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62 Commits

Author SHA1 Message Date
Kim Kulling
c2375a4ff0 Merge pull request #4272 from errissa/pbr-obj
Support PBR properties/maps in Obj importer
2021-12-31 10:38:50 +01:00
Kim Kulling
ab19cff328 Merge branch 'master' into pbr-obj 2021-12-31 08:33:30 +01:00
Kim Kulling
049a241855 Merge pull request #4314 from pseiderer/ps-devel-fix-namespace-001
RFC: BlenderScene: use explicit namespace instead of using namespace
2021-12-31 08:32:54 +01:00
Kim Kulling
a86ab45161 Merge branch 'master' into ps-devel-fix-namespace-001 2021-12-31 08:20:24 +01:00
Peter Seiderer
a099fe7cd3 BlenderScene: use explicit namespace instead of using namespace
Fixes (using g++ Sourcery CodeBench Lite 2014.05-29 - 4.8.3 20140320):

  .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderScene.cpp:101:33: error: specialization of 'template<class T> void Assimp::Blender::Structure::Convert(T&, const Assimp::Blender::FileDatabase&) const' in different namespace [-fpermissive]
           const FileDatabase &db) const {
                                   ^
 In file included from .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderScene.h:49:0,
                   from .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderScene.cpp:47:
  .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderDNA.h:266:10: error:   from definition of 'template<class T> void Assimp::Blender::Structure::Convert(T&, const Assimp::Blender::FileDatabase&) const' [-fpermissive]
       void Convert(T &dest, const FileDatabase &db) const;
            ^
  .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderScene.cpp:121:33: error: specialization of 'template<class T> void Assimp::Blender::Structure::Convert(T&, const Assimp::Blender::FileDatabase&) const' in different namespace [-fpermissive]
           const FileDatabase &db) const {
                                   ^
  In file included from .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderScene.h:49:0,
                   from .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderScene.cpp:47:
  .../build/assimp-5.1.4/code/AssetLib/Blender/BlenderDNA.h:266:10: error:   from definition of 'template<class T> void Assimp::Blender::Structure::Convert(T&, const Assimp::Blender::FileDatabase&) const' [-fpermissive]
       void Convert(T &dest, const FileDatabase &db) const;
            ^

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
2021-12-30 18:01:54 +01:00
Kim Kulling
85dd84cc78 Merge pull request #4259 from VyacheslavVanin/fix-fbx-metalness-import
fix fbx import metalness
2021-12-29 20:35:46 +01:00
Kim Kulling
0a5bd792de Merge branch 'master' into fix-fbx-metalness-import 2021-12-29 19:08:16 +01:00
Kim Kulling
c882731688 Merge pull request #4311 from SirLynix/fix-mingw
CMake: Replace CMAKE_COMPILER_IS_MINGW by MINGW
2021-12-29 17:31:12 +01:00
Jérôme Leclercq
81fc50f612 CMake: Replace CMAKE_COMPILER_IS_MINGW by MINGW
See https://discourse.cmake.org/t/cmake-compiler-is-mingw-removed/4539 and https://cmake.org/cmake/help/latest/variable/MINGW.html
2021-12-28 15:58:37 +01:00
Vyacheslav Vanin
2da06dd41a Merge branch 'master' into fix-fbx-metalness-import 2021-12-26 17:31:33 +03:00
Kim Kulling
54a8da1d55 Merge pull request #4293 from assimp/add_colsole_progresshandler_issue_963
Add console progresshandler
2021-12-26 11:38:24 +01:00
Kim Kulling
d44641398f Add console progresshandler 2021-12-26 11:16:02 +01:00
Kim Kulling
4d7e817bd8 Merge pull request #4284 from assimp/kimkulling-skip_empty_embedded_textures_issue4238
MDL: Do not try to copy empty embedded texture
2021-12-23 13:03:43 +01:00
Kim Kulling
db2500c393 MDL: Do not try to copy empty embedded texture
- When an embedded texture is empty, skip it instead of trying to copy it. This must fail.
- closes https://github.com/assimp/assimp/issues/4238
- Found from the Google fuzzer.
2021-12-23 12:28:43 +01:00
Kim Kulling
64af16c427 Merge pull request #4283 from assimp/kimkulling-avoid_invalid_string_access_issue4222
LWS-Import: Avoid access to empty string token
2021-12-22 21:28:42 +01:00
Kim Kulling
635153b3a4 LWS-Import: Avoid access to empty string token
- Fix invalid access to string pointer when string token is empty
- closes https://github.com/assimp/assimp/issues/4222
2021-12-22 21:08:28 +01:00
Kim Kulling
7ec52e9e02 Merge pull request #4282 from assimp/kimkulling-fix_heap_overflow_during_utf8_issue4230
Make sure no overflow can happen
2021-12-22 20:56:39 +01:00
Kim Kulling
2c66d4d3a2 Optimize the check 2021-12-22 20:43:44 +01:00
Kim Kulling
215f4e1f4d Fix typo 2021-12-22 20:02:29 +01:00
Kim Kulling
2eb86d75b8 Make sure no overflow can happen
- During UTF32 LE with BOM make sure that the byteswap operation will have enough space when iterating through the text buffer, which shall get encoded.
- closes https://github.com/assimp/assimp/issues/4230
2021-12-22 19:45:19 +01:00
Rene Sepulveda
19371af6e6 Support PBR properties/maps in Obj importer 2021-12-20 13:43:46 -05:00
Kim Kulling
80b0b897ed Merge pull request #4266 from assimp/kimkulling-patch-1
Update version to 5.1.4
2021-12-18 21:42:19 +01:00
Kim Kulling
572e31ddcb Update version to 5.1.4 2021-12-18 21:30:04 +01:00
Kim Kulling
9dfd401624 Merge pull request #4263 from RivIs-sssa01/fix_X3DImporter.cpp_closingBraces
Fix compile error when ASSIMP_BUILD_NO_X3D_IMPORTER is define.
2021-12-18 21:28:32 +01:00
Kim Kulling
5a46597e47 Merge branch 'master' into fix_X3DImporter.cpp_closingBraces 2021-12-18 21:17:23 +01:00
Kim Kulling
01f68dd916 Merge pull request #4264 from Garux/IMAGE1.bmp_jpg
fix test/models/3DS/IMAGE1.bmp: is jpg
2021-12-18 21:16:59 +01:00
Garux
7fc4603579 fix test/models/3DS/IMAGE1.bmp: is jpg 2021-12-18 14:32:46 +03:00
sssaoi
d7bf8d6e07 Fix compile error when ASSIMP_BUILD_NO_X3D_IMPORTER is define. 2021-12-18 14:50:22 +09:00
Vyacheslav Vanin
53968550e4 Merge branch 'master' into fix-fbx-metalness-import 2021-12-17 12:08:55 +03:00
Kim Kulling
6693e7e08c Merge pull request #4256 from rumgot/cmake_no_known_features_error_fix
Fixed cmake error: No known features for C compiler when using the assimp library from another project
2021-12-16 21:35:52 +01:00
Kim Kulling
3e97329fa1 Merge branch 'master' into cmake_no_known_features_error_fix 2021-12-16 20:27:58 +01:00
Kim Kulling
c72e3905c2 Merge pull request #4261 from assimp/kimkulling-enable_language_support_issue4257-2
Enable C++11 and C99
2021-12-16 20:27:17 +01:00
Kim Kulling
2ffa0c59eb Switch to C++11 until gtest gets an update. 2021-12-16 19:54:40 +01:00
Kim Kulling
af42d53c92 Enable C++17 and C99
- closes https://github.com/assimp/assimp/issues/4257
2021-12-16 19:41:15 +01:00
Kim Kulling
c4d858cf4d Merge pull request #4260 from assimp/kimkulling-patch-1
Fix a typo in the Visual-Studio Dll-Versions
2021-12-16 15:39:01 +01:00
Kim Kulling
7a29147095 Fix a typo 2021-12-16 14:55:23 +01:00
Kim Kulling
46b28a442b Merge pull request #4226 from umlaeute/bugfix/import-crashes
Bugfix/import crashes
2021-12-16 14:51:34 +01:00
Vyacheslav.Vanin
1afe7e6255 fix fbx import metalness
Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Kim Kulling
26dc168449 Merge branch 'master' into bugfix/import-crashes 2021-12-15 07:54:48 +01:00
rumgot
92aef9236f Fixed cmake error: No known features for C compiler when using the assimp library from another project. 2021-12-14 23:54:36 +03:00
Kim Kulling
8322e393c5 Merge pull request #4244 from kovacsv/copyscene_fix
Bug: Export crashes when any of the meshes contains texture coordinate names #4243
2021-12-14 00:14:42 +01:00
Kim Kulling
003942aafe Merge branch 'master' into copyscene_fix 2021-12-13 21:19:08 +01:00
Kim Kulling
0491eb3591 Merge pull request #4253 from assimp/kimkulling_fix_double_prec_build_issue4248
Use correct XmlParser-methods and add some missing casts
2021-12-13 21:17:15 +01:00
Viktor Kovacs
d619f7015a Merge branch 'master' into copyscene_fix 2021-12-13 20:08:45 +01:00
Kim Kulling
65bc801734 Some fixes for possible divisions by zero 2021-12-13 18:48:58 +01:00
Kim Kulling
e4f38810ca Add missing static casts 2021-12-13 18:12:19 +01:00
Kim Kulling
cb657e4c13 Use correct XmlParser-methods and add some missing casts 2021-12-13 18:06:23 +01:00
Kim Kulling
052594568a Merge pull request #4247 from inhosens/master
Revert "FBXConverter : Fix timescales of FBX animations"
2021-12-12 21:42:14 +01:00
Kim Kulling
54e60b031e Merge branch 'master' into master 2021-12-12 21:12:37 +01:00
Viktor Kovacs
4959924dab Merge branch 'master' into copyscene_fix 2021-12-10 20:10:25 +01:00
Kim Kulling
819d9f7257 Merge pull request #4250 from assimp/kimkulling-fix_division_by_zero_issue4235-1
Update HMPLoader.cpp
2021-12-10 15:03:01 +01:00
Kim Kulling
33c6762272 Update HMPLoader.cpp
- Fix possible division by zero
- closes https://github.com/assimp/assimp/issues/4235
2021-12-10 14:32:45 +01:00
Kim Kulling
6bb856335f Merge pull request #4249 from assimp/kimkulling-fix_nullptr_dereferencing_issue4237
Fix nullptr dereferencing from std::shared_ptr
2021-12-10 11:02:32 +01:00
Kim Kulling
68682d75b5 Fix nullptr dereferencing from std::shared_ptr
- Finding from fuzzer
- closes https://github.com/assimp/assimp/issues/4237
2021-12-10 08:39:21 +01:00
Inho Lee
c2297e9199 Revert "FBXConverter : Fix timescales of FBX animations"
The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.

This reverts commit b8bf1eac04.
2021-12-09 10:57:39 +01:00
Viktor Kovacs
d2c8cb755e Merge branch 'master' into copyscene_fix 2021-12-08 14:29:31 +01:00
Kim Kulling
ea2e442046 Merge pull request #4245 from assimp/kimkulling-fix-division-by-zero-issue4240
Fix division by zero in PointInTriangle2D
2021-12-07 21:37:50 +01:00
Kim Kulling
e51feac2c5 Update PolyTools.h 2021-12-07 21:19:01 +01:00
Kim Kulling
1e4861f86e Fix division by zero in PointInTriangle2D
- closes https://github.com/assimp/assimp/issues/4240
2021-12-07 20:45:21 +01:00
kovacsv
2be6bac4b0 Bug: Export crashes when any of the meshes contains texture coordinate names #4243 2021-12-07 20:42:43 +01:00
IOhannes m zmölnig
9a7ee0ac14 Throw a DeadlyImportError rather than an assertion if all materials are redundant and thus removed
Closes: https://github.com/assimp/assimp/issues/4224
Closes: https://github.com/assimp/assimp/issues/4225
2021-12-07 12:35:15 +01:00
IOhannes m zmölnig
6e090c88b8 fix index variable for surfaces
Closes: https://github.com/assimp/assimp/issues/4209
2021-12-07 12:13:31 +01:00
38 changed files with 365 additions and 205 deletions

View File

@@ -56,7 +56,7 @@ IF(ASSIMP_HUNTER_ENABLED)
add_definitions(-DASSIMP_USE_HUNTER)
ENDIF()
PROJECT(Assimp VERSION 5.1.3)
PROJECT(Assimp VERSION 5.1.4)
# All supported options ###############################################
@@ -183,7 +183,9 @@ SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT ASSIMP_HUNTER_ENABLED)
# Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99)
endif()
IF(NOT ASSIMP_IGNORE_GIT_HASH)
@@ -244,7 +246,7 @@ IF( UNIX )
ENDIF()
# Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
@@ -281,7 +283,7 @@ ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW )
ELSEIF( MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
@@ -762,7 +764,7 @@ if(WIN32)
IF(MSVC_TOOLSET_VERSION)
SET(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
SET(ASSIMP_MSVC_VERSION ${MCVS_PREFIX})
SET(ASSIMP_MSVC_VERSION ${MSVC_PREFIX})
ELSE()
IF(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")

View File

@@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h"
#include "BlenderSceneGen.h"
using namespace Assimp;
using namespace Assimp::Blender;
namespace Assimp {
namespace Blender {
//--------------------------------------------------------------------------------
template <>
@@ -885,4 +885,7 @@ void DNA::RegisterConverters() {
converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
}
} // namespace Blender
} //namespace Assimp
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@@ -378,6 +378,11 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
const DXF::Block& bl_src = *(*it).second;
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
if (!pl_in) {
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
continue;
}
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {

View File

@@ -79,7 +79,7 @@ using namespace Util;
#define MAGIC_NODE_TAG "_$AssimpFbx$"
#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL)
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(),
@@ -2070,6 +2070,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextur
TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
}
aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable &props, const std::string &colorName,
@@ -2618,7 +2619,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first);
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
for (unsigned int k = 0; k < numValuesAndWeights; k++) {
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
@@ -2636,8 +2637,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
return;
}
double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time;
double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time;
double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
// adjust relative timing for animation
for (unsigned int c = 0; c < anim->mNumChannels; c++) {
@@ -3162,7 +3163,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outTranslations[i].mValue = defTranslate;
}
}
@@ -3171,7 +3172,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat;
}
}
@@ -3180,7 +3181,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outScales[i].mValue = defScale;
}
}
@@ -3442,7 +3443,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
}
// magic value to convert fbx times to seconds
valOut->mTime = CONVERT_FBX_TIME(time);
valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
min_time = std::min(min_time, valOut->mTime);
max_time = std::max(max_time, valOut->mTime);

View File

@@ -473,16 +473,22 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// ------------------------------------------------------------------------------------------------
// Generate proepr texture coords
void HMPImporter::GenerateTextureCoords(
const unsigned int width, const unsigned int height) {
void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned int height) {
ai_assert(nullptr != pScene->mMeshes);
ai_assert(nullptr != pScene->mMeshes[0]);
ai_assert(nullptr != pScene->mMeshes[0]->mTextureCoords[0]);
aiVector3D *uv = pScene->mMeshes[0]->mTextureCoords[0];
const float fY = (1.0f / height) + (1.0f / height) / (height - 1);
const float fX = (1.0f / width) + (1.0f / width) / (width - 1);
if (uv == nullptr) {
return;
}
if (height == 0.0f || width == 0.0) {
return;
}
const float fY = (1.0f / height) + (1.0f / height) / height;
const float fX = (1.0f / width) + (1.0f / width) / width;
for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x, ++uv) {

View File

@@ -393,7 +393,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
// If a RGB color map is explicitly requested delete the
// alpha channel - it could theoretically be != 1.
if (_mSurfaces[i].mVCMapType == AI_LWO_RGB)
if (_mSurfaces[j].mVCMapType == AI_LWO_RGB)
pvVC[w]->a = 1.f;
pvVC[w]++;

View File

@@ -537,6 +537,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// get file format version and print to log
++it;
if ((*it).tokens[0].empty()) {
ASSIMP_LOG_ERROR("Invalid LWS file detectedm abort import.");
return;
}
unsigned int version = strtoul10((*it).tokens[0].c_str());
ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
first = 0.;

View File

@@ -463,8 +463,12 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
"but texture height is not equal to 1, which is not supported by MED");
}
pcNew.reset(new aiTexture());
if (iWidth == 0) {
ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
return;
}
pcNew.reset(new aiTexture);
pcNew->mHeight = 0;
pcNew->mWidth = iWidth;

View File

@@ -133,6 +133,10 @@ struct Material {
aiString textureSpecularity;
aiString textureOpacity;
aiString textureDisp;
aiString textureRoughness;
aiString textureMetallic;
aiString textureSheen;
aiString textureRMA;
enum TextureType {
TextureDiffuseType = 0,
@@ -151,6 +155,10 @@ struct Material {
TextureSpecularityType,
TextureOpacityType,
TextureDispType,
TextureRoughnessType,
TextureMetallicType,
TextureSheenType,
TextureRMAType,
TextureTypeCount
};
bool clamp[TextureTypeCount];
@@ -174,6 +182,19 @@ struct Material {
//! Transparency color
aiColor3D transparent;
//! PBR Roughness
ai_real roughness;
//! PBR Metallic
ai_real metallic;
//! PBR Metallic
aiColor3D sheen;
//! PBR Clearcoat Thickness
ai_real clearcoat_thickness;
//! PBR Clearcoat Rougness
ai_real clearcoat_roughness;
//! PBR Anisotropy
ai_real anisotropy;
//! Constructor
Material() :
diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
@@ -181,7 +202,13 @@ struct Material {
shineness(ai_real(0.0)),
illumination_model(1),
ior(ai_real(1.0)),
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
roughness(ai_real(1.0)),
metallic(ai_real(0.0)),
sheen(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
clearcoat_thickness(ai_real(0.0)),
clearcoat_roughness(ai_real(0.0)),
anisotropy(ai_real(0.0)) {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}

View File

@@ -618,6 +618,12 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
mat->AddProperty(&pCurrentMaterial->roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
mat->AddProperty(&pCurrentMaterial->metallic, 1, AI_MATKEY_METALLIC_FACTOR);
mat->AddProperty(&pCurrentMaterial->sheen, 1, AI_MATKEY_SHEEN_COLOR_FACTOR);
mat->AddProperty(&pCurrentMaterial->clearcoat_thickness, 1, AI_MATKEY_CLEARCOAT_FACTOR);
mat->AddProperty(&pCurrentMaterial->clearcoat_roughness, 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR);
mat->AddProperty(&pCurrentMaterial->anisotropy, 1, AI_MATKEY_ANISOTROPY_FACTOR);
// Adding refraction index
mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
@@ -709,6 +715,39 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
}
}
if (0 != pCurrentMaterial->textureRoughness.length) {
mat->AddProperty(&pCurrentMaterial->textureRoughness, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureRoughnessType]) {
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE_ROUGHNESS);
}
}
if (0 != pCurrentMaterial->textureMetallic.length) {
mat->AddProperty(&pCurrentMaterial->textureMetallic, _AI_MATKEY_TEXTURE_BASE, aiTextureType_METALNESS, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_METALNESS, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureMetallicType]) {
addTextureMappingModeProperty(mat, aiTextureType_METALNESS);
}
}
if (0 != pCurrentMaterial->textureSheen.length) {
mat->AddProperty(&pCurrentMaterial->textureSheen, _AI_MATKEY_TEXTURE_BASE, aiTextureType_SHEEN, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_SHEEN, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSheenType]) {
addTextureMappingModeProperty(mat, aiTextureType_SHEEN);
}
}
if (0 != pCurrentMaterial->textureRMA.length) {
// NOTE: glTF importer places Rough/Metal/AO texture in Unknown so doing the same here for consistency.
mat->AddProperty(&pCurrentMaterial->textureRMA, _AI_MATKEY_TEXTURE_BASE, aiTextureType_UNKNOWN, 0);
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_UNKNOWN, 0 );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureRMAType]) {
addTextureMappingModeProperty(mat, aiTextureType_UNKNOWN);
}
}
// Store material property info in material array in scene
pScene->mMaterials[pScene->mNumMaterials] = mat;
pScene->mNumMaterials++;

View File

@@ -67,6 +67,10 @@ static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture1 = "map_disp";
static const std::string DisplacementTexture2 = "disp";
static const std::string SpecularityTexture = "map_ns";
static const std::string RoughnessTexture = "map_Pr";
static const std::string MetallicTexture = "map_Pm";
static const std::string SheenTexture = "map_Ps";
static const std::string RMATexture = "map_Ps";
// texture option specific token
static const std::string BlendUOption = "-blendu";
@@ -178,10 +182,45 @@ void ObjFileMtlImporter::load() {
case 'e': // New material
createMaterial();
break;
case 'o': // Norm texture
--m_DataIt;
getTexture();
break;
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'P':
{
++m_DataIt;
switch(*m_DataIt)
{
case 'r':
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->roughness);
break;
case 'm':
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->metallic);
break;
case 's':
++m_DataIt;
getColorRGBA(&m_pModel->m_pCurrentMaterial->sheen);
break;
case 'c':
++m_DataIt;
if (*m_DataIt == 'r') {
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_roughness);
} else {
getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_thickness);
}
break;
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
@@ -197,6 +236,12 @@ void ObjFileMtlImporter::load() {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'a': // Anisotropy
{
getFloatValue(m_pModel->m_pCurrentMaterial->anisotropy);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
default: {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
@@ -334,6 +379,22 @@ void ObjFileMtlImporter::getTexture() {
// Specularity scaling (glossiness)
out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
clampIndex = ObjFile::Material::TextureSpecularityType;
} else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture.c_str(), static_cast<unsigned int>(RoughnessTexture.size()))) {
// PBR Roughness texture
out = & m_pModel->m_pCurrentMaterial->textureRoughness;
clampIndex = ObjFile::Material::TextureRoughnessType;
} else if ( !ASSIMP_strincmp( pPtr, MetallicTexture.c_str(), static_cast<unsigned int>(MetallicTexture.size()))) {
// PBR Metallic texture
out = & m_pModel->m_pCurrentMaterial->textureMetallic;
clampIndex = ObjFile::Material::TextureMetallicType;
} else if (!ASSIMP_strincmp( pPtr, SheenTexture.c_str(), static_cast<unsigned int>(SheenTexture.size()))) {
// PBR Sheen (reflectance) texture
out = & m_pModel->m_pCurrentMaterial->textureSheen;
clampIndex = ObjFile::Material::TextureSheenType;
} else if (!ASSIMP_strincmp( pPtr, RMATexture.c_str(), static_cast<unsigned int>(RMATexture.size()))) {
// PBR Rough/Metal/AO texture
out = & m_pModel->m_pCurrentMaterial->textureRMA;
clampIndex = ObjFile::Material::TextureRMAType;
} else {
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
return;

View File

@@ -480,6 +480,6 @@ void X3DImporter::ParseHelper_Node_Exit() {
}
}
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
} // namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

View File

@@ -879,7 +879,7 @@ void X3DImporter::readSphere(XmlNode &node) {
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
XmlParser::getFloatAttribute(node, "radius", radius);
XmlParser::getRealAttribute(node, "radius", radius);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.

View File

@@ -1410,7 +1410,7 @@ void glTF2Exporter::ExportMetadata() {
}
}
inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<float> &times) {
inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<ai_real> &times) {
return ExportData(asset, animId, buffer, (unsigned int)times.size(), &times[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
}

View File

@@ -66,7 +66,9 @@ class Ref;
}
namespace glTF2 {
class Asset;
struct TexProperty;
struct TextureInfo;
struct NormalTextureInfo;
@@ -84,6 +86,7 @@ struct MaterialIOR;
typedef float(vec2)[2];
typedef float(vec3)[3];
typedef float(vec4)[4];
} // namespace glTF2
namespace Assimp {

View File

@@ -557,7 +557,7 @@ ADD_ASSIMP_IMPORTER( IFC
if (ASSIMP_BUILD_IFC_IMPORTER)
if (MSVC)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
elseif(CMAKE_COMPILER_IS_MINGW)
elseif(MINGW)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif()
endif ()
@@ -862,7 +862,7 @@ ADD_ASSIMP_IMPORTER( MMD
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
# recur for edge cases such as static builds.
if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
if ((MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
@@ -1172,7 +1172,7 @@ ELSE()
ENDIF()
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
TARGET_COMPILE_FEATURES(assimp PUBLIC c_std_99)
TARGET_COMPILE_FEATURES(assimp PRIVATE c_std_99)
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>

View File

@@ -65,6 +65,7 @@ using namespace Assimp;
// Constructor to be privately used by Importer
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
// empty
}
// ------------------------------------------------------------------------------------------------
@@ -372,7 +373,10 @@ void BaseImporter::ConvertToUTF8(std::vector<char> &data) {
// UTF 16 BE with BOM
if (*((uint16_t *)&data.front()) == 0xFFFE) {
// Check to ensure no overflow can happen
if(data.size() % 2 != 0) {
return;
}
// swap the endianness ..
for (uint16_t *p = (uint16_t *)&data.front(), *end = (uint16_t *)&data.back(); p <= end; ++p) {
ByteSwap::Swap2(p);

View File

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -48,18 +47,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ProgressHandler.hpp>
namespace Assimp {
namespace Assimp {
// ------------------------------------------------------------------------------------
/** @brief Internal default implementation of the #ProgressHandler interface. */
/**
* @brief Internal default implementation of the #ProgressHandler interface.
*/
class DefaultProgressHandler : public ProgressHandler {
virtual bool Update(float /*percentage*/) {
public:
/// @brief Ignores the update callback.
bool Update(float) override {
return false;
}
};
}; // !class DefaultProgressHandler
} // Namespace Assimp
#endif
#endif // INCLUDED_AI_DEFAULTPROGRESSHANDLER_H

View File

@@ -329,7 +329,7 @@ bool Importer::IsDefaultIOHandler() const {
// ------------------------------------------------------------------------------------------------
// Supplies a custom progress handler to get regular callbacks during importing
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
void Importer::SetProgressHandler(ProgressHandler* pHandler) {
ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION();

View File

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -42,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
#pragma once
#ifndef AI_POLYTOOLS_H_INCLUDED
#define AI_POLYTOOLS_H_INCLUDED
@@ -55,8 +55,7 @@ namespace Assimp {
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline double GetArea2D(const T& v1, const T& v2, const T& v3)
{
inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
}
@@ -65,8 +64,7 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3)
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
{
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
return GetArea2D(p0,p2,p1) > 0;
}
@@ -75,20 +73,23 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
{
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
// Point in triangle test using baryzentric coordinates
const aiVector2D v0 = p1 - p0;
const aiVector2D v1 = p2 - p0;
const aiVector2D v2 = pp - p0;
double dot00 = v0 * v0;
double dot01 = v0 * v1;
double dot02 = v0 * v2;
double dot11 = v1 * v1;
double dot12 = v1 * v2;
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
const double dot01 = v0 * v1;
const double dot02 = v0 * v2;
const double dot12 = v1 * v2;
const double denom = dot00 * dot11 - dot01 * dot01;
if (denom == 0.0) {
return false;
}
const double invDenom = 1.0 / denom;
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
@@ -133,8 +134,7 @@ inline bool IsCCW(T* in, size_t npoints) {
// in[i+2].x, in[i+2].y)) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
} else {
convex_sum -= AI_MATH_PI_F - theta;
}
}
@@ -161,15 +161,13 @@ inline bool IsCCW(T* in, size_t npoints) {
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
} else {
convex_sum -= AI_MATH_PI_F - theta;
}
return convex_sum >= (2 * AI_MATH_PI_F);
}
// -------------------------------------------------------------------------------
/** Compute the normal of an arbitrary polygon in R3.
*
@@ -186,8 +184,7 @@ inline bool IsCCW(T* in, size_t npoints) {
* this method is much faster than the 'other' NewellNormal()
*/
template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
{
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) {
// Duplicate the first two vertices at the end
x[(num+0)*ofs_x] = x[0];
x[(num+1)*ofs_x] = x[ofs_x];
@@ -224,6 +221,6 @@ inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, T
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
}
} // ! Assimp
} // ! namespace Assimp
#endif
#endif // AI_POLYTOOLS_H_INCLUDED

View File

@@ -1101,6 +1101,14 @@ void SceneCombiner::Copy(aiMesh **_dest, const aiMesh *src) {
// make a deep copy of all blend shapes
CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
// make a deep copy of all texture coordinate names
if (src->mTextureCoordsNames != nullptr) {
dest->mTextureCoordsNames = new aiString *[AI_MAX_NUMBER_OF_TEXTURECOORDS] {};
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
Copy(&dest->mTextureCoordsNames[i], src->mTextureCoordsNames[i]);
}
}
}
// ------------------------------------------------------------------------------------------------
@@ -1348,6 +1356,18 @@ void SceneCombiner::Copy(aiMetadata **_dest, const aiMetadata *src) {
}
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy(aiString **_dest, const aiString *src) {
if (nullptr == _dest || nullptr == src) {
return;
}
aiString *dest = *_dest = new aiString();
// get a flat copy
*dest = *src;
}
#if (__GNUC__ >= 8 && __GNUC_MINOR__ >= 0)
#pragma GCC diagnostic pop
#endif

View File

@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ParsingUtils.h>
#include "ProcessHelper.h"
#include "Material/MaterialSystem.h"
#include <assimp/Exceptional.h>
#include <stdio.h>
using namespace Assimp;
@@ -171,6 +172,8 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
}
// If the new material count differs from the original,
// we need to rebuild the material list and remap mesh material indexes.
if(iNewNum < 1)
throw DeadlyImportError("No materials remaining");
if (iNewNum != pScene->mNumMaterials) {
ai_assert(iNewNum > 0);
aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];

View File

@@ -1616,6 +1616,7 @@ endif()
if( CMAKE_GENERATOR MATCHES "Ninja" AND CMAKE_HOST_WIN32 )
# it is a bad hack after all
# CMake generates Ninja makefiles with UNIX paths only if it thinks that we are going to build with MinGW
set( MINGW TRUE ) # tell CMake that we are MinGW
set( CMAKE_COMPILER_IS_MINGW TRUE ) # tell CMake that we are MinGW
set( CMAKE_CROSSCOMPILING TRUE ) # stop recursion
enable_language( C )

View File

@@ -74,6 +74,7 @@ protected:
public:
/// @brief Virtual destructor.
virtual ~ProgressHandler () {
// empty
}
// -------------------------------------------------------------------

View File

@@ -361,6 +361,7 @@ public:
static void Copy(aiNodeAnim **dest, const aiNodeAnim *src);
static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src);
static void Copy(aiMetadata **dest, const aiMetadata *src);
static void Copy(aiString **dest, const aiString *src);
// recursive, of course
static void Copy(aiNode **dest, const aiNode *src);

View File

@@ -6,7 +6,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -102,7 +101,7 @@ protected:
/** Creates a dummy material and returns it. */
aiMaterial *CreateMaterial();
protected:
private:
/** space to assemble the mesh data: points */
std::vector<aiVector3D> mVertices;

View File

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@@ -255,5 +255,4 @@ struct aiLight {
}
#endif
#endif // !! AI_LIGHT_H_INC

View File

@@ -989,6 +989,9 @@ extern "C" {
// Roughness factor. 0.0 = Perfectly Smooth, 1.0 = Completely Rough
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
#define AI_MATKEY_ROUGHNESS_TEXTURE aiTextureType_DIFFUSE_ROUGHNESS, 0
// Anisotropy factor. 0.0 = isotropic, 1.0 = anisotropy along tangent direction,
// -1.0 = anisotropy along bitangent direction
#define AI_MATKEY_ANISOTROPY_FACTOR "$mat.anisotropyFactor", 0, 0
// Specular/Glossiness Workflow
// ---------------------------

View File

@@ -44,21 +44,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef AI_MATERIAL_INL_INC
#define AI_MATERIAL_INL_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiPropertyTypeInfo ai_real_to_property_type_info(float) {
AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(float) {
return aiPTI_Float;
}
AI_FORCE_INLINE
aiPropertyTypeInfo ai_real_to_property_type_info(double) {
AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(double) {
return aiPTI_Double;
}
// ---------------------------------------------------------------------------
@@ -66,8 +62,7 @@ aiPropertyTypeInfo ai_real_to_property_type_info(double) {
//! @cond never
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::GetTexture( aiTextureType type,
AI_FORCE_INLINE aiReturn aiMaterial::GetTexture( aiTextureType type,
unsigned int index,
C_STRUCT aiString* path,
aiTextureMapping* mapping /*= NULL*/,
@@ -79,15 +74,13 @@ aiReturn aiMaterial::GetTexture( aiTextureType type,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
AI_FORCE_INLINE unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
return ::aiGetMaterialTextureCount(this,type);
}
// ---------------------------------------------------------------------------
template <typename Type>
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx, Type* pOut,
unsigned int* pMax) const {
unsigned int iNum = pMax ? *pMax : 1;
@@ -105,7 +98,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
return AI_FAILURE;
}
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
if (pMax) {
*pMax = iNum;
@@ -116,8 +109,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// ---------------------------------------------------------------------------
template <typename Type>
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,Type& pOut) const {
const aiMaterialProperty* prop;
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
@@ -138,34 +130,29 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real* pOut,
unsigned int* pMax) const {
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int* pOut,
unsigned int* pMax) const {
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real& pOut) const {
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int& pOut) const {
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor4D& pOut) const {
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
}
@@ -190,14 +177,10 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// ---------------------------------------------------------------------------
template<class TYPE>
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(TYPE),
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
const unsigned int pNumValues, const char* pKey, unsigned int type,
unsigned int index) {
return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
pKey,type,index,aiPTI_Buffer);
}
@@ -213,8 +196,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const double* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const double* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -225,8 +207,7 @@ aiReturn aiMaterial::AddProperty(const double* pInput,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -237,8 +218,7 @@ aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -249,8 +229,7 @@ aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -261,8 +240,7 @@ aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -273,8 +251,7 @@ aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const int* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const int* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -293,8 +270,7 @@ aiReturn aiMaterial::AddProperty(const int* pInput,
// ---------------------------------------------------------------------------
template<>
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<float>(const float* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<float>(const float* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -306,8 +282,7 @@ aiReturn aiMaterial::AddProperty<float>(const float* pInput,
// ---------------------------------------------------------------------------
template<>
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<double>(const double* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<double>(const double* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -319,8 +294,7 @@ aiReturn aiMaterial::AddProperty<double>(const double* pInput,
// ---------------------------------------------------------------------------
template<>
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -332,8 +306,7 @@ aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
// ---------------------------------------------------------------------------
template<>
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -345,8 +318,7 @@ aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
// ---------------------------------------------------------------------------
template<>
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -358,8 +330,7 @@ aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
// ---------------------------------------------------------------------------
template<>
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -371,8 +342,7 @@ aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
// ---------------------------------------------------------------------------
template<>
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<int>(const int* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<int>(const int* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
@@ -383,5 +353,3 @@ aiReturn aiMaterial::AddProperty<int>(const int* pInput,
}
//! @endcond
#endif //! AI_MATERIAL_INL_INC

View File

@@ -92,22 +92,19 @@ struct aiTexel {
#ifdef __cplusplus
//! Comparison operator
bool operator== (const aiTexel& other) const
{
bool operator== (const aiTexel& other) const {
return b == other.b && r == other.r &&
g == other.g && a == other.a;
}
//! Inverse comparison operator
bool operator!= (const aiTexel& other) const
{
bool operator!= (const aiTexel& other) const {
return b != other.b || r != other.r ||
g != other.g || a != other.a;
}
//! Conversion to a floating-point 4d color
operator aiColor4D() const
{
operator aiColor4D() const {
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
}
#endif // __cplusplus
@@ -202,11 +199,11 @@ struct aiTexture {
}
// Construction
aiTexture() AI_NO_EXCEPT
: mWidth(0)
, mHeight(0)
, pcData(nullptr)
, mFilename() {
aiTexture() AI_NO_EXCEPT :
mWidth(0),
mHeight(0),
pcData(nullptr),
mFilename() {
memset(achFormatHint, 0, sizeof(achFormatHint));
}

View File

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@@ -54,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------
/** Transformation of a vector by a 3x3 matrix */
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
aiVector3t<TReal> res;
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
@@ -66,8 +65,7 @@ aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector
// ------------------------------------------------------------------------------------------------
/** Transformation of a vector by a 4x4 matrix */
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
aiVector3t<TReal> res;
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
@@ -82,36 +80,35 @@ aiVector3t<TReal>::operator aiVector3t<TOther> () const {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
x = pX;
y = pY;
z = pZ;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
TReal aiVector3t<TReal>::SquareLength() const {
AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
return x*x + y*y + z*z;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
TReal aiVector3t<TReal>::Length() const {
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
return std::sqrt( SquareLength());
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
const TReal l = Length();
if (l == 0) {
return *this;
}
*this /= Length();
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
TReal len = Length();
if ( len > static_cast< TReal >( 0 ) ) {
*this /= len;
@@ -120,8 +117,7 @@ aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
x += o.x;
y += o.y;
z += o.z;
@@ -130,8 +126,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
x -= o.x;
y -= o.y;
z -= o.z;
@@ -140,8 +135,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
x *= f;
y *= f;
z *= f;
@@ -150,8 +144,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
if ( f == static_cast<TReal>(0.0)) {
return *this;
}
@@ -164,20 +157,17 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
return (*this = mat * (*this));
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
return (*this = mat * (*this));
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
TReal aiVector3t<TReal>::operator[](unsigned int i) const {
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
switch (i) {
case 0:
return x;
@@ -192,9 +182,7 @@ TReal aiVector3t<TReal>::operator[](unsigned int i) const {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
TReal& aiVector3t<TReal>::operator[](unsigned int i) {
// return *(&x + i);
AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
switch (i) {
case 0:
return x;
@@ -209,20 +197,17 @@ TReal& aiVector3t<TReal>::operator[](unsigned int i) {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
return x == other.x && y == other.y && z == other.z;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
return x != other.x || y != other.y || z != other.z;
}
// ---------------------------------------------------------------------------
template<typename TReal>
AI_FORCE_INLINE
bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
return
std::abs(x - other.x) <= epsilon &&
std::abs(y - other.y) <= epsilon &&
@@ -230,77 +215,66 @@ bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) con
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
}
// ------------------------------------------------------------------------------------------------
// symmetric addition
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
// ------------------------------------------------------------------------------------------------
// symmetric subtraction
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
// ------------------------------------------------------------------------------------------------
// scalar product
template <typename TReal>
AI_FORCE_INLINE
TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
}
// ------------------------------------------------------------------------------------------------
// scalar multiplication
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
}
// ------------------------------------------------------------------------------------------------
// and the other way around
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
}
// ------------------------------------------------------------------------------------------------
// scalar division
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
return v * (1/f);
}
// ------------------------------------------------------------------------------------------------
// vector division
template <typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
}
// ------------------------------------------------------------------------------------------------
// cross product
template<typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
}
// ------------------------------------------------------------------------------------------------
// vector negation
template<typename TReal>
AI_FORCE_INLINE
aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
}

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After

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@@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h"
#include <assimp/scene.h>
#include <assimp/SceneCombiner.h>
using namespace Assimp;
@@ -88,5 +89,21 @@ TEST_F(utScene, getShortFilenameTest) {
EXPECT_NE(nullptr, name2);
}
TEST_F(utScene, deepCopyTest) {
scene->mRootNode = new aiNode();
scene->mNumMeshes = 1;
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
scene->mMeshes[0] = new aiMesh ();
scene->mMeshes[0]->SetTextureCoordsName (0, aiString ("test"));
{
aiScene* copied = nullptr;
SceneCombiner::CopyScene(&copied,scene);
delete copied;
}
}
TEST_F(utScene, getEmbeddedTextureTest) {
}

View File

@@ -73,7 +73,7 @@ TEST_F(MaterialSystemTest, testFloatArrayProperty) {
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
EXPECT_EQ(sizeof(pf) / sizeof(float), static_cast<size_t>(pMax));
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
}

View File

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -47,6 +45,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Main.h"
#include <assimp/ProgressHandler.hpp>
#include <iostream>
class ConsoleProgressHandler : public ProgressHandler {
public:
ConsoleProgressHandler() :
ProgressHandler() {
// empty
}
~ConsoleProgressHandler() override {
// empty
}
bool Update(float percentage) override {
std::cout << percentage * 100.0f << " %\n";
return true;
}
};
const char* AICMD_MSG_ABOUT =
"------------------------------------------------------ \n"
"Open Asset Import Library (\"Assimp\", https://github.com/assimp/assimp) \n"
@@ -73,10 +90,10 @@ const char* AICMD_MSG_HELP =
"\n Use \'assimp <verb> --help\' for detailed help on a command.\n"
;
/*extern*/ Assimp::Importer* globalImporter = NULL;
/*extern*/ Assimp::Importer* globalImporter = nullptr;
#ifndef ASSIMP_BUILD_NO_EXPORT
/*extern*/ Assimp::Exporter* globalExporter = NULL;
/*extern*/ Assimp::Exporter* globalExporter = nullptr;
#endif
// ------------------------------------------------------------------------------
@@ -286,6 +303,9 @@ const aiScene* ImportModel(
// do the actual import, measure time
const clock_t first = clock();
ConsoleProgressHandler *ph = new ConsoleProgressHandler;
globalImporter->SetProgressHandler(ph);
const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
if (imp.showLog) {
@@ -305,6 +325,9 @@ const aiScene* ImportModel(
if (imp.log) {
FreeLogStreams();
}
globalImporter->SetProgressHandler(nullptr);
delete ph;
return scene;
}