Update README.md

This commit is contained in:
Rich Geldreich
2026-02-10 14:06:59 -05:00
committed by GitHub
parent 4297acd284
commit 137449da2c

View File

@@ -73,6 +73,8 @@ Many variations and optimizations of this basic idea are possible.
This screenshot shows how the pixel shader computes texture block boundaries in effective mipmap space. To see this visualization, press '1' to enable deblocking, then '2' to enable block edge visualization. Only white areas in this visualization are modified by this shader, leaving the inner block texels unmodified.
Obviously, it's crucial that the block size passed into the shader via constants exactly matches the ASTC texture's block size.
---
## Usage and Controls