update readme

This commit is contained in:
shrekshao
2019-05-13 22:05:34 -07:00
parent ae867cdb16
commit d5ec2c2d50

View File

@@ -3,8 +3,11 @@
A WebGL demo rendering a glTF 3D model with `.basis` texture files transcoded into one of the following compressed texture format:
* DTX (BC1)
* Tested in chrome on Linux PC
* ETC1
* TODO: PVRTC
* Tested in chrome on Android Pixel 3 XL
* PVRTC (COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
* Tested in chrome/safari on iOS iPhone 6 Plus
Note the glTF model is using a temperoray hypothetical extension at this moment. It should rely on a KTX2 wrapper when offically released.
@@ -33,9 +36,7 @@ Hit CTRL-C to stop the server
Go to `100.99.17.28:8080` in your mobile browser (which should supports WebAssembly and WebGL).
Or you can either:
* [Remote debugging your android devices](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/)
* TODO: iphone instructions
Or you can [remote debugging your android devices](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/)
## Build Transcoder locally
@@ -49,8 +50,6 @@ emcmake cmake ../
make
```
## Credits
* Contributions: @donmccurdy, @austinEng, @shrekshao