Update README.md

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Rich Geldreich
2026-01-19 03:26:39 -05:00
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@@ -19,7 +19,7 @@ The system supports seven modes (or codecs):
4. **ASTC HDR 6x6 (with or without RDO)**: Standard ASTC HDR 6x6
5. **UASTC HDR 6x6 Intermediate ("GPU Photo")**: Supercompressed ASTC HDR 6x6
6. **ASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes)**: Standard ASTC LDR 4x4-12x12
7. **XUASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes)**: Supercompressed ASTC LDR 4x4-12x12, very high quality, utilizes weight grid DCT for very high compression ratios
7. **XUASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes)**: Supercompressed ASTC LDR 4x4-12x12, very high quality, utilizes weight grid ([DCT - Discrete Cosine Transform](https://grokipedia.com/page/Discrete_cosine_transform) for very high compression ratios
The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly (web or WASI), and all encoder/transcoder features can be accessed from Javascript via a C++ wrapper library which optionally supports [WASM multithreading](https://web.dev/articles/webassembly-threads) for fast encoding in the browser. [WASM WASI](https://wasi.dev/) builds, for the command line tool and the encoder/transcoder as a WASI module using a pure C API, are also supported.