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mirror of https://github.com/BinomialLLC/basis_universal.git synced 2026-08-08 06:19:03 +00:00
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2f43afcc97d0a5dafdb73b4e24e123cf9687a418
basis_universal/webgl/texture
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richgel999 01d391cc2a PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00
..
assets
Adding power of 2 texture for webgl texture test, so it works on iOS
2019-09-19 23:15:08 -07:00
dxt-to-rgb565.js
Rename demo folders.
2019-05-15 09:30:31 -07:00
index.html
PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00
preview.png
Rename demo folders.
2019-05-15 09:30:31 -07:00
renderer.js
Checking in new webgl files. Note that the WebAssembly transcoder has gotten bloated with BC7 support, which I'm working on fixing right now. (The wasm went from ~200k to 900k, because of a transcoder macro configuration issue.)
2019-09-19 14:34:39 -07:00
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