Commit Graph

1238 Commits

Author SHA1 Message Date
Richard Geldreich
d1366524b1 changing python windows build bat file so it changes back to the original directory on success 2026-03-02 00:14:49 -05:00
Richard Geldreich
49c61520c4 adding comment 2026-03-02 00:13:13 -05:00
Richard Geldreich
1f5c603935 Merge remote-tracking branch 'origin/master' 2026-03-01 22:54:37 -05:00
Richard Geldreich
d7bcd8522f adding cubemap generation example 2026-03-01 22:54:34 -05:00
Richard Geldreich
d5721efb60 comment fix 2026-03-01 22:54:19 -05:00
Rich Geldreich
291fe0b771 Fix Paint.NET link to include cubemaps support 2026-03-01 22:33:37 -05:00
Rich Geldreich
8b91f557dd Update README.md 2026-03-01 22:32:55 -05:00
Rich Geldreich
a6f5a7dd46 Add Paint.NET as a .DDS file loader option 2026-03-01 22:29:25 -05:00
Rich Geldreich
bde50649db Update README.md 2026-03-01 22:01:43 -05:00
Richard Geldreich
ddf3f5eaf8 changing HDR texarray sample to use linear not sRGB to avoid warning 2026-03-01 11:18:04 -05:00
Richard Geldreich
8f61a1b7a2 rebuilt artifacts 2026-03-01 11:10:47 -05:00
Richard Geldreich
922d79fadc Adding custom mipmap/texarray example 2026-03-01 11:07:13 -05:00
Richard Geldreich
75a08c483a making convert_ldr_to_hdr_image() non-static 2026-03-01 11:03:54 -05:00
Richard Geldreich
4209505964 rebuild artifacts 2026-02-28 22:27:18 -05:00
Richard Geldreich
790ab66fb6 for non-ETC1S texture video: every frame is an i-frame 2026-02-28 22:26:53 -05:00
Richard Geldreich
58e3afbaba fixing potential overflow problem in KTX2 header parser 2026-02-28 22:11:21 -05:00
Richard Geldreich
b71d417e18 minor fix to assert range check in bc6hf so basist::MAX_HALF_FLOAT is encodable (this can't happen in our normal ASTC HDR path, as values this large can't normally be encoded) 2026-02-28 21:12:50 -05:00
Richard Geldreich
e5e4081f30 adding comments 2026-02-28 21:10:40 -05:00
Richard Geldreich
9593e6c573 rebuilt 2026-02-28 18:38:33 -05:00
Richard Geldreich
cdd7bb0140 adding missing files 2026-02-28 18:34:32 -05:00
Richard Geldreich
d5ff788858 adding C++ API compression examples from wiki 2026-02-28 18:28:44 -05:00
Richard Geldreich
a62ec17827 adding comment 2026-02-28 17:34:46 -05:00
Richard Geldreich
a481cf5d75 fixing comment and NUM_THREADS constant (was outdated) 2026-02-28 16:44:24 -05:00
Richard Geldreich
1dbeaf032d minor typo fix 2026-02-28 03:47:25 -05:00
Richard Geldreich
c7f4fd360e rebuilt WASM execs and Python SO 2026-02-28 01:48:14 -05:00
Richard Geldreich
46629928ba Fixing remarks, aligning constructor defaults for ETC1S clusters to match clear() 2026-02-27 22:40:16 -05:00
Richard Geldreich
a1a995becd adding missing CR/LF 2026-02-27 22:39:53 -05:00
Richard Geldreich
4e3c6660bb Merge remote-tracking branch 'origin/master' 2026-02-27 16:24:02 -05:00
Richard Geldreich
256a4ad08b comment fix 2026-02-27 16:24:00 -05:00
Rich Geldreich
aa3da43f48 Update README.md 2026-02-27 02:27:41 -05:00
Rich Geldreich
0f3fbcd886 Update README with shader optimization note
Add note on shader improvement for block position calculation.
2026-02-26 23:06:37 -05:00
Rich Geldreich
72bdebdeb9 Update README.md 2026-02-26 20:38:57 -05:00
Rich Geldreich
681101ae0b Fix formatting in UASTC HDR 4x4 section of README 2026-02-26 20:35:17 -05:00
Rich Geldreich
588bc636c9 Update GPU texture compression reference link 2026-02-26 20:32:35 -05:00
Rich Geldreich
23eab9ea98 Fix formatting and improve clarity in README.md 2026-02-26 20:31:59 -05:00
Rich Geldreich
306e82729d Update link for ARM's astcenc HDR 6x6 encoder comparison 2026-02-26 20:31:22 -05:00
Richard Geldreich
3c245522c2 minor warning message fix (if m_xuastc_ldr_use_dct is true, m_params.m_quality_level must be >= 0) 2026-02-26 18:54:39 -05:00
Richard Geldreich
02b7ce3804 updating comments and status display related to m_quality 2026-02-26 18:44:56 -05:00
Richard Geldreich
f9d94d286d Merge remote-tracking branch 'origin/master' 2026-02-26 18:03:57 -05:00
Richard Geldreich
b7f1df3955 remark changes 2026-02-26 18:03:54 -05:00
Rich Geldreich
be7d16f172 Clarify 5 tap filter variant compatibility in README
Updated README to clarify compatibility of the 5 tap filter variant with the Python sample and its mipmap level limitation.
2026-02-26 12:35:56 -05:00
Rich Geldreich
3503e0b9e6 Update README with shader optimization details
Added information about using textureQueryLod() and textureSize() for shader simplification.
2026-02-26 12:34:45 -05:00
Rich Geldreich
b2a5596dee Update README with link to faster filter variant
Added a link to a faster 5 tap filter variant for shader deblocking.
2026-02-26 12:33:49 -05:00
Rich Geldreich
17a6fd1b1c Update version from 2.0 to 2.1 in README 2026-02-25 14:21:06 -05:00
Richard Geldreich
54e129fe6a updating wasm/python builds 2026-02-24 22:28:31 -05:00
Richard Geldreich
6cb2db2494 Merge remote-tracking branch 'origin/master' 2026-02-24 22:25:01 -05:00
Richard Geldreich
c43b5c3f04 Fixing DFD of alpha channel ETC1S so it validates using KTX-Software 2026-02-24 22:24:57 -05:00
Rich Geldreich
b2919481f6 Update README.md 2026-02-24 20:45:41 -05:00
Richard Geldreich
81a4186404 v2.1 update for KTX-Software and Khronos file format KTX2 compatibility.
This update impacts the UASTC HDR 4x4, UASTC HDR 6x6i, and XUASTC LDR formats. New KTX2 files in these specific formats using v2.1 can't be loaded using v2.0, however we've kept backwards compatibility with all of our previously written KTX2 files. (v2.1 can transcode all previously written files.)
This is part of our effort to be compatible with Khronos's specification.
bc6hf encoder's smooth block path updated to handle inputs with texels close to MAX_HALF_FLOAT.
Adding command line options to basisu tool so it can write either v2.0 or v1.6 compatible UASTC HDR 6x6i files. The default is v1.6.
Updating WebGL KTX2 testbed so on ASTC devices it automatically switches between sRGB or linear internal formats for the created texture.
2026-02-24 20:35:11 -05:00
Richard Geldreich
2c4f52f705 Merge remote-tracking branch 'origin/master' v2_00_final_snapshot 2026-02-23 15:57:41 -05:00