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Clarify codec support description in README
Updated the description of the system's codec support.
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@@ -12,7 +12,7 @@ Basis Universal v2.0 is an open source [supercompressed](http://gamma.cs.unc.edu
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Our overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short texture video content in a way that is compatible with any GPU or rendering/graphics API.
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The system supports seven modes (or codecs):
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The system supports seven modes (or codecs). In the order they were implemented:
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1. **ETC1S**: A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression
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2. **UASTC LDR 4x4 (with or without RDO)**: Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality
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3. **UASTC HDR 4x4**: Standard ASTC HDR 4x4 texture data, but constrained for very fast transcoding to BC6H
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