Update README.md

This commit is contained in:
Rich Geldreich
2026-02-10 13:36:20 -05:00
committed by GitHub
parent cadfe7c21a
commit ea4c39cfba

View File

@@ -16,7 +16,7 @@ It's also possible to add adaptivity to this shader, so it doesn't blindly blur
CPU deblocking before transcoding to BC7 or other LDR texture formats. It's also possible
to add deblocking filter awareness to our ASTC/XUASTC/etc. encoders.
Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's obviously extremely useful, even necessary at the largest ASTC block sizes.
Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's extremely useful, even necessary at the largest ASTC block sizes.
This is a form of "GPU texture compression-aware shading" or "GPU format-informed reconstruction".
## Running the Sample