Update README.md

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Rich Geldreich
2026-07-01 15:52:22 -04:00
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*Block boundaries are predictable.*
A WebGL port of this sample is [here](https://github.com/BinomialLLC/basis_universal/tree/master/webgl/shader_deblocking), and is [live here](https://binomial.biz/shader_deblocking/).
This is a native C++ port (using GLFW + OpenGL) of the Python+GLSL shader deblocking
sample. It demonstrates how to use a simple pixel shader to greatly reduce ASTC
texture block artifacts, which can be quite noticeable when the block size goes beyond