
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
|
||||
if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) {
|
||||
++mScene->mNumMaterials;
|
||||
++numMaterials;
|
||||
}
|
||||
}
|
||||
|
||||
// generate all meshes
|
||||
mScene->mNumMeshes = mScene->mNumMaterials;
|
||||
mScene->mMeshes = new aiMesh *[mScene->mNumMeshes];
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMeshes];
|
||||
mScene->mMeshes = new aiMesh *[numMaterials];
|
||||
mScene->mMaterials = new aiMaterial *[numMaterials];
|
||||
|
||||
// storage for node mesh indices
|
||||
pcNode->mNumMeshes = mScene->mNumMeshes;
|
||||
pcNode->mNumMeshes = numMaterials;
|
||||
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
|
||||
for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m) {
|
||||
pcNode->mMeshes[m] = m;
|
||||
@@ -386,7 +386,10 @@ void MD5Importer::LoadMD5MeshFile() {
|
||||
continue;
|
||||
}
|
||||
|
||||
aiMesh *mesh = mScene->mMeshes[n] = new aiMesh();
|
||||
aiMesh* mesh = new aiMesh();
|
||||
mScene->mMeshes[n] = mesh;
|
||||
++mScene->mNumMeshes;
|
||||
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// generate unique vertices in our internal verbose format
|
||||
@@ -508,6 +511,7 @@ void MD5Importer::LoadMD5MeshFile() {
|
||||
// generate a material for the mesh
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
mScene->mMaterials[n] = mat;
|
||||
++mScene->mNumMaterials;
|
||||
|
||||
// insert the typical doom3 textures:
|
||||
// nnn_local.tga - normal map
|
||||
|
||||
@@ -160,6 +160,7 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
|
||||
AI_SWAP4(pcSurf->ulOffsetTexCoords);
|
||||
AI_SWAP4(pcSurf->ulOffsetBaseVerts);
|
||||
AI_SWAP4(pcSurf->ulOffsetCompVerts);
|
||||
AI_SWAP4(pcSurf->ulOffsetShaders);
|
||||
AI_SWAP4(pcSurf->ulOffsetFrameBaseFrames);
|
||||
AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
|
||||
AI_SWAP4(pcSurf->ulOffsetEnd);
|
||||
@@ -172,7 +173,8 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
|
||||
pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
|
||||
pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
|
||||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
|
||||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
|
||||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax) ||
|
||||
pcSurf->ulOffsetEnd > iMax) {
|
||||
throw DeadlyImportError("Some of the offset values in the MDC surface header "
|
||||
"are invalid and point somewhere behind the file.");
|
||||
}
|
||||
@@ -324,6 +326,15 @@ void MDCImporter::InternReadFile(
|
||||
|
||||
#endif
|
||||
|
||||
// boundary check for pcVerts
|
||||
auto surfStart = reinterpret_cast<const uint8_t*>(pcSurface);
|
||||
const uint8_t* surfEnd = surfStart + pcSurface->ulOffsetEnd;
|
||||
auto vertBufStart = reinterpret_cast<const uint8_t*>(pcVerts);
|
||||
const size_t needVertBytes = sizeof(MDC::BaseVertex) * pcSurface->ulNumVertices;
|
||||
if (vertBufStart < surfStart || vertBufStart + needVertBytes > surfEnd) {
|
||||
throw DeadlyImportError("MDCImporter: pcVerts points outside of surface block.");
|
||||
}
|
||||
|
||||
const MDC::CompressedVertex *pcCVerts = nullptr;
|
||||
int16_t *mdcCompVert = nullptr;
|
||||
|
||||
@@ -335,6 +346,12 @@ void MDCImporter::InternReadFile(
|
||||
pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
|
||||
pcSurface->ulOffsetCompVerts) +
|
||||
*mdcCompVert * pcSurface->ulNumVertices;
|
||||
auto cvertBufStart = reinterpret_cast<const uint8_t*>(pcCVerts);
|
||||
const size_t needCompVertBytes = sizeof(MDC::CompressedVertex) * pcSurface->ulNumVertices;
|
||||
if (cvertBufStart < surfStart || cvertBufStart > surfEnd ||
|
||||
needCompVertBytes > static_cast<size_t>(surfEnd - cvertBufStart)) {
|
||||
throw DeadlyImportError("MDCImporter: pcCVerts points outside of surface block.");
|
||||
}
|
||||
} else
|
||||
mdcCompVert = nullptr;
|
||||
}
|
||||
|
||||
182
code/AssetLib/MDL/HalfLife/HL1DataBuffer.h
Normal file
182
code/AssetLib/MDL/HalfLife/HL1DataBuffer.h
Normal file
@@ -0,0 +1,182 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1DataBuffer.h
|
||||
* @brief Declaration of the Half-Life 1 data buffer.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1DATABUFFER_INCLUDED
|
||||
#define AI_HL1DATABUFFER_INCLUDED
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/defs.h>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
/**
|
||||
* \brief Lightweight byte buffer wrapper for HL1 binary parsing.
|
||||
*
|
||||
* Acts as either:
|
||||
* - a non-owning view into external memory, or
|
||||
* - an owning buffer backed by a unique_ptr.
|
||||
*
|
||||
* Copy is disabled to avoid accidental double-ownership; move is supported.
|
||||
*/
|
||||
class HL1DataBuffer {
|
||||
public:
|
||||
/** \brief Construct an empty buffer (null view). */
|
||||
HL1DataBuffer() AI_NO_EXCEPT : data_(nullptr),
|
||||
length_(0),
|
||||
owner_(nullptr) {}
|
||||
|
||||
/** \brief Non-copyable (buffer may own memory). */
|
||||
HL1DataBuffer(const HL1DataBuffer &) = delete;
|
||||
|
||||
/** \brief Non-copyable (buffer may own memory). */
|
||||
HL1DataBuffer &operator=(const HL1DataBuffer &) = delete;
|
||||
|
||||
/** \brief Move-construct, transferring ownership/view state. */
|
||||
HL1DataBuffer(HL1DataBuffer &&other) AI_NO_EXCEPT : data_(other.data_),
|
||||
length_(other.length_),
|
||||
owner_(std::move(other.owner_)) {
|
||||
other.data_ = nullptr;
|
||||
other.length_ = 0;
|
||||
other.owner_ = nullptr;
|
||||
}
|
||||
|
||||
/** \brief Move-assign, transferring ownership/view state. */
|
||||
HL1DataBuffer &operator=(HL1DataBuffer &&other) AI_NO_EXCEPT {
|
||||
if (this != &other) {
|
||||
data_ = other.data_;
|
||||
length_ = other.length_;
|
||||
owner_ = std::move(other.owner_);
|
||||
|
||||
other.data_ = nullptr;
|
||||
other.length_ = 0;
|
||||
other.owner_ = nullptr;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Create a non-owning view into external bytes.
|
||||
*
|
||||
* \param[in] data Pointer to raw bytes (must outlive the view).
|
||||
* \param[in] length Size in bytes.
|
||||
*/
|
||||
static HL1DataBuffer view(const unsigned char *data, size_t length) {
|
||||
HL1DataBuffer b;
|
||||
b.data_ = data;
|
||||
b.length_ = length;
|
||||
b.owner_ = nullptr;
|
||||
return b;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Create a non-owning view of another buffer.
|
||||
*
|
||||
* \param[in] other Source buffer.
|
||||
*/
|
||||
static HL1DataBuffer view(const HL1DataBuffer &other) {
|
||||
HL1DataBuffer b;
|
||||
b.data_ = other.data_;
|
||||
b.length_ = other.length_;
|
||||
b.owner_ = nullptr;
|
||||
return b;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Create an owning buffer by taking ownership of allocated storage.
|
||||
*
|
||||
* \param[in] buffer Unique buffer storage.
|
||||
* \param[in] length Size in bytes.
|
||||
*/
|
||||
static HL1DataBuffer owning(std::unique_ptr<unsigned char[]> buffer, size_t length) {
|
||||
HL1DataBuffer b;
|
||||
b.data_ = buffer.get();
|
||||
b.length_ = length;
|
||||
b.owner_ = std::move(buffer);
|
||||
return b;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Return a typed pointer into the buffer with bounds checks.
|
||||
*
|
||||
* \param[in] offset Byte offset from the start of the buffer.
|
||||
* \param[in] elements Number of elements to access.
|
||||
* \return Pointer to the requested typed data inside the buffer.
|
||||
* \throws DeadlyImportError if the request is out of range.
|
||||
*/
|
||||
template <typename DataType>
|
||||
const DataType *get_data(int offset, int elements) const {
|
||||
if (offset < 0 || elements < 0) {
|
||||
throw DeadlyImportError("MDL file contains invalid data");
|
||||
}
|
||||
|
||||
const size_t uoffset = static_cast<size_t>(offset);
|
||||
const size_t uelements = static_cast<size_t>(elements);
|
||||
|
||||
if (uoffset > length_ || uelements > (length_ - uoffset) / sizeof(DataType)) {
|
||||
throw DeadlyImportError("MDL file contains invalid data");
|
||||
}
|
||||
|
||||
return reinterpret_cast<const DataType *>(data_ + uoffset);
|
||||
}
|
||||
|
||||
private:
|
||||
/** Raw byte pointer (points to owner_.get() when owning, otherwise external). */
|
||||
const unsigned char *data_;
|
||||
/** Buffer length in bytes. */
|
||||
size_t length_;
|
||||
/** Owning storage (null for views). */
|
||||
std::unique_ptr<unsigned char[]> owner_;
|
||||
};
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1DATABUFFER_INCLUDED
|
||||
@@ -78,18 +78,19 @@ HL1MDLLoader::HL1MDLLoader(
|
||||
aiScene *scene,
|
||||
IOSystem *io,
|
||||
const unsigned char *buffer,
|
||||
size_t buffer_length,
|
||||
const std::string &file_path,
|
||||
const HL1ImportSettings &import_settings) :
|
||||
scene_(scene),
|
||||
io_(io),
|
||||
buffer_(buffer),
|
||||
buffer_(HL1DataBuffer::view(buffer, buffer_length)),
|
||||
file_path_(file_path),
|
||||
import_settings_(import_settings),
|
||||
header_(nullptr),
|
||||
texture_header_(nullptr),
|
||||
anim_headers_(nullptr),
|
||||
texture_buffer_(nullptr),
|
||||
anim_buffers_(nullptr),
|
||||
anim_headers_(),
|
||||
texture_buffer_(),
|
||||
anim_buffers_(),
|
||||
num_sequence_groups_(0),
|
||||
rootnode_children_(),
|
||||
unique_name_generator_(),
|
||||
@@ -108,28 +109,6 @@ HL1MDLLoader::~HL1MDLLoader() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void HL1MDLLoader::release_resources() {
|
||||
if (buffer_ != texture_buffer_) {
|
||||
delete[] texture_buffer_;
|
||||
texture_buffer_ = nullptr;
|
||||
}
|
||||
|
||||
if (num_sequence_groups_ && anim_buffers_) {
|
||||
for (int i = 1; i < num_sequence_groups_; ++i) {
|
||||
if (anim_buffers_[i]) {
|
||||
delete[] anim_buffers_[i];
|
||||
anim_buffers_[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] anim_buffers_;
|
||||
anim_buffers_ = nullptr;
|
||||
}
|
||||
|
||||
if (anim_headers_) {
|
||||
delete[] anim_headers_;
|
||||
anim_headers_ = nullptr;
|
||||
}
|
||||
|
||||
// Root has some children nodes. so let's proceed them
|
||||
if (!rootnode_children_.empty()) {
|
||||
// Here, it means that the nodes were not added to the
|
||||
@@ -147,7 +126,7 @@ void HL1MDLLoader::release_resources() {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void HL1MDLLoader::load_file() {
|
||||
try {
|
||||
header_ = (const Header_HL1 *)buffer_;
|
||||
header_ = get_buffer_data<Header_HL1>(0, 1);
|
||||
validate_header(header_, false);
|
||||
|
||||
// Create the root scene node.
|
||||
@@ -286,10 +265,10 @@ void HL1MDLLoader::load_texture_file() {
|
||||
load_file_into_buffer<Header_HL1>(texture_file_path, texture_buffer_);
|
||||
} else {
|
||||
// Model has no external texture file. This means the texture is stored inside the main MDL file.
|
||||
texture_buffer_ = const_cast<unsigned char *>(buffer_);
|
||||
texture_buffer_ = HL1DataBuffer::view(buffer_);
|
||||
}
|
||||
|
||||
texture_header_ = (const Header_HL1 *)texture_buffer_;
|
||||
texture_header_ = get_texture_buffer_data<Header_HL1>(0, 1);
|
||||
|
||||
// Validate texture header.
|
||||
validate_header(texture_header_, true);
|
||||
@@ -318,12 +297,8 @@ void HL1MDLLoader::load_sequence_groups_files() {
|
||||
|
||||
num_sequence_groups_ = header_->numseqgroups;
|
||||
|
||||
anim_buffers_ = new unsigned char *[num_sequence_groups_];
|
||||
anim_headers_ = new SequenceHeader_HL1 *[num_sequence_groups_];
|
||||
for (int i = 0; i < num_sequence_groups_; ++i) {
|
||||
anim_buffers_[i] = nullptr;
|
||||
anim_headers_[i] = nullptr;
|
||||
}
|
||||
anim_buffers_.resize(num_sequence_groups_);
|
||||
anim_headers_.resize(num_sequence_groups_, nullptr);
|
||||
|
||||
std::string file_path_without_extension =
|
||||
DefaultIOSystem::absolutePath(file_path_) +
|
||||
@@ -340,14 +315,14 @@ void HL1MDLLoader::load_sequence_groups_files() {
|
||||
|
||||
load_file_into_buffer<SequenceHeader_HL1>(sequence_file_path, anim_buffers_[i]);
|
||||
|
||||
anim_headers_[i] = (SequenceHeader_HL1 *)anim_buffers_[i];
|
||||
anim_headers_[i] = get_anim_buffer_data<SequenceHeader_HL1>(i, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read an MDL texture.
|
||||
void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
|
||||
uint8_t *data, uint8_t *pal, aiTexture *pResult,
|
||||
const uint8_t *data, const uint8_t *pal, aiTexture *pResult,
|
||||
aiColor3D &last_palette_color) {
|
||||
pResult->mFilename = ptexture->name;
|
||||
pResult->mWidth = static_cast<unsigned int>(ptexture->width);
|
||||
@@ -381,24 +356,24 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void HL1MDLLoader::read_textures() {
|
||||
const Texture_HL1 *ptexture = (const Texture_HL1 *)((uint8_t *)texture_header_ + texture_header_->textureindex);
|
||||
unsigned char *pin = texture_buffer_;
|
||||
scene_->mTextures = new aiTexture *[texture_header_->numtextures];
|
||||
scene_->mMaterials = new aiMaterial *[texture_header_->numtextures];
|
||||
|
||||
scene_->mNumTextures = scene_->mNumMaterials = texture_header_->numtextures;
|
||||
scene_->mTextures = new aiTexture *[scene_->mNumTextures];
|
||||
scene_->mMaterials = new aiMaterial *[scene_->mNumMaterials];
|
||||
const Texture_HL1 *ptexture = get_texture_buffer_data<Texture_HL1>(texture_header_->textureindex, texture_header_->numtextures);
|
||||
|
||||
for (int i = 0; i < texture_header_->numtextures; ++i) {
|
||||
scene_->mTextures[i] = new aiTexture();
|
||||
++scene_->mNumTextures;
|
||||
|
||||
const uint8_t *data = get_texture_buffer_data<uint8_t>(ptexture[i].index, ptexture[i].width * ptexture[i].height);
|
||||
const uint8_t *pal = get_texture_buffer_data<uint8_t>(ptexture[i].index + ptexture[i].width * ptexture[i].height, 256 * 3);
|
||||
|
||||
aiColor3D last_palette_color;
|
||||
read_texture(&ptexture[i],
|
||||
pin + ptexture[i].index,
|
||||
pin + ptexture[i].width * ptexture[i].height + ptexture[i].index,
|
||||
scene_->mTextures[i],
|
||||
last_palette_color);
|
||||
read_texture(&ptexture[i], data, pal, scene_->mTextures[i], last_palette_color);
|
||||
|
||||
aiMaterial *scene_material = scene_->mMaterials[i] = new aiMaterial();
|
||||
aiMaterial *scene_material = new aiMaterial();
|
||||
scene_->mMaterials[i] = scene_material;
|
||||
++scene_->mNumMaterials;
|
||||
|
||||
const aiTextureType texture_type = aiTextureType_DIFFUSE;
|
||||
aiString texture_name(ptexture[i].name);
|
||||
@@ -435,10 +410,14 @@ void HL1MDLLoader::read_skins() {
|
||||
}
|
||||
|
||||
// Pointer to base texture index.
|
||||
short *default_skin_ptr = (short *)((uint8_t *)texture_header_ + texture_header_->skinindex);
|
||||
const short *default_skin_ptr = get_texture_buffer_data<short>(
|
||||
texture_header_->skinindex,
|
||||
texture_header_->numskinref);
|
||||
|
||||
// Start at first replacement skin.
|
||||
short *replacement_skin_ptr = default_skin_ptr + texture_header_->numskinref;
|
||||
const short *replacement_skin_ptr = get_texture_buffer_data<short>(
|
||||
texture_header_->skinindex + texture_header_->numskinref * sizeof(short),
|
||||
(texture_header_->numskinfamilies - 1) * texture_header_->numskinref);
|
||||
|
||||
for (int i = 1; i < texture_header_->numskinfamilies; ++i, replacement_skin_ptr += texture_header_->numskinref) {
|
||||
for (int j = 0; j < texture_header_->numskinref; ++j) {
|
||||
@@ -457,7 +436,7 @@ void HL1MDLLoader::read_bones() {
|
||||
return;
|
||||
}
|
||||
|
||||
const Bone_HL1 *pbone = (const Bone_HL1 *)((uint8_t *)header_ + header_->boneindex);
|
||||
const Bone_HL1 *pbone = get_buffer_data<Bone_HL1>(header_->boneindex, header_->numbones);
|
||||
|
||||
std::vector<std::string> unique_bones_names(header_->numbones);
|
||||
for (int i = 0; i < header_->numbones; ++i) {
|
||||
@@ -589,12 +568,12 @@ void HL1MDLLoader::read_meshes() {
|
||||
int total_triangles = 0;
|
||||
total_models_ = 0;
|
||||
|
||||
const Bodypart_HL1 *pbodypart = (const Bodypart_HL1 *)((uint8_t *)header_ + header_->bodypartindex);
|
||||
const Bodypart_HL1 *pbodypart = get_buffer_data<Bodypart_HL1>(header_->bodypartindex, header_->numbodyparts);
|
||||
const Model_HL1 *pmodel = nullptr;
|
||||
const Mesh_HL1 *pmesh = nullptr;
|
||||
|
||||
const Texture_HL1 *ptexture = (const Texture_HL1 *)((uint8_t *)texture_header_ + texture_header_->textureindex);
|
||||
short *pskinref = (short *)((uint8_t *)texture_header_ + texture_header_->skinindex);
|
||||
const Texture_HL1 *ptexture = get_texture_buffer_data<Texture_HL1>(texture_header_->textureindex, texture_header_->numtextures);
|
||||
const short *pskinref = get_texture_buffer_data<short>(texture_header_->skinindex, texture_header_->numskinref);
|
||||
|
||||
scene_->mNumMeshes = 0;
|
||||
|
||||
@@ -606,7 +585,7 @@ void HL1MDLLoader::read_meshes() {
|
||||
for (int i = 0; i < header_->numbodyparts; ++i, ++pbodypart) {
|
||||
unique_bodyparts_names[i] = pbodypart->name;
|
||||
|
||||
pmodel = (Model_HL1 *)((uint8_t *)header_ + pbodypart->modelindex);
|
||||
pmodel = get_buffer_data<Model_HL1>(pbodypart->modelindex, pbodypart->nummodels);
|
||||
for (int j = 0; j < pbodypart->nummodels; ++j, ++pmodel) {
|
||||
scene_->mNumMeshes += pmodel->nummesh;
|
||||
total_verts += pmodel->numverts;
|
||||
@@ -633,7 +612,7 @@ void HL1MDLLoader::read_meshes() {
|
||||
unique_name_generator_.make_unique(unique_bodyparts_names);
|
||||
|
||||
// Now do the same for each model.
|
||||
pbodypart = (const Bodypart_HL1 *)((uint8_t *)header_ + header_->bodypartindex);
|
||||
pbodypart = get_buffer_data<Bodypart_HL1>(header_->bodypartindex, header_->numbodyparts);
|
||||
|
||||
// Prepare template name for bodypart models.
|
||||
std::vector<std::string> unique_models_names;
|
||||
@@ -642,7 +621,7 @@ void HL1MDLLoader::read_meshes() {
|
||||
unsigned int model_index = 0;
|
||||
|
||||
for (int i = 0; i < header_->numbodyparts; ++i, ++pbodypart) {
|
||||
pmodel = (Model_HL1 *)((uint8_t *)header_ + pbodypart->modelindex);
|
||||
pmodel = get_buffer_data<Model_HL1>(pbodypart->modelindex, pbodypart->nummodels);
|
||||
for (int j = 0; j < pbodypart->nummodels; ++j, ++pmodel, ++model_index)
|
||||
unique_models_names[model_index] = pmodel->name;
|
||||
}
|
||||
@@ -654,7 +633,7 @@ void HL1MDLLoader::read_meshes() {
|
||||
|
||||
scene_->mMeshes = new aiMesh *[scene_->mNumMeshes];
|
||||
|
||||
pbodypart = (const Bodypart_HL1 *)((uint8_t *)header_ + header_->bodypartindex);
|
||||
pbodypart = get_buffer_data<Bodypart_HL1>(header_->bodypartindex, header_->numbodyparts);
|
||||
|
||||
/* Create a node that will represent the mesh hierarchy.
|
||||
|
||||
@@ -738,7 +717,7 @@ void HL1MDLLoader::read_meshes() {
|
||||
model_index = 0;
|
||||
|
||||
for (int i = 0; i < header_->numbodyparts; ++i, ++pbodypart, ++bodyparts_node_ptr) {
|
||||
pmodel = (const Model_HL1 *)((uint8_t *)header_ + pbodypart->modelindex);
|
||||
pmodel = get_buffer_data<Model_HL1>(pbodypart->modelindex, pbodypart->nummodels);
|
||||
|
||||
// Create bodypart node for the mesh tree hierarchy.
|
||||
aiNode *bodypart_node = (*bodyparts_node_ptr) = new aiNode(unique_bodyparts_names[i]);
|
||||
@@ -753,12 +732,12 @@ void HL1MDLLoader::read_meshes() {
|
||||
for (int j = 0; j < pbodypart->nummodels;
|
||||
++j, ++pmodel, ++bodypart_models_ptr, ++model_index) {
|
||||
|
||||
pmesh = (const Mesh_HL1 *)((uint8_t *)header_ + pmodel->meshindex);
|
||||
pmesh = get_buffer_data<Mesh_HL1>(pmodel->meshindex, pmodel->nummesh);
|
||||
|
||||
uint8_t *pvertbone = ((uint8_t *)header_ + pmodel->vertinfoindex);
|
||||
uint8_t *pnormbone = ((uint8_t *)header_ + pmodel->norminfoindex);
|
||||
vec3_t *pstudioverts = (vec3_t *)((uint8_t *)header_ + pmodel->vertindex);
|
||||
vec3_t *pstudionorms = (vec3_t *)((uint8_t *)header_ + pmodel->normindex);
|
||||
const uint8_t *pvertbone = get_buffer_data<uint8_t>(pmodel->vertinfoindex, pmodel->numverts);
|
||||
const uint8_t *pnormbone = get_buffer_data<uint8_t>(pmodel->norminfoindex, pmodel->numnorms);
|
||||
const vec3_t *pstudioverts = get_buffer_data<vec3_t>(pmodel->vertindex, pmodel->numverts);
|
||||
const vec3_t *pstudionorms = get_buffer_data<vec3_t>(pmodel->normindex, pmodel->numnorms);
|
||||
|
||||
// Each vertex and normal is in local space, so transform
|
||||
// each of them to bring them in bind pose.
|
||||
@@ -964,7 +943,7 @@ void HL1MDLLoader::read_animations() {
|
||||
return;
|
||||
}
|
||||
|
||||
const SequenceDesc_HL1 *pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex);
|
||||
const SequenceDesc_HL1 *pseqdesc = get_buffer_data<SequenceDesc_HL1>(header_->seqindex, header_->numseq);
|
||||
const SequenceGroup_HL1 *pseqgroup = nullptr;
|
||||
const AnimValueOffset_HL1 *panim = nullptr;
|
||||
const AnimValue_HL1 *panimvalue = nullptr;
|
||||
@@ -990,22 +969,22 @@ void HL1MDLLoader::read_animations() {
|
||||
// Get the number of available blend controllers for global info.
|
||||
get_num_blend_controllers(highest_num_blend_animations, num_blend_controllers_);
|
||||
|
||||
pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex);
|
||||
pseqdesc = get_buffer_data<SequenceDesc_HL1>(header_->seqindex, header_->numseq);
|
||||
|
||||
aiAnimation **scene_animations_ptr = scene_->mAnimations = new aiAnimation *[scene_->mNumAnimations];
|
||||
|
||||
for (int sequence = 0; sequence < header_->numseq; ++sequence, ++pseqdesc) {
|
||||
pseqgroup = (const SequenceGroup_HL1 *)((uint8_t *)header_ + header_->seqgroupindex) + pseqdesc->seqgroup;
|
||||
pseqgroup = get_buffer_data<SequenceGroup_HL1>(header_->seqgroupindex + pseqdesc->seqgroup * sizeof(SequenceGroup_HL1), 1);
|
||||
|
||||
if (pseqdesc->seqgroup == 0) {
|
||||
panim = (const AnimValueOffset_HL1 *)((uint8_t *)header_ + pseqgroup->unused2 + pseqdesc->animindex);
|
||||
panim = get_buffer_data<AnimValueOffset_HL1>(pseqgroup->unused2 + pseqdesc->animindex, pseqdesc->numblends * header_->numbones);
|
||||
} else {
|
||||
panim = (const AnimValueOffset_HL1 *)((uint8_t *)anim_headers_[pseqdesc->seqgroup] + pseqdesc->animindex);
|
||||
panim = get_anim_buffer_data<AnimValueOffset_HL1>(pseqdesc->seqgroup, pseqdesc->animindex, pseqdesc->numblends * header_->numbones);
|
||||
}
|
||||
|
||||
for (int blend = 0; blend < pseqdesc->numblends; ++blend, ++scene_animations_ptr) {
|
||||
|
||||
const Bone_HL1 *pbone = (const Bone_HL1 *)((uint8_t *)header_ + header_->boneindex);
|
||||
const Bone_HL1 *pbone = get_buffer_data<Bone_HL1>(header_->boneindex, header_->numbones);
|
||||
|
||||
aiAnimation *scene_animation = (*scene_animations_ptr) = new aiAnimation();
|
||||
|
||||
@@ -1074,7 +1053,7 @@ void HL1MDLLoader::read_sequence_groups_info() {
|
||||
sequence_groups_node->mNumChildren = static_cast<unsigned int>(header_->numseqgroups);
|
||||
sequence_groups_node->mChildren = new aiNode *[sequence_groups_node->mNumChildren];
|
||||
|
||||
const SequenceGroup_HL1 *pseqgroup = (const SequenceGroup_HL1 *)((uint8_t *)header_ + header_->seqgroupindex);
|
||||
const SequenceGroup_HL1 *pseqgroup = get_buffer_data<SequenceGroup_HL1>(header_->seqgroupindex, header_->numseqgroups);
|
||||
|
||||
unique_sequence_groups_names_.resize(header_->numseqgroups);
|
||||
for (int i = 0; i < header_->numseqgroups; ++i) {
|
||||
@@ -1106,7 +1085,7 @@ void HL1MDLLoader::read_sequence_infos() {
|
||||
return;
|
||||
}
|
||||
|
||||
const SequenceDesc_HL1 *pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex);
|
||||
const SequenceDesc_HL1 *pseqdesc = get_buffer_data<SequenceDesc_HL1>(header_->seqindex, header_->numseq);
|
||||
|
||||
aiNode *sequence_infos_node = new aiNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
|
||||
rootnode_children_.push_back(sequence_infos_node);
|
||||
@@ -1178,7 +1157,7 @@ void HL1MDLLoader::read_sequence_infos() {
|
||||
pseqdesc->numevents, "animation events");
|
||||
}
|
||||
|
||||
const AnimEvent_HL1 *pevent = (const AnimEvent_HL1 *)((uint8_t *)header_ + pseqdesc->eventindex);
|
||||
const AnimEvent_HL1 *pevent = get_buffer_data<AnimEvent_HL1>(pseqdesc->eventindex, pseqdesc->numevents);
|
||||
|
||||
aiNode *pEventsNode = new aiNode(AI_MDL_HL1_NODE_ANIMATION_EVENTS);
|
||||
sequence_info_node_children.push_back(pEventsNode);
|
||||
@@ -1215,7 +1194,7 @@ void HL1MDLLoader::read_sequence_transitions() {
|
||||
aiNode *transition_graph_node = new aiNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH);
|
||||
rootnode_children_.push_back(transition_graph_node);
|
||||
|
||||
uint8_t *ptransitions = ((uint8_t *)header_ + header_->transitionindex);
|
||||
const uint8_t *ptransitions = get_buffer_data<uint8_t>(header_->transitionindex, header_->numtransitions * header_->numtransitions);
|
||||
aiMetadata *md = transition_graph_node->mMetaData = aiMetadata::Alloc(header_->numtransitions * header_->numtransitions);
|
||||
for (unsigned int i = 0; i < md->mNumProperties; ++i)
|
||||
md->Set(i, std::to_string(i), static_cast<int>(ptransitions[i]));
|
||||
@@ -1226,7 +1205,7 @@ void HL1MDLLoader::read_attachments() {
|
||||
return;
|
||||
}
|
||||
|
||||
const Attachment_HL1 *pattach = (const Attachment_HL1 *)((uint8_t *)header_ + header_->attachmentindex);
|
||||
const Attachment_HL1 *pattach = get_buffer_data<Attachment_HL1>(header_->attachmentindex, header_->numattachments);
|
||||
|
||||
aiNode *attachments_node = new aiNode(AI_MDL_HL1_NODE_ATTACHMENTS);
|
||||
rootnode_children_.push_back(attachments_node);
|
||||
@@ -1250,7 +1229,7 @@ void HL1MDLLoader::read_hitboxes() {
|
||||
return;
|
||||
}
|
||||
|
||||
const Hitbox_HL1 *phitbox = (const Hitbox_HL1 *)((uint8_t *)header_ + header_->hitboxindex);
|
||||
const Hitbox_HL1 *phitbox = get_buffer_data<Hitbox_HL1>(header_->hitboxindex, header_->numhitboxes);
|
||||
|
||||
aiNode *hitboxes_node = new aiNode(AI_MDL_HL1_NODE_HITBOXES);
|
||||
rootnode_children_.push_back(hitboxes_node);
|
||||
@@ -1277,7 +1256,9 @@ void HL1MDLLoader::read_bone_controllers() {
|
||||
return;
|
||||
}
|
||||
|
||||
const BoneController_HL1 *pbonecontroller = (const BoneController_HL1 *)((uint8_t *)header_ + header_->bonecontrollerindex);
|
||||
const BoneController_HL1 *pbonecontroller = get_buffer_data<BoneController_HL1>(
|
||||
header_->bonecontrollerindex,
|
||||
header_->numbonecontrollers);
|
||||
|
||||
aiNode *bones_controller_node = new aiNode(AI_MDL_HL1_NODE_BONE_CONTROLLERS);
|
||||
rootnode_children_.push_back(bones_controller_node);
|
||||
|
||||
@@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#define AI_HL1MDLLOADER_INCLUDED
|
||||
|
||||
#include "HL1FileData.h"
|
||||
#include "HL1DataBuffer.h"
|
||||
#include "HL1ImportSettings.h"
|
||||
#include "UniqueNameGenerator.h"
|
||||
|
||||
@@ -74,6 +75,7 @@ public:
|
||||
aiScene *scene,
|
||||
IOSystem *io,
|
||||
const unsigned char *buffer,
|
||||
size_t buffer_length,
|
||||
const std::string &file_path,
|
||||
const HL1ImportSettings &import_settings);
|
||||
|
||||
@@ -109,10 +111,32 @@ private:
|
||||
|
||||
/** \brief Load a file and copy it's content to a buffer.
|
||||
* \param file_path The path to the file to be loaded.
|
||||
* \param buffer A pointer to a buffer to receive the data.
|
||||
* \param buffer A buffer to receive the data.
|
||||
*/
|
||||
template <typename MDLFileHeader>
|
||||
void load_file_into_buffer(const std::string &file_path, unsigned char *&buffer);
|
||||
void load_file_into_buffer(const std::string &file_path, HL1DataBuffer &buffer);
|
||||
|
||||
/** \brief Get a pointer to the specified data type in texture buffer.
|
||||
* \param offset Offset in bytes.
|
||||
* \param elements Elements count.
|
||||
*/
|
||||
template <typename DataType>
|
||||
const DataType *get_texture_buffer_data(int offset, int elements);
|
||||
|
||||
/** \brief Get a pointer to the specified data type in animation buffer.
|
||||
* \param animation Animation index.
|
||||
* \param offset Offset in bytes.
|
||||
* \param elements Elements count.
|
||||
*/
|
||||
template <typename DataType>
|
||||
const DataType *get_anim_buffer_data(int animation, int offset, int elements);
|
||||
|
||||
/** \brief Get a pointer to the specified data type in MDL buffer.
|
||||
* \param offset Offset in bytes.
|
||||
* \param elements Elements count.
|
||||
*/
|
||||
template <typename DataType>
|
||||
const DataType *get_buffer_data(int offset, int elements);
|
||||
|
||||
/** \brief Read an MDL texture.
|
||||
* \param[in] ptexture A pointer to an MDL texture.
|
||||
@@ -122,7 +146,7 @@ private:
|
||||
* \param[in,out] last_palette_color The last color from the image palette.
|
||||
*/
|
||||
void read_texture(const Texture_HL1 *ptexture,
|
||||
uint8_t *data, uint8_t *pal, aiTexture *pResult,
|
||||
const uint8_t *data, const uint8_t *pal, aiTexture *pResult,
|
||||
aiColor3D &last_palette_color);
|
||||
|
||||
/** \brief This method reads a compressed anim value.
|
||||
@@ -158,7 +182,7 @@ private:
|
||||
IOSystem *io_;
|
||||
|
||||
/** Buffer from MDLLoader class. */
|
||||
const unsigned char *buffer_;
|
||||
const HL1DataBuffer buffer_;
|
||||
|
||||
/** The full file path to the MDL file we are trying to load.
|
||||
* Used to locate other MDL files since MDL may store resources
|
||||
@@ -176,13 +200,13 @@ private:
|
||||
|
||||
/** External MDL animation headers.
|
||||
* One for each loaded animation file. */
|
||||
SequenceHeader_HL1 **anim_headers_;
|
||||
std::vector<const SequenceHeader_HL1*> anim_headers_;
|
||||
|
||||
/** Texture file data. */
|
||||
unsigned char *texture_buffer_;
|
||||
HL1DataBuffer texture_buffer_;
|
||||
|
||||
/** Animation files data. */
|
||||
unsigned char **anim_buffers_;
|
||||
std::vector<HL1DataBuffer> anim_buffers_;
|
||||
|
||||
/** The number of sequence groups. */
|
||||
int num_sequence_groups_;
|
||||
@@ -226,7 +250,7 @@ private:
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename MDLFileHeader>
|
||||
void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, unsigned char *&buffer) {
|
||||
void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, HL1DataBuffer &buffer) {
|
||||
if (!io_->Exists(file_path))
|
||||
throw DeadlyImportError("Missing file ", DefaultIOSystem::fileName(file_path), ".");
|
||||
|
||||
@@ -241,9 +265,30 @@ void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, unsigned
|
||||
throw DeadlyImportError("MDL file is too small.");
|
||||
}
|
||||
|
||||
buffer = new unsigned char[1 + file_size];
|
||||
file->Read((void *)buffer, 1, file_size);
|
||||
buffer[file_size] = '\0';
|
||||
std::unique_ptr<unsigned char[]> data(new unsigned char[1 + file_size]);
|
||||
file->Read(data.get(), 1, file_size);
|
||||
data[file_size] = '\0';
|
||||
|
||||
buffer = HL1DataBuffer::owning(std::move(data), file_size);
|
||||
}
|
||||
|
||||
template <typename DataType>
|
||||
const DataType *HL1MDLLoader::get_texture_buffer_data(int offset, int elements) {
|
||||
return texture_buffer_.get_data<DataType>(offset, elements);
|
||||
}
|
||||
|
||||
template <typename DataType>
|
||||
const DataType *HL1MDLLoader::get_anim_buffer_data(int animation, int offset, int elements) {
|
||||
if (animation < 0 || animation >= num_sequence_groups_) {
|
||||
throw DeadlyImportError("MDL file contains invalid sequence group index (", animation, ")");
|
||||
}
|
||||
|
||||
return anim_buffers_[animation].get_data<DataType>(offset, elements);
|
||||
}
|
||||
|
||||
template <typename DataType>
|
||||
const DataType *HL1MDLLoader::get_buffer_data(int offset, int elements) {
|
||||
return buffer_.get_data<DataType>(offset, elements);
|
||||
}
|
||||
|
||||
} // namespace HalfLife
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -602,6 +602,9 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1() {
|
||||
// Read a MDL 3,4,5 file
|
||||
void MDLImporter::InternReadFile_3DGS_MDL345() {
|
||||
ai_assert(nullptr != pScene);
|
||||
if (pScene == nullptr) {
|
||||
throw DeadlyImportError("INvalid scene pointer detected.");
|
||||
}
|
||||
|
||||
// the header of MDL 3/4/5 is nearly identical to the original Quake1 header
|
||||
BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header *)this->mBuffer;
|
||||
@@ -610,6 +613,10 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
|
||||
#endif
|
||||
ValidateHeader_Quake1(pcHeader);
|
||||
|
||||
if (pcHeader->synctype < 0) {
|
||||
throw DeadlyImportError("Invalid synctype value in MDL header; possible corrupt file.");
|
||||
}
|
||||
|
||||
// current cursor position in the file
|
||||
const unsigned char *szCurrent = (const unsigned char *)(pcHeader + 1);
|
||||
const unsigned char *szEnd = mBuffer + iFileSize;
|
||||
@@ -619,8 +626,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
|
||||
if (szCurrent + sizeof(uint32_t) > szEnd) {
|
||||
throw DeadlyImportError("Texture data past end of file.");
|
||||
}
|
||||
BE_NCONST MDL::Skin *pcSkin;
|
||||
pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
|
||||
BE_NCONST MDL::Skin *pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
|
||||
AI_SWAP4(pcSkin->group);
|
||||
// create one output image
|
||||
unsigned int iSkip = i ? UINT_MAX : 0;
|
||||
@@ -1838,6 +1844,10 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
|
||||
const unsigned int iNumOutBones = pcHeader->bones_num;
|
||||
|
||||
for (std::vector<aiMaterial *>::size_type i = 0; i < shared.pcMats.size(); ++i) {
|
||||
if (splitGroupData.aiSplit == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!splitGroupData.aiSplit[i]->empty()) {
|
||||
|
||||
// allocate the output mesh
|
||||
@@ -1991,6 +2001,7 @@ void MDLImporter::InternReadFile_HL1(const std::string &pFile, const uint32_t iM
|
||||
pScene,
|
||||
mIOHandler,
|
||||
mBuffer,
|
||||
iFileSize,
|
||||
pFile,
|
||||
mHL1ImportSettings);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
Copyright (c) 2006-2026, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
@@ -471,19 +471,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
|
||||
iPos = 0;
|
||||
} else {
|
||||
//OBJ USES 1 Base ARRAYS!!!!
|
||||
int iVal;
|
||||
auto end = m_DataIt;
|
||||
// find either the buffer end or the '\0'
|
||||
while (end < m_DataItEnd && *end != '\0')
|
||||
++end;
|
||||
// avoid temporary string allocation if there is a zero
|
||||
if (end != m_DataItEnd) {
|
||||
iVal = ::atoi(&(*m_DataIt));
|
||||
} else {
|
||||
// otherwise make a zero terminated copy, which is safe to pass to atoi
|
||||
std::string number(&(*m_DataIt), m_DataItEnd - m_DataIt);
|
||||
iVal = ::atoi(number.c_str());
|
||||
}
|
||||
const int iVal = ::atoi(&(*m_DataIt));
|
||||
|
||||
// increment iStep position based off of the sign and # of digits
|
||||
int tmp = iVal;
|
||||
|
||||
@@ -364,11 +364,8 @@ struct CustomExtension {
|
||||
}
|
||||
|
||||
CustomExtension() = default;
|
||||
|
||||
~CustomExtension() = default;
|
||||
|
||||
CustomExtension(const CustomExtension &other) = default;
|
||||
|
||||
CustomExtension& operator=(const CustomExtension&) = default;
|
||||
};
|
||||
|
||||
@@ -423,7 +420,6 @@ public:
|
||||
Type_text
|
||||
};
|
||||
|
||||
/// \struct SEncodedRegion
|
||||
/// Descriptor of encoded region in "bufferView".
|
||||
struct SEncodedRegion {
|
||||
const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
|
||||
@@ -432,7 +428,6 @@ public:
|
||||
const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
|
||||
const std::string ID; ///< ID of the region.
|
||||
|
||||
/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
|
||||
/// Constructor.
|
||||
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
|
||||
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
|
||||
@@ -446,7 +441,6 @@ public:
|
||||
DecodedData_Length(pDecodedData_Length),
|
||||
ID(pID) {}
|
||||
|
||||
/// \fn ~SEncodedRegion()
|
||||
/// Destructor.
|
||||
~SEncodedRegion() { delete[] DecodedData; }
|
||||
};
|
||||
@@ -460,7 +454,6 @@ public:
|
||||
|
||||
Type type;
|
||||
|
||||
/// \var EncodedRegion_Current
|
||||
/// Pointer to currently active encoded region.
|
||||
/// Why not decoding all regions at once and not to set one buffer with decoded data?
|
||||
/// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
|
||||
@@ -500,7 +493,6 @@ public:
|
||||
|
||||
bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
|
||||
|
||||
/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
|
||||
/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
|
||||
/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
|
||||
/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
|
||||
@@ -509,12 +501,10 @@ public:
|
||||
/// \param [in] pID - ID of the region.
|
||||
void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
|
||||
|
||||
/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
|
||||
/// Select current encoded region by ID. \sa EncodedRegion_Current.
|
||||
/// \param [in] pID - ID of the region.
|
||||
void EncodedRegion_SetCurrent(const std::string &pID);
|
||||
|
||||
/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
|
||||
/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
|
||||
/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
|
||||
/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
|
||||
@@ -1002,27 +992,24 @@ struct Texture : public Object {
|
||||
|
||||
struct Animation : public Object {
|
||||
struct Sampler {
|
||||
Sampler() :
|
||||
interpolation(Interpolation_LINEAR) {}
|
||||
Sampler() = default;
|
||||
|
||||
Ref<Accessor> input; //!< Accessor reference to the buffer storing the key-frame times.
|
||||
Ref<Accessor> output; //!< Accessor reference to the buffer storing the key-frame values.
|
||||
Interpolation interpolation; //!< Type of interpolation algorithm to use between key-frames.
|
||||
Interpolation interpolation{Interpolation_LINEAR}; //!< Type of interpolation algorithm to use between key-frames.
|
||||
};
|
||||
|
||||
struct Target {
|
||||
Target() :
|
||||
path(AnimationPath_TRANSLATION) {}
|
||||
Target() = default;
|
||||
|
||||
Ref<Node> node; //!< The node to animate.
|
||||
AnimationPath path; //!< The property of the node to animate.
|
||||
AnimationPath path{AnimationPath_TRANSLATION}; //!< The property of the node to animate.
|
||||
};
|
||||
|
||||
struct Channel {
|
||||
Channel() :
|
||||
sampler(-1) {}
|
||||
Channel() = default;
|
||||
|
||||
int sampler; //!< The sampler index containing the animation data.
|
||||
int sampler{-1}; //!< The sampler index containing the animation data.
|
||||
Target target; //!< The node and property to animate.
|
||||
};
|
||||
|
||||
@@ -1135,50 +1122,34 @@ class Asset {
|
||||
public:
|
||||
//! Keeps info about the enabled extensions
|
||||
struct Extensions {
|
||||
bool KHR_materials_pbrSpecularGlossiness;
|
||||
bool KHR_materials_specular;
|
||||
bool KHR_materials_unlit;
|
||||
bool KHR_lights_punctual;
|
||||
bool KHR_texture_transform;
|
||||
bool KHR_materials_sheen;
|
||||
bool KHR_materials_clearcoat;
|
||||
bool KHR_materials_transmission;
|
||||
bool KHR_materials_volume;
|
||||
bool KHR_materials_ior;
|
||||
bool KHR_materials_emissive_strength;
|
||||
bool KHR_materials_anisotropy;
|
||||
bool KHR_draco_mesh_compression;
|
||||
bool FB_ngon_encoding;
|
||||
bool KHR_texture_basisu;
|
||||
bool KHR_materials_pbrSpecularGlossiness{false};
|
||||
bool KHR_materials_specular{false};
|
||||
bool KHR_materials_unlit{false};
|
||||
bool KHR_lights_punctual{false};
|
||||
bool KHR_texture_transform{false};
|
||||
bool KHR_materials_sheen{false};
|
||||
bool KHR_materials_clearcoat{false};
|
||||
bool KHR_materials_transmission{false};
|
||||
bool KHR_materials_volume{false};
|
||||
bool KHR_materials_ior{false};
|
||||
bool KHR_materials_emissive_strength{false};
|
||||
bool KHR_materials_anisotropy{false};
|
||||
bool KHR_draco_mesh_compression{false};
|
||||
bool FB_ngon_encoding{false};
|
||||
bool KHR_texture_basisu{false};
|
||||
bool EXT_texture_webp{false};
|
||||
|
||||
Extensions() :
|
||||
KHR_materials_pbrSpecularGlossiness(false),
|
||||
KHR_materials_specular(false),
|
||||
KHR_materials_unlit(false),
|
||||
KHR_lights_punctual(false),
|
||||
KHR_texture_transform(false),
|
||||
KHR_materials_sheen(false),
|
||||
KHR_materials_clearcoat(false),
|
||||
KHR_materials_transmission(false),
|
||||
KHR_materials_volume(false),
|
||||
KHR_materials_ior(false),
|
||||
KHR_materials_emissive_strength(false),
|
||||
KHR_materials_anisotropy(false),
|
||||
KHR_draco_mesh_compression(false),
|
||||
FB_ngon_encoding(false),
|
||||
KHR_texture_basisu(false) {
|
||||
// empty
|
||||
}
|
||||
Extensions() = default;
|
||||
~Extensions() = default;
|
||||
} extensionsUsed;
|
||||
|
||||
//! Keeps info about the required extensions
|
||||
struct RequiredExtensions {
|
||||
bool KHR_draco_mesh_compression;
|
||||
bool KHR_texture_basisu;
|
||||
bool KHR_draco_mesh_compression{false};
|
||||
bool KHR_texture_basisu{false};
|
||||
bool EXT_texture_webp{false};
|
||||
|
||||
RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) {
|
||||
// empty
|
||||
}
|
||||
RequiredExtensions() = default;
|
||||
} extensionsRequired;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
||||
@@ -1217,6 +1217,13 @@ inline void Texture::Read(Value &obj, Asset &r) {
|
||||
if (r.extensionsUsed.KHR_texture_basisu) {
|
||||
if (Value *curBasisU = FindObject(*extensions, "KHR_texture_basisu")) {
|
||||
|
||||
if (Value *sourceVal = FindUInt(*curBasisU, "source")) {
|
||||
source = r.images.Retrieve(sourceVal->GetUint());
|
||||
}
|
||||
}
|
||||
} else if(r.extensionsUsed.EXT_texture_webp) {
|
||||
if (Value *curBasisU = FindObject(*extensions, "EXT_texture_webp")) {
|
||||
|
||||
if (Value *sourceVal = FindUInt(*curBasisU, "source")) {
|
||||
source = r.images.Retrieve(sourceVal->GetUint());
|
||||
}
|
||||
@@ -2149,6 +2156,7 @@ inline void Asset::ReadExtensionsRequired(Document &doc) {
|
||||
|
||||
CHECK_REQUIRED_EXT(KHR_draco_mesh_compression);
|
||||
CHECK_REQUIRED_EXT(KHR_texture_basisu);
|
||||
CHECK_REQUIRED_EXT(EXT_texture_webp);
|
||||
|
||||
#undef CHECK_REQUIRED_EXT
|
||||
}
|
||||
@@ -2179,6 +2187,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
|
||||
CHECK_EXT(KHR_materials_anisotropy);
|
||||
CHECK_EXT(KHR_draco_mesh_compression);
|
||||
CHECK_EXT(KHR_texture_basisu);
|
||||
CHECK_EXT(EXT_texture_webp);
|
||||
|
||||
#undef CHECK_EXT
|
||||
}
|
||||
|
||||
@@ -1663,7 +1663,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
||||
ext = "kx2";
|
||||
} else if (strcmp(ext, "basis") == 0) { // basisu
|
||||
ext = "bu";
|
||||
}
|
||||
} // webp requires no transformation
|
||||
|
||||
size_t len = strlen(ext);
|
||||
if (len > 3) len = 3;
|
||||
|
||||
@@ -457,6 +457,7 @@ ADD_ASSIMP_IMPORTER( MDL
|
||||
AssetLib/MDL/MDLLoader.h
|
||||
AssetLib/MDL/MDLMaterialLoader.cpp
|
||||
AssetLib/MDL/HalfLife/HalfLifeMDLBaseHeader.h
|
||||
AssetLib/MDL/HalfLife/HL1DataBuffer.h
|
||||
AssetLib/MDL/HalfLife/HL1FileData.h
|
||||
AssetLib/MDL/HalfLife/HL1MDLLoader.cpp
|
||||
AssetLib/MDL/HalfLife/HL1MDLLoader.h
|
||||
|
||||
@@ -47,6 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
// Limit input size to 1MB to prevent OOMs and timeouts
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
aiLogStream stream = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT, nullptr);
|
||||
aiAttachLogStream(&stream);
|
||||
|
||||
40
fuzz/assimp_fuzzer.dict
Normal file
40
fuzz/assimp_fuzzer.dict
Normal file
@@ -0,0 +1,40 @@
|
||||
# OBJ
|
||||
"v "
|
||||
"vn "
|
||||
"vt "
|
||||
"f "
|
||||
"mtllib "
|
||||
"usemtl "
|
||||
|
||||
# GLTF (JSON)
|
||||
"asset"
|
||||
"scene"
|
||||
"scenes"
|
||||
"nodes"
|
||||
"meshes"
|
||||
"accessors"
|
||||
"bufferViews"
|
||||
"buffers"
|
||||
|
||||
# PLY
|
||||
"ply"
|
||||
"format"
|
||||
"element"
|
||||
"property"
|
||||
"vertex"
|
||||
"face"
|
||||
|
||||
# STL
|
||||
"solid"
|
||||
"facet"
|
||||
"normal"
|
||||
"outer loop"
|
||||
"vertex"
|
||||
"endloop"
|
||||
"endfacet"
|
||||
"endsolid"
|
||||
|
||||
# Collada (XML)
|
||||
"COLLADA"
|
||||
"library_geometries"
|
||||
"library_visual_scenes"
|
||||
63
fuzz/assimp_fuzzer_collada.cc
Normal file
63
fuzz/assimp_fuzzer_collada.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force Collada format (dae)
|
||||
if (!AssimpFuzz::ForceFormat(importer, "dae")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "dae");
|
||||
|
||||
return 0;
|
||||
}
|
||||
63
fuzz/assimp_fuzzer_fbx.cc
Normal file
63
fuzz/assimp_fuzzer_fbx.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force FBX format
|
||||
if (!AssimpFuzz::ForceFormat(importer, "fbx")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "fbx");
|
||||
|
||||
return 0;
|
||||
}
|
||||
63
fuzz/assimp_fuzzer_glb.cc
Normal file
63
fuzz/assimp_fuzzer_glb.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force GLB binary format only (see assimp_fuzzer_gltf.cc for text glTF)
|
||||
if (!AssimpFuzz::ForceFormat(importer, "glb")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "glb");
|
||||
|
||||
return 0;
|
||||
}
|
||||
63
fuzz/assimp_fuzzer_gltf.cc
Normal file
63
fuzz/assimp_fuzzer_gltf.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force glTF text format only (see assimp_fuzzer_glb.cc for binary GLB)
|
||||
if (!AssimpFuzz::ForceFormat(importer, "gltf")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "gltf");
|
||||
|
||||
return 0;
|
||||
}
|
||||
65
fuzz/assimp_fuzzer_obj.cc
Normal file
65
fuzz/assimp_fuzzer_obj.cc
Normal file
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
// Limit input size to 1MB
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force OBJ format
|
||||
if (!AssimpFuzz::ForceFormat(importer, "obj")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
// We pass "obj" hint as well, though only OBJ loader is registered now.
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "obj");
|
||||
|
||||
return 0;
|
||||
}
|
||||
63
fuzz/assimp_fuzzer_stl.cc
Normal file
63
fuzz/assimp_fuzzer_stl.cc
Normal file
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "fuzzer_common.h"
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t dataSize) {
|
||||
if (dataSize > 1024 * 1024) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Importer importer;
|
||||
// Force STL format
|
||||
if (!AssimpFuzz::ForceFormat(importer, "stl")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int flags = aiProcessPreset_TargetRealtime_Quality | aiProcess_ValidateDataStructure;
|
||||
const aiScene *sc = importer.ReadFileFromMemory(data, dataSize, flags, "stl");
|
||||
|
||||
return 0;
|
||||
}
|
||||
107
fuzz/fuzzer_common.h
Normal file
107
fuzz/fuzzer_common.h
Normal file
@@ -0,0 +1,107 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2025, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
namespace AssimpFuzz {
|
||||
|
||||
// Unregisters all loaders except the ones matching the given extension.
|
||||
// Returns true if at least one loader was kept.
|
||||
inline bool ForceFormat(Assimp::Importer& importer, const char* targetExtension) {
|
||||
size_t count = importer.GetImporterCount();
|
||||
std::vector<Assimp::BaseImporter*> toRemove;
|
||||
bool found = false;
|
||||
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const aiImporterDesc* desc = importer.GetImporterInfo(i);
|
||||
Assimp::BaseImporter* imp = importer.GetImporter(i);
|
||||
|
||||
if (!desc || !imp) continue;
|
||||
|
||||
// Check if the importer supports the target extension
|
||||
// mFileExtensions is a space-separated list (e.g., "obj mod")
|
||||
// We wrap target in spaces or check bounds to be precise,
|
||||
// but for fuzzing, a simple strstr is usually sufficient
|
||||
// if the target string is unique enough (e.g. "gltf", "obj").
|
||||
// A more robust check:
|
||||
|
||||
bool isTarget = false;
|
||||
const char* extList = desc->mFileExtensions;
|
||||
if (!extList) {
|
||||
toRemove.push_back(imp);
|
||||
continue;
|
||||
}
|
||||
const size_t targetLen = strlen(targetExtension);
|
||||
|
||||
const char* p = extList;
|
||||
while ((p = strstr(p, targetExtension)) != nullptr) {
|
||||
// Check boundaries
|
||||
const char prev = (p == extList) ? ' ' : *(p - 1);
|
||||
const char next = *(p + targetLen);
|
||||
|
||||
if (prev == ' ' && (next == ' ' || next == '\0')) {
|
||||
isTarget = true;
|
||||
break;
|
||||
}
|
||||
p++;
|
||||
}
|
||||
|
||||
if (isTarget) {
|
||||
found = true;
|
||||
} else {
|
||||
toRemove.push_back(imp);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* imp : toRemove) {
|
||||
importer.UnregisterLoader(imp);
|
||||
delete imp; // Free the unregistered importer to prevent memory leaks
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
}
|
||||
22
fuzz/ossfuzz/Dockerfile
Normal file
22
fuzz/ossfuzz/Dockerfile
Normal file
@@ -0,0 +1,22 @@
|
||||
# Copyright 2021 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
################################################################################
|
||||
|
||||
FROM gcr.io/oss-fuzz-base/base-builder
|
||||
RUN apt-get update && apt-get install -y make autoconf automake libtool ninja-build cmake zip
|
||||
|
||||
RUN git clone --depth 1 https://github.com/assimp/assimp.git assimp
|
||||
WORKDIR assimp
|
||||
COPY build.sh $SRC/
|
||||
100
fuzz/ossfuzz/build.sh
Executable file
100
fuzz/ossfuzz/build.sh
Executable file
@@ -0,0 +1,100 @@
|
||||
#!/bin/bash -eu
|
||||
|
||||
# Build directory
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
# Configure
|
||||
cmake .. \
|
||||
-G Ninja \
|
||||
-DCMAKE_C_COMPILER="${CC}" \
|
||||
-DCMAKE_CXX_COMPILER="${CXX}" \
|
||||
-DCMAKE_C_FLAGS="${CFLAGS}" \
|
||||
-DCMAKE_CXX_FLAGS="${CXXFLAGS}" \
|
||||
-DASSIMP_BUILD_ZLIB=ON \
|
||||
-DASSIMP_BUILD_TESTS=OFF \
|
||||
-DASSIMP_BUILD_ASSIMP_TOOLS=OFF \
|
||||
-DBUILD_SHARED_LIBS=OFF \
|
||||
-DASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT=ON \
|
||||
-DASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT=ON
|
||||
|
||||
# Build the library
|
||||
ninja
|
||||
|
||||
# Helper function to build fuzzers
|
||||
build_fuzzer() {
|
||||
local fuzzer_name=$1
|
||||
local source_file=$2
|
||||
|
||||
echo "Building $fuzzer_name..."
|
||||
$CXX $CXXFLAGS -I../include -I../build/include -c "$source_file" -o "${fuzzer_name}.o"
|
||||
|
||||
$CXX $CXXFLAGS $LIB_FUZZING_ENGINE "${fuzzer_name}.o" -o "$OUT/${fuzzer_name}" \
|
||||
./lib/libassimp.a \
|
||||
./contrib/zlib/libzlibstatic.a \
|
||||
-lpthread -ldl
|
||||
}
|
||||
|
||||
# 1. Generic Fuzzer
|
||||
build_fuzzer "assimp_fuzzer" "../fuzz/assimp_fuzzer.cc"
|
||||
# Corpus for generic fuzzer (all models)
|
||||
(cd ../test/models && zip -q -r $OUT/assimp_fuzzer_seed_corpus.zip .)
|
||||
# Dictionary
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer.dict || true
|
||||
|
||||
|
||||
# 2. OBJ Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_obj" "../fuzz/assimp_fuzzer_obj.cc"
|
||||
if [ -d "../test/models/OBJ" ]; then
|
||||
(cd ../test/models/OBJ && zip -q -r $OUT/assimp_fuzzer_obj_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_obj.dict || true
|
||||
|
||||
|
||||
# 3. GLTF Fuzzer (text format only, glTF and glTF2 versions)
|
||||
build_fuzzer "assimp_fuzzer_gltf" "../fuzz/assimp_fuzzer_gltf.cc"
|
||||
mkdir -p gltf_corpus
|
||||
[ -d "../test/models/glTF" ] && cp -r ../test/models/glTF/* gltf_corpus/
|
||||
[ -d "../test/models/glTF2" ] && cp -r ../test/models/glTF2/* gltf_corpus/
|
||||
if [ -d "gltf_corpus" ] && [ "$(ls -A gltf_corpus)" ]; then
|
||||
(cd gltf_corpus && zip -q -r $OUT/assimp_fuzzer_gltf_seed_corpus.zip .)
|
||||
fi
|
||||
rm -rf gltf_corpus
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_gltf.dict || true
|
||||
|
||||
|
||||
# 4. GLB Fuzzer (binary glTF format)
|
||||
build_fuzzer "assimp_fuzzer_glb" "../fuzz/assimp_fuzzer_glb.cc"
|
||||
mkdir -p glb_corpus
|
||||
# GLB files can be found in glTF and glTF2 directories
|
||||
[ -d "../test/models/glTF" ] && find ../test/models/glTF -name "*.glb" -exec cp {} glb_corpus/ \; 2>/dev/null || true
|
||||
[ -d "../test/models/glTF2" ] && find ../test/models/glTF2 -name "*.glb" -exec cp {} glb_corpus/ \; 2>/dev/null || true
|
||||
if [ -d "glb_corpus" ] && [ "$(ls -A glb_corpus)" ]; then
|
||||
(cd glb_corpus && zip -q -r $OUT/assimp_fuzzer_glb_seed_corpus.zip .)
|
||||
fi
|
||||
rm -rf glb_corpus
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_glb.dict || true
|
||||
|
||||
|
||||
# 5. FBX Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_fbx" "../fuzz/assimp_fuzzer_fbx.cc"
|
||||
if [ -d "../test/models/FBX" ]; then
|
||||
(cd ../test/models/FBX && zip -q -r $OUT/assimp_fuzzer_fbx_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_fbx.dict || true
|
||||
|
||||
|
||||
# 6. Collada Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_collada" "../fuzz/assimp_fuzzer_collada.cc"
|
||||
if [ -d "../test/models/Collada" ]; then
|
||||
(cd ../test/models/Collada && zip -q -r $OUT/assimp_fuzzer_collada_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_collada.dict || true
|
||||
|
||||
|
||||
# 7. STL Fuzzer
|
||||
build_fuzzer "assimp_fuzzer_stl" "../fuzz/assimp_fuzzer_stl.cc"
|
||||
if [ -d "../test/models/STL" ]; then
|
||||
(cd ../test/models/STL && zip -q -r $OUT/assimp_fuzzer_stl_seed_corpus.zip .)
|
||||
fi
|
||||
cp ../fuzz/assimp_fuzzer.dict $OUT/assimp_fuzzer_stl.dict || true
|
||||
14
fuzz/ossfuzz/project.yaml
Normal file
14
fuzz/ossfuzz/project.yaml
Normal file
@@ -0,0 +1,14 @@
|
||||
homepage: "https://github.com/assimp/assimp"
|
||||
main_repo: "https://github.com/assimp/assimp"
|
||||
language: c++
|
||||
primary_contact: "kim.kulling@assimp.org"
|
||||
auto_ccs:
|
||||
- "kim.kulling@googlemail.com"
|
||||
sanitizers:
|
||||
- address
|
||||
- undefined
|
||||
- memory
|
||||
fuzzing_engines:
|
||||
- libfuzzer
|
||||
- afl
|
||||
- honggfuzz
|
||||
Reference in New Issue
Block a user