Update UASTC LDR 4x4 description with link

This commit is contained in:
Rich Geldreich
2026-08-31 23:49:58 -04:00
committed by GitHub
parent 54034c2e64
commit f227f5f7e9

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@@ -19,7 +19,7 @@ Our overall goal is to simplify the encoding and efficient distribution of *port
The system supports eight modes (or codecs). In the order they were implemented:
1. [**ETC1S**](https://github.com/BinomialLLC/basis_universal/wiki/.basis-File-Format-and-ETC1S-Texture-Video-Specification): A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression, slightly faster transcoding to other LDR texture formats vs. libjpeg.
2. **UASTC LDR 4x4 (with or without RDO)**: Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality
2. [**UASTC LDR 4x4**](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-LDR-4x4-Texture-Specification) (with or without RDO): Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality
3. **UASTC HDR 4x4**: Standard ASTC HDR 4x4 texture data, but constrained for very fast transcoding to BC6H
4. **ASTC HDR 6x6 (with or without RDO)**: Standard ASTC HDR 6x6
5. **UASTC HDR 6x6 Intermediate ("GPU Photo HDR")**: Supercompressed ASTC HDR 6x6