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Update README.md
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@@ -74,7 +74,7 @@ To unpack a .basis file to multiple .png/.ktx files:
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`basisu x.basis`
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The mipmapped or cubemap .KTX files will be in a variety of compressed GPU texture formats (PVRTC1 4bpp, ETC1-2, BC1-5, BC7), and to my knowledge there is no single .KTX viewer tool that correctly and reliably supports every GPU texture format that we support. BC1-5 and BC7 files are viewable using AMD's Compressonator, ETC1/2 using Mali's Texture Compression Tool, and PVRTC1 using Imagination Tech's PVRTexTool. Links:
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The mipmapped or cubemap .KTX files will be in a wide variety of compressed GPU texture formats (PVRTC1 4bpp, ETC1-2, BC1-5, BC7, etc.), and to my knowledge there is no single .KTX viewer tool that correctly and reliably supports every GPU texture format that we support. BC1-5 and BC7 files are viewable using AMD's Compressonator, ETC1/2 using Mali's Texture Compression Tool, and PVRTC1 using Imagination Tech's PVRTexTool. Links:
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[Mali Texture Compression Tool](https://developer.arm.com/tools-and-software/graphics-and-gaming/graphics-development-tools/mali-texture-compression-tool)
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