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@@ -3,8 +3,11 @@
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A WebGL demo rendering a glTF 3D model with `.basis` texture files transcoded into one of the following compressed texture format:
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* DTX (BC1)
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* Tested in chrome on Linux PC
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* ETC1
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* TODO: PVRTC
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* Tested in chrome on Android Pixel 3 XL
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* PVRTC (COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
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* Tested in chrome/safari on iOS iPhone 6 Plus
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Note the glTF model is using a temperoray hypothetical extension at this moment. It should rely on a KTX2 wrapper when offically released.
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@@ -33,9 +36,7 @@ Hit CTRL-C to stop the server
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Go to `100.99.17.28:8080` in your mobile browser (which should supports WebAssembly and WebGL).
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Or you can either:
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* [Remote debugging your android devices](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/)
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* TODO: iphone instructions
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Or you can [remote debugging your android devices](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/)
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## Build Transcoder locally
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@@ -49,8 +50,6 @@ emcmake cmake ../
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make
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```
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## Credits
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* Contributions: @donmccurdy, @austinEng, @shrekshao
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