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60bfde78eb |
@@ -56,7 +56,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT(Assimp VERSION 5.1.0)
|
||||
PROJECT(Assimp VERSION 5.1.4)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
@@ -183,7 +183,9 @@ SET (ASSIMP_SOVERSION 5)
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
if(NOT ASSIMP_HUNTER_ENABLED)
|
||||
# Enable C++11 support globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
endif()
|
||||
|
||||
IF(NOT ASSIMP_IGNORE_GIT_HASH)
|
||||
@@ -244,7 +246,7 @@ IF( UNIX )
|
||||
ENDIF()
|
||||
|
||||
# Grouped compiler settings ########################################
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
@@ -281,19 +283,18 @@ ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
ELSEIF( MINGW )
|
||||
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
|
||||
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
|
||||
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
|
||||
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
|
||||
ENDIF()
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
||||
@@ -763,7 +764,7 @@ if(WIN32)
|
||||
|
||||
IF(MSVC_TOOLSET_VERSION)
|
||||
SET(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
SET(ASSIMP_MSVC_VERSION ${MCVS_PREFIX})
|
||||
SET(ASSIMP_MSVC_VERSION ${MSVC_PREFIX})
|
||||
ELSE()
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
|
||||
@@ -318,42 +318,81 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
|
||||
|
||||
std::deque<Object *> root_objects;
|
||||
// Count number of objects
|
||||
for (std::shared_ptr<CollectionObject> cur = std::static_pointer_cast<CollectionObject>(collection->gobject.first); cur; cur = cur->next) {
|
||||
if (cur->ob) {
|
||||
root_objects.push_back(cur->ob);
|
||||
}
|
||||
}
|
||||
std::deque<Collection *> root_children;
|
||||
// Count number of child nodes
|
||||
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
|
||||
if (cur->collection) {
|
||||
root_children.push_back(cur->collection.get());
|
||||
}
|
||||
}
|
||||
root->mNumChildren = static_cast<unsigned int>(root_objects.size() + root_children.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
|
||||
for (unsigned int i = 0; i < static_cast<unsigned int>(root_objects.size()); ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, root_objects[i], conv_data, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
}
|
||||
|
||||
// For each subcollection create a new node to represent it
|
||||
unsigned int iterator = static_cast<unsigned int>(root_objects.size());
|
||||
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
|
||||
if (cur->collection) {
|
||||
root->mChildren[iterator] = new aiNode(cur->collection->id.name + 2); // skip over the name prefix 'OB'
|
||||
root->mChildren[iterator]->mParent = root;
|
||||
ParseSubCollection(in, root->mChildren[iterator], cur->collection, conv_data);
|
||||
}
|
||||
iterator += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const FileDatabase &file) {
|
||||
ConversionData conv(file);
|
||||
|
||||
// FIXME it must be possible to take the hierarchy directly from
|
||||
// the file. This is terrible. Here, we're first looking for
|
||||
// all objects which don't have parent objects at all -
|
||||
std::deque<const Object *> no_parents;
|
||||
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (!cur->object->parent) {
|
||||
no_parents.push_back(cur->object.get());
|
||||
} else {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (cur->object->parent) {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (no_parents.empty()) {
|
||||
ThrowException("Expected at least one object with no parent");
|
||||
}
|
||||
|
||||
aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
|
||||
// Iterate over all objects directly under master_collection,
|
||||
// If in.master_collection == null, then we're parsing something older.
|
||||
if (in.master_collection) {
|
||||
ParseSubCollection(in, root, in.master_collection, conv);
|
||||
} else {
|
||||
std::deque<const Object *> no_parents;
|
||||
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (!cur->object->parent) {
|
||||
no_parents.push_back(cur->object.get());
|
||||
} else {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (cur->object->parent) {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
if (no_parents.empty()) {
|
||||
ThrowException("Expected at least one object with no parent");
|
||||
}
|
||||
|
||||
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
}
|
||||
}
|
||||
|
||||
BuildMaterials(conv);
|
||||
|
||||
@@ -78,6 +78,7 @@ struct ElemBase;
|
||||
namespace Blender {
|
||||
struct Scene;
|
||||
struct Object;
|
||||
struct Collection;
|
||||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
@@ -116,6 +117,7 @@ protected:
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
|
||||
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
|
||||
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
|
||||
|
||||
private:
|
||||
|
||||
@@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
@@ -94,6 +94,52 @@ void Structure ::Convert<Group>(
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<CollectionObject>(
|
||||
CollectionObject &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
{
|
||||
//std::shared_ptr<CollectionObject> prev;
|
||||
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
|
||||
//dest.prev = prev.get();
|
||||
|
||||
std::shared_ptr<Object> ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
|
||||
dest.ob = ob.get();
|
||||
}
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<CollectionChild>(
|
||||
CollectionChild &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.collection, "*collection", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<Collection>(
|
||||
Collection &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.gobject, "gobject", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.children, "children", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure ::Convert<MTex>(
|
||||
@@ -660,6 +706,7 @@ void Structure ::Convert<Scene>(
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.camera, "*camera", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.world, "*world", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.basact, "*basact", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.master_collection, "*master_collection", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.base, "base", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
@@ -833,6 +880,12 @@ void DNA::RegisterConverters() {
|
||||
converters["Image"] = DNA::FactoryPair(&Structure::Allocate<Image>, &Structure::Convert<Image>);
|
||||
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
|
||||
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
|
||||
converters["Collection"] = DNA::FactoryPair(&Structure::Allocate<Collection>, &Structure::Convert<Collection>);
|
||||
converters["CollectionChild"] = DNA::FactoryPair(&Structure::Allocate<CollectionChild>, &Structure::Convert<CollectionChild>);
|
||||
converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
|
||||
}
|
||||
|
||||
} // namespace Blender
|
||||
} //namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
@@ -107,6 +107,7 @@ namespace Blender {
|
||||
struct Object;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Collection;
|
||||
|
||||
#include <memory>
|
||||
|
||||
@@ -147,6 +148,26 @@ struct Group : ElemBase {
|
||||
std::shared_ptr<GroupObject> gobject;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionObject : ElemBase {
|
||||
//CollectionObject* prev;
|
||||
std::shared_ptr<CollectionObject> next;
|
||||
Object *ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionChild : ElemBase {
|
||||
std::shared_ptr<CollectionChild> next, prev;
|
||||
std::shared_ptr<Collection> collection;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Collection : ElemBase {
|
||||
ID id FAIL;
|
||||
ListBase gobject; // CollectionObject
|
||||
ListBase children; // CollectionChild
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct World : ElemBase {
|
||||
ID id FAIL;
|
||||
@@ -729,11 +750,12 @@ struct Scene : ElemBase {
|
||||
std::shared_ptr<Object> camera WARN;
|
||||
std::shared_ptr<World> world WARN;
|
||||
std::shared_ptr<Base> basact WARN;
|
||||
std::shared_ptr<Collection> master_collection WARN;
|
||||
|
||||
ListBase base;
|
||||
|
||||
Scene() :
|
||||
ElemBase(), camera(), world(), basact() {
|
||||
ElemBase(), camera(), world(), basact(), master_collection() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
@@ -62,6 +62,12 @@ template <> void Structure :: Convert<Group> (
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure::Convert<Collection>(
|
||||
Collection& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MTex> (
|
||||
MTex& dest,
|
||||
const FileDatabase& db
|
||||
|
||||
@@ -378,6 +378,11 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
||||
const DXF::Block& bl_src = *(*it).second;
|
||||
|
||||
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
|
||||
if (!pl_in) {
|
||||
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
|
||||
|
||||
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
|
||||
|
||||
@@ -79,7 +79,7 @@ using namespace Util;
|
||||
|
||||
#define MAGIC_NODE_TAG "_$AssimpFbx$"
|
||||
|
||||
#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL)
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||
|
||||
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
|
||||
defaultMaterialIndex(),
|
||||
@@ -2070,6 +2070,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextur
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
|
||||
}
|
||||
|
||||
aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable &props, const std::string &colorName,
|
||||
@@ -2618,7 +2619,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
||||
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
|
||||
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
|
||||
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
|
||||
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first);
|
||||
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
|
||||
for (unsigned int k = 0; k < numValuesAndWeights; k++) {
|
||||
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
|
||||
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
|
||||
@@ -2636,8 +2637,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
||||
return;
|
||||
}
|
||||
|
||||
double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time;
|
||||
double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time;
|
||||
double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
|
||||
double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
|
||||
|
||||
// adjust relative timing for animation
|
||||
for (unsigned int c = 0; c < anim->mNumChannels; c++) {
|
||||
@@ -3127,7 +3128,12 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
if (chain[i] == iterEnd)
|
||||
continue;
|
||||
|
||||
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
|
||||
if (i == TransformationComp_Rotation || i == TransformationComp_PreRotation
|
||||
|| i == TransformationComp_PostRotation || i == TransformationComp_GeometricRotation) {
|
||||
keyframeLists[i] = GetRotationKeyframeList((*chain[i]).second, start, stop);
|
||||
} else {
|
||||
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
|
||||
}
|
||||
|
||||
for (KeyFrameListList::const_iterator it = keyframeLists[i].begin(); it != keyframeLists[i].end(); ++it) {
|
||||
const KeyTimeList& times = *std::get<0>(*it);
|
||||
@@ -3157,7 +3163,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outTranslations[i].mValue = defTranslate;
|
||||
}
|
||||
}
|
||||
@@ -3166,7 +3172,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
}
|
||||
}
|
||||
@@ -3175,7 +3181,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outScales[i].mValue = defScale;
|
||||
}
|
||||
}
|
||||
@@ -3274,6 +3280,79 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
|
||||
return inputs; // pray for NRVO :-)
|
||||
}
|
||||
|
||||
FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::vector<const AnimationCurveNode *> &nodes,
|
||||
int64_t start, int64_t stop) {
|
||||
KeyFrameListList inputs;
|
||||
inputs.reserve(nodes.size() * 3);
|
||||
|
||||
//give some breathing room for rounding errors
|
||||
const int64_t adj_start = start - 10000;
|
||||
const int64_t adj_stop = stop + 10000;
|
||||
|
||||
for (const AnimationCurveNode *node : nodes) {
|
||||
ai_assert(node);
|
||||
|
||||
const AnimationCurveMap &curves = node->Curves();
|
||||
for (const AnimationCurveMap::value_type &kv : curves) {
|
||||
|
||||
unsigned int mapto;
|
||||
if (kv.first == "d|X") {
|
||||
mapto = 0;
|
||||
} else if (kv.first == "d|Y") {
|
||||
mapto = 1;
|
||||
} else if (kv.first == "d|Z") {
|
||||
mapto = 2;
|
||||
} else {
|
||||
FBXImporter::LogWarn("ignoring scale animation curve, did not recognize target component");
|
||||
continue;
|
||||
}
|
||||
|
||||
const AnimationCurve *const curve = kv.second;
|
||||
ai_assert(curve->GetKeys().size() == curve->GetValues().size());
|
||||
ai_assert(curve->GetKeys().size());
|
||||
|
||||
//get values within the start/stop time window
|
||||
std::shared_ptr<KeyTimeList> Keys(new KeyTimeList());
|
||||
std::shared_ptr<KeyValueList> Values(new KeyValueList());
|
||||
const size_t count = curve->GetKeys().size();
|
||||
|
||||
int64_t tp = curve->GetKeys().at(0);
|
||||
float vp = curve->GetValues().at(0);
|
||||
Keys->push_back(tp);
|
||||
Values->push_back(vp);
|
||||
if (count > 1) {
|
||||
int64_t tc = curve->GetKeys().at(1);
|
||||
float vc = curve->GetValues().at(1);
|
||||
for (size_t n = 1; n < count; n++) {
|
||||
while (std::abs(vc - vp) >= 180.0f) {
|
||||
float step = std::floor(float(tc - tp) / (vc - vp) * 179.0f);
|
||||
int64_t tnew = tp + int64_t(step);
|
||||
float vnew = vp + (vc - vp) * step / float(tc - tp);
|
||||
if (tnew >= adj_start && tnew <= adj_stop) {
|
||||
Keys->push_back(tnew);
|
||||
Values->push_back(vnew);
|
||||
}
|
||||
tp = tnew;
|
||||
vp = vnew;
|
||||
}
|
||||
if (tc >= adj_start && tc <= adj_stop) {
|
||||
Keys->push_back(tc);
|
||||
Values->push_back(vc);
|
||||
}
|
||||
if (n + 1 < count) {
|
||||
tp = tc;
|
||||
vp = vc;
|
||||
tc = curve->GetKeys().at(n + 1);
|
||||
vc = curve->GetValues().at(n + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
}
|
||||
}
|
||||
return inputs;
|
||||
}
|
||||
|
||||
KeyTimeList FBXConverter::GetKeyTimeList(const KeyFrameListList &inputs) {
|
||||
ai_assert(!inputs.empty());
|
||||
|
||||
@@ -3364,7 +3443,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
|
||||
}
|
||||
|
||||
// magic value to convert fbx times to seconds
|
||||
valOut->mTime = CONVERT_FBX_TIME(time);
|
||||
valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
|
||||
|
||||
min_time = std::min(min_time, valOut->mTime);
|
||||
max_time = std::max(max_time, valOut->mTime);
|
||||
@@ -3464,7 +3543,7 @@ void FBXConverter::ConvertRotationKeys(aiNodeAnim *na, const std::vector<const A
|
||||
ai_assert(nodes.size());
|
||||
|
||||
// XXX see notes in ConvertScaleKeys()
|
||||
const std::vector<KeyFrameList> &inputs = GetKeyframeList(nodes, start, stop);
|
||||
const std::vector<KeyFrameList> &inputs = GetRotationKeyframeList(nodes, start, stop);
|
||||
const KeyTimeList &keys = GetKeyTimeList(inputs);
|
||||
|
||||
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
|
||||
|
||||
@@ -361,6 +361,7 @@ private:
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
|
||||
KeyFrameListList GetRotationKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);
|
||||
|
||||
@@ -473,16 +473,22 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Generate proepr texture coords
|
||||
void HMPImporter::GenerateTextureCoords(
|
||||
const unsigned int width, const unsigned int height) {
|
||||
void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned int height) {
|
||||
ai_assert(nullptr != pScene->mMeshes);
|
||||
ai_assert(nullptr != pScene->mMeshes[0]);
|
||||
ai_assert(nullptr != pScene->mMeshes[0]->mTextureCoords[0]);
|
||||
|
||||
aiVector3D *uv = pScene->mMeshes[0]->mTextureCoords[0];
|
||||
|
||||
const float fY = (1.0f / height) + (1.0f / height) / (height - 1);
|
||||
const float fX = (1.0f / width) + (1.0f / width) / (width - 1);
|
||||
if (uv == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (height == 0.0f || width == 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float fY = (1.0f / height) + (1.0f / height) / height;
|
||||
const float fX = (1.0f / width) + (1.0f / width) / width;
|
||||
|
||||
for (unsigned int y = 0; y < height; ++y) {
|
||||
for (unsigned int x = 0; x < width; ++x, ++uv) {
|
||||
|
||||
@@ -393,7 +393,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
||||
|
||||
// If a RGB color map is explicitly requested delete the
|
||||
// alpha channel - it could theoretically be != 1.
|
||||
if (_mSurfaces[i].mVCMapType == AI_LWO_RGB)
|
||||
if (_mSurfaces[j].mVCMapType == AI_LWO_RGB)
|
||||
pvVC[w]->a = 1.f;
|
||||
|
||||
pvVC[w]++;
|
||||
|
||||
@@ -537,6 +537,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
|
||||
// get file format version and print to log
|
||||
++it;
|
||||
|
||||
if ((*it).tokens[0].empty()) {
|
||||
ASSIMP_LOG_ERROR("Invalid LWS file detectedm abort import.");
|
||||
return;
|
||||
}
|
||||
unsigned int version = strtoul10((*it).tokens[0].c_str());
|
||||
ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
|
||||
first = 0.;
|
||||
|
||||
@@ -463,8 +463,12 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
|
||||
"but texture height is not equal to 1, which is not supported by MED");
|
||||
}
|
||||
|
||||
pcNew.reset(new aiTexture());
|
||||
if (iWidth == 0) {
|
||||
ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
|
||||
return;
|
||||
}
|
||||
|
||||
pcNew.reset(new aiTexture);
|
||||
pcNew->mHeight = 0;
|
||||
pcNew->mWidth = iWidth;
|
||||
|
||||
|
||||
@@ -133,6 +133,10 @@ struct Material {
|
||||
aiString textureSpecularity;
|
||||
aiString textureOpacity;
|
||||
aiString textureDisp;
|
||||
aiString textureRoughness;
|
||||
aiString textureMetallic;
|
||||
aiString textureSheen;
|
||||
aiString textureRMA;
|
||||
|
||||
enum TextureType {
|
||||
TextureDiffuseType = 0,
|
||||
@@ -151,6 +155,10 @@ struct Material {
|
||||
TextureSpecularityType,
|
||||
TextureOpacityType,
|
||||
TextureDispType,
|
||||
TextureRoughnessType,
|
||||
TextureMetallicType,
|
||||
TextureSheenType,
|
||||
TextureRMAType,
|
||||
TextureTypeCount
|
||||
};
|
||||
bool clamp[TextureTypeCount];
|
||||
@@ -174,6 +182,19 @@ struct Material {
|
||||
//! Transparency color
|
||||
aiColor3D transparent;
|
||||
|
||||
//! PBR Roughness
|
||||
ai_real roughness;
|
||||
//! PBR Metallic
|
||||
ai_real metallic;
|
||||
//! PBR Metallic
|
||||
aiColor3D sheen;
|
||||
//! PBR Clearcoat Thickness
|
||||
ai_real clearcoat_thickness;
|
||||
//! PBR Clearcoat Rougness
|
||||
ai_real clearcoat_roughness;
|
||||
//! PBR Anisotropy
|
||||
ai_real anisotropy;
|
||||
|
||||
//! Constructor
|
||||
Material() :
|
||||
diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
||||
@@ -181,7 +202,13 @@ struct Material {
|
||||
shineness(ai_real(0.0)),
|
||||
illumination_model(1),
|
||||
ior(ai_real(1.0)),
|
||||
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
|
||||
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
|
||||
roughness(ai_real(1.0)),
|
||||
metallic(ai_real(0.0)),
|
||||
sheen(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
|
||||
clearcoat_thickness(ai_real(0.0)),
|
||||
clearcoat_roughness(ai_real(0.0)),
|
||||
anisotropy(ai_real(0.0)) {
|
||||
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
|
||||
}
|
||||
|
||||
|
||||
@@ -618,6 +618,12 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
|
||||
mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
|
||||
mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
|
||||
mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
|
||||
mat->AddProperty(&pCurrentMaterial->roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
|
||||
mat->AddProperty(&pCurrentMaterial->metallic, 1, AI_MATKEY_METALLIC_FACTOR);
|
||||
mat->AddProperty(&pCurrentMaterial->sheen, 1, AI_MATKEY_SHEEN_COLOR_FACTOR);
|
||||
mat->AddProperty(&pCurrentMaterial->clearcoat_thickness, 1, AI_MATKEY_CLEARCOAT_FACTOR);
|
||||
mat->AddProperty(&pCurrentMaterial->clearcoat_roughness, 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR);
|
||||
mat->AddProperty(&pCurrentMaterial->anisotropy, 1, AI_MATKEY_ANISOTROPY_FACTOR);
|
||||
|
||||
// Adding refraction index
|
||||
mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
|
||||
@@ -709,6 +715,39 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
|
||||
}
|
||||
}
|
||||
|
||||
if (0 != pCurrentMaterial->textureRoughness.length) {
|
||||
mat->AddProperty(&pCurrentMaterial->textureRoughness, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0);
|
||||
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0 );
|
||||
if (pCurrentMaterial->clamp[ObjFile::Material::TextureRoughnessType]) {
|
||||
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE_ROUGHNESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (0 != pCurrentMaterial->textureMetallic.length) {
|
||||
mat->AddProperty(&pCurrentMaterial->textureMetallic, _AI_MATKEY_TEXTURE_BASE, aiTextureType_METALNESS, 0);
|
||||
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_METALNESS, 0 );
|
||||
if (pCurrentMaterial->clamp[ObjFile::Material::TextureMetallicType]) {
|
||||
addTextureMappingModeProperty(mat, aiTextureType_METALNESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (0 != pCurrentMaterial->textureSheen.length) {
|
||||
mat->AddProperty(&pCurrentMaterial->textureSheen, _AI_MATKEY_TEXTURE_BASE, aiTextureType_SHEEN, 0);
|
||||
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_SHEEN, 0 );
|
||||
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSheenType]) {
|
||||
addTextureMappingModeProperty(mat, aiTextureType_SHEEN);
|
||||
}
|
||||
}
|
||||
|
||||
if (0 != pCurrentMaterial->textureRMA.length) {
|
||||
// NOTE: glTF importer places Rough/Metal/AO texture in Unknown so doing the same here for consistency.
|
||||
mat->AddProperty(&pCurrentMaterial->textureRMA, _AI_MATKEY_TEXTURE_BASE, aiTextureType_UNKNOWN, 0);
|
||||
mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_UNKNOWN, 0 );
|
||||
if (pCurrentMaterial->clamp[ObjFile::Material::TextureRMAType]) {
|
||||
addTextureMappingModeProperty(mat, aiTextureType_UNKNOWN);
|
||||
}
|
||||
}
|
||||
|
||||
// Store material property info in material array in scene
|
||||
pScene->mMaterials[pScene->mNumMaterials] = mat;
|
||||
pScene->mNumMaterials++;
|
||||
|
||||
@@ -67,6 +67,10 @@ static const std::string ReflectionTexture = "refl";
|
||||
static const std::string DisplacementTexture1 = "map_disp";
|
||||
static const std::string DisplacementTexture2 = "disp";
|
||||
static const std::string SpecularityTexture = "map_ns";
|
||||
static const std::string RoughnessTexture = "map_Pr";
|
||||
static const std::string MetallicTexture = "map_Pm";
|
||||
static const std::string SheenTexture = "map_Ps";
|
||||
static const std::string RMATexture = "map_Ps";
|
||||
|
||||
// texture option specific token
|
||||
static const std::string BlendUOption = "-blendu";
|
||||
@@ -178,10 +182,45 @@ void ObjFileMtlImporter::load() {
|
||||
case 'e': // New material
|
||||
createMaterial();
|
||||
break;
|
||||
case 'o': // Norm texture
|
||||
--m_DataIt;
|
||||
getTexture();
|
||||
break;
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'P':
|
||||
{
|
||||
++m_DataIt;
|
||||
switch(*m_DataIt)
|
||||
{
|
||||
case 'r':
|
||||
++m_DataIt;
|
||||
getFloatValue(m_pModel->m_pCurrentMaterial->roughness);
|
||||
break;
|
||||
case 'm':
|
||||
++m_DataIt;
|
||||
getFloatValue(m_pModel->m_pCurrentMaterial->metallic);
|
||||
break;
|
||||
case 's':
|
||||
++m_DataIt;
|
||||
getColorRGBA(&m_pModel->m_pCurrentMaterial->sheen);
|
||||
break;
|
||||
case 'c':
|
||||
++m_DataIt;
|
||||
if (*m_DataIt == 'r') {
|
||||
++m_DataIt;
|
||||
getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_roughness);
|
||||
} else {
|
||||
getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_thickness);
|
||||
}
|
||||
break;
|
||||
}
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'm': // Texture
|
||||
case 'b': // quick'n'dirty - for 'bump' sections
|
||||
case 'r': // quick'n'dirty - for 'refl' sections
|
||||
@@ -197,6 +236,12 @@ void ObjFileMtlImporter::load() {
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
case 'a': // Anisotropy
|
||||
{
|
||||
getFloatValue(m_pModel->m_pCurrentMaterial->anisotropy);
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
default: {
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
@@ -334,6 +379,22 @@ void ObjFileMtlImporter::getTexture() {
|
||||
// Specularity scaling (glossiness)
|
||||
out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
|
||||
clampIndex = ObjFile::Material::TextureSpecularityType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture.c_str(), static_cast<unsigned int>(RoughnessTexture.size()))) {
|
||||
// PBR Roughness texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureRoughness;
|
||||
clampIndex = ObjFile::Material::TextureRoughnessType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, MetallicTexture.c_str(), static_cast<unsigned int>(MetallicTexture.size()))) {
|
||||
// PBR Metallic texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureMetallic;
|
||||
clampIndex = ObjFile::Material::TextureMetallicType;
|
||||
} else if (!ASSIMP_strincmp( pPtr, SheenTexture.c_str(), static_cast<unsigned int>(SheenTexture.size()))) {
|
||||
// PBR Sheen (reflectance) texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureSheen;
|
||||
clampIndex = ObjFile::Material::TextureSheenType;
|
||||
} else if (!ASSIMP_strincmp( pPtr, RMATexture.c_str(), static_cast<unsigned int>(RMATexture.size()))) {
|
||||
// PBR Rough/Metal/AO texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureRMA;
|
||||
clampIndex = ObjFile::Material::TextureRMAType;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
|
||||
return;
|
||||
|
||||
@@ -235,10 +235,8 @@ void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) {
|
||||
|
||||
bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const {
|
||||
if (checkSig) {
|
||||
std::string::size_type pos = pFile.find_last_of(".x3d");
|
||||
if (pos != std::string::npos) {
|
||||
if (GetExtension(pFile) == "x3d")
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -482,6 +480,6 @@ void X3DImporter::ParseHelper_Node_Exit() {
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
|
||||
@@ -879,7 +879,7 @@ void X3DImporter::readSphere(XmlNode &node) {
|
||||
X3DNodeElementBase *ne(nullptr);
|
||||
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
|
||||
XmlParser::getFloatAttribute(node, "radius", radius);
|
||||
XmlParser::getRealAttribute(node, "radius", radius);
|
||||
XmlParser::getBoolAttribute(node, "solid", solid);
|
||||
|
||||
// if "USE" defined then find already defined element.
|
||||
|
||||
@@ -72,7 +72,7 @@ void X3DImporter::startReadGroup(XmlNode &node) {
|
||||
|
||||
// if "USE" defined then find already defined element.
|
||||
if (!use.empty()) {
|
||||
X3DNodeElementBase *ne = nullptr;
|
||||
X3DNodeElementBase *ne(nullptr);
|
||||
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
|
||||
} else {
|
||||
ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
|
||||
@@ -110,7 +110,7 @@ void X3DImporter::startReadStaticGroup(XmlNode &node) {
|
||||
|
||||
// if "USE" defined then find already defined element.
|
||||
if (!use.empty()) {
|
||||
X3DNodeElementBase *ne = nullptr;
|
||||
X3DNodeElementBase *ne(nullptr);
|
||||
|
||||
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
|
||||
} else {
|
||||
@@ -153,7 +153,7 @@ void X3DImporter::startReadSwitch(XmlNode &node) {
|
||||
|
||||
// if "USE" defined then find already defined element.
|
||||
if (!use.empty()) {
|
||||
X3DNodeElementBase *ne=nullptr;
|
||||
X3DNodeElementBase *ne(nullptr);
|
||||
|
||||
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
|
||||
} else {
|
||||
@@ -226,8 +226,13 @@ void X3DImporter::startReadTransform(XmlNode &node) {
|
||||
// if "USE" defined then find already defined element.
|
||||
if (!use.empty()) {
|
||||
X3DNodeElementBase *ne(nullptr);
|
||||
|
||||
bool newgroup = (nullptr == mNodeElementCur);
|
||||
if(newgroup)
|
||||
ParseHelper_Group_Begin();
|
||||
ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne);
|
||||
if (newgroup && isNodeEmpty(node)) {
|
||||
ParseHelper_Node_Exit();
|
||||
}
|
||||
} else {
|
||||
ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children.
|
||||
// at this place new group mode created and made current, so we can name it.
|
||||
|
||||
@@ -60,14 +60,12 @@ namespace Assimp {
|
||||
/// \param [in] pType - type of element to find.
|
||||
/// \param [out] pNE - pointer to found node element.
|
||||
inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE) {
|
||||
if (nullptr == mNodeElementCur) {
|
||||
printf("here\n");
|
||||
}
|
||||
checkNodeMustBeEmpty(node);
|
||||
if (!pDEF.empty())
|
||||
Assimp::Throw_DEF_And_USE(node.name());
|
||||
if (!FindNodeElement(pUSE, pType, &pNE))
|
||||
Assimp::Throw_USE_NotFound(node.name(), pUSE);
|
||||
ai_assert(nullptr != mNodeElementCur);
|
||||
mNodeElementCur->Children.push_back(pNE); /* add found object as child to current element */
|
||||
|
||||
return pNE;
|
||||
|
||||
@@ -300,7 +300,7 @@ public:
|
||||
|
||||
inline unsigned int GetIndex() const { return index; }
|
||||
|
||||
operator bool() const { return vector != 0; }
|
||||
operator bool() const { return vector != nullptr && index < vector->size(); }
|
||||
|
||||
T *operator->() { return (*vector)[index]; }
|
||||
|
||||
|
||||
@@ -600,6 +600,10 @@ inline void Buffer::Read(Value &obj, Asset &r) {
|
||||
inline bool Buffer::LoadFromStream(IOStream &stream, size_t length, size_t baseOffset) {
|
||||
byteLength = length ? length : stream.FileSize();
|
||||
|
||||
if (byteLength > stream.FileSize()) {
|
||||
throw DeadlyImportError("GLTF: Invalid byteLength exceeds size of actual data.");
|
||||
}
|
||||
|
||||
if (baseOffset) {
|
||||
stream.Seek(baseOffset, aiOrigin_SET);
|
||||
}
|
||||
@@ -809,6 +813,11 @@ inline void Accessor::Sparse::PatchData(unsigned int elementSize) {
|
||||
}
|
||||
|
||||
offset *= elementSize;
|
||||
|
||||
if (offset + elementSize > data.size()) {
|
||||
throw DeadlyImportError("Invalid sparse accessor. Byte offset for patching points outside allocated memory.");
|
||||
}
|
||||
|
||||
std::memcpy(data.data() + offset, pValues, elementSize);
|
||||
|
||||
pValues += elementSize;
|
||||
@@ -863,6 +872,9 @@ inline void Accessor::Read(Value &obj, Asset &r) {
|
||||
//indices componentType
|
||||
sparse->indicesType = MemberOrDefault(*indicesValue, "componentType", ComponentType_BYTE);
|
||||
//sparse->indices->Read(*indicesValue, r);
|
||||
} else {
|
||||
// indicesType
|
||||
sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT);
|
||||
}
|
||||
|
||||
// value
|
||||
@@ -875,8 +887,6 @@ inline void Accessor::Read(Value &obj, Asset &r) {
|
||||
//sparse->values->Read(*valuesValue, r);
|
||||
}
|
||||
|
||||
// indicesType
|
||||
sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT);
|
||||
|
||||
const unsigned int elementSize = GetElementSize();
|
||||
const size_t dataSize = count * elementSize;
|
||||
|
||||
@@ -1410,7 +1410,7 @@ void glTF2Exporter::ExportMetadata() {
|
||||
}
|
||||
}
|
||||
|
||||
inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<float> ×) {
|
||||
inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<ai_real> ×) {
|
||||
return ExportData(asset, animId, buffer, (unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
|
||||
}
|
||||
|
||||
|
||||
@@ -66,7 +66,9 @@ class Ref;
|
||||
}
|
||||
|
||||
namespace glTF2 {
|
||||
|
||||
class Asset;
|
||||
|
||||
struct TexProperty;
|
||||
struct TextureInfo;
|
||||
struct NormalTextureInfo;
|
||||
@@ -84,6 +86,7 @@ struct MaterialIOR;
|
||||
typedef float(vec2)[2];
|
||||
typedef float(vec3)[3];
|
||||
typedef float(vec4)[4];
|
||||
|
||||
} // namespace glTF2
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
@@ -557,7 +557,7 @@ ADD_ASSIMP_IMPORTER( IFC
|
||||
if (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
if (MSVC)
|
||||
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
|
||||
elseif(CMAKE_COMPILER_IS_MINGW)
|
||||
elseif(MINGW)
|
||||
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
|
||||
endif()
|
||||
endif ()
|
||||
@@ -862,7 +862,7 @@ ADD_ASSIMP_IMPORTER( MMD
|
||||
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
|
||||
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
|
||||
# recur for edge cases such as static builds.
|
||||
if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
|
||||
if ((MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
|
||||
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
|
||||
@@ -1172,7 +1172,7 @@ ELSE()
|
||||
ENDIF()
|
||||
|
||||
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
|
||||
TARGET_COMPILE_FEATURES(assimp PUBLIC c_std_99)
|
||||
TARGET_COMPILE_FEATURES(assimp PRIVATE c_std_99)
|
||||
|
||||
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
|
||||
|
||||
@@ -65,6 +65,7 @@ using namespace Assimp;
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -372,7 +373,10 @@ void BaseImporter::ConvertToUTF8(std::vector<char> &data) {
|
||||
|
||||
// UTF 16 BE with BOM
|
||||
if (*((uint16_t *)&data.front()) == 0xFFFE) {
|
||||
|
||||
// Check to ensure no overflow can happen
|
||||
if(data.size() % 2 != 0) {
|
||||
return;
|
||||
}
|
||||
// swap the endianness ..
|
||||
for (uint16_t *p = (uint16_t *)&data.front(), *end = (uint16_t *)&data.back(); p <= end; ++p) {
|
||||
ByteSwap::Swap2(p);
|
||||
|
||||
@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -48,18 +47,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief Internal default implementation of the #ProgressHandler interface. */
|
||||
/**
|
||||
* @brief Internal default implementation of the #ProgressHandler interface.
|
||||
*/
|
||||
class DefaultProgressHandler : public ProgressHandler {
|
||||
|
||||
virtual bool Update(float /*percentage*/) {
|
||||
public:
|
||||
/// @brief Ignores the update callback.
|
||||
bool Update(float) override {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}; // !class DefaultProgressHandler
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
|
||||
|
||||
@@ -329,7 +329,7 @@ bool Importer::IsDefaultIOHandler() const {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom progress handler to get regular callbacks during importing
|
||||
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
||||
void Importer::SetProgressHandler(ProgressHandler* pHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -42,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_POLYTOOLS_H_INCLUDED
|
||||
#define AI_POLYTOOLS_H_INCLUDED
|
||||
|
||||
@@ -55,8 +55,7 @@ namespace Assimp {
|
||||
* The function accepts an unconstrained template parameter for use with
|
||||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline double GetArea2D(const T& v1, const T& v2, const T& v3)
|
||||
{
|
||||
inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
|
||||
return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
|
||||
}
|
||||
|
||||
@@ -65,8 +64,7 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3)
|
||||
* The function accepts an unconstrained template parameter for use with
|
||||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
|
||||
{
|
||||
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
|
||||
return GetArea2D(p0,p2,p1) > 0;
|
||||
}
|
||||
|
||||
@@ -75,20 +73,23 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
|
||||
* The function accepts an unconstrained template parameter for use with
|
||||
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
|
||||
template <typename T>
|
||||
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
|
||||
{
|
||||
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
|
||||
// Point in triangle test using baryzentric coordinates
|
||||
const aiVector2D v0 = p1 - p0;
|
||||
const aiVector2D v1 = p2 - p0;
|
||||
const aiVector2D v2 = pp - p0;
|
||||
|
||||
double dot00 = v0 * v0;
|
||||
double dot01 = v0 * v1;
|
||||
double dot02 = v0 * v2;
|
||||
double dot11 = v1 * v1;
|
||||
double dot12 = v1 * v2;
|
||||
|
||||
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
|
||||
const double dot01 = v0 * v1;
|
||||
const double dot02 = v0 * v2;
|
||||
const double dot12 = v1 * v2;
|
||||
const double denom = dot00 * dot11 - dot01 * dot01;
|
||||
if (denom == 0.0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const double invDenom = 1.0 / denom;
|
||||
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||
|
||||
@@ -133,8 +134,7 @@ inline bool IsCCW(T* in, size_t npoints) {
|
||||
// in[i+2].x, in[i+2].y)) {
|
||||
convex_turn = AI_MATH_PI_F - theta;
|
||||
convex_sum += convex_turn;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
convex_sum -= AI_MATH_PI_F - theta;
|
||||
}
|
||||
}
|
||||
@@ -161,15 +161,13 @@ inline bool IsCCW(T* in, size_t npoints) {
|
||||
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
|
||||
convex_turn = AI_MATH_PI_F - theta;
|
||||
convex_sum += convex_turn;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
convex_sum -= AI_MATH_PI_F - theta;
|
||||
}
|
||||
|
||||
return convex_sum >= (2 * AI_MATH_PI_F);
|
||||
}
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Compute the normal of an arbitrary polygon in R3.
|
||||
*
|
||||
@@ -186,8 +184,7 @@ inline bool IsCCW(T* in, size_t npoints) {
|
||||
* this method is much faster than the 'other' NewellNormal()
|
||||
*/
|
||||
template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
|
||||
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
|
||||
{
|
||||
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) {
|
||||
// Duplicate the first two vertices at the end
|
||||
x[(num+0)*ofs_x] = x[0];
|
||||
x[(num+1)*ofs_x] = x[ofs_x];
|
||||
@@ -224,6 +221,6 @@ inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, T
|
||||
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
|
||||
}
|
||||
|
||||
} // ! Assimp
|
||||
} // ! namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // AI_POLYTOOLS_H_INCLUDED
|
||||
|
||||
@@ -1101,6 +1101,14 @@ void SceneCombiner::Copy(aiMesh **_dest, const aiMesh *src) {
|
||||
|
||||
// make a deep copy of all blend shapes
|
||||
CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
|
||||
|
||||
// make a deep copy of all texture coordinate names
|
||||
if (src->mTextureCoordsNames != nullptr) {
|
||||
dest->mTextureCoordsNames = new aiString *[AI_MAX_NUMBER_OF_TEXTURECOORDS] {};
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
Copy(&dest->mTextureCoordsNames[i], src->mTextureCoordsNames[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -1348,6 +1356,18 @@ void SceneCombiner::Copy(aiMetadata **_dest, const aiMetadata *src) {
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SceneCombiner::Copy(aiString **_dest, const aiString *src) {
|
||||
if (nullptr == _dest || nullptr == src) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiString *dest = *_dest = new aiString();
|
||||
|
||||
// get a flat copy
|
||||
*dest = *src;
|
||||
}
|
||||
|
||||
#if (__GNUC__ >= 8 && __GNUC_MINOR__ >= 0)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "ProcessHelper.h"
|
||||
#include "Material/MaterialSystem.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
@@ -171,6 +172,8 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
||||
}
|
||||
// If the new material count differs from the original,
|
||||
// we need to rebuild the material list and remap mesh material indexes.
|
||||
if(iNewNum < 1)
|
||||
throw DeadlyImportError("No materials remaining");
|
||||
if (iNewNum != pScene->mNumMaterials) {
|
||||
ai_assert(iNewNum > 0);
|
||||
aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
|
||||
|
||||
@@ -1616,6 +1616,7 @@ endif()
|
||||
if( CMAKE_GENERATOR MATCHES "Ninja" AND CMAKE_HOST_WIN32 )
|
||||
# it is a bad hack after all
|
||||
# CMake generates Ninja makefiles with UNIX paths only if it thinks that we are going to build with MinGW
|
||||
set( MINGW TRUE ) # tell CMake that we are MinGW
|
||||
set( CMAKE_COMPILER_IS_MINGW TRUE ) # tell CMake that we are MinGW
|
||||
set( CMAKE_CROSSCOMPILING TRUE ) # stop recursion
|
||||
enable_language( C )
|
||||
|
||||
@@ -74,6 +74,7 @@ protected:
|
||||
public:
|
||||
/// @brief Virtual destructor.
|
||||
virtual ~ProgressHandler () {
|
||||
// empty
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
||||
@@ -361,6 +361,7 @@ public:
|
||||
static void Copy(aiNodeAnim **dest, const aiNodeAnim *src);
|
||||
static void Copy(aiMeshMorphAnim **dest, const aiMeshMorphAnim *src);
|
||||
static void Copy(aiMetadata **dest, const aiMetadata *src);
|
||||
static void Copy(aiString **dest, const aiString *src);
|
||||
|
||||
// recursive, of course
|
||||
static void Copy(aiNode **dest, const aiNode *src);
|
||||
|
||||
@@ -6,7 +6,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -102,7 +101,7 @@ protected:
|
||||
/** Creates a dummy material and returns it. */
|
||||
aiMaterial *CreateMaterial();
|
||||
|
||||
protected:
|
||||
private:
|
||||
/** space to assemble the mesh data: points */
|
||||
std::vector<aiVector3D> mVertices;
|
||||
|
||||
|
||||
@@ -135,7 +135,9 @@ public:
|
||||
/** Extract a particular vertex from a anim mesh and interleave all components */
|
||||
explicit Vertex(const aiAnimMesh* msh, unsigned int idx) {
|
||||
ai_assert(idx < msh->mNumVertices);
|
||||
position = msh->mVertices[idx];
|
||||
if (msh->HasPositions()) {
|
||||
position = msh->mVertices[idx];
|
||||
}
|
||||
|
||||
if (msh->HasNormals()) {
|
||||
normal = msh->mNormals[idx];
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
||||
@@ -255,5 +255,4 @@ struct aiLight {
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !! AI_LIGHT_H_INC
|
||||
|
||||
@@ -989,6 +989,9 @@ extern "C" {
|
||||
// Roughness factor. 0.0 = Perfectly Smooth, 1.0 = Completely Rough
|
||||
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
|
||||
#define AI_MATKEY_ROUGHNESS_TEXTURE aiTextureType_DIFFUSE_ROUGHNESS, 0
|
||||
// Anisotropy factor. 0.0 = isotropic, 1.0 = anisotropy along tangent direction,
|
||||
// -1.0 = anisotropy along bitangent direction
|
||||
#define AI_MATKEY_ANISOTROPY_FACTOR "$mat.anisotropyFactor", 0, 0
|
||||
|
||||
// Specular/Glossiness Workflow
|
||||
// ---------------------------
|
||||
|
||||
@@ -44,21 +44,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_MATERIAL_INL_INC
|
||||
#define AI_MATERIAL_INL_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiPropertyTypeInfo ai_real_to_property_type_info(float) {
|
||||
AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(float) {
|
||||
return aiPTI_Float;
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE
|
||||
aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
||||
AI_FORCE_INLINE aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
||||
return aiPTI_Double;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -66,8 +62,7 @@ aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
||||
//! @cond never
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiTextureMapping* mapping /*= NULL*/,
|
||||
@@ -79,15 +74,13 @@ aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
|
||||
AI_FORCE_INLINE unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
|
||||
return ::aiGetMaterialTextureCount(this,type);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut,
|
||||
unsigned int* pMax) const {
|
||||
unsigned int iNum = pMax ? *pMax : 1;
|
||||
@@ -105,7 +98,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
||||
iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
|
||||
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||
if (pMax) {
|
||||
*pMax = iNum;
|
||||
@@ -116,8 +109,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut) const {
|
||||
const aiMaterialProperty* prop;
|
||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||
@@ -138,34 +130,29 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real* pOut,
|
||||
unsigned int* pMax) const {
|
||||
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int* pOut,
|
||||
unsigned int* pMax) const {
|
||||
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real& pOut) const {
|
||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int& pOut) const {
|
||||
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor4D& pOut) const {
|
||||
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
@@ -190,14 +177,10 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<class TYPE>
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(TYPE),
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues, const char* pKey, unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
|
||||
pKey,type,index,aiPTI_Buffer);
|
||||
}
|
||||
|
||||
@@ -213,8 +196,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -225,8 +207,7 @@ aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -237,8 +218,7 @@ aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -249,8 +229,7 @@ aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -261,8 +240,7 @@ aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -273,8 +251,7 @@ aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -293,8 +270,7 @@ aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -306,8 +282,7 @@ aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -319,8 +294,7 @@ aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -332,8 +306,7 @@ aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -345,8 +318,7 @@ aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -358,8 +330,7 @@ aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -371,8 +342,7 @@ aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
@@ -383,5 +353,3 @@ aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
}
|
||||
|
||||
//! @endcond
|
||||
|
||||
#endif //! AI_MATERIAL_INL_INC
|
||||
|
||||
@@ -92,22 +92,19 @@ struct aiTexel {
|
||||
|
||||
#ifdef __cplusplus
|
||||
//! Comparison operator
|
||||
bool operator== (const aiTexel& other) const
|
||||
{
|
||||
bool operator== (const aiTexel& other) const {
|
||||
return b == other.b && r == other.r &&
|
||||
g == other.g && a == other.a;
|
||||
}
|
||||
|
||||
//! Inverse comparison operator
|
||||
bool operator!= (const aiTexel& other) const
|
||||
{
|
||||
bool operator!= (const aiTexel& other) const {
|
||||
return b != other.b || r != other.r ||
|
||||
g != other.g || a != other.a;
|
||||
}
|
||||
|
||||
//! Conversion to a floating-point 4d color
|
||||
operator aiColor4D() const
|
||||
{
|
||||
operator aiColor4D() const {
|
||||
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
@@ -202,11 +199,11 @@ struct aiTexture {
|
||||
}
|
||||
|
||||
// Construction
|
||||
aiTexture() AI_NO_EXCEPT
|
||||
: mWidth(0)
|
||||
, mHeight(0)
|
||||
, pcData(nullptr)
|
||||
, mFilename() {
|
||||
aiTexture() AI_NO_EXCEPT :
|
||||
mWidth(0),
|
||||
mHeight(0),
|
||||
pcData(nullptr),
|
||||
mFilename() {
|
||||
memset(achFormatHint, 0, sizeof(achFormatHint));
|
||||
}
|
||||
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
||||
@@ -54,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Transformation of a vector by a 3x3 matrix */
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
aiVector3t<TReal> res;
|
||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
|
||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
|
||||
@@ -66,8 +65,7 @@ aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Transformation of a vector by a 4x4 matrix */
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) {
|
||||
aiVector3t<TReal> res;
|
||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
|
||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
|
||||
@@ -82,36 +80,35 @@ aiVector3t<TReal>::operator aiVector3t<TOther> () const {
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
||||
AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
||||
x = pX;
|
||||
y = pY;
|
||||
z = pZ;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal aiVector3t<TReal>::SquareLength() const {
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
|
||||
return x*x + y*y + z*z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal aiVector3t<TReal>::Length() const {
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
|
||||
return std::sqrt( SquareLength());
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
||||
const TReal l = Length();
|
||||
if (l == 0) {
|
||||
return *this;
|
||||
}
|
||||
*this /= Length();
|
||||
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
|
||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
|
||||
TReal len = Length();
|
||||
if ( len > static_cast< TReal >( 0 ) ) {
|
||||
*this /= len;
|
||||
@@ -120,8 +117,7 @@ aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
||||
x += o.x;
|
||||
y += o.y;
|
||||
z += o.z;
|
||||
@@ -130,8 +126,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
||||
x -= o.x;
|
||||
y -= o.y;
|
||||
z -= o.z;
|
||||
@@ -140,8 +135,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
||||
x *= f;
|
||||
y *= f;
|
||||
z *= f;
|
||||
@@ -150,8 +144,7 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
||||
if ( f == static_cast<TReal>(0.0)) {
|
||||
return *this;
|
||||
}
|
||||
@@ -164,20 +157,17 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
||||
return (*this = mat * (*this));
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
||||
return (*this = mat * (*this));
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||
switch (i) {
|
||||
case 0:
|
||||
return x;
|
||||
@@ -192,9 +182,7 @@ TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
||||
// return *(&x + i);
|
||||
AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
||||
switch (i) {
|
||||
case 0:
|
||||
return x;
|
||||
@@ -209,20 +197,17 @@ TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
||||
return x == other.x && y == other.y && z == other.z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
||||
return x != other.x || y != other.y || z != other.z;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
||||
return
|
||||
std::abs(x - other.x) <= epsilon &&
|
||||
std::abs(y - other.y) <= epsilon &&
|
||||
@@ -230,77 +215,66 @@ bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) con
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
||||
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
||||
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
||||
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// symmetric addition
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// symmetric subtraction
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar product
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar multiplication
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// and the other way around
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// scalar division
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
||||
return v * (1/f);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// vector division
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// cross product
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// vector negation
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
||||
AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
||||
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
|
||||
}
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.4 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,11 +0,0 @@
|
||||
All 'mirror' files are not absolutely correct. That's mainly
|
||||
because it's difficult convert Max' handling of mirroring to
|
||||
our's.
|
||||
|
||||
In other words: TO DO, but only if someone REALLY needs it.
|
||||
|
||||
-------------------------------------------------------------
|
||||
|
||||
To see how it should look like - test/ReferenceImages
|
||||
Note that the viewer has no 'decal' texture mapping mode, so
|
||||
the usual clamping is used.
|
||||
Binary file not shown.
BIN
test/models/BLEND/BlenderDefault_276.blend
Normal file
BIN
test/models/BLEND/BlenderDefault_276.blend
Normal file
Binary file not shown.
Binary file not shown.
@@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
@@ -88,5 +89,21 @@ TEST_F(utScene, getShortFilenameTest) {
|
||||
EXPECT_NE(nullptr, name2);
|
||||
}
|
||||
|
||||
TEST_F(utScene, deepCopyTest) {
|
||||
scene->mRootNode = new aiNode();
|
||||
|
||||
scene->mNumMeshes = 1;
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
|
||||
scene->mMeshes[0] = new aiMesh ();
|
||||
|
||||
scene->mMeshes[0]->SetTextureCoordsName (0, aiString ("test"));
|
||||
|
||||
{
|
||||
aiScene* copied = nullptr;
|
||||
SceneCombiner::CopyScene(&copied,scene);
|
||||
delete copied;
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(utScene, getEmbeddedTextureTest) {
|
||||
}
|
||||
|
||||
@@ -114,6 +114,12 @@ TEST(utBlenderImporter, importBlenderDefault271) {
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importBlenderDefault293) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_276.blend", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importCubeHierarchy_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
|
||||
|
||||
@@ -73,7 +73,7 @@ TEST_F(MaterialSystemTest, testFloatArrayProperty) {
|
||||
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
|
||||
|
||||
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
|
||||
EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
|
||||
EXPECT_EQ(sizeof(pf) / sizeof(float), static_cast<size_t>(pMax));
|
||||
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -47,6 +45,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include "Main.h"
|
||||
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
#include <iostream>
|
||||
|
||||
class ConsoleProgressHandler : public ProgressHandler {
|
||||
public:
|
||||
ConsoleProgressHandler() :
|
||||
ProgressHandler() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~ConsoleProgressHandler() override {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool Update(float percentage) override {
|
||||
std::cout << percentage * 100.0f << " %\n";
|
||||
return true;
|
||||
}
|
||||
};
|
||||
const char* AICMD_MSG_ABOUT =
|
||||
"------------------------------------------------------ \n"
|
||||
"Open Asset Import Library (\"Assimp\", https://github.com/assimp/assimp) \n"
|
||||
@@ -73,10 +90,10 @@ const char* AICMD_MSG_HELP =
|
||||
"\n Use \'assimp <verb> --help\' for detailed help on a command.\n"
|
||||
;
|
||||
|
||||
/*extern*/ Assimp::Importer* globalImporter = NULL;
|
||||
/*extern*/ Assimp::Importer* globalImporter = nullptr;
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
/*extern*/ Assimp::Exporter* globalExporter = NULL;
|
||||
/*extern*/ Assimp::Exporter* globalExporter = nullptr;
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
@@ -286,6 +303,9 @@ const aiScene* ImportModel(
|
||||
|
||||
// do the actual import, measure time
|
||||
const clock_t first = clock();
|
||||
ConsoleProgressHandler *ph = new ConsoleProgressHandler;
|
||||
globalImporter->SetProgressHandler(ph);
|
||||
|
||||
const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
|
||||
|
||||
if (imp.showLog) {
|
||||
@@ -305,6 +325,9 @@ const aiScene* ImportModel(
|
||||
if (imp.log) {
|
||||
FreeLogStreams();
|
||||
}
|
||||
globalImporter->SetProgressHandler(nullptr);
|
||||
delete ph;
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user