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Scarfski
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basis_universal
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176df98c3e9d05ba1ac332173ff55aa9fe72f574
basis_universal
/
webgl
/
texture
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richgel999
01d391cc2a
PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00
..
assets
Adding power of 2 texture for webgl texture test, so it works on iOS
2019-09-19 23:15:08 -07:00
dxt-to-rgb565.js
Rename demo folders.
2019-05-15 09:30:31 -07:00
index.html
PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00
preview.png
Rename demo folders.
2019-05-15 09:30:31 -07:00
renderer.js
Checking in new webgl files. Note that the WebAssembly transcoder has gotten bloated with BC7 support, which I'm working on fixing right now. (The wasm went from ~200k to 900k, because of a transcoder macro configuration issue.)
2019-09-19 14:34:39 -07:00