155 Commits

Author SHA1 Message Date
Branimir Karadžić
90f0995f8e Rebuilt shaders. (#3972) 2026-09-10 23:39:39 -07:00
Branimir Karadžić
78ee247bf5 S2H cleanup. (#3964) 2026-09-05 19:46:00 +00:00
eres-j
6cfb803865 Example s2h (#3941)
* Add s2h example

* Add s2h Hello Screen example

* Add gather feature example

* Add Arrow, Coordinate System and Table S2H examples

* Add generate user font s2h example

* Add 2D s2h example

* Add 3D s2h example

* Add clear s2h example

* Add Quad Post s2h example

* Add Use User Font s2h example

* Add Debug Zoom s2h example

* Add Quad VS/PS s2h example

* Add Scatter s2h example

* Update s2h_scatter.hlsl (more readable)

* Add Zoom 2D s2h example

* Update s2h samples order to corespong to GiGi one

Enhance Gather sample to looks more like the original one

* Handle bottom-left fragment origins in S2H shaders

* Fix S2H rendering across OpenGL, Vulkan, and DX12

* Removed the redundant u_s2hScreen uniform

- S2H now derives the top-left pixel coordinate from bgfx’s u_viewRect and OpenGL’s built-in bgfx_ndc.z
- Removed its creation, per-view uploads, and destruction from s2h.cpp

* Update 54-s2h shaders to match bgfx shader style

`float2/3/4` → `vec2/3/4`
`float4x4` → `mat4`
`int2 / uint2` → `ivec2 / uvec2`
2026-09-05 17:56:41 +00:00
Branimir Karadžić
dd961560d5 Raw buffers (#3920)
* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.

* Rebuild internal embedded shaders.

* Updated bindings.

* Rebuild embedded shaders.

* Rebuilt shaders.

* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
fde976604c Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. (#3905) 2026-08-19 10:12:25 -07:00
Branimir Karadžić
af4015db29 Add BGFX_CONFIG_GL_NORMALIZE_NDC_CONVENTION. (#3875) 2026-08-06 05:30:06 -07:00
Matthew
527397d502 Atmospheric sky example v1 (#3861)
* Implemented terrain heightmap loading.

* Textured the terrain in sky2.

* Atmosphere implementation.

* Terrain lit, aerial perspective implemented.

* Shadow mapping for the terrain.

* Implemented hex-tiling.

im tired

* Cleanup

* Fixed OpenGL sampler issue.

* Brought back overridden shaders.
2026-08-02 02:29:51 +00:00
Branimir Karadžić
3b47ef2560 Rebuilt shaders. (#3838) 2026-07-17 12:10:15 -07:00
Branimir Karadžić
a4555482f9 Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. (#3832) 2026-07-14 05:15:13 +00:00
Jason Millard
7927ef1c6f Metal: Add support for layered rendering. (#3802)
* metal: add support for layered rendering

* examples: add 52-layered demonstrating layered rendering
2026-07-14 02:16:24 +00:00
Branimir Karadžić
a62a6f008b Fixed indexed draw indirect with dynamic/transient index buffers. (#3813) 2026-07-06 21:45:53 +00:00
Branimir Karadžić
77603f3d34 28-wireframe: Built vertex pulling shaders. (#3786) 2026-06-26 00:28:13 -07:00
Branimir Karadžić
0b0ddb7f6b Added generate mips on frame buffer resolve. (#3664) 2026-04-17 05:04:57 +00:00
Branimir Karadžić
a7016487e5 Added 51-gpufont example. (#3641) 2026-03-23 02:34:05 +00:00
Branimir Karadžić
252efb73d9 Rebuilt 16-shadowmaps shaders. (#3584) 2026-02-08 00:41:24 +00:00
Branimir Karadžić
509129b5d7 Rebuild shaders (#3537)
* shaderc: Removed instMul.

* Rebuilt shaders.
2026-01-09 06:41:06 +00:00
Branimir Karadžić
9d63c39a44 Rebuilt shaders. (#3520) 2025-12-23 04:53:36 +00:00
Branimir Karadžić
d1feabe319 Rebuilt shaders. 2024-06-15 14:47:08 -07:00
Branimir Karadžić
6f2716d2f4 Rebuilt shaders. 2023-09-30 16:54:57 -07:00
pezcode
ba467be036 Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
blackhole
2b11045331 Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924) 2022-09-16 13:48:19 -07:00
blackhole
a8a10b0b89 Adds example 49-hextile (#2922)
* First commit - tested with dx11 on windows

* Minor changes & adding some comments.

* Update hextile.cpp

* update some bin files

* rename texture

* minor comment update

* Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot

* use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader.

* missed pushing texture

* update license

* Update hextile.cpp

* Fix regular tiling

* use ktx with mipmaps

* minor change to ensure that regular tiling & hextile matches with default tile rate.

* minor c

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-09-15 19:03:07 -07:00
SnapperTT
4613bd1e02 Parallelised compute shader in example 48 (#2906)
* Parallelised compute shader in example 48

* Ex48 - Dispatch numToDraw/64 workgroups of 64 local threads

* fixed vs build (again)
2022-08-29 06:44:55 -07:00
SnapperTT
135dc7fa27 Adds example 48-multidrawindirect (#2894)
* Added example 48-multidrawindirect

* Added example 48-multidrawindirect

* enable shader.mk to build directories that only have compute shaders

* compiled shaders for example 48

* MultidrawIndirect example renamed to DrawIndirect, sets draw mtx in compute

* update 48-drawindirect shaders

* fix typos

* fixed bgfx::setPlatformData change for example48

* fix docs

* added name to cs_drawindirect.sc

* style updates for example 44

* add slider to example 48-drawindirect
2022-08-26 21:32:15 -07:00
Бранимир Караџић
04318d22c1 Rebuilt shaders. 2022-03-26 13:46:02 -07:00
Бранимир Караџић
73acc9e59b 41-tess: Updated GL shaders. 2021-11-21 07:58:19 -08:00
Branimir Karadžić
1d0d9b7149 21-deferred: Rebuilt shaders. 2021-10-28 18:40:46 -07:00
Branimir Karadžić
4f1b3f8a1b 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
Branimir Karadžić
778dffb6ee 46-fsr: Built shaders. 2021-10-06 17:40:15 -07:00
Branimir Karadžić
daa4f9d627 Updated shaders. 2021-05-18 20:36:03 -07:00
Бранимир Караџић
3214539bad Fixing WebGL + Android instancing. 2021-05-18 20:22:46 -07:00
Branimir Karadžić
820e0a0e03 Updated shaders. 2021-02-04 20:33:42 -08:00
Branimir Karadžić
1401a5333d 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
Branimir Karadžić
4c18b80c9d 44-sss: Built shaders and added example to GENie script. 2021-01-10 11:24:28 -08:00
Branimir Karadžić
4760628bb1 43-denoise: Added shaders. 2021-01-02 10:46:43 -08:00
Branimir Karadžić
729c6b98ed Rebuilt shaders. 2020-10-04 22:39:41 -07:00
Бранимир Караџић
73362c3989 Rebuilt shaders. 2019-08-10 10:26:00 -07:00
Branimir Karadžić
4059478495 41-tess: Added shaders. 2019-07-21 21:49:45 -07:00
Бранимир Караџић
60d22c4c8c GL: Fixed framebuffer RW. 2019-02-18 14:01:26 -08:00
Branimir Karadžić
078ca46e6f Fixed framebuffer RW example. 2019-02-18 13:40:41 -08:00
Hugo Amnov
58563b0b1b FrameBuffer Read/Write access WIP 2019-02-17 16:50:26 +01:00
Бранимир Караџић
1255e694be Rebuilt shaders. 2019-02-13 14:53:41 -08:00
Бранимир Караџић
f6624f4d12 Rebuilt shaders. 2019-02-13 10:55:05 -08:00
Бранимир Караџић
82550fa842 21-deferred: Added texture array frame buffer option. 2019-02-07 18:04:19 -08:00
attilaz
c23e2b6362 39-assao: use buffer for atomic to support metal 2019-01-18 22:29:57 +01:00
Aleš Mlakar
ada5d979d8 Merge branch 'master' of https://github.com/jazzbre/bgfx into svt-example 2019-01-03 11:44:31 +01:00
Aleš Mlakar
1c6c7378e8 * 40-svt: Added to project. Added screenshot. Built shaders. 2019-01-03 11:34:30 +01:00
junjie020
9a39e66e2b add compile shader 2018-12-29 17:58:43 +08:00
Branimir Karadžić
8acd90f98a 39-assao: Added to project. Added screenshot. Built shaders. 2018-12-14 14:27:03 -08:00
Branimir Karadžić
fb4cfd473c Cleanup. 2018-09-20 22:48:07 -07:00