Update README.md

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Rich Geldreich
2019-05-20 12:57:32 -07:00
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# basis_universal
Basis Universal GPU Texture and Texture Video Compression Codec
Basis Universal GPU Texture and Texture Video Compression Reference Codec
Basis Universal is a ["supercompressed"](http://gamma.cs.unc.edu/GST/gst.pdf) GPU texture and texture video compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats: PVRTC1 4bpp RGB, BC7 mode 6 RGB, BC1-5, ETC1, and ETC2. We will be adding ASTC RGB or RGBA, BC7 mode 4/5 RGBA, and PVRTC1 4bpp RGBA next. Basis files support non-uniform texture arrays, so cubemaps, volume textures, texture arrays, mipmap levels, video sequences, or arbitrary texture "tiles" can be stored in a single file. The compressor is able to exploit color and pattern correlations across the entire file, so multiple images with mipmaps can be stored very efficiently in a single file.