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Update links to XUASTC LDR specification and wiki
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@@ -28,7 +28,7 @@ Full Python support for encoding/transcoding is now available, supporting native
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Links
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-----
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- [XUASTC LDR Wiki, Specification Docs](https://github.com/BinomialLLC/xuastc_preview/wiki)
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- [Wiki/Specifications](https://github.com/BinomialLLC/basis_universal/wiki)
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- [Release Notes](https://github.com/BinomialLLC/basis_universal/wiki/Release-Notes)
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- [Live Compression/Transcoding Testbed](https://subquantumtech.com/xu/ktx2_encode_test/)
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- [Live WebGL Examples](https://subquantumtech.com/xu/)
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@@ -96,7 +96,7 @@ The ASTC LDR decoder, used in the transcoder module, supports the entire standar
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Supported ASTC configurations: L/LA/RGB/RGBA CEM's, base+scale or RGB/RGBA direct, base+ofs CEM's, Blue Contraction encoding, 1-3 subsets, all partition patterns, single or dual plane.
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Here is the [XUASTC LDR specification](https://github.com/BinomialLLC/xuastc_preview/wiki/XUASTC-LDR-Specification-v1.0).
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Here is the [XUASTC LDR specification](https://github.com/BinomialLLC/basis_universal/wiki/XUASTC-LDR-Specification-v1.0).
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Notes:
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- Modes #3 and #4 output 100% standard or plain ASTC texture data (with or without RDO), like any other ASTC encoder. The .KTX2 files are just plain textures.
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