Update README.md

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Rich Geldreich
2019-05-01 12:13:57 -07:00
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@@ -74,7 +74,7 @@ Thanks to a number of companies or groups who have supported Binomial over the y
Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp.
Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC.
Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC, and Won Chun, who originally suggested making a universal system.
I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc.