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@@ -132,7 +132,7 @@ Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me
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Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC, and Won Chun, who originally suggested making a universal system.
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I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc.
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I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc. The canonical Huffman codelength compression system is similar to Katz's Deflate method.
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### Possible improvements
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The way the -q (quality) option is converted to codebook sizes is very simple (fixed formulas), and could be improved. It has a tendancy to plateue on some files.
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