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*Block boundaries are predictable.*
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A WebGL port of this sample is [here](https://github.com/BinomialLLC/basis_universal/tree/master/webgl/shader_deblocking), and is [live here](https://binomial.biz/shader_deblocking/).
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This is a native C++ port (using GLFW + OpenGL) of the Python+GLSL shader deblocking
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sample. It demonstrates how to use a simple pixel shader to greatly reduce ASTC
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texture block artifacts, which can be quite noticeable when the block size goes beyond
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